Commit graph

4 commits

Author SHA1 Message Date
Theo Ottah
f48e68508c
docs: Update input_toggle_active example (#9913)
# Objective

- Update incomplete example for
`bevy::input::common_conditions::input_toggle_active`.

## Solution

- Update example.
2023-10-28 06:17:48 +00:00
Carter Anderson
aefe1f0739
Schedule-First: the new and improved add_systems (#8079)
Co-authored-by: Mike <mike.hsu@gmail.com>
2023-03-18 01:45:34 +00:00
Bruce Reif (Buswolley)
7c4a0eb768
add Clone to common conditions (#8060) 2023-03-13 19:38:04 +00:00
Jakob Hellermann
e81142611b add common run conditions to bevy_input (#7806)
# Objective

Common run conditions can be very useful for quick and ergonomic changes to when a system runs.
Specifically what I'd like to be able to do is
```rust
use bevy::prelude::*;
use bevy::input::common_conditions::input_toggle_active;

fn main() {
  App::new()
    .add_plugins(DefaultPlugins)
    .add_plugin(
      bevy_inspector_egui::quick::WorldInspectorPlugin::default()
        .run_if(input_toggle_active(true, KeyCode::Escape)
    )
    .run();
}
```

## Solution

- add `bevy_input::common_conditions` module with `input_toggle_active`, `input_pressed`, `input_just_pressed`, `input_just_released`

## Changelog

- added common run conditions for `bevy_input`
- you can now use `.add_system(jump.run_if(input_just_pressed(KeyCode::Space)))`
2023-02-25 22:08:13 +00:00