use bevy_utils::tracing::warn; use crate::{ archetype::{Archetype, ArchetypeComponentId}, component::ComponentId, query::Access, world::World, }; use std::borrow::Cow; /// A [`System`] identifier. #[derive(Debug, Copy, Clone, Eq, PartialEq, Hash)] pub struct SystemId(pub usize); impl SystemId { /// Creates a new random `SystemId`. #[allow(clippy::new_without_default)] pub fn new() -> Self { SystemId(rand::random::()) } } /// An ECS system that can be added to a [Schedule](crate::schedule::Schedule) /// /// Systems are functions with all arguments implementing [SystemParam](crate::system::SystemParam). /// /// Systems are added to an application using `AppBuilder::add_system(my_system.system())` /// or similar methods, and will generally run once per pass of the main loop. /// /// Systems are executed in parallel, in opportunistic order; data access is managed automatically. /// It's possible to specify explicit execution order between specific systems, /// see [SystemDescriptor](crate::schedule::SystemDescriptor). pub trait System: Send + Sync + 'static { /// The system's input. See [`In`](crate::system::In) for [`FunctionSystem`](crate::system::FunctionSystem)s. type In; /// The system's output. type Out; /// Returns the system's name. fn name(&self) -> Cow<'static, str>; /// Returns the system's [`SystemId`]. fn id(&self) -> SystemId; /// Register a new archetype for this system. fn new_archetype(&mut self, archetype: &Archetype); /// Returns the system's component [`Access`]. fn component_access(&self) -> &Access; /// Returns the system's archetype component [`Access`]. fn archetype_component_access(&self) -> &Access; /// Returns true if the system is [`Send`]. fn is_send(&self) -> bool; /// Runs the system with the given input in the world. Unlike [`System::run`], this function /// takes a shared reference to [`World`] and may therefore break Rust's aliasing rules, making /// it unsafe to call. /// /// # Safety /// /// This might access world and resources in an unsafe manner. This should only be called in one /// of the following contexts: /// 1. This system is the only system running on the given world across all threads. /// 2. This system only runs in parallel with other systems that do not conflict with the /// [`System::archetype_component_access()`]. unsafe fn run_unsafe(&mut self, input: Self::In, world: &World) -> Self::Out; /// Runs the system with the given input in the world. fn run(&mut self, input: Self::In, world: &mut World) -> Self::Out { // SAFE: world and resources are exclusively borrowed unsafe { self.run_unsafe(input, world) } } fn apply_buffers(&mut self, world: &mut World); /// Initialize the system. fn initialize(&mut self, _world: &mut World); fn check_change_tick(&mut self, change_tick: u32); } /// A convenience type alias for a boxed [`System`] trait object. pub type BoxedSystem = Box>; pub(crate) fn check_system_change_tick( last_change_tick: &mut u32, change_tick: u32, system_name: &str, ) { let tick_delta = change_tick.wrapping_sub(*last_change_tick); const MAX_DELTA: u32 = (u32::MAX / 4) * 3; // Clamp to max delta if tick_delta > MAX_DELTA { warn!( "Too many intervening systems have run since the last time System '{}' was last run; it may fail to detect changes.", system_name ); *last_change_tick = change_tick.wrapping_sub(MAX_DELTA); } }