//! In this example we add a counter resource and increase it's value in one system, //! while a different system prints the current count to the console. use bevy_ecs::prelude::*; use rand::Rng; use std::ops::Deref; fn main() { // Create a world let mut world = World::new(); // Add the counter resource world.insert_resource(Counter { value: 0 }); // Create a schedule let mut schedule = Schedule::default(); // Add systems to increase the counter and to print out the current value schedule.add_systems((increase_counter, print_counter).chain()); for iteration in 1..=10 { println!("Simulating frame {iteration}/10"); schedule.run(&mut world); } } // Counter resource to be increased and read by systems #[derive(Debug, Resource)] struct Counter { pub value: i32, } fn increase_counter(mut counter: ResMut) { if rand::thread_rng().gen_bool(0.5) { counter.value += 1; println!(" Increased counter value"); } } fn print_counter(counter: Res) { println!(" {:?}", counter.deref()); }