# Objective
- Small change that better facilitates custom animation systems
## Solution
- Added a public access function to `bevy::animation::AnimationClip`, making duration publicly readable
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# Objective
- While playing with animated models, I noticed some were a little off
## Solution
- Some animations curves only have one keyframe, they are used to set a transform to a given value
- Those were ignored as we're never exactly at the ts 0.0 of an animation. going there explicitly (`.set_elapsed(0.0).pause()`) would crash
- Special case this as there isn't much to animate in this case