# Objective
Make it easier to check if some set of inputs matches a key, such as if you want to allow all of space or up or w for jumping.
Currently, this requires:
```rust
if keyboard.pressed(KeyCode::Space)
|| keyboard.pressed(KeyCode::Up)
|| keyboard.pressed(KeyCode::W) {
// ...
```
## Solution
Add an implementation of the helper methods, which very simply iterate through the items, used as:
```rust
if keyboard.any_pressed([KeyCode::Space, KeyCode::Up, KeyCode::W]) {
```
fix a few dead links
* Links in `Input` missed a refactor
* `Reflect::downcast` can't use the intra doc link format, as it's not a link to a trait function, but to a function implemented on `dyn Reflect`
noticed in https://github.com/bevyengine/bevy/pull/1781#discussion_r619777879
related to #1700
This PR:
* documents all methods on `Input<T>`
* adds documentation on the struct about how to use it, and how to implement it for a new input type
* renames method `update` to a easier to understand `clear`
* adds two methods to check for state and clear it after, allowing easier use in the case of #1700
Co-authored-by: Carter Anderson <mcanders1@gmail.com>