# Objective
- A lot of mid-level rendering apis are hard to figure out because they
don't have any examples
- SpecializedMeshPipeline can be really useful in some cases when you
want more flexibility than a Material without having to go to low level
apis.
## Solution
- Add an example showing how to make a custom `SpecializedMeshPipeline`.
## Testing
- Did you test these changes? If so, how?
- Are there any parts that need more testing?
- How can other people (reviewers) test your changes? Is there anything
specific they need to know?
- If relevant, what platforms did you test these changes on, and are
there any important ones you can't test?
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## Showcase
The examples just spawns 3 triangles in a triangle pattern.
![image](https://github.com/user-attachments/assets/c3098758-94c4-4775-95e5-1d7c7fb9eb86)
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Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com>