Commit graph

35 commits

Author SHA1 Message Date
Mike
8faa12c5d6 pin nightly to 2022-11-28 to fix miri (#6808)
# Objective

- pin nightly to 2022-11-28 to fix miri
2022-12-01 01:30:55 +00:00
github-actions[bot]
920543c824 Release 0.9.0 (#6568)
Preparing next release
This PR has been auto-generated
2022-11-12 20:01:29 +00:00
Charles
8073362039 add globals to mesh view bind group (#5409)
# Objective

- It's often really useful to have access to the time when writing shaders.

## Solution

- Add a UnifformBuffer in the mesh view bind group
- This buffer contains the time, delta time and a wrapping frame count

https://user-images.githubusercontent.com/8348954/180130314-97948c2a-2d11-423d-a9c4-fb5c9d1892c7.mp4

---

## Changelog

- Added a `GlobalsUniform` at position 9 of the mesh view bind group

## Notes

The implementation is currently split between bevy_render and bevy_pbr because I was basing my implementation on the `ViewPlugin`. I'm not sure if that's the right way to structure it.

I named this `globals` instead of just time because we could potentially add more things to it.

## References in other engines

- Godot: <https://docs.godotengine.org/en/stable/tutorials/shaders/shader_reference/canvas_item_shader.html#global-built-ins>
    - Global time since startup, in seconds, by default resets to 0 after 3600 seconds
    - Doesn't seem to have anything else
- Unreal: <https://docs.unrealengine.com/4.26/en-US/RenderingAndGraphics/Materials/ExpressionReference/Constant/>
    - Generic time value that updates every frame. Can be paused or scaled.
    - Frame count node, doesn't seem to be an equivalent for shaders: <https://docs.unrealengine.com/4.26/en-US/BlueprintAPI/Utilities/GetFrameCount/>
- Unity: <https://docs.unity3d.com/Manual/SL-UnityShaderVariables.html>
    - time since startup in seconds. No mention of time wrapping. Stored as a `vec4(t/20, t, t*2, t*3)` where `t` is the value in seconds
    - Also has delta time, sin time and cos time
- ShaderToy: <https://www.shadertoy.com/howto>
    - iTime is the time since startup in seconds.
    - iFrameRate
    - iTimeDelta
    - iFrame frame counter

Co-authored-by: Charles <IceSentry@users.noreply.github.com>
2022-09-28 04:20:27 +00:00
github-actions[bot]
444150025d Bump Version after Release (#5576)
Bump version after release
This PR has been auto-generated
2022-08-05 02:03:05 +00:00
github-actions[bot]
856588ed7c Release 0.8.0 (#5490)
Preparing next release
This PR has been auto-generated
2022-07-30 14:07:30 +00:00
Christopher Durham
644bd5dbc6 Split time functionality into bevy_time (#4187)
# Objective

Reduce the catch-all grab-bag of functionality in bevy_core by minimally splitting off time functionality into bevy_time. Functionality like that provided by #3002 would increase the complexity of bevy_time, so this is a good candidate for pulling into its own unit.

A step in addressing #2931 and splitting bevy_core into more specific locations.

## Solution

Pull the time module of bevy_core into a new crate, bevy_time.

# Migration guide

- Time related types (e.g. `Time`, `Timer`, `Stopwatch`, `FixedTimestep`, etc.) should be imported from `bevy::time::*` rather than `bevy::core::*`.
- If you were adding `CorePlugin` manually, you'll also want to add `TimePlugin` from `bevy::time`.
- The `bevy::core::CorePlugin::Time` system label is replaced with `bevy::time::TimeSystem`.

Co-authored-by: Carter Anderson <mcanders1@gmail.com>
2022-05-26 00:27:18 +00:00
Yutao Yuan
8d67832dfa Bump Bevy to 0.8.0-dev (#4505)
# Objective

We should bump our version to 0.8.0-dev after releasing 0.7.0, according to our release checklist.

## Solution

Do it.
2022-04-17 23:04:52 +00:00
Carter Anderson
83c6ffb73c release 0.7.0 (#4487) 2022-04-15 18:05:37 +00:00
Alice Cecile
7ce3ae43e3 Bump Bevy to 0.7.0-dev (#4230)
# Objective

- The [dev docs](https://dev-docs.bevyengine.org/bevy/index.html#) show version 0.6.0, which is actively misleading.

[Image of the problem](https://cdn.discordapp.com/attachments/695741366520512563/953513612943704114/Screenshot_20220316-154100_Firefox-01.jpeg)

Noticed by @ickk, fix proposed by @mockersf.

## Solution

- Bump the version across all Bevy crates to 0.7.0 dev.
- Set a reminder in the Release Checklist to remember to do this each release.
2022-03-19 03:54:15 +00:00
Carter Anderson
2ee38cb9e0 Release 0.6.0 (#3587) 2022-01-08 10:18:22 +00:00
Yoh Deadfall
ffde86efa0 Update to edition 2021 on master (#3028)
Objective
During work on #3009 I've found that not all jobs use actions-rs, and therefore, an previous version of Rust is used for them. So while compilation and other stuff can pass, checking markup and Android build may fail with compilation errors.

Solution
This PR adds `action-rs` for any job running cargo, and updates the edition to 2021.
2021-10-27 00:12:14 +00:00
Carter Anderson
a89a954a17 Not me ... us (#2654)
I don't see much of a reason at this point to boost my name over anyone elses. We are all Bevy Contributors.
2021-08-15 20:08:52 +00:00
Carter Anderson
e167a1d9cf Relicense Bevy under the dual MIT or Apache-2.0 license (#2509)
This relicenses Bevy under the dual MIT or Apache-2.0 license. For rationale, see #2373.

* Changes the LICENSE file to describe the dual license. Moved the MIT license to docs/LICENSE-MIT. Added the Apache-2.0 license to docs/LICENSE-APACHE. I opted for this approach over dumping both license files at the root (the more common approach) for a number of reasons:
  * Github links to the "first" license file (LICENSE-APACHE) in its license links (you can see this in the wgpu and rust-analyzer repos). People clicking these links might erroneously think that the apache license is the only option. Rust and Amethyst both use COPYRIGHT or COPYING files to solve this problem, but this creates more file noise (if you do everything at the root) and the naming feels way less intuitive. 
  * People have a reflex to look for a LICENSE file. By providing a single license file at the root, we make it easy for them to understand our licensing approach. 
  * I like keeping the root clean and noise free
  * There is precedent for putting the apache and mit license text in sub folders (amethyst) 
* Removed the `Copyright (c) 2020 Carter Anderson` copyright notice from the MIT license. I don't care about this attribution, it might make license compliance more difficult in some cases, and it didn't properly attribute other contributors. We shoudn't replace it with something like "Copyright (c) 2021 Bevy Contributors" because "Bevy Contributors" is not a legal entity. Instead, we just won't include the copyright line (which has precedent ... Rust also uses this approach).
* Updates crates to use the new "MIT OR Apache-2.0" license value
* Removes the old legion-transform license file from bevy_transform. bevy_transform has been its own, fully custom implementation for a long time and that license no longer applies.
* Added a License section to the main readme
* Updated our Bevy Plugin licensing guidelines.

As a follow-up we should update the website to properly describe the new license.

Closes #2373
2021-07-23 21:11:51 +00:00
bjorn3
ebd10681ac Remove unused deps (#2455)
# Objective

Reduce compilation time

# Solution

Remove unused dependencies. While this PR doesn't remove any crates from `Cargo.lock`, it may unlock more build parallelism.
2021-07-14 20:52:50 +00:00
Carter Anderson
97d8e4e179 Release 0.5.0 (#1835) 2021-04-06 18:48:48 +00:00
François
b28365f966
updates on diagnostics (log + new diagnostics) (#1085)
* move print diagnostics to log

* entity count diagnostic

* asset count diagnostic

* remove useless `pub`s

* use `BTreeMap` instead of `HashMap`

* get entity count from world

* keep ordered list of diagnostics
2020-12-24 13:28:31 -06:00
Carter Anderson
3b2c6ce49b
release 0.4.0 (#1093) 2020-12-19 13:28:00 -06:00
Carter Anderson
72b2fc9843
Bevy Reflection (#926)
Bevy Reflection
2020-11-27 16:39:59 -08:00
Mariusz Kryński
d96493a42a
use wasm-friendly instant::Instant everywhere (#895)
* use instant::Instant everywhere
* reexport instant::{Duration, Instant} from bevy_utils
2020-11-21 16:38:24 -08:00
Carter Anderson
e03f17ba7f
Log Plugin (#836)
add bevy_log plugin
2020-11-12 17:23:57 -08:00
Carter Anderson
9afe196f16
release: 0.3.0 (#783) 2020-11-03 13:34:00 -08:00
Tomasz Sterna
408114269b
Use instant::Instant with wasm-bindgen feature (#591) 2020-09-27 12:55:06 -07:00
Carter Anderson
74dba5f36b
release: 0.2.1 (#533) 2020-09-20 15:58:32 -07:00
Carter Anderson
ba5af4dd56
release: 0.2.0 (#520) 2020-09-19 15:29:08 -07:00
Tomasz Sterna
34c6f5f41b
Implement WASM support for bevy_winit (#503)
Also, replaced wasm_timer::Instant with instant::Instant as it is
used by winit WASM implementation.
2020-09-16 13:40:32 -07:00
Smite Rust
a9ce7f4e82
update dependencies (#470) 2020-09-10 12:54:24 -07:00
Robbie Davenport
4aabe983ec
Switch usage of std HashMap/HashSet default hasher, to aHash algo (#258)
switch to ahash for HashMaps and HashSets via a new bevy_utils crate
2020-08-28 17:08:51 -07:00
Carter Anderson
b925e22949 0.1.3 upgrade 2020-08-22 10:16:52 -07:00
Lachlan Sneff
1eca55e571
Replace std synchronization primitives with parking_lot (#210)
* Replace std::sync::Mutex with parking_lot::Mutex
* Replace std::sync::RwLock with parking_lot::RwLock
2020-08-21 14:55:16 -07:00
Victor "multun" Collod
ece54e963e diagnostics: add missing feature dependency 2020-08-16 05:02:06 -07:00
Carter Anderson
34752a27bd add "0.1" version to all bevy crate references 2020-08-09 17:39:28 -07:00
Carter Anderson
9aee5323e1 add crate metadata 2020-08-09 17:24:27 -07:00
Carter Anderson
950e50bbb1 Bevy ECS migration 2020-07-10 01:06:21 -07:00
Carter Anderson
4f73dca34d add system profile data to Diagnostics (opt in feature) 2020-06-28 01:01:40 -07:00
Carter Anderson
87066cafd3 move bevy crates to their own folder 2020-04-24 17:57:20 -07:00
Renamed from bevy_diagnostic/Cargo.toml (Browse further)