#import bevy_pbr::{ mesh_view_bindings::globals, prepass_utils, forward_io::VertexOutput, } struct ShowPrepassSettings { show_depth: u32, show_normals: u32, show_motion_vectors: u32, padding_1: u32, padding_2: u32, } @group(2) @binding(0) var settings: ShowPrepassSettings; @fragment fn fragment( #ifdef MULTISAMPLED @builtin(sample_index) sample_index: u32, #endif mesh: VertexOutput, ) -> @location(0) vec4 { #ifndef MULTISAMPLED let sample_index = 0u; #endif if settings.show_depth == 1u { let depth = bevy_pbr::prepass_utils::prepass_depth(mesh.position, sample_index); return vec4(depth, depth, depth, 1.0); } else if settings.show_normals == 1u { let normal = bevy_pbr::prepass_utils::prepass_normal(mesh.position, sample_index); return vec4(normal, 1.0); } else if settings.show_motion_vectors == 1u { let motion_vector = bevy_pbr::prepass_utils::prepass_motion_vector(mesh.position, sample_index); return vec4(motion_vector / globals.delta_time, 0.0, 1.0); } return vec4(0.0); }