use anyhow::Result; use bevy_type_registry::ComponentRegistry; use bevy_property::{PropertyTypeRegistry, DynamicProperties}; use legion::prelude::{Resources, World}; use serde::Serialize; use std::num::Wrapping; use crate::serde::SceneSerializer; #[derive(Default)] pub struct Scene { pub entities: Vec, } pub struct Entity { pub entity: u32, pub components: Vec, } impl Scene { pub fn from_world(world: &World, component_registry: &ComponentRegistry) -> Self { let mut scene = Scene::default(); for archetype in world.storage().archetypes() { for chunkset in archetype.chunksets() { for component_storage in chunkset.occupied() { let mut entities = Vec::new(); for (component_type_id, _component_meta) in archetype.description().components() { if let Some(component_registration) = component_registry.get(component_type_id) { let component_resource_set = component_storage.components(*component_type_id).unwrap(); for (index, entity) in component_storage.entities().iter().enumerate() { if index == entities.len() { entities.push(Entity { entity: entity.index(), components: Vec::new(), }) } let properties = component_registration.get_component_properties( &component_resource_set, index, ); entities[index].components.push(properties.to_dynamic()); } } } scene.entities.extend(entities.drain(..)); } } } scene } // TODO: move to AssetSaver when it is implemented pub fn serialize_ron(&self, registry: &PropertyTypeRegistry) -> Result { let pretty_config = ron::ser::PrettyConfig::default() .with_decimal_floats(true) .with_indentor(" ".to_string()) .with_new_line("\n".to_string()); let mut buf = Vec::new(); let mut serializer = ron::ser::Serializer::new(&mut buf, Some(pretty_config), false)?; let scene_serializer = SceneSerializer::new(self, registry); scene_serializer.serialize(&mut serializer)?; Ok(String::from_utf8(buf).unwrap()) } }