use crate::{ path::AssetPath, AssetIo, AssetIoError, AssetMeta, AssetServer, Assets, Handle, HandleId, RefChangeChannel, }; use anyhow::Result; use bevy_ecs::{ component::Component, system::{Res, ResMut}, }; use bevy_reflect::{TypeUuid, TypeUuidDynamic}; use bevy_utils::{BoxedFuture, HashMap}; use crossbeam_channel::{Receiver, Sender}; use downcast_rs::{impl_downcast, Downcast}; use std::path::Path; /// A loader for an asset source pub trait AssetLoader: Send + Sync + 'static { fn load<'a>( &'a self, bytes: &'a [u8], load_context: &'a mut LoadContext, ) -> BoxedFuture<'a, Result<(), anyhow::Error>>; fn extensions(&self) -> &[&str]; } pub trait Asset: TypeUuid + AssetDynamic {} pub trait AssetDynamic: Downcast + TypeUuidDynamic + Send + Sync + 'static {} impl_downcast!(AssetDynamic); impl Asset for T where T: TypeUuid + AssetDynamic + TypeUuidDynamic {} impl AssetDynamic for T where T: Send + Sync + 'static + TypeUuidDynamic {} pub struct LoadedAsset { pub(crate) value: Option, pub(crate) dependencies: Vec>, } impl LoadedAsset { pub fn new(value: T) -> Self { Self { value: Some(value), dependencies: Vec::new(), } } pub fn with_dependency(mut self, asset_path: AssetPath) -> Self { self.dependencies.push(asset_path.to_owned()); self } pub fn with_dependencies(mut self, asset_paths: Vec>) -> Self { self.dependencies.extend(asset_paths); self } } pub(crate) struct BoxedLoadedAsset { pub(crate) value: Option>, pub(crate) dependencies: Vec>, } impl From> for BoxedLoadedAsset { fn from(asset: LoadedAsset) -> Self { BoxedLoadedAsset { value: asset .value .map(|value| Box::new(value) as Box), dependencies: asset.dependencies, } } } pub struct LoadContext<'a> { pub(crate) ref_change_channel: &'a RefChangeChannel, pub(crate) asset_io: &'a dyn AssetIo, pub(crate) labeled_assets: HashMap, BoxedLoadedAsset>, pub(crate) path: &'a Path, pub(crate) version: usize, } impl<'a> LoadContext<'a> { pub(crate) fn new( path: &'a Path, ref_change_channel: &'a RefChangeChannel, asset_io: &'a dyn AssetIo, version: usize, ) -> Self { Self { ref_change_channel, asset_io, labeled_assets: Default::default(), version, path, } } pub fn path(&self) -> &Path { &self.path } pub fn has_labeled_asset(&self, label: &str) -> bool { self.labeled_assets.contains_key(&Some(label.to_string())) } pub fn set_default_asset(&mut self, asset: LoadedAsset) { self.labeled_assets.insert(None, asset.into()); } pub fn set_labeled_asset(&mut self, label: &str, asset: LoadedAsset) -> Handle { assert!(!label.is_empty()); self.labeled_assets .insert(Some(label.to_string()), asset.into()); self.get_handle(AssetPath::new_ref(self.path(), Some(label))) } pub fn get_handle, T: Asset>(&self, id: I) -> Handle { Handle::strong(id.into(), self.ref_change_channel.sender.clone()) } pub async fn read_asset_bytes>(&self, path: P) -> Result, AssetIoError> { self.asset_io.load_path(path.as_ref()).await } pub fn get_asset_metas(&self) -> Vec { let mut asset_metas = Vec::new(); for (label, asset) in self.labeled_assets.iter() { asset_metas.push(AssetMeta { dependencies: asset.dependencies.clone(), label: label.clone(), type_uuid: asset.value.as_ref().unwrap().type_uuid(), }); } asset_metas } } /// The result of loading an asset of type `T` #[derive(Debug)] pub struct AssetResult { pub asset: Box, pub id: HandleId, pub version: usize, } /// A channel to send and receive [AssetResult]s #[derive(Debug)] pub struct AssetLifecycleChannel { pub sender: Sender>, pub receiver: Receiver>, } pub enum AssetLifecycleEvent { Create(AssetResult), Free(HandleId), } pub trait AssetLifecycle: Downcast + Send + Sync + 'static { fn create_asset(&self, id: HandleId, asset: Box, version: usize); fn free_asset(&self, id: HandleId); } impl_downcast!(AssetLifecycle); impl AssetLifecycle for AssetLifecycleChannel { fn create_asset(&self, id: HandleId, asset: Box, version: usize) { if let Ok(asset) = asset.downcast::() { self.sender .send(AssetLifecycleEvent::Create(AssetResult { id, asset, version, })) .unwrap() } else { panic!( "Failed to downcast asset to {}.", std::any::type_name::() ); } } fn free_asset(&self, id: HandleId) { self.sender.send(AssetLifecycleEvent::Free(id)).unwrap(); } } impl Default for AssetLifecycleChannel { fn default() -> Self { let (sender, receiver) = crossbeam_channel::unbounded(); AssetLifecycleChannel { sender, receiver } } } /// Updates the [Assets] collection according to the changes queued up by [AssetServer]. pub fn update_asset_storage_system( asset_server: Res, mut assets: ResMut>, ) { asset_server.update_asset_storage(&mut assets); }