# Objective
In some cases, you may want to take ownership of the values in `DynamicList` or `DynamicMap`.
I came across this need while trying to implement a custom deserializer, but couldn't get ownership of the values in the list.
## Solution
Implemented `IntoIter` for both `DynamicList` and `DynamicMap`.
# Objective
Trait objects that have `Reflect` as a supertrait cannot be upcast to a `dyn Reflect`.
Attempting something like:
```rust
trait MyTrait: Reflect {
// ...
}
fn foo(value: &dyn MyTrait) {
let reflected = value as &dyn Reflect; // Error!
// ...
}
```
Results in `error[E0658]: trait upcasting coercion is experimental`.
The reason this is important is that a lot of `bevy_reflect` methods require a `&dyn Reflect`. This is trivial with concrete types, but if we don't know the concrete type (we only have the trait object), we can't use these methods. For example, we couldn't create a `ReflectSerializer` for the type since it expects a `&dyn Reflect` value— even though we should be able to.
## Solution
Add `as_reflect` and `as_reflect_mut` to `Reflect` to allow upcasting to a `dyn Reflect`:
```rust
trait MyTrait: Reflect {
// ...
}
fn foo(value: &dyn MyTrait) {
let reflected = value.as_reflect();
// ...
}
```
## Alternatives
We could defer this type of logic to the crate/user. They can add these methods to their trait in the same exact way we do here. The main benefit of doing it ourselves is it makes things convenient for them (especially when using the derive macro).
We could also create an `AsReflect` trait with a blanket impl over all reflected types, however, I could not get that to work for trait objects since they aren't sized.
---
## Changelog
- Added trait method `Reflect::as_reflect(&self)`
- Added trait method `Reflect::as_reflect_mut(&mut self)`
## Migration Guide
- Manual implementors of `Reflect` will need to add implementations for the methods above (this should be pretty easy as most cases just need to return `self`)
For some keys, it is too expensive to hash them on every lookup. Historically in Bevy, we have regrettably done the "wrong" thing in these cases (pre-computing hashes, then re-hashing them) because Rust's built in hashed collections don't give us the tools we need to do otherwise. Doing this is "wrong" because two different values can result in the same hash. Hashed collections generally get around this by falling back to equality checks on hash collisions. You can't do that if the key _is_ the hash. Additionally, re-hashing a hash increase the odds of collision!
#3959 needs pre-hashing to be viable, so I decided to finally properly solve the problem. The solution involves two different changes:
1. A new generalized "pre-hashing" solution in bevy_utils: `Hashed<T>` types, which store a value alongside a pre-computed hash. And `PreHashMap<K, V>` (which uses `Hashed<T>` internally) . `PreHashMap` is just an alias for a normal HashMap that uses `Hashed<T>` as the key and a new `PassHash` implementation as the Hasher.
2. Replacing the `std::collections` re-exports in `bevy_utils` with equivalent `hashbrown` impls. Avoiding re-hashes requires the `raw_entry_mut` api, which isn't stabilized yet (and may never be ... `entry_ref` has favor now, but also isn't available yet). If std's HashMap ever provides the tools we need, we can move back to that. The latest version of `hashbrown` adds support for the `entity_ref` api, so we can move to that in preparation for an std migration, if thats the direction they seem to be going in. Note that adding hashbrown doesn't increase our dependency count because it was already in our tree.
In addition to providing these core tools, I also ported the "table identity hashing" in `bevy_ecs` to `raw_entry_mut`, which was a particularly egregious case.
The biggest outstanding case is `AssetPathId`, which stores a pre-hash. We need AssetPathId to be cheaply clone-able (and ideally Copy), but `Hashed<AssetPath>` requires ownership of the AssetPath, which makes cloning ids way more expensive. We could consider doing `Hashed<Arc<AssetPath>>`, but cloning an arc is still a non-trivial expensive that needs to be considered. I would like to handle this in a separate PR. And given that we will be re-evaluating the Bevy Assets implementation in the very near future, I'd prefer to hold off until after that conversation is concluded.
What is says on the tin.
This has got more to do with making `clippy` slightly more *quiet* than it does with changing anything that might greatly impact readability or performance.
that said, deriving `Default` for a couple of structs is a nice easy win
This adds documentation for:
- The trait methods of `Reflect` and its subtraits
- The `partial_eq` and `apply` functions for `Map` et al.
- `DynamicList` and `DynamicMap`
- `TypeRegistry` and related types & traits
- `GetPath`, including an explanation of path string syntax
among other things.
Still to be documented are the various macros and `bevy_reflect::serde`.
#3457 adds the `doc_markdown` clippy lint, which checks doc comments to make sure code identifiers are escaped with backticks. This causes a lot of lint errors, so this is one of a number of PR's that will fix those lint errors one crate at a time.
This PR fixes lints in the `bevy_reflect` crate.
After #1697 I looked at all other Iterators from Bevy and added overrides for `size_hint` where it wasn't done.
Also implemented `ExactSizeIterator` where applicable.
Fixes#1100
Implementors must make sure that `Reflect::any` and `Reflect::any_mut` both return the `self` reference passed in (both for logical correctness and downcast safety).
* Rename reflect 'hash' method to 'reflect_hash' to avoid colliding with std:#️⃣:Hash::hash to resolve#943.
* Rename partial_eq to reflect_partial_eq to avoid collisions with implementations of PartialEq on primitives.