Carter Anderson
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4568f5dae3
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remove specialization. bevy now builds on stable rust!
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2020-06-07 23:36:39 -07:00 |
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Carter Anderson
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be23f119d5
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remove old uniform system
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2020-06-07 22:32:55 -07:00 |
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Carter Anderson
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62c434274f
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shader_defs: new leaner shader defs. they are now separate from uniforms
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2020-06-07 22:24:53 -07:00 |
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Carter Anderson
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fd8f87400d
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add RenderResources/RenderResource traits to replace Uniforms/Uniform
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2020-06-07 19:12:41 -07:00 |
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Carter Anderson
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5add29f8cf
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rename LocalToWorld -> Transform and LocalToParent -> LocalTransform
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2020-06-07 13:39:50 -07:00 |
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Carter Anderson
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d0298a4f89
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split AsVertexBufferDescriptor out from Uniforms
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2020-06-07 13:00:58 -07:00 |
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Carter Anderson
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70e9892e00
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remove bevy_derive from bevy crate and export derives from specific crates
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2020-06-07 12:22:16 -07:00 |
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Carter Anderson
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2705e5cbb4
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add texture atlases
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2020-06-06 00:12:38 -07:00 |
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Carter Anderson
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ffc4246a74
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remove TextureType
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2020-06-05 19:38:03 -07:00 |
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Carter Anderson
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75218be117
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remove most "optional" bevy features
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2020-06-05 00:50:37 -07:00 |
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Carter Anderson
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5b6f24d6a2
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input: make new Input resource generic and add Input<MouseButton>
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2020-06-04 23:34:21 -07:00 |
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Carter Anderson
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ab31bf9d9e
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impl Default for EventReader
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2020-06-03 23:53:00 -07:00 |
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Carter Anderson
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6eea96366d
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cargo fmt
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2020-06-03 20:08:20 -07:00 |
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Carter Anderson
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a4c15f96de
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Timer Resource/Component
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2020-06-03 19:53:41 -07:00 |
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Carter Anderson
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5bcd594cb4
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bytes: AsBytes trait, remove zerocopy, remove glam fork
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2020-06-01 19:38:05 -07:00 |
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Carter Anderson
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e68ae995f8
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rename rect to quad
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2020-05-31 23:39:20 -07:00 |
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Carter Anderson
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6e76296ce0
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sprite: create sprite crate. center 2d camera (split from ui camera). add 2d camera movement
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2020-05-30 12:31:04 -07:00 |
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Carter Anderson
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71b3755633
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camera: split 2d and ui camera. remove resource_name mod
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2020-05-29 22:30:07 -07:00 |
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Carter Anderson
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51d41b2302
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camera: remove active camera components in favor of camera names
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2020-05-29 22:07:55 -07:00 |
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Carter Anderson
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fec9034644
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camera: break out projection components
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2020-05-29 17:25:14 -07:00 |
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Carter Anderson
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065a94aca8
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scene: hot scene reloading. update load_scene example
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2020-05-29 12:56:32 -07:00 |
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Carter Anderson
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a7d9f8d0ff
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ignore legion and glam tests. don't run intro example as doc test
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2020-05-29 00:32:00 -07:00 |
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Carter Anderson
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83d5275e10
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add "query system functions"
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2020-05-28 13:36:48 -07:00 |
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Carter Anderson
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830565ae2b
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scene: type registry refactor. use short type names when possible
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2020-05-27 19:27:55 -07:00 |
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Carter Anderson
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c8d55fe030
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register bevy_transform and bevy_render components
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2020-05-25 18:49:29 -07:00 |
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Carter Anderson
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f0f0e3c1a8
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move component registry to its own crate. automatically register asset handles
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2020-05-25 14:51:38 -07:00 |
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Carter Anderson
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159acf52af
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props: rename prop/props to property/properties
its longer but a bit clearer
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2020-05-22 15:36:48 -07:00 |
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Carter Anderson
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da8daa051b
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props: derive, get/set, example
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2020-05-21 23:58:11 -07:00 |
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Carter Anderson
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d920100d35
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scenes: deserialization and refactor
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2020-05-21 17:21:33 -07:00 |
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Carter Anderson
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86c18edbfd
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Label component
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2020-05-17 18:09:29 -07:00 |
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Carter Anderson
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b1f07e3749
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cargo fmt
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2020-05-16 00:27:30 -07:00 |
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Carter Anderson
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5d0d3d28c7
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TextPlugin + FontLoader
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2020-05-15 19:46:09 -07:00 |
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Carter Anderson
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bf7f222318
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Support async texture loading
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2020-05-15 19:30:02 -07:00 |
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Carter Anderson
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4e1abea161
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AssetServer: multithreaded sync/async asset loading
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2020-05-15 16:55:44 -07:00 |
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Carter Anderson
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2bcb8a2a41
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cargo fmt
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2020-05-13 18:05:18 -07:00 |
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Carter Anderson
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6381611e89
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Resource -> Res, Ref->Com
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2020-05-13 17:57:08 -07:00 |
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Carter Anderson
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70f122b92a
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Rename AssetStorage to Assets
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2020-05-13 16:45:18 -07:00 |
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Carter Anderson
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16b568e00e
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Asset events and AddAsset builder
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2020-05-13 16:17:44 -07:00 |
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Carter Anderson
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c18ecf2a55
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initial text rendering
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2020-05-13 13:22:12 -07:00 |
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Carter Anderson
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73cc20768c
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remove pathfinder code
its not ready yet so it shouldnt be on master :)
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2020-05-12 16:35:49 -07:00 |
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Carter Anderson
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35e1d8b498
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pathfinder: more backend work. it now renders the clear color without crashing
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2020-05-11 09:01:31 -07:00 |
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Carter Anderson
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0e040680df
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begin pathfinder plugin
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2020-05-07 19:09:53 -07:00 |
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Carter Anderson
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c5ca59dc4d
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cargo fmt
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2020-05-05 18:44:32 -07:00 |
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Carter Anderson
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704a742661
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Print diagnostics plugin
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2020-05-04 13:42:49 -07:00 |
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Carter Anderson
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dcc34473e5
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sprites
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2020-05-04 01:23:40 -07:00 |
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Carter Anderson
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1056b79abf
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ui textures
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2020-05-03 23:49:45 -07:00 |
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Carter Anderson
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50f8134ca0
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rewrite batcher to be fully generic
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2020-05-02 10:28:29 -07:00 |
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Carter Anderson
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7b79b3de8d
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organize examples and add ecs guide
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2020-05-01 13:12:47 -07:00 |
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Carter Anderson
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3e3ab92ff5
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cargo fmt
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2020-04-30 22:30:51 -07:00 |
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Carter Anderson
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0800ce9b92
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add bevy icon to docs
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2020-04-30 14:16:52 -07:00 |
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Carter Anderson
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52e1f29e02
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use function system in bevy lib.rs docs
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2020-04-30 13:55:51 -07:00 |
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Carter Anderson
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2d3903299b
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Resource and ResourceMut pointers
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2020-04-29 16:32:19 -07:00 |
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Carter Anderson
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45a710fe6a
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cargo fmt
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2020-04-29 01:37:54 -07:00 |
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Carter Anderson
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9230c370ba
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Implement IntoSystem trait for flat functions using macros
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2020-04-28 23:02:21 -07:00 |
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Carter Anderson
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f1a03a7a3a
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some system_fn renaming and add system examples
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2020-04-28 13:46:07 -07:00 |
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Carter Anderson
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713c4a6056
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move system function constructors to System
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2020-04-28 11:25:24 -07:00 |
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Carter Anderson
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092f3888ca
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Resource system functions
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2020-04-28 02:31:01 -07:00 |
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Carter Anderson
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d5dcc96c39
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"functions as systems"
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2020-04-28 01:00:30 -07:00 |
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Carter Anderson
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c2c543e0ba
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move batch to its own module
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2020-04-27 17:41:02 -07:00 |
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Carter Anderson
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115a009c16
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cargo fmt
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2020-04-24 18:55:15 -07:00 |
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Carter Anderson
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791c475354
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RenderGraph2: Finish porting, refactor, cleanup
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2020-04-24 17:46:54 -07:00 |
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Carter Anderson
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e59693fe67
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exit events and systems
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2020-04-19 12:13:04 -07:00 |
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Carter Anderson
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649ffebb7f
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New Mesh implementation (adapts to arbitrary vertex descriptors). Initial gltf model loading.
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2020-04-19 10:08:47 -07:00 |
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Carter Anderson
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dcd71d1b72
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Rework AppBuilder system interfaces. Remove setup() in favor of startup_system
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2020-04-15 19:42:17 -07:00 |
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Carter Anderson
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837e1dc139
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Port remaining functionality to RenderContext and remove Renderer
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2020-04-12 14:47:41 -07:00 |
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Carter Anderson
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b9f4c0a53b
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move shader defs updates to their own systems. make UniformResourceProvider::update World read-only
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2020-04-11 20:27:46 -07:00 |
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Carter Anderson
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8c4815b56e
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rename WgpuPlugin
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2020-04-06 21:44:32 -07:00 |
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Carter Anderson
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67b9d182ed
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expand lib docs a little bit
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2020-04-06 21:04:09 -07:00 |
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Carter Anderson
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9aae341a2c
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add bevy logo to api docs
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2020-04-06 17:56:17 -07:00 |
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Carter Anderson
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574bc93e4f
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expand top level crate docs slightly and add hello world example
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2020-04-06 17:39:06 -07:00 |
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Carter Anderson
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ecf89a5ba7
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Add some top level bevy crate docs
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2020-04-06 17:21:15 -07:00 |
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Carter Anderson
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0af36cfaed
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make every bevy dependency optional in bevy crate
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2020-04-06 17:03:21 -07:00 |
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Carter Anderson
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b5d78477cf
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cargo fmt
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2020-04-06 16:15:59 -07:00 |
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Carter Anderson
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b1c583f500
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crate-ify serialization. crate-ification is now complete!
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2020-04-06 16:09:58 -07:00 |
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Carter Anderson
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398c89d307
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use "min_specialization" feature
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2020-04-06 15:54:17 -07:00 |
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Carter Anderson
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b19e3004b8
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rework marco modules, crate-ify ui
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2020-04-06 14:20:53 -07:00 |
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Carter Anderson
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1471cc84c5
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crate-ify bevy_diagnostic
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2020-04-06 00:12:54 -07:00 |
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Carter Anderson
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686e1422db
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Crate-ify (almost) everything
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2020-04-05 20:19:02 -07:00 |
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Carter Anderson
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0202dcb009
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Use type_name as plugin name default
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2020-04-05 14:12:14 -07:00 |
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Carter Anderson
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7bb889bada
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refactor renderer to avoid resource access collisions. this fixes the legion errors in debug builds.
NOTE: these "random resource access" issues are a pretty compelling reason to remove Resources from the render api
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2020-04-05 13:22:27 -07:00 |
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Carter Anderson
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6d53100ff3
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mouse motion
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2020-04-05 00:32:53 -07:00 |
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Carter Anderson
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ec65cfef4a
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Add mouse input
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2020-04-04 23:42:39 -07:00 |
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Carter Anderson
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5b83698738
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add move roadmap, readme, and faq to the bevy website
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2020-04-04 21:48:44 -07:00 |
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Carter Anderson
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f089df3a49
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keyboard input events
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2020-04-04 14:59:49 -07:00 |
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Carter Anderson
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4c3af427e9
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dont force static lifetime on appplugin string
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2020-04-04 13:00:52 -07:00 |
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Carter Anderson
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ef8c85f0c7
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cargo fmt
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2020-04-04 12:43:16 -07:00 |
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Carter Anderson
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5cbf606ef7
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make window its own plugin and rename add_defaults to add_default_plugins
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2020-04-04 12:40:32 -07:00 |
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Carter Anderson
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f6f8ba2cb6
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Document and test Events. Rename EventHandle to EventReader. Fix buffer indexing. Customizable bevy path for proc macros
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2020-03-31 18:04:54 -07:00 |
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Carter Anderson
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8a759d3b18
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begin work on supporting multiple swap chains
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2020-03-30 22:23:48 -07:00 |
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Carter Anderson
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bfa8afbc97
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some cleanup wgpu_renderer cleanup
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2020-03-30 19:34:48 -07:00 |
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Carter Anderson
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17d4bec08c
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rework surface and swap chain creation to support arbitrary number of surfaces/windows
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2020-03-30 19:21:12 -07:00 |
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Carter Anderson
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70b4100132
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using consistent system naming conventions
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2020-03-30 15:51:41 -07:00 |
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Carter Anderson
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dcb292e00a
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quad uses size. polish examples
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2020-03-30 15:44:29 -07:00 |
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Carter Anderson
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29bbc05eae
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add support for multiple windows
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2020-03-30 14:53:32 -07:00 |
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Carter Anderson
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7c121563db
|
headless apps
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2020-03-30 11:52:33 -07:00 |
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Carter Anderson
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c7ee4bc133
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upgrade wgpu
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2020-03-30 00:56:15 -07:00 |
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Carter Anderson
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13da707aee
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add event example
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2020-03-29 23:51:13 -07:00 |
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Carter Anderson
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5eb789ff77
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Add Events. add WindowResize event to WgpuRenderer. remove Renderer from App
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2020-03-29 22:44:38 -07:00 |
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Carter Anderson
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4435d536e8
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change clear color
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2020-03-29 01:52:06 -07:00 |
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Carter Anderson
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f814695b00
|
everything is a plugin!
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2020-03-29 01:49:35 -07:00 |
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