Commit graph

  • 7740c0f879
    Support creating asset directories (#16220) Rich Churcher 2024-11-05 11:06:00 +1300
  • e5b37d9c20 Update to official 23. Charlotte McElwain 2024-11-04 13:48:35 -0800
  • 21db5fbd81 Fixes reparametrization -> reparameterization typo #16236 mnmaita 2024-11-04 22:20:11 +0100
  • c835fa1449
    Merge a2f1a6c94a into 817f160d35 #16231 Miles Silberling-Cook 2024-11-04 21:39:57 +0100
  • 3bad1ece30 Simplify AccessibilityNode creation. #16234 Nolan Darilek 2024-11-04 14:26:04 -0600
  • 817f160d35
    Bump accesskit and accesskit_winit. (#16234) Nolan Darilek 2024-11-04 14:07:38 -0600
  • f8f330e49a Bump accesskit and accesskit_winit. Nolan Darilek 2024-11-04 13:49:34 -0600
  • 8433b6447a
    Fix docs #16233 Hennadii Chernyshchyk 2024-11-04 21:47:40 +0200
  • cfb6249997
    Merge f36dfbf8b8 into b0058dc54b #16059 Piper 2024-11-04 21:39:28 +0200
  • 9f34026170
    Use Name component for gamepad Hennadii Chernyshchyk 2024-11-04 20:54:18 +0200
  • b0058dc54b
    Gamepad improvements (#16222) Hennadii Chernyshchyk 2024-11-04 20:05:24 +0300
  • b500c61113
    Adjust test #16222 Hennadii Chernyshchyk 2024-11-04 18:40:04 +0200
  • 981aa59fdf
    Fix tests Hennadii Chernyshchyk 2024-11-04 18:35:22 +0200
  • a2f1a6c94a Fix typos #16231 Miles Silberling-Cook 2024-11-04 10:49:41 -0500
  • d8bf468d27 Add note about Over/Out hierarchy issues Miles Silberling-Cook 2024-11-04 10:42:37 -0500
  • 8d24efe60c
    Remove unused debug identifiers for ComponentHooks methods (#16228) Derick M 2024-11-04 10:41:07 -0500
  • 3ee6c20d51 Move out before over Miles Silberling-Cook 2024-11-04 10:38:51 -0500
  • 3ee1be6243
    Merge 025180becf into 4e02d3cdb9 #16113 Benjamin Brienen 2024-11-04 16:36:41 +0100
  • 3c2830d607
    Improved the global transform api to access rotation and scale (#16211) Sigma-dev 2024-11-04 16:35:16 +0100
  • b53ec4c35c
    Fix WGSL formatting inconsistency on mesh_view_binding (#16202) Tim 2024-11-04 16:32:38 +0100
  • 262f471934
    move mesh uniform construction out of Core3d (#16188) robtfm 2024-11-04 15:29:11 +0000
  • cd2d14c0fd
    Fix blending for CameraOutputMode::Skip (#16157) Lennard 2024-11-04 16:26:42 +0100
  • a9b2344992
    Expanded ui example (#16151) ickshonpe 2024-11-04 15:23:16 +0000
  • 267b57e565
    Meshlet normal-aware LOD and meshoptimizer upgrade (#16111) JMS55 2024-11-04 07:20:22 -0800
  • 70c50d48d6
    Merge a30e167e97 into 1e47604506 #14645 Robert Walter 2024-11-04 23:19:13 +0800
  • 4e02d3cdb9
    Improved UiImage and Sprite scaling and slicing APIs (#16088) ickshonpe 2024-11-04 15:14:03 +0000
  • 44c077a584 Register pointer state resource #16229 Miles Silberling-Cook 2024-11-04 09:52:55 -0500
  • a84c35584b Fix typo Miles Silberling-Cook 2024-11-04 09:36:23 -0500
  • 00dd84947c Expose picking pointer state as a resource Miles Silberling-Cook 2024-11-04 09:31:08 -0500
  • 954799eaab Apply review suggestions Shatur 2024-11-04 16:27:21 +0200
  • b28cf02ce2
    Update crates/bevy_input/src/gamepad.rs [skip ci] Hennadii Chernyshchyk 2024-11-04 17:17:01 +0300
  • 36e672eee1 remove unused debug specifiers #16228 Derick M 2024-11-04 08:38:04 -0500
  • c98f097722 mutate observer #16183 xiejiaen 2024-11-04 20:32:41 +0800
  • e38618cb24 mutate observer xiejiaen 2024-11-04 11:32:42 +0800
  • da07afdb35
    Add Gamepad::with_name Hennadii Chernyshchyk 2024-11-04 10:48:46 +0200
  • 9a2c46240b
    Update accesskit requirement from 0.16 to 0.17 #16227 dependabot[bot] 2024-11-04 06:44:34 +0000
  • 41410ae345
    Update accesskit_winit requirement from 0.22 to 0.23 #16226 dependabot[bot] 2024-11-04 06:32:47 +0000
  • 2bf02fb52c
    Update wgpu-types requirement from 22 to 23 #16225 dependabot[bot] 2024-11-04 06:32:07 +0000
  • a9de5bef68
    Bump crate-ci/typos from 1.26.8 to 1.27.0 #16224 dependabot[bot] 2024-11-04 06:13:56 +0000
  • bd93d35d23
    Add GamepadInfo::new for ergonomic creation Hennadii Chernyshchyk 2024-11-04 02:51:44 +0200
  • a93723f1a0
    Fix doc test Hennadii Chernyshchyk 2024-11-04 02:47:10 +0200
  • 146230bb24
    Rework documentation, make it more idiomatic Hennadii Chernyshchyk 2024-11-04 02:29:00 +0200
  • f7643c6801
    Expose gamepad fields Hennadii Chernyshchyk 2024-11-04 02:19:56 +0200
  • 9bab0aa0df
    Make Gamepad::new pub Hennadii Chernyshchyk 2024-11-04 01:57:13 +0200
  • 46c71fc5fa added tests for the new scale() method #16211 Sigma-dev 2024-11-03 22:03:13 +0100
  • a15319a40d Add missing impl #16220 Rich Churcher 2024-11-04 09:39:13 +1300
  • 8474f0aad9 Another fixed return type! Rich Churcher 2024-11-04 09:25:08 +1300
  • 60f16f45fc Fix impl return type Rich Churcher 2024-11-04 09:15:22 +1300
  • 3a2752fb7d added performance warning on scale() Sigma-dev 2024-11-03 21:12:07 +0100
  • 9dbfdeed0f hopefully fixed permalink issue Sigma-dev 2024-11-03 21:05:25 +0100
  • f3b706c2d6 Support creating asset directories Rich Churcher 2024-11-04 08:57:33 +1300
  • 93d8e76e90
    Add guards to EntityWorldMut when entity location is invalid #16219 Nuutti Kotivuori 2024-11-03 16:31:44 +0000
  • f883de4c3d
    Add flushes to EntityWorldMut after every mutation operation Nuutti Kotivuori 2024-11-03 16:30:58 +0000
  • 9914e88aeb
    Make WorldEntityMut use EntityLocation::INVALID for despawned entities Nuutti Kotivuori 2024-11-03 16:28:08 +0000
  • 1e47604506
    Adding ScheduleGraph::contains_set (#16206) urben1680 2024-11-03 17:16:24 +0100
  • 5edc23db41
    Fix fallible param notes (#16218) MiniaczQ 2024-11-03 17:14:26 +0100
  • 52b8b55c2d
    Implement Measured2d for Arc2d-based primitives. (#16213) Lynn 2024-11-03 17:12:31 +0100
  • 82340bff04
    Add failing test case for incorrect WorldEntityMut behaviour Nuutti Kotivuori 2024-11-03 15:14:47 +0000
  • 63e2de68de fix fallible notes #16218 MiniaczQ 2024-11-03 16:54:26 +0100
  • 4538e81544
    Remove bad fn and add some docs #16217 aecsocket 2024-11-03 15:21:27 +0000
  • dcd6856a75
    Fix render target change detection aecsocket 2024-11-03 14:58:31 +0000
  • a994334b08
    Add scale factor to render_ui_to_texture example aecsocket 2024-11-03 13:05:21 +0000
  • a548c7ef68
    Fix up scale factor API changes aecsocket 2024-11-03 12:45:05 +0000
  • 90b732d440
    wip: RenderTarget scale_factor API aecsocket 2024-11-03 11:48:04 +0000
  • 61808c1477 added source to scale method math Sigma-dev 2024-11-02 22:06:16 +0100
  • d3f9732b06 Implement Measured2d #16213 Joscha Pütz 2024-11-02 22:05:08 +0100
  • 4eb6224c89 Merge branch 'improve-global-transform-api' of github.com:Sigma-dev/bevy into improve-global-transform-api Sigma-dev 2024-11-02 16:50:59 +0100
  • 2bc46dfa06 renamed rotation method Sigma-dev 2024-11-02 16:50:26 +0100
  • 30823a6ad8
    fixed warning Sigma-dev 2024-11-02 16:49:13 +0100
  • 3709f052d3 added info to the comments Sigma-dev 2024-11-02 16:26:22 +0100
  • 37a2125e17 fixed trailing space Sigma-dev 2024-11-02 16:13:34 +0100
  • b11ed8a00e fixed type Sigma-dev 2024-11-02 16:11:25 +0100
  • 4277e1021f replace HashMap in ComponentCloneHandlers with Vec to speed up get_handler #16132 eugineerd 2024-11-02 12:48:14 +0000
  • 6fb82f6741 added warning to just_rotation Sigma-dev 2024-11-02 14:54:35 +0100
  • e14614330a added methods to access rotation and scale directly on a GlobalTransform Sigma-dev 2024-11-02 14:06:39 +0100
  • a514b2f27d preallocate Vec for ComponentIds using Archetype::component_count eugineerd 2024-11-02 12:43:52 +0000
  • b5034da3ac document component clone handler priority and default cloning strategy eugineerd 2024-11-02 10:14:18 +0000
  • a206d3f392 Optimize test case Soulghost 2024-11-02 16:03:19 +0800
  • d78e51ed2a Update document Soulghost 2024-11-02 15:48:47 +0800
  • d615b518ed Update document Soulghost 2024-11-02 15:44:48 +0800
  • 40ab47db14 Update document Soulghost 2024-11-02 15:41:20 +0800
  • 6c05d779d6 Add unsafe function get_mut_by_id_unchecked to EntityMut Soulghost 2024-11-02 15:35:45 +0800
  • 565616622b
    Correctly feature gate custom_cursor (#16093) Friz64 2024-11-02 02:47:32 +0100
  • b578134798 Allow components to be "explicitly required". #16209 andriyDev 2024-11-01 17:06:56 -0700
  • df578ff8b0 doc: Add doc comment, make face_*normal() pub. #16050 Shane Celis 2024-11-01 19:21:13 -0400
  • fdfa1d31c2
    doc punctuation #16206 urben1680 2024-11-02 00:17:42 +0100
  • 062293eea9 reordering fixed node in the taffy node tree Exanc 2024-11-01 23:10:32 +0100
  • b4a69e15af rework filtering in EntityCloneBuilder to use ComponentIds eugineerd 2024-11-01 19:11:06 +0000
  • f4aa48a11b bevy_image: PCX image support (off by default) #16207 Nick Thomas 2024-11-01 19:41:14 +0000
  • 843abdd25c
    Merge branch 'main' into fix-rust-beta Benjamin Brienen 2024-11-01 20:58:24 +0100
  • fa180c808a Fix the example using bad wording. #15813 andriyDev 2024-11-01 12:29:36 -0700
  • 9c777b138f Rename get_inplace_mut to get_in_place_mut. andriyDev 2024-11-01 12:27:51 -0700
  • 7685246028 Improve the MutableAssetError messages to match Rust guidelines. andriyDev 2024-11-01 12:24:36 -0700
  • f60e07a07e Rewrite any "Arc-ed" to "Arc-d" to make it consistent with other uses. andriyDev 2024-11-01 12:18:31 -0700
  • 74014e585e Add a nice big warning on get_arc about holding the Arc for long periods of time. andriyDev 2024-10-09 23:40:23 -0700
  • bc7e86333e Create an example for the use of asset arcing. andriyDev 2024-09-26 23:51:35 -0700
  • 2360b522cf Update the examples to use the get_*_mut variants or otherwise dealing with Arcs. andriyDev 2024-10-09 00:52:28 -0700
  • ab691c5422 Make all the crates use the new get_*_mut variants, or use Arc<SourceAsset> in RenderAsset. andriyDev 2024-10-09 00:43:19 -0700
  • 63d8e81fa2 Make RenderAssets take an Arc to the source asset and extract source assets as Arcs. andriyDev 2024-10-08 21:50:20 -0700
  • 6163a9aa4f Update most calls in bevy_asset to either use a .into() or one of the get_*_mut variants. andriyDev 2024-10-08 17:12:07 -0700