use bevy::prelude::*; use rand::Rng; // This example illustrates how to react to component change fn main() { App::new() .add_plugins(DefaultPlugins) .add_startup_system(setup.system()) .add_system(change_component.system()) .add_system(change_detection.system()) .add_system(tracker_monitoring.system()) .run(); } #[derive(Debug)] struct MyComponent(f64); fn setup(mut commands: Commands) { commands.spawn().insert(MyComponent(0.)); commands.spawn().insert(Transform::identity()); } fn change_component(time: Res