use downcast_rs::{impl_downcast, Downcast}; use crate::App; use std::any::Any; /// A collection of Bevy app logic and configuration. /// /// Plugins configure an [`App`]. When an [`App`] registers a plugin, /// the plugin's [`Plugin::build`] function is run. By default, a plugin /// can only be added once to an [`App`]. /// /// If the plugin may need to be added twice or more, the function [`is_unique()`](Self::is_unique) /// should be overridden to return `false`. Plugins are considered duplicate if they have the same /// [`name()`](Self::name). The default `name()` implementation returns the type name, which means /// generic plugins with different type parameters will not be considered duplicates. /// /// ## Lifecycle of a plugin /// /// When adding a plugin to an [`App`]: /// * the app calls [`Plugin::build`] immediately, and register the plugin /// * once the app started, it will wait for all registered [`Plugin::ready`] to return `true` /// * it will then call all registered [`Plugin::finish`] /// * and call all registered [`Plugin::cleanup`] pub trait Plugin: Downcast + Any + Send + Sync { /// Configures the [`App`] to which this plugin is added. fn build(&self, app: &mut App); /// Has the plugin finished it's setup? This can be useful for plugins that needs something /// asynchronous to happen before they can finish their setup, like renderer initialization. /// Once the plugin is ready, [`finish`](Plugin::finish) should be called. fn ready(&self, _app: &App) -> bool { true } /// Finish adding this plugin to the [`App`], once all plugins registered are ready. This can /// be useful for plugins that depends on another plugin asynchronous setup, like the renderer. fn finish(&self, _app: &mut App) { // do nothing } /// Runs after all plugins are built and finished, but before the app schedule is executed. /// This can be useful if you have some resource that other plugins need during their build step, /// but after build you want to remove it and send it to another thread. fn cleanup(&self, _app: &mut App) { // do nothing } /// Configures a name for the [`Plugin`] which is primarily used for checking plugin /// uniqueness and debugging. fn name(&self) -> &str { std::any::type_name::() } /// If the plugin can be meaningfully instantiated several times in an [`App`], /// override this method to return `false`. fn is_unique(&self) -> bool { true } } impl_downcast!(Plugin); /// A type representing an unsafe function that returns a mutable pointer to a [`Plugin`]. /// It is used for dynamically loading plugins. /// /// See `bevy_dynamic_plugin/src/loader.rs#dynamically_load_plugin`. pub type CreatePlugin = unsafe fn() -> *mut dyn Plugin; /// Types that represent a set of [`Plugin`]s. /// /// This is implemented for all types which implement [`Plugin`], /// [`PluginGroup`](super::PluginGroup), and tuples over [`Plugins`]. pub trait Plugins: sealed::Plugins {} impl Plugins for T where T: sealed::Plugins {} mod sealed { use bevy_ecs::all_tuples; use crate::{App, AppError, Plugin, PluginGroup}; pub trait Plugins { fn add_to_app(self, app: &mut App); } pub struct PluginMarker; pub struct PluginGroupMarker; pub struct PluginsTupleMarker; impl Plugins for P { #[track_caller] fn add_to_app(self, app: &mut App) { if let Err(AppError::DuplicatePlugin { plugin_name }) = app.add_boxed_plugin(Box::new(self)) { panic!( "Error adding plugin {plugin_name}: : plugin was already added in application" ) } } } impl Plugins for P { #[track_caller] fn add_to_app(self, app: &mut App) { self.build().finish(app); } } macro_rules! impl_plugins_tuples { ($(($param: ident, $plugins: ident)),*) => { impl<$($param, $plugins),*> Plugins<(PluginsTupleMarker, $($param,)*)> for ($($plugins,)*) where $($plugins: Plugins<$param>),* { #[allow(non_snake_case, unused_variables)] #[track_caller] fn add_to_app(self, app: &mut App) { let ($($plugins,)*) = self; $($plugins.add_to_app(app);)* } } } } all_tuples!(impl_plugins_tuples, 0, 15, P, S); }