Carter Anderson
f963cd41dc
app: rename AppPlugin to Plugin
2020-08-07 20:22:17 -07:00
Carter Anderson
07858aa348
scene: fix dynamically loading RenderPipelines scenes
2020-08-02 19:33:27 -07:00
Carter Anderson
ca87359c6e
render: add MSAA support
2020-07-29 18:15:15 -07:00
Thomas Herzog
23149f1753
add texture loader for more formats using image
crate
...
This adds support for PNG images only for now. More formats can be added
relatively easily.
Images with various pixel formats are supported (such as RGB-16bit or
R-8bit).
2020-07-27 23:30:31 +02:00
Thomas Herzog
7412b0ec25
add HDR image loader
...
Using the `image` crate, HDR images can be loaded into RGBA-f32 textures.
2020-07-27 11:37:45 +02:00
Carter Anderson
81df34adcf
finish up import simplification
2020-07-16 19:38:21 -07:00
Carter Anderson
f742ce3ef2
app: simplify app imports
2020-07-16 18:47:51 -07:00
Carter Anderson
b12c4d0a48
render: simplify imports and cleanup prelude
2020-07-16 18:26:21 -07:00
Carter Anderson
0dc810a37a
ecs: add thread local system support to parallel executor
2020-07-14 14:19:17 -07:00
Carter Anderson
c81ab99dac
cargo fmt
2020-07-10 01:37:06 -07:00
Carter Anderson
950e50bbb1
Bevy ECS migration
2020-07-10 01:06:21 -07:00
Carter Anderson
69925f0817
render: multi-window cameras ready to go!
...
passes now bind camera buffers and cameras can now be assigned non-primary windows
2020-06-25 23:04:08 -07:00
Carter Anderson
ca8625c407
render: ActiveCameras resource and system
2020-06-23 15:58:06 -07:00
Carter Anderson
2f5f6e017a
render: intitial VisibleEntities component and sort system
2020-06-22 17:55:48 -07:00
Carter Anderson
faacd2778d
sprite: add color to TextureAtlasSprite and make Vec3 16 bytes again to account for glsl UBO layout
2020-06-21 17:43:36 -07:00
Carter Anderson
4246d47fec
render: move pipeline compilation and bind group creation into draw stage. impl ResourceSet for DrawContext. progress on text drawing. general cleanup
2020-06-18 17:27:20 -07:00
Carter Anderson
8a704a3e28
render: add AssetRenderResourceBindings
2020-06-15 12:45:18 -07:00
Carter Anderson
f799d3ac93
render: add RenderPipeline and begin moving logic there
2020-06-15 00:08:50 -07:00
Carter Anderson
0fec350411
render: rename "Assignment" to "Binding" and "AssignmentSet" to "BindGroup"
2020-06-14 12:02:19 -07:00
Carter Anderson
5f0363a4f5
render: move more render code into system scheduler
2020-06-13 18:38:25 -07:00
Carter Anderson
fc4160ea41
AssetRenderResourceNodes now consume asset change events. Remove EntitiesWaitingForAssets in favor of DrawState.
2020-06-10 18:54:17 -07:00
Carter Anderson
3d07fbdc81
render: "Immediate Mode" draw api
...
This replaces Renderable with Draw/RenderPipelines components and makes various aspects of the renderer much simpler and legible
2020-06-09 23:16:48 -07:00
Carter Anderson
1426208e2f
remove DrawTargets in favor of PassNodes and in preparation for "immediate mode" drawing api
2020-06-08 14:35:13 -07:00
Carter Anderson
4568f5dae3
remove specialization. bevy now builds on stable rust!
2020-06-07 23:36:39 -07:00
Carter Anderson
d0298a4f89
split AsVertexBufferDescriptor out from Uniforms
2020-06-07 13:00:58 -07:00
Carter Anderson
70e9892e00
remove bevy_derive from bevy crate and export derives from specific crates
2020-06-07 12:22:16 -07:00
Carter Anderson
2705e5cbb4
add texture atlases
2020-06-06 00:12:38 -07:00
Carter Anderson
ab31bf9d9e
impl Default for EventReader
2020-06-03 23:53:00 -07:00
Carter Anderson
6eea96366d
cargo fmt
2020-06-03 20:08:20 -07:00
Carter Anderson
d5d0107ada
bytes: remove AsBytes in favor of Bytes
2020-06-01 14:33:00 -07:00
Carter Anderson
6e76296ce0
sprite: create sprite crate. center 2d camera (split from ui camera). add 2d camera movement
2020-05-30 12:31:04 -07:00
Carter Anderson
51d41b2302
camera: remove active camera components in favor of camera names
2020-05-29 22:07:55 -07:00
Carter Anderson
fec9034644
camera: break out projection components
2020-05-29 17:25:14 -07:00
Carter Anderson
830565ae2b
scene: type registry refactor. use short type names when possible
2020-05-27 19:27:55 -07:00
Carter Anderson
a76bb8b507
props: fix small issues. scene loading now works!
2020-05-27 13:46:43 -07:00
Carter Anderson
d2d02f63f6
props: "Seq" properties
2020-05-26 19:47:33 -07:00
Carter Anderson
c8d55fe030
register bevy_transform and bevy_render components
2020-05-25 18:49:29 -07:00
Carter Anderson
cb3d60a87f
props: add Property derive and implement Properties for Camera
2020-05-25 18:27:04 -07:00
Carter Anderson
d920100d35
scenes: deserialization and refactor
2020-05-21 17:21:33 -07:00
Carter Anderson
c5a78d4616
TextureCopy render graph node, texture_resource_system
...
Removed textures are now freed
2020-05-18 11:31:11 -07:00
Carter Anderson
b1f07e3749
cargo fmt
2020-05-16 00:27:30 -07:00
Carter Anderson
fcc0a6303b
update mesh on gpu when it changes
2020-05-16 00:21:04 -07:00
Carter Anderson
bf7f222318
Support async texture loading
2020-05-15 19:30:02 -07:00
Carter Anderson
b58db0749e
use init_resource everywhere
2020-05-13 16:35:38 -07:00
Carter Anderson
16b568e00e
Asset events and AddAsset builder
2020-05-13 16:17:44 -07:00
Carter Anderson
5537eabb8c
"base render graph": a common baseline graph
2020-05-03 10:54:30 -07:00
Carter Anderson
50f8134ca0
rewrite batcher to be fully generic
2020-05-02 10:28:29 -07:00
Carter Anderson
7b79b3de8d
organize examples and add ecs guide
2020-05-01 13:12:47 -07:00
Carter Anderson
c2c543e0ba
move batch to its own module
2020-04-27 17:41:02 -07:00
Carter Anderson
115a009c16
cargo fmt
2020-04-24 18:55:15 -07:00
Carter Anderson
87066cafd3
move bevy crates to their own folder
2020-04-24 17:57:20 -07:00