//! Shows how to zoom orthographic and perspective projection cameras. use std::{f32::consts::PI, ops::Range}; use bevy::{input::mouse::AccumulatedMouseScroll, prelude::*, render::camera::ScalingMode}; #[derive(Debug, Resource)] struct CameraSettings { /// The height of the viewport in world units when the orthographic camera's scale is 1 pub orthographic_viewport_height: f32, /// Clamp the orthographic camera's scale to this range pub orthographic_zoom_range: Range, /// Multiply mouse wheel inputs by this factor when using the orthographic camera pub orthographic_zoom_speed: f32, /// Clamp perspective camera's field of view to this range pub perspective_zoom_range: Range, /// Multiply mouse wheel inputs by this factor when using the perspective camera pub perspective_zoom_speed: f32, } fn main() { App::new() .add_plugins(DefaultPlugins) .insert_resource(CameraSettings { orthographic_viewport_height: 5., // In orthographic projections, we specify camera scale relative to a default value of 1, // in which one unit in world space corresponds to one pixel. orthographic_zoom_range: 0.1..10.0, // This value was hand-tuned to ensure that zooming in and out feels smooth but not slow. orthographic_zoom_speed: 0.2, // Perspective projections use field of view, expressed in radians. We would // normally not set it to more than π, which represents a 180° FOV. perspective_zoom_range: (PI / 5.)..(PI - 0.2), // Changes in FOV are much more noticeable due to its limited range in radians perspective_zoom_speed: 0.05, }) .add_systems(Startup, (setup, instructions)) .add_systems(Update, (switch_projection, zoom)) .run(); } /// Set up a simple 3D scene fn setup( asset_server: Res, camera_settings: Res, mut commands: Commands, mut meshes: ResMut>, mut materials: ResMut>, ) { commands.spawn(( Name::new("Camera"), Camera3d::default(), Projection::from(OrthographicProjection { // We can set the scaling mode to FixedVertical to keep the viewport height constant as its aspect ratio changes. // The viewport height is the height of the camera's view in world units when the scale is 1. scaling_mode: ScalingMode::FixedVertical { viewport_height: camera_settings.orthographic_viewport_height, }, // This is the default value for scale for orthographic projections. // To zoom in and out, change this value, rather than `ScalingMode` or the camera's position. scale: 1., ..OrthographicProjection::default_3d() }), Transform::from_xyz(5.0, 5.0, 5.0).looking_at(Vec3::ZERO, Vec3::Y), )); commands.spawn(( Name::new("Plane"), Mesh3d(meshes.add(Plane3d::default().mesh().size(5.0, 5.0))), MeshMaterial3d(materials.add(StandardMaterial { base_color: Color::srgb(0.3, 0.5, 0.3), // Turning off culling keeps the plane visible when viewed from beneath. cull_mode: None, ..default() })), )); commands.spawn(( Name::new("Fox"), SceneRoot( asset_server.load(GltfAssetLabel::Scene(0).from_asset("models/animated/Fox.glb")), ), // Note: the scale adjustment is purely an accident of our fox model, which renders // HUGE unless mitigated! Transform::from_translation(Vec3::splat(0.0)).with_scale(Vec3::splat(0.025)), )); commands.spawn(( Name::new("Light"), PointLight::default(), Transform::from_xyz(3.0, 8.0, 5.0), )); } fn instructions(mut commands: Commands) { commands.spawn(( Name::new("Instructions"), Text::new( "Scroll mouse wheel to zoom in/out\n\ Space: switch between orthographic and perspective projections", ), Node { position_type: PositionType::Absolute, top: Val::Px(12.), left: Val::Px(12.), ..default() }, )); } fn switch_projection( mut camera: Single<&mut Projection, With>, camera_settings: Res, keyboard_input: Res>, ) { if keyboard_input.just_pressed(KeyCode::Space) { // Switch projection type **camera = match **camera { Projection::Orthographic(_) => Projection::Perspective(PerspectiveProjection { fov: camera_settings.perspective_zoom_range.start, ..default() }), Projection::Perspective(_) => Projection::Orthographic(OrthographicProjection { scaling_mode: ScalingMode::FixedVertical { viewport_height: camera_settings.orthographic_viewport_height, }, ..OrthographicProjection::default_3d() }), } } } fn zoom( camera: Single<&mut Projection, With>, camera_settings: Res, mouse_wheel_input: Res, ) { // Usually, you won't need to handle both types of projection, // but doing so makes for a more complete example. match *camera.into_inner() { Projection::Orthographic(ref mut orthographic) => { // We want scrolling up to zoom in, decreasing the scale, so we negate the delta. let delta_zoom = -mouse_wheel_input.delta.y * camera_settings.orthographic_zoom_speed; // When changing scales, logarithmic changes are more intuitive. // To get this effect, we add 1 to the delta, so that a delta of 0 // results in no multiplicative effect, positive values result in a multiplicative increase, // and negative values result in multiplicative decreases. let multiplicative_zoom = 1. + delta_zoom; orthographic.scale = (orthographic.scale * multiplicative_zoom).clamp( camera_settings.orthographic_zoom_range.start, camera_settings.orthographic_zoom_range.end, ); } Projection::Perspective(ref mut perspective) => { // We want scrolling up to zoom in, decreasing the scale, so we negate the delta. let delta_zoom = -mouse_wheel_input.delta.y * camera_settings.perspective_zoom_speed; // Adjust the field of view, but keep it within our stated range. perspective.fov = (perspective.fov + delta_zoom).clamp( camera_settings.perspective_zoom_range.start, camera_settings.perspective_zoom_range.end, ); } } }