//! Shows how to create a 3D orthographic view (for isometric-look games or CAD applications). use bevy::{prelude::*, render::camera::ScalingMode}; fn main() { App::new() .add_plugins(DefaultPlugins) .add_systems(Startup, setup) .run(); } /// set up a simple 3D scene fn setup( mut commands: Commands, mut meshes: ResMut>, mut materials: ResMut>, ) { // camera commands.spawn(Camera3dBundle { projection: OrthographicProjection { // 6 world units per window height. scaling_mode: ScalingMode::FixedVertical(6.0), ..OrthographicProjection::default_3d() } .into(), transform: Transform::from_xyz(5.0, 5.0, 5.0).looking_at(Vec3::ZERO, Vec3::Y), ..default() }); // plane commands.spawn(( Mesh3d(meshes.add(Plane3d::default().mesh().size(5.0, 5.0))), MeshMaterial3d(materials.add(Color::srgb(0.3, 0.5, 0.3))), )); // cubes commands.spawn(( Mesh3d(meshes.add(Cuboid::default())), MeshMaterial3d(materials.add(Color::srgb(0.8, 0.7, 0.6))), Transform::from_xyz(1.5, 0.5, 1.5), )); commands.spawn(( Mesh3d(meshes.add(Cuboid::default())), MeshMaterial3d(materials.add(Color::srgb(0.8, 0.7, 0.6))), Transform::from_xyz(1.5, 0.5, -1.5), )); commands.spawn(( Mesh3d(meshes.add(Cuboid::default())), MeshMaterial3d(materials.add(Color::srgb(0.8, 0.7, 0.6))), Transform::from_xyz(-1.5, 0.5, 1.5), )); commands.spawn(( Mesh3d(meshes.add(Cuboid::default())), MeshMaterial3d(materials.add(Color::srgb(0.8, 0.7, 0.6))), Transform::from_xyz(-1.5, 0.5, -1.5), )); // light commands.spawn((PointLight::default(), Transform::from_xyz(3.0, 8.0, 5.0))); }