// This shader draws a circle with a given input color #import bevy_ui::ui_vertex_output::UiVertexOutput @group(1) @binding(0) var color: vec4; @group(1) @binding(1) var slider: f32; @group(1) @binding(2) var material_color_texture: texture_2d; @group(1) @binding(3) var material_color_sampler: sampler; @group(1) @binding(4) var border_color: vec4; @fragment fn fragment(in: UiVertexOutput) -> @location(0) vec4 { let r = in.uv - 0.5; let b = vec2( select(in.border_widths.x, in.border_widths.y, r.x < 0.), select(in.border_widths.z, in.border_widths.w, r.y < 0.) ); if any(0.5 - b < abs(r)) { return border_color; } if in.uv.x < slider { let output_color = textureSample(material_color_texture, material_color_sampler, in.uv) * color; return output_color; } else { return vec4(0.0); } }