use super::Node; use bevy_derive::EntityArchetype; use bevy_render::{mesh::Mesh, Renderable}; use crate::{Rect, render::UI_PIPELINE_HANDLE, QUAD_HANDLE}; use bevy_asset::Handle; #[derive(EntityArchetype)] #[module(meta = false)] pub struct UiEntity { pub node: Node, pub rect: Rect, pub mesh: Handle, // TODO: maybe abstract this out // pub renderable: Renderable, } impl Default for UiEntity { fn default() -> Self { UiEntity { node: Default::default(), rect: Default::default(), mesh: QUAD_HANDLE, // renderable: Renderable { // pipelines: vec![ // UI_PIPELINE_HANDLE // ], // ..Default::default() // } } } }