# Objective
Some new bevy users are unfamiliar with quaternions and have trouble working with rotations in 2D.
There has been an [issue](https://github.com/bitshifter/glam-rs/issues/226) raised with glam to add helpers to better support these users, however for now I feel could be better to provide examples of how to do this in Bevy as a starting point for new users.
## Solution
I've added a 2d_rotation example which demonstrates 3 different rotation examples to try help get people started:
- Rotating and translating a player ship based on keyboard input
- An enemy ship type that rotates to face the player ship immediately
- An enemy ship type that rotates to face the player at a fixed angular velocity
I also have a standalone version of this example here https://github.com/bitshifter/bevy-2d-rotation-example but I think it would be more discoverable if it's included with Bevy.
adds an example using UI for something more related to a game than the current UI examples.
Example with a game menu:
* new game - will display settings for 5 seconds before returning to menu
* preferences - can modify the settings, with two sub menus
* quit - will quit the game
I wanted a more complex UI example before starting the UI rewrite to have ground for comparison
Co-authored-by: François <8672791+mockersf@users.noreply.github.com>
Extend the Texture asset type to support 3D data
Textures are still loaded from images as 2D, but they can be reshaped
according to how the render pipeline would like to use them.
Also add an example of how this can be used with the texture2DArray uniform type.