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94 commits

Author SHA1 Message Date
Mark Schmale
5b00af01d7 Make arrays behave like lists in reflection (#5987)
# Objective

Currently, arrays cannot indexed using the reflection path API. 
This change makes them behave like lists so `x.get_path("list[0]")` will behave the same way, whether x.list is a "List" (e.g. a Vec) or an array.

## Solution

When syntax is encounterd `[ <idx> ]` we check if the referenced type is either a `ReflectRef::List` or `ReflectRef::Array`   (or `ReflectMut` for the mutable case). Since both provide the identical API for accessing entries, we do the same for both, although it requires code duplication as far as I can tell. 


This was born from working on #5764, but since this seems to be an easier fix (and I am not sure if I can actually solve #5812) I figured it might be worth to split this out.
2022-09-27 18:11:38 +00:00
Gino Valente
d30d3e752a bevy_reflect: Improve serialization format even more (#5723)
> Note: This is rebased off #4561 and can be viewed as a competitor to that PR. See `Comparison with #4561` section for details.

# Objective

The current serialization format used by `bevy_reflect` is both verbose and error-prone. Taking the following structs[^1] for example:

```rust
// -- src/inventory.rs

#[derive(Reflect)]
struct Inventory {
  id: String,
  max_storage: usize,
  items: Vec<Item>
}

#[derive(Reflect)]
struct Item {
  name: String
}
```

Given an inventory of a single item, this would serialize to something like:

```rust
// -- assets/inventory.ron

{
  "type": "my_game::inventory::Inventory",
  "struct": {
    "id": {
      "type": "alloc::string::String",
      "value": "inv001",
    },
    "max_storage": {
      "type": "usize",
      "value": 10
    },
    "items": {
      "type": "alloc::vec::Vec<alloc::string::String>",
      "list": [
        {
          "type": "my_game::inventory::Item",
          "struct": {
            "name": {
              "type": "alloc::string::String",
              "value": "Pickaxe"
            },
          },
        },
      ],
    },
  },
}
```

Aside from being really long and difficult to read, it also has a few "gotchas" that users need to be aware of if they want to edit the file manually. A major one is the requirement that you use the proper keys for a given type. For structs, you need `"struct"`. For lists, `"list"`. For tuple structs, `"tuple_struct"`. And so on.

It also ***requires*** that the `"type"` entry come before the actual data. Despite being a map— which in programming is almost always orderless by default— the entries need to be in a particular order. Failure to follow the ordering convention results in a failure to deserialize the data.

This makes it very prone to errors and annoyances.


## Solution

Using #4042, we can remove a lot of the boilerplate and metadata needed by this older system. Since we now have static access to type information, we can simplify our serialized data to look like:

```rust
// -- assets/inventory.ron

{
  "my_game::inventory::Inventory": (
    id: "inv001",
    max_storage: 10,
    items: [
      (
        name: "Pickaxe"
      ),
    ],
  ),
}
```

This is much more digestible and a lot less error-prone (no more key requirements and no more extra type names).

Additionally, it is a lot more familiar to users as it follows conventional serde mechanics. For example, the struct is represented with `(...)` when serialized to RON.

#### Custom Serialization

Additionally, this PR adds the opt-in ability to specify a custom serde implementation to be used rather than the one created via reflection. For example[^1]:

```rust
// -- src/inventory.rs

#[derive(Reflect, Serialize)]
#[reflect(Serialize)]
struct Item {
  #[serde(alias = "id")]
  name: String
}
```

```rust
// -- assets/inventory.ron

{
  "my_game::inventory::Inventory": (
    id: "inv001",
    max_storage: 10,
    items: [
      (
        id: "Pickaxe"
      ),
    ],
  ),
},
```

By allowing users to define their own serialization methods, we do two things:

1. We give more control over how data is serialized/deserialized to the end user
2. We avoid having to re-define serde's attributes and forcing users to apply both (e.g. we don't need a `#[reflect(alias)]` attribute).

### Improved Formats

One of the improvements this PR provides is the ability to represent data in ways that are more conventional and/or familiar to users. Many users are familiar with RON so here are some of the ways we can now represent data in RON:

###### Structs

```js
{
  "my_crate::Foo": (
    bar: 123
  )
}
// OR
{
  "my_crate::Foo": Foo(
    bar: 123
  )
}
```

<details>
<summary>Old Format</summary>

```js
{
  "type": "my_crate::Foo",
  "struct": {
    "bar": {
      "type": "usize",
      "value": 123
    }
  }
}
```

</details>

###### Tuples

```js
{
  "(f32, f32)": (1.0, 2.0)
}
```

<details>
<summary>Old Format</summary>

```js
{
  "type": "(f32, f32)",
  "tuple": [
    {
      "type": "f32",
      "value": 1.0
    },
    {
      "type": "f32",
      "value": 2.0
    }
  ]
}
```

</details>

###### Tuple Structs

```js
{
  "my_crate::Bar": ("Hello World!")
}
// OR
{
  "my_crate::Bar": Bar("Hello World!")
}
```

<details>
<summary>Old Format</summary>

```js
{
  "type": "my_crate::Bar",
  "tuple_struct": [
    {
      "type": "alloc::string::String",
      "value": "Hello World!"
    }
  ]
}
```

</details>

###### Arrays

It may be a bit surprising to some, but arrays now also use the tuple format. This is because they essentially _are_ tuples (a sequence of values with a fixed size), but only allow for homogenous types. Additionally, this is how RON handles them and is probably a result of the 32-capacity limit imposed on them (both by [serde](https://docs.rs/serde/latest/serde/trait.Serialize.html#impl-Serialize-for-%5BT%3B%2032%5D) and by [bevy_reflect](https://docs.rs/bevy/latest/bevy/reflect/trait.GetTypeRegistration.html#impl-GetTypeRegistration-for-%5BT%3B%2032%5D)).

```js
{
  "[i32; 3]": (1, 2, 3)
}
```

<details>
<summary>Old Format</summary>

```js
{
  "type": "[i32; 3]",
  "array": [
    {
      "type": "i32",
      "value": 1
    },
    {
      "type": "i32",
      "value": 2
    },
    {
      "type": "i32",
      "value": 3
    }
  ]
}
```

</details>

###### Enums

To make things simple, I'll just put a struct variant here, but the style applies to all variant types:

```js
{
  "my_crate::ItemType": Consumable(
    name: "Healing potion"
  )
}
```

<details>
<summary>Old Format</summary>

```js
{
  "type": "my_crate::ItemType",
  "enum": {
    "variant": "Consumable",
    "struct": {
      "name": {
        "type": "alloc::string::String",
        "value": "Healing potion"
      }
    }
  }
}
```

</details>

### Comparison with #4561

This PR is a rebased version of #4561. The reason for the split between the two is because this PR creates a _very_ different scene format. You may notice that the PR descriptions for either PR are pretty similar. This was done to better convey the changes depending on which (if any) gets merged first. If #4561 makes it in first, I will update this PR description accordingly.

---

## Changelog

* Re-worked serialization/deserialization for reflected types
* Added `TypedReflectDeserializer` for deserializing data with known `TypeInfo`
* Renamed `ReflectDeserializer` to `UntypedReflectDeserializer` 
* ~~Replaced usages of `deserialize_any` with `deserialize_map` for non-self-describing formats~~ Reverted this change since there are still some issues that need to be sorted out (in a separate PR). By reverting this, crates like `bincode` can throw an error when attempting to deserialize non-self-describing formats (`bincode` results in `DeserializeAnyNotSupported`)
* Structs, tuples, tuple structs, arrays, and enums are now all de/serialized using conventional serde methods

## Migration Guide

* This PR reduces the verbosity of the scene format. Scenes will need to be updated accordingly:

```js
// Old format
{
  "type": "my_game::item::Item",
  "struct": {
    "id": {
      "type": "alloc::string::String",
      "value": "bevycraft:stone",
    },
    "tags": {
      "type": "alloc::vec::Vec<alloc::string::String>",
      "list": [
        {
          "type": "alloc::string::String",
          "value": "material"
        },
      ],
    },
}

// New format
{
  "my_game::item::Item": (
    id: "bevycraft:stone",
    tags: ["material"]
  )
}
```

[^1]: Some derives omitted for brevity.
2022-09-20 19:38:18 +00:00
targrub
bc863cec4d Derived Copy trait for bevy_input events, Serialize/Deserialize for events in bevy_input and bevy_windows, PartialEq for events in both, and Eq where possible in both. (#6023)
# Objective

Add traits to events in `bevy_input` and `bevy_windows`: `Copy`, `Serialize`/`Deserialize`, `PartialEq`, and `Eq`, as requested in https://github.com/bevyengine/bevy/issues/6022, https://github.com/bevyengine/bevy/issues/6023, https://github.com/bevyengine/bevy/issues/6024.

## Solution

Added the traits to events in `bevy_input` and `bevy_windows`.  Added dependency of `serde` in `Cargo.toml` of `bevy_input`.


## Migration Guide

If one has been `.clone()`'ing `bevy_input` events, Clippy will now complain about that.  Just remove `.clone()` to solve.

## Other Notes

Some events in `bevy_input` had `f32` fields, so `Eq` trait was not derived for them.
Some events in `bevy_windows` had `String` fields, so `Copy` trait was not derived for them.

Co-authored-by: targrub <62773321+targrub@users.noreply.github.com>
2022-09-20 18:24:00 +00:00
Afonso Lage
91a235e6d6 Implement Debug for dynamic types (#5948)
# Objective

When trying derive `Debug` for type that has `DynamicEnum` it wasn't possible, since neither of `DynamicEnum`, `DynamicTuple`, `DynamicVariant` or `DynamicArray` implements `Debug`.

## Solution

Implement Debug for those types, using `derive` macro

---

## Changelog

- `DynamicEnum`, `DynamicTuple`, `DynamicVariant` and `DynamicArray` now implements `Debug`
2022-09-19 16:36:37 +00:00
Maksymilian Mozolewski
ac1aebed5e Add reflect(skip_serializing) which retains reflection but disables automatic serialization (#5250)
# Objective

- To address problems outlined in https://github.com/bevyengine/bevy/issues/5245

## Solution

- Introduce `reflect(skip_serializing)` on top of `reflect(ignore)` which disables automatic serialisation to scenes, but does not disable reflection of the field.

---

## Changelog
- Adds: 
  - `bevy_reflect::serde::type_data` module
  - `SerializationData` structure for describing which fields are to be/not to be ignored, automatically registers as type_data for struct-based types
  - the `skip_serialization` flag for `#[reflect(...)]`
 - Removes:
   - ability to ignore Enum variants in serialization, since that didn't work anyway   
 

## Migration Guide
- Change `#[reflect(ignore)]` to `#[reflect(skip_serializing)]` where disabling reflection is not the intended effect.
- Remove ignore/skip attributes from enum variants as these won't do anything anymore
2022-09-19 16:12:10 +00:00
targrub
d0e294c86b Query filter types must be ReadOnlyWorldQuery (#6008)
# Objective

Fixes Issue #6005.

## Solution

Replaced WorldQuery with ReadOnlyWorldQuery on F generic in Query filters and QueryState to restrict its trait bound.

## Migration Guide

Query filter (`F`) generics are now bound by `ReadOnlyWorldQuery`, rather than `WorldQuery`. If for some reason you were requesting `Query<&A, &mut B>`, please use `Query<&A, With<B>>` instead.
2022-09-18 23:52:01 +00:00
Gino Valente
3c2ac3651f bevy_reflect: Update Reflection documentation (#5841)
# Objective

The documentation on `Reflect` doesn't account for the recently added reflection traits: [`Array`](https://github.com/bevyengine/bevy/pull/4701) and [`Enum`](https://github.com/bevyengine/bevy/pull/4761).

## Solution

Updated the documentation for `Reflect` to account for the `Array` and `Enum`.


Co-authored-by: Gino Valente <49806985+MrGVSV@users.noreply.github.com>
2022-09-02 16:17:45 +00:00
Jerome Humbert
8b7b44d839 Move sprite::Rect into bevy_math (#5686)
# Objective

Promote the `Rect` utility of `sprite::Rect`, which defines a rectangle
by its minimum and maximum corners, to the `bevy_math` crate to make it
available as a general math type to all crates without the need to
depend on the `bevy_sprite` crate.

Fixes #5575

## Solution

Move `sprite::Rect` into `bevy_math` and fix all uses.

Implement `Reflect` for `Rect` directly into the `bevy_reflect` crate by
having `bevy_reflect` depend on `bevy_math`. This looks like a new
dependency, but the `bevy_reflect` was "cheating" for other math types
by directly depending on `glam` to reflect other math types, thereby
giving the illusion that there was no dependency on `bevy_math`. In
practice conceptually Bevy's math types are reflected into the
`bevy_reflect` crate to avoid a dependency of that crate to a "lower
level" utility crate like `bevy_math` (which in turn would make
`bevy_reflect` be a dependency of most other crates, and increase the
risk of circular dependencies). So this change simply formalizes that
dependency in `Cargo.toml`.

The `Rect` struct is also augmented in this change with a collection of
utility methods to improve its usability. A few uses cases are updated
to use those new methods, resulting is more clear and concise syntax.

---

## Changelog

### Changed

- Moved the `sprite::Rect` type into `bevy_math`.

### Added

- Added several utility methods to the `math::Rect` type.

## Migration Guide

The `bevy::sprite::Rect` type moved to the math utility crate as
`bevy::math::Rect`. You should change your imports from `use
bevy::sprite::Rect` to `use bevy::math::Rect`.
2022-09-02 12:35:23 +00:00
Carter Anderson
dcdda4cb33 Remove extra spaces from Range reflect impls (#5839)
# Objective

Remove extra spaces from Range reflect impls. Follow up to #5763 

## Solution

Remove extra spaces from Range reflect impls.
2022-08-30 21:39:48 +00:00
Gino Valente
ecc584ff23 bevy_reflect: Get owned fields (#5728)
# Objective

Sometimes it's useful to be able to retrieve all the fields of a container type so that they may be processed separately. With reflection, however, we typically only have access to references.

The only alternative is to "clone" the value using `Reflect::clone_value`. This, however, returns a Dynamic type in most cases. The solution there would be to use `FromReflect` instead, but this also has a problem in that it means we need to add `FromReflect` as an additional bound.

## Solution

Add a `drain` method to all container traits. This returns a `Vec<Box<dyn Reflect>>` (except for `Map` which returns `Vec<(Box<dyn Reflect>, Box<dyn Reflect>)>`).

This allows us to do things a lot simpler. For example, if we finished processing a struct and just need a particular value:

```rust
// === OLD === //
/// May or may not return a Dynamic*** value (even if `container` wasn't a `DynamicStruct`)
fn get_output(container: Box<dyn Struct>, output_index: usize) -> Box<dyn Reflect> {
  container.field_at(output_index).unwrap().clone_value()
}

// === NEW === //
/// Returns _exactly_ whatever was in the given struct
fn get_output(container: Box<dyn Struct>, output_index: usize) -> Box<dyn Reflect> {
  container.drain().remove(output_index).unwrap()
}
```

### Discussion

* Is `drain` the best method name? It makes sense that it "drains" all the fields and that it consumes the container in the process, but I'm open to alternatives.

---

## Changelog

* Added a `drain` method to the following traits:
  * `Struct`
  * `TupleStruct`
  * `Tuple`
  * `Array`
  * `List`
  * `Map`
  * `Enum`
2022-08-30 21:20:58 +00:00
Nathan Ward
bb2303a654 Add pop method for List trait. (#5797)
# Objective

- The reflection `List` trait does not have a `pop` function.
- Popping elements off a list is a common use case and is almost always supported by `List`-like types.

## Solution

- Add the `pop()` method to the `List` trait and add the appropriate implementations of this function.

## Migration Guide

- Any custom type that implements the `List` trait will now need to implement the `pop` method.


Co-authored-by: Carter Anderson <mcanders1@gmail.com>
2022-08-30 21:06:32 +00:00
Marc-Stefan Cassola
e9661bea1a Implemented Reflect for all the ranges (#5806)
# Objective

Fixes #5763

## Solution

Implemented as reflect value like the current `Range`. Is there a benefit to changing everything to a reflect struct?
2022-08-30 20:51:21 +00:00
Gino Valente
7da97b4dee bevy_reflect: Remove unnecessary Clone bounds (#5783)
# Objective

Some of the reflection impls for container types had unnecessary `Clone` bounds on their generic arguments. These come from before `FromReflect` when types were instead bound by `Reflect + Clone`. With `FromReflect` this is no longer necessary.

## Solution

Removed all leftover `Clone` bounds from types that use `FromReflect` instead.

## Note

I skipped `Result<T, E>`, `HashSet<T>`, and `Range<T>` since those do not use `FromReflect`. This should probably be handled in a separate PR since it would be a breaking change.

---

## Changelog

- Remove unnecessary `Clone` bounds on reflected containers
2022-08-24 21:21:11 +00:00
Gino Valente
880ea5d4be bevy_reflect: Fix apply method for Option<T> (#5780)
# Objective

#5658 made it so that `FromReflect` was used as the bound for `T` in `Option<T>`. However, it did not use this change effectively for the implementation of `Reflect::apply` (it was still using `take`, which would fail for Dynamic types).

Additionally, the changes were not consistent with other methods within the file, such as the ones for `Vec<T>` and `HashMap<K, V>`.

## Solution

Update `Option<T>` to fallback on `FromReflect` if `take` fails, instead of wholly relying on one or the other.

I also chose to update the error messages, as they weren't all too descriptive before.

---

## Changelog

- Use `FromReflect::from_reflect` as a fallback in the `Reflect::apply` implementation for `Option<T>`
2022-08-24 20:44:35 +00:00
Gino Valente
886837d731 bevy_reflect: GetTypeRegistration for SmallVec<T> (#5782)
# Objective

`SmallVec<T>` was missing a `GetTypeRegistration` impl.

## Solution

Added a `GetTypeRegistration` impl.

---

## Changelog

* Added a `GetTypeRegistration` impl for `SmallVec<T>`
2022-08-24 20:25:52 +00:00
Gino Valente
00508d110a bevy_reflect: Add FromReflect to the prelude (#5720)
# Objective

`FromReflect` is a commonly used component to the Reflect API. It's required as a bound for reflecting things like `Vec<T>` and `HashMap<K, V>` and is generally useful (if not necessary) to derive on most structs or enums.

Currently, however, it is not exported in `bevy_reflect`'s prelude. This means a module that uses `bevy_reflect` might have the following two lines:

```rust
use bevy_reflect::prelude::*;
use bevy_reflect::FromReflect;
```

Additionally, users of the full engine might need to put:

```rust
use bevy::prelude::*;
use bevy::reflect::FromReflect;
```

## Solution

Add `FromReflect` to the prelude of `bevy_reflect`.

---

## Changelog

- Added `FromReflect` to the prelude of `bevy_reflect`
2022-08-18 18:53:07 +00:00
Gino Valente
aed3232e38 bevy_reflect: Relax bounds on Option<T> (#5658)
# Objective

The reflection impls on `Option<T>` have the bound `T: Reflect + Clone`. This means that using `FromReflect` requires `Clone` even though we can normally get away with just `FromReflect`.

## Solution

Update the bounds on `Option<T>` to match that of `Vec<T>`, where `T: FromReflect`. 

This helps remove a `Clone` implementation that may be undesired but added for the sole purpose of getting the code to compile.

---

## Changelog

* Reflection on `Option<T>` now has `T` bound by `FromReflect` rather than `Reflect + Clone`
* Added a `FromReflect` impl for `Instant`

## Migration Guide

If using `Option<T>` with Bevy's reflection API, `T` now needs to implement `FromReflect` rather than just `Clone`. This can be achieved easily by simply deriving `FromReflect`:

```rust

// OLD
#[derive(Reflect, Clone)]
struct Foo;

let reflected: Box<dyn Reflect> = Box::new(Some(Foo));

// NEW
#[derive(Reflect, FromReflect)]
struct Foo;

let reflected: Box<dyn Reflect> = Box::new(Some(Foo));
```
> Note: You can still derive `Clone`, but it's not required in order to compile.
2022-08-17 00:21:15 +00:00
Jakob Hellermann
166279e383 add some info from ReflectPathError to the error messages (#5626)
# Objective

- The `Display` impl for `ReflectPathError` is pretty unspecific (e.g. `the current struct doesn't have a field with the given name`
- it has info for better messages available

## Solution

- make the display impl more descriptive by including values from the type
2022-08-09 16:53:28 +00:00
maxwellodri
97fdbad9db Added reflect/from reflect impls for NonZero integer types (#5556)
# Objective

Add reflect/from reflect impls for NonZero integer types. I'm guessing these haven't been added yet because no one has needed them as of yet.
2022-08-04 22:09:49 +00:00
Gino Valente
15826d6019 bevy_reflect: Reflect enums (#4761)
# Objective

> This is a revival of #1347. Credit for the original PR should go to @Davier.

Currently, enums are treated as `ReflectRef::Value` types by `bevy_reflect`. Obviously, there needs to be better a better representation for enums using the reflection API.

## Solution

Based on prior work from @Davier, an `Enum` trait has been added as well as the ability to automatically implement it via the `Reflect` derive macro. This allows enums to be expressed dynamically:

```rust
#[derive(Reflect)]
enum Foo {
  A,
  B(usize),
  C { value: f32 },
}

let mut foo = Foo::B(123);
assert_eq!("B", foo.variant_name());
assert_eq!(1, foo.field_len());

let new_value = DynamicEnum::from(Foo::C { value: 1.23 });
foo.apply(&new_value);
assert_eq!(Foo::C{value: 1.23}, foo);
```

### Features

#### Derive Macro

Use the `#[derive(Reflect)]` macro to automatically implement the `Enum` trait for enum definitions. Optionally, you can use `#[reflect(ignore)]` with both variants and variant fields, just like you can with structs. These ignored items will not be considered as part of the reflection and cannot be accessed via reflection.

```rust
#[derive(Reflect)]
enum TestEnum {
  A,
  // Uncomment to ignore all of `B`
  // #[reflect(ignore)]
  B(usize),
  C {
    // Uncomment to ignore only field `foo` of `C`
    // #[reflect(ignore)]
    foo: f32,
    bar: bool,
  },
}
```

#### Dynamic Enums

Enums may be created/represented dynamically via the `DynamicEnum` struct. The main purpose of this struct is to allow enums to be deserialized into a partial state and to allow dynamic patching. In order to ensure conversion from a `DynamicEnum` to a concrete enum type goes smoothly, be sure to add `FromReflect` to your derive macro.

```rust
let mut value = TestEnum::A;

// Create from a concrete instance
let dyn_enum = DynamicEnum::from(TestEnum::B(123));

value.apply(&dyn_enum);
assert_eq!(TestEnum::B(123), value);

// Create a purely dynamic instance
let dyn_enum = DynamicEnum::new("TestEnum", "A", ());

value.apply(&dyn_enum);
assert_eq!(TestEnum::A, value);
```

#### Variants

An enum value is always represented as one of its variants— never the enum in its entirety.

```rust
let value = TestEnum::A;
assert_eq!("A", value.variant_name());

// Since we are using the `A` variant, we cannot also be the `B` variant
assert_ne!("B", value.variant_name());
```

All variant types are representable within the `Enum` trait: unit, struct, and tuple.

You can get the current type like:

```rust
match value.variant_type() {
  VariantType::Unit => println!("A unit variant!"),
  VariantType::Struct => println!("A struct variant!"),
  VariantType::Tuple => println!("A tuple variant!"),
}
```

> Notice that they don't contain any values representing the fields. These are purely tags.

If a variant has them, you can access the fields as well:

```rust
let mut value = TestEnum::C {
  foo: 1.23,
  bar: false
};

// Read/write specific fields
*value.field_mut("bar").unwrap() = true;

// Iterate over the entire collection of fields
for field in value.iter_fields() {
  println!("{} = {:?}", field.name(), field.value());
}
```

#### Variant Swapping

It might seem odd to group all variant types under a single trait (why allow `iter_fields` on a unit variant?), but the reason this was done ~~is to easily allow *variant swapping*.~~ As I was recently drafting up the **Design Decisions** section, I discovered that other solutions could have been made to work with variant swapping. So while there are reasons to keep the all-in-one approach, variant swapping is _not_ one of them.

```rust
let mut value: Box<dyn Enum> = Box::new(TestEnum::A);
value.set(Box::new(TestEnum::B(123))).unwrap();
```

#### Serialization

Enums can be serialized and deserialized via reflection without needing to implement `Serialize` or `Deserialize` themselves (which can save thousands of lines of generated code). Below are the ways an enum can be serialized.

> Note, like the rest of reflection-based serialization, the order of the keys in these representations is important!

##### Unit

```json
{
  "type": "my_crate::TestEnum",
  "enum": {
    "variant": "A"
  }
}
```

##### Tuple

```json
{
  "type": "my_crate::TestEnum",
  "enum": {
    "variant": "B",
    "tuple": [
      {
        "type": "usize",
        "value": 123
      }
    ]
  }
}
```

<details>
<summary>Effects on Option</summary>

This ends up making `Option` look a little ugly:

```json
{
  "type": "core::option::Option<usize>",
  "enum": {
    "variant": "Some",
    "tuple": [
      {
        "type": "usize",
        "value": 123
      }
    ]
  }
}
```


</details>

##### Struct

```json
{
  "type": "my_crate::TestEnum",
  "enum": {
    "variant": "C",
    "struct": {
      "foo": {
        "type": "f32",
        "value": 1.23
      },
      "bar": {
        "type": "bool",
        "value": false
      }
    }
  }
}
```

## Design Decisions

<details>
<summary><strong>View Section</strong></summary>

This section is here to provide some context for why certain decisions were made for this PR, alternatives that could have been used instead, and what could be improved upon in the future.

### Variant Representation

One of the biggest decisions was to decide on how to represent variants. The current design uses a "all-in-one" design where unit, tuple, and struct variants are all simultaneously represented by the `Enum` trait. This is not the only way it could have been done, though.

#### Alternatives

##### 1. Variant Traits

One way of representing variants would be to define traits for each variant, implementing them whenever an enum featured at least one instance of them. This would allow us to define variants like:

```rust
pub trait Enum: Reflect {
  fn variant(&self) -> Variant;
}

pub enum Variant<'a> {
    Unit,
    Tuple(&'a dyn TupleVariant),
    Struct(&'a dyn StructVariant),
}

pub trait TupleVariant {
  fn field_len(&self) -> usize;
  // ...
}
```

And then do things like:

```rust
fn get_tuple_len(foo: &dyn Enum) -> usize {
  match foo.variant() {
    Variant::Tuple(tuple) => tuple.field_len(),
    _ => panic!("not a tuple variant!")
  }
}
```

The reason this PR does not go with this approach is because of the fact that variants are not separate types. In other words, we cannot implement traits on specific variants— these cover the *entire* enum. This means we offer an easy footgun:

```rust
let foo: Option<i32> = None;
let my_enum = Box::new(foo) as Box<dyn TupleVariant>;
```

Here, `my_enum` contains `foo`, which is a unit variant. However, since we need to implement `TupleVariant` for `Option` as a whole, it's possible to perform such a cast. This is obviously wrong, but could easily go unnoticed. So unfortunately, this makes it not a good candidate for representing variants.

##### 2. Variant Structs

To get around the issue of traits necessarily needing to apply to both the enum and its variants, we could instead use structs that are created on a per-variant basis. This was also considered but was ultimately [[removed](71d27ab3c6) due to concerns about allocations.

 Each variant struct would probably look something like:

```rust
pub trait Enum: Reflect {
  fn variant_mut(&self) -> VariantMut;
}

pub enum VariantMut<'a> {
    Unit,
    Tuple(TupleVariantMut),
    Struct(StructVariantMut),
}

struct StructVariantMut<'a> {
  fields: Vec<&'a mut dyn Reflect>,
  field_indices: HashMap<Cow<'static, str>, usize>
}
```

This allows us to isolate struct variants into their own defined struct and define methods specifically for their use. It also prevents users from casting to it since it's not a trait. However, this is not an optimal solution. Both `field_indices` and `fields` will require an allocation (remember, a `Box<[T]>` still requires a `Vec<T>` in order to be constructed). This *might* be a problem if called frequently enough.

##### 3. Generated Structs

The original design, implemented by @Davier, instead generates structs specific for each variant. So if we had a variant path like `Foo::Bar`, we'd generate a struct named `FooBarWrapper`. This would be newtyped around the original enum and forward tuple or struct methods to the enum with the chosen variant.

Because it involved using the `Tuple` and `Struct` traits (which are also both bound on `Reflect`), this meant a bit more code had to be generated. For a single struct variant with one field, the generated code amounted to ~110LoC. However, each new field added to that variant only added ~6 more LoC.

In order to work properly, the enum had to be transmuted to the generated struct:

```rust
fn variant(&self) -> crate::EnumVariant<'_> {
  match self {
    Foo::Bar {value: i32} => {
      let wrapper_ref = unsafe { 
        std::mem::transmute::<&Self, &FooBarWrapper>(self) 
      };
      crate::EnumVariant::Struct(wrapper_ref as &dyn crate::Struct)
    }
  }
}
```

This works because `FooBarWrapper` is defined as `repr(transparent)`.

Out of all the alternatives, this would probably be the one most likely to be used again in the future. The reasons for why this PR did not continue to use it was because:

* To reduce generated code (which would hopefully speed up compile times)
* To avoid cluttering the code with generated structs not visible to the user
* To keep bevy_reflect simple and extensible (these generated structs act as proxies and might not play well with current or future systems)
* To avoid additional unsafe blocks
* My own misunderstanding of @Davier's code

That last point is obviously on me. I misjudged the code to be too unsafe and unable to handle variant swapping (which it probably could) when I was rebasing it. Looking over it again when writing up this whole section, I see that it was actually a pretty clever way of handling variant representation.

#### Benefits of All-in-One

As stated before, the current implementation uses an all-in-one approach. All variants are capable of containing fields as far as `Enum` is concerned. This provides a few benefits that the alternatives do not (reduced indirection, safer code, etc.).

The biggest benefit, though, is direct field access. Rather than forcing users to have to go through pattern matching, we grant direct access to the fields contained by the current variant. The reason we can do this is because all of the pattern matching happens internally. Getting the field at index `2` will automatically return `Some(...)` for the current variant if it has a field at that index or `None` if it doesn't (or can't).

This could be useful for scenarios where the variant has already been verified or just set/swapped (or even where the type of variant doesn't matter):

```rust
let dyn_enum: &mut dyn Enum = &mut Foo::Bar {value: 123};
// We know it's the `Bar` variant
let field = dyn_enum.field("value").unwrap();
```

Reflection is not a type-safe abstraction— almost every return value is wrapped in `Option<...>`. There are plenty of places to check and recheck that a value is what Reflect says it is. Forcing users to have to go through `match` each time they want to access a field might just be an extra step among dozens of other verification processes.

 Some might disagree, but ultimately, my view is that the benefit here is an improvement to the ergonomics and usability of reflected enums.

</details>

---

## Changelog

### Added

* Added `Enum` trait
* Added `Enum` impl to `Reflect` derive macro
* Added `DynamicEnum` struct
  * Added `DynamicVariant`
* Added `EnumInfo`
  * Added `VariantInfo`
    * Added `StructVariantInfo`
    * Added `TupleVariantInfo`
    * Added `UnitVariantInfo`
* Added serializtion/deserialization support for enums
  * Added `EnumSerializer`

* Added `VariantType`
* Added `VariantFieldIter`
* Added `VariantField`
* Added `enum_partial_eq(...)`
* Added `enum_hash(...)`

### Changed

* `Option<T>` now implements `Enum`
* `bevy_window` now depends on `bevy_reflect`
  * Implemented `Reflect` and `FromReflect` for `WindowId`
* Derive `FromReflect` on `PerspectiveProjection`
* Derive `FromReflect` on `OrthographicProjection`
* Derive `FromReflect` on `WindowOrigin`
* Derive `FromReflect` on `ScalingMode`
* Derive `FromReflect` on `DepthCalculation`


## Migration Guide

* Enums no longer need to be treated as values and usages of `#[reflect_value(...)]` can be removed or replaced by `#[reflect(...)]`
* Enums (including `Option<T>`) now take a different format when serializing. The format is described above, but this may cause issues for existing scenes that make use of enums. 

---

Also shout out to @nicopap for helping clean up some of the code here! It's a big feature so help like this is really appreciated!

Co-authored-by: Gino Valente <gino.valente.code@gmail.com>
2022-08-02 22:14:41 +00:00
Jakob Hellermann
4b191d968d remove blanket Serialize + Deserialize requirement for Reflect on generic types (#5197)
# Objective

Some generic types like `Option<T>`, `Vec<T>` and `HashMap<K, V>` implement `Reflect` when where their generic types `T`/`K`/`V` implement `Serialize + for<'de> Deserialize<'de>`.
This is so that in their `GetTypeRegistration` impl they can insert the `ReflectSerialize` and `ReflectDeserialize` type data structs.

This has the annoying side effect that if your struct contains a `Option<NonSerdeStruct>` you won't be able to derive reflect (https://github.com/bevyengine/bevy/issues/4054).

## Solution

- remove the `Serialize + Deserialize` bounds on wrapper types
  - this means that `ReflectSerialize` and `ReflectDeserialize` will no longer be inserted even for `.register::<Option<DoesImplSerde>>()`
- add `register_type_data<T, D>` shorthand for `registry.get_mut(T).insert(D::from_type<T>())`
- require users to register their specific generic types **and the serde types** separately like
```rust
        .register_type::<Option<String>>()
        .register_type_data::<Option<String>, ReflectSerialize>()
        .register_type_data::<Option<String>, ReflectDeserialize>()

```
I believe this is the best we can do for extensibility and convenience without specialization.


## Changelog

- `.register_type` for generic types like `Option<T>`, `Vec<T>`, `HashMap<K, V>` will no longer insert `ReflectSerialize` and `ReflectDeserialize` type data. Instead you need to register it separately for concrete generic types like so:
```rust
        .register_type::<Option<String>>()
        .register_type_data::<Option<String>, ReflectSerialize>()
        .register_type_data::<Option<String>, ReflectDeserialize>()
```

TODO: more docs and tweaks to the scene example to demonstrate registering generic types.
2022-07-21 14:57:37 +00:00
Jakob Hellermann
7dcfaaef67 bevy_reflect: ReflectFromPtr to create &dyn Reflect from a *const () (#4475)
# Objective

https://github.com/bevyengine/bevy/pull/4447 adds functions that can fetch resources/components as `*const ()` ptr by providing the `ComponentId`. This alone is not enough for them to be usable safely with reflection, because there is no general way to go from the raw pointer to a `&dyn Reflect` which is the pointer + a pointer to the VTable of the `Reflect` impl.

By adding a `ReflectFromPtr` type that is included in the type type registration when deriving `Reflect`, safe functions can be implemented in scripting languages that don't assume a type layout and can access the component data via reflection:

```rust
#[derive(Reflect)]
struct StringResource {
    value: String
}
```

```lua
local res_id = world:resource_id_by_name("example::StringResource")
local res = world:resource(res_id)

print(res.value)
```

## Solution

1. add a `ReflectFromPtr` type with a `FromType<T: Reflect>` implementation and the following methods:
- `     pub unsafe fn as_reflect_ptr<'a>(&self, val: Ptr<'a>) -> &'a dyn Reflect`
- `     pub unsafe fn as_reflect_ptr_mut<'a>(&self, val: PtrMut<'a>) -> &'a mud dyn Reflect`

Safety requirements of the methods are that you need to check that the `ReflectFromPtr` was constructed for the correct type.

2. add that type to the `TypeRegistration` in the `GetTypeRegistration` impl generated by `#[derive(Reflect)]`.
This is different to other reflected traits because it doesn't need `#[reflect(ReflectReflectFromPtr)]` which IMO should be there by default.

Co-authored-by: Jakob Hellermann <hellermann@sipgate.de>
Co-authored-by: Carter Anderson <mcanders1@gmail.com>
2022-07-19 23:00:34 +00:00
Afonso Lage
40982cd0a2 Make reflect_partial_eq return more accurate results (#5210)
# Objective

Closes #5204

## Solution

- Followed @nicopap suggestion on https://github.com/bevyengine/bevy/pull/4761#discussion_r903982224

## Changelog

- [x] Updated [struct_trait](dfe9690052/crates/bevy_reflect/src/struct_trait.rs (L455-L457)), [tuple_struct](dfe9690052/crates/bevy_reflect/src/tuple_struct.rs (L366-L368)), [tuple](dfe9690052/crates/bevy_reflect/src/tuple.rs (L386)), [array](dfe9690052/crates/bevy_reflect/src/array.rs (L335-L337)), [list](dfe9690052/crates/bevy_reflect/src/list.rs (L309-L311)) and [map](dfe9690052/crates/bevy_reflect/src/map.rs (L361-L363)) to return `None` when comparison couldn't be performed.
- [x] Updated docs comments to reflect above changes.
2022-07-05 17:41:54 +00:00
Maksymilian Mozolewski
61e5bfb2ed implement reflection for more glam types (#5194)
# Objective

- To implement `Reflect` for more glam types.  

## Solution

insert `impl_reflect_struct` invocations for more glam types. I am not sure about the boolean vectors, since none of them implement `Serde::Serialize/Deserialize`, and the SIMD versions don't have public fields. 
I do still think implementing reflection is useful for BVec's since then they can be incorporated into `Reflect`'ed components and set dynamically even if as a whole + it's more consistent.

## Changelog
Implemented `Reflect` for the following types
 - BVec2
 - BVec3
 - **BVec3A** (on simd supported platforms only)
 - BVec4
 - **BVec4A** (on simd supported platforms only)
 - Mat2
 - Mat3A
 - DMat2
 - Affine2
 - Affine3A
 - DAffine2
 - DAffine3
 - EulerRot
2022-07-05 13:38:47 +00:00
Jakob Hellermann
4d05eb19be bevy_reflect: remove glam from a test which is active without the glam feature (#5195)
# Objective

`glam` is an optional feature in `bevy_reflect` and there is a separate `mod test { #[cfg(feature = "glam")] mod glam { .. }}`.
The `reflect_downcast` test is not in that module and doesn't depend on glam, which breaks `cargo test -p bevy_reflect` without the `glam` feature.

## Solution

- Remove the glam types from the test, they're not relevant to it
2022-07-04 14:17:46 +00:00
James Liu
5498ef81fb bevy_reflect: support map insertion (#5173)
# Objective

This is a rebase of #3701 which is currently scheduled for 0.8 but is marked for adoption.

> Fixes https://github.com/bevyengine/bevy/discussions/3609

## Solution
> - add an `insert_boxed()` method on the `Map` trait
> - implement it for `HashMap` using a new `FromReflect` generic bound
> - add a `map_apply()` helper method to implement `Map::apply()`, that inserts new values instead of ignoring them


---

## Changelog
TODO

Co-authored-by: james7132 <contact@jamessliu.com>
2022-07-04 13:04:19 +00:00
CGMossa
33f9b3940d Updated glam to 0.21. (#5142)
Removed `const_vec2`/`const_vec3`
and replaced with equivalent `.from_array`.

# Objective

Fixes #5112 

## Solution

- `encase` needs to update to `glam` as well. See teoxoy/encase#4 on progress on that. 
- `hexasphere` also needs to be updated, see OptimisticPeach/hexasphere#12.
2022-07-03 19:55:33 +00:00
Alice Cecile
8f721d8d0a Move get_short_name utility method from bevy_reflect into bevy_utils (#5174)
# Summary

This method strips a long type name like `bevy::render:📷:PerspectiveCameraBundle` down into the bare type name (`PerspectiveCameraBundle`). This is generally useful utility method, needed by #4299 and #5121.

As a result:

- This method was moved to `bevy_utils` for easier reuse.
- The legibility and robustness of this method has been significantly improved.
- Harder test cases have been added.

This change was split out of #4299 to unblock it and make merging / reviewing the rest of those changes easier.

## Changelog

- added `bevy_utils::get_short_name`, which strips the path from a type name for convenient display.
- removed the `TypeRegistry::get_short_name` method. Use the function in `bevy_utils` instead.
2022-07-02 18:30:45 +00:00
PROMETHIA-27
c27a3cff6d Make Reflect safe to implement (#5010)
# Objective

Currently, `Reflect` is unsafe to implement because of a contract in which `any` and `any_mut` must return `self`, or `downcast` will cause UB. This PR makes `Reflect` safe, makes `downcast` not use unsafe, and eliminates this contract. 

## Solution

This PR adds a method to `Reflect`, `any`. It also renames the old `any` to `as_any`.
`any` now takes a `Box<Self>` and returns a `Box<dyn Any>`. 

---

## Changelog

### Added:
- `any()` method
- `represents()` method

### Changed:
- `Reflect` is now a safe trait
- `downcast()` is now safe
- The old `any` is now called `as_any`, and `any_mut` is now `as_mut_any`

## Migration Guide

- Reflect derives should not have to change anything
- Manual reflect impls will need to remove the `unsafe` keyword, add `any()` implementations, and rename the old `any` and `any_mut` to `as_any` and `as_mut_any`.
- Calls to `any`/`any_mut` must be changed to `as_any`/`as_mut_any`

## Points of discussion:

- Should renaming `any` be avoided and instead name the new method `any_box`?
- ~~Could there be a performance regression from avoiding the unsafe? I doubt it, but this change does seem to introduce redundant checks.~~
- ~~Could/should `is` and `type_id()` be implemented differently? For example, moving `is` onto `Reflect` as an `fn(&self, TypeId) -> bool`~~


Co-authored-by: PROMETHIA-27 <42193387+PROMETHIA-27@users.noreply.github.com>
2022-06-27 16:52:25 +00:00
Jakob Hellermann
218b0fd3b6 bevy_reflect: put serialize into external ReflectSerialize type (#4782)
builds on top of #4780 

# Objective

`Reflect` and `Serialize` are currently very tied together because `Reflect` has a `fn serialize(&self) -> Option<Serializable<'_>>` method. Because of that, we can either implement `Reflect` for types like `Option<T>` with `T: Serialize` and have `fn serialize` be implemented, or without the bound but having `fn serialize` return `None`.

By separating `ReflectSerialize` into a separate type (like how it already is for `ReflectDeserialize`, `ReflectDefault`), we could separately `.register::<Option<T>>()` and `.register_data::<Option<T>, ReflectSerialize>()` only if the type `T: Serialize`.

This PR does not change the registration but allows it to be changed in a future PR.

## Solution

- add the type
```rust
struct ReflectSerialize { .. }
impl<T: Reflect + Serialize> FromType<T> for ReflectSerialize { .. }
```

- remove `#[reflect(Serialize)]` special casing. 

- when serializing reflect value types, look for `ReflectSerialize` in the `TypeRegistry` instead of calling `value.serialize()`
2022-06-20 17:18:58 +00:00
François
ab72c8368f Fix ron deprecation (#5021)
# Objective

- Update to fix `ron` deprecation
2022-06-15 19:18:53 +00:00
Gino Valente
e6f34ba47f bevy_reflect: Add statically available type info for reflected types (#4042)
# Objective

> Resolves #4504

It can be helpful to have access to type information without requiring an instance of that type. Especially for `Reflect`, a lot of the gathered type information is known at compile-time and should not necessarily require an instance.

## Solution

Created a dedicated `TypeInfo` enum to store static type information. All types that derive `Reflect` now also implement the newly created `Typed` trait:

```rust
pub trait Typed: Reflect {
  fn type_info() -> &'static TypeInfo;
}
```

> Note: This trait was made separate from `Reflect` due to `Sized` restrictions.

If you only have access to a `dyn Reflect`, just call `.get_type_info()` on it. This new trait method on `Reflect` should return the same value as if you had called it statically. 

If all you have is a `TypeId` or type name, you can get the `TypeInfo` directly from the registry using the `TypeRegistry::get_type_info` method (assuming it was registered).

### Usage

Below is an example of working with `TypeInfo`. As you can see, we don't have to generate an instance of `MyTupleStruct` in order to get this information.

```rust
#[derive(Reflect)]
struct MyTupleStruct(usize, i32, MyStruct);

let info = MyTupleStruct::type_info();
if let TypeInfo::TupleStruct(info) = info {
  assert!(info.is::<MyTupleStruct>());
  assert_eq!(std::any::type_name::<MyTupleStruct>(), info.type_name());
  assert!(info.field_at(1).unwrap().is::<i32>());
} else {
  panic!("Expected `TypeInfo::TupleStruct`");
}
```

### Manual Implementations

It's not recommended to manually implement `Typed` yourself, but if you must, you can use the `TypeInfoCell` to automatically create and manage the static `TypeInfo`s for you (which is very helpful for blanket/generic impls):

```rust
use bevy_reflect::{Reflect, TupleStructInfo, TypeInfo, UnnamedField};
use bevy_reflect::utility::TypeInfoCell;

struct Foo<T: Reflect>(T);

impl<T: Reflect> Typed for Foo<T> {
  fn type_info() -> &'static TypeInfo {
    static CELL: TypeInfoCell = TypeInfoCell::generic();
    CELL.get_or_insert::<Self, _>(|| {
      let fields = [UnnamedField:🆕:<T>()];
      let info = TupleStructInfo:🆕:<Self>(&fields);
      TypeInfo::TupleStruct(info)
    })
  }
}
```

## Benefits

One major benefit is that this opens the door to other serialization methods. Since we can get all the type info at compile time, we can know how to properly deserialize something like:

```rust
#[derive(Reflect)]
struct MyType {
  foo: usize,
  bar: Vec<String>
}

// RON to be deserialized:
(
  type: "my_crate::MyType", // <- We now know how to deserialize the rest of this object
  value: {
    // "foo" is a value type matching "usize"
    "foo": 123,
    // "bar" is a list type matching "Vec<String>" with item type "String"
    "bar": ["a", "b", "c"]
  }
)
```

Not only is this more compact, but it has better compatibility (we can change the type of `"foo"` to `i32` without having to update our serialized data).

Of course, serialization/deserialization strategies like this may need to be discussed and fully considered before possibly making a change. However, we will be better equipped to do that now that we can access type information right from the registry.

## Discussion

Some items to discuss:

1. Duplication. There's a bit of overlap with the existing traits/structs since they require an instance of the type while the type info structs do not (for example, `Struct::field_at(&self, index: usize)` and `StructInfo::field_at(&self, index: usize)`, though only `StructInfo` is accessible without an instance object). Is this okay, or do we want to handle it in another way?
2. Should `TypeInfo::Dynamic` be removed? Since the dynamic types don't have type information available at runtime, we could consider them `TypeInfo::Value`s (or just even just `TypeInfo::Struct`). The intention with `TypeInfo::Dynamic` was to keep the distinction from these dynamic types and actual structs/values since users might incorrectly believe the methods of the dynamic type's info struct would map to some contained data (which isn't possible statically).
4. General usefulness of this change, including missing/unnecessary parts.
5. Possible changes to the scene format? (One possible issue with changing it like in the example above might be that we'd have to be careful when handling generic or trait object types.)

## Compile Tests

I ran a few tests to compare compile times (as suggested [here](https://github.com/bevyengine/bevy/pull/4042#discussion_r876408143)). I toggled `Reflect` and `FromReflect` derive macros using `cfg_attr` for both this PR (aa5178e773) and main (c309acd432).

<details>
<summary>See More</summary>

The test project included 250 of the following structs (as well as a few other structs):

```rust
#[derive(Default)]
#[cfg_attr(feature = "reflect", derive(Reflect))]
#[cfg_attr(feature = "from_reflect", derive(FromReflect))]
pub struct Big001 {
    inventory: Inventory,
    foo: usize,
    bar: String,
    baz: ItemDescriptor,
    items: [Item; 20],
    hello: Option<String>,
    world: HashMap<i32, String>,
    okay: (isize, usize, /* wesize */),
    nope: ((String, String), (f32, f32)),
    blah: Cow<'static, str>,
}
```

> I don't know if the compiler can optimize all these duplicate structs away, but I think it's fine either way. We're comparing times, not finding the absolute worst-case time.

I only ran each build 3 times using `cargo build --timings` (thank you @devil-ira), each of which were preceeded by a `cargo clean --package bevy_reflect_compile_test`. 

Here are the times I got:

| Test                             | Test 1 | Test 2 | Test 3 | Average |
| -------------------------------- | ------ | ------ | ------ | ------- |
| Main                             | 1.7s   | 3.1s   | 1.9s   | 2.33s   |
| Main + `Reflect`                 | 8.3s   | 8.6s   | 8.1s   | 8.33s   |
| Main + `Reflect` + `FromReflect` | 11.6s  | 11.8s  | 13.8s  | 12.4s   |
| PR                               | 3.5s   | 1.8s   | 1.9s   | 2.4s    |
| PR + `Reflect`                   | 9.2s   | 8.8s   | 9.3s   | 9.1s    |
| PR + `Reflect` + `FromReflect`   | 12.9s  | 12.3s  | 12.5s  | 12.56s  |

</details>

---

## Future Work

Even though everything could probably be made `const`, we unfortunately can't. This is because `TypeId::of::<T>()` is not yet `const` (see https://github.com/rust-lang/rust/issues/77125). When it does get stabilized, it would probably be worth coming back and making things `const`. 

Co-authored-by: MrGVSV <49806985+MrGVSV@users.noreply.github.com>
2022-06-09 21:18:15 +00:00
James Liu
f2b545049c Implement FusedIterator for eligible Iterator types (#4942)
# Objective
Most of our `Iterator` impls satisfy the requirements of `std::iter::FusedIterator`, which has internal specialization that optimizes `Interator::fuse`. The std lib iterator combinators do have a few that rely on `fuse`, so this could optimize those use cases. I don't think we're using any of them in the engine itself, but beyond a light increase in compile time, it doesn't hurt to implement the trait.

## Solution
Implement the trait for all eligible iterators in first party crates. Also add a missing `ExactSizeIterator` on an iterator that could use it.
2022-06-09 03:19:31 +00:00
Christopher Durham
f0218b9b2b Move primitive type registration into bevy_reflect (#4844)
# Objective

- Users of bevy_reflect probably always want primitive types registered.

## Solution

- Register them by default.

---

This is a minor incremental change along the path of [removing catch-all functionality from bevy_core](https://github.com/bevyengine/bevy/issues/2931).
2022-06-03 20:28:44 +00:00
Félix Lescaudey de Maneville
f000c2b951 Clippy improvements (#4665)
# Objective

Follow up to my previous MR #3718 to add new clippy warnings to bevy:

- [x] [~~option_if_let_else~~](https://rust-lang.github.io/rust-clippy/master/#option_if_let_else) (reverted)
- [x] [redundant_else](https://rust-lang.github.io/rust-clippy/master/#redundant_else)
- [x] [match_same_arms](https://rust-lang.github.io/rust-clippy/master/#match_same_arms)
- [x] [semicolon_if_nothing_returned](https://rust-lang.github.io/rust-clippy/master/#semicolon_if_nothing_returned)
- [x] [explicit_iter_loop](https://rust-lang.github.io/rust-clippy/master/#explicit_iter_loop)
- [x] [map_flatten](https://rust-lang.github.io/rust-clippy/master/#map_flatten)

There is one commit per clippy warning, and the matching flags are added to the CI execution.

To test the CI execution you may run `cargo run -p ci -- clippy` at the root.

I choose the add the flags in the `ci` tool crate to avoid having them in every `lib.rs` but I guess it could become an issue with suprise warnings coming up after a commit/push


Co-authored-by: Carter Anderson <mcanders1@gmail.com>
2022-05-31 01:38:07 +00:00
Jakob Hellermann
4b7f904cfc remove Serialize impl for dyn Array and friends (#4780)
# Objective

`bevy_reflect` as different kinds of reflected types (each with their own trait), `trait Struct: Reflect`, `trait List: Reflect`, `trait Map: Reflect`, ...
Types that don't fit either of those are called reflect value types, they are opaque and can't be deconstructed further.

`bevy_reflect` can serialize `dyn Reflect` values. Any container types (struct, list, map) get deconstructed and their elements serialized separately, which can all happen without serde being involved ever (happens [here](https://github.com/bevyengine/bevy/blob/main/crates/bevy_reflect/src/serde/ser.rs#L50-L85=)).
 The only point at which we require types to be serde-serializable is for *value types* (happens [here](https://github.com/bevyengine/bevy/blob/main/crates/bevy_reflect/src/serde/ser.rs#L104=)).

So reflect array serializing is solved, since arrays are container types which don't require serde.

#1213 also introduced added the `serialize` method and `Serialize` impls for `dyn Array` and `DynamicArray` which use their element's `Reflect::serializable` function. This is 1. unnecessary, because it is not used for array serialization, and 2. annoying for removing the `Serialize` bound on container types, because these impls don't have access to the `TypeRegistry`, so we can't move the serialization code there.

# Solution

Remove these impls and `fn serialize`. It's not used and annoying for other changes.
2022-05-30 20:22:57 +00:00
Gino Valente
fb813a3a64 bevy_reflect: Add #[reflect(default)] attribute for FromReflect (#4140)
# Objective

Currently, `FromReflect` makes a couple assumptions:

* Ignored fields must implement `Default`
* Active fields must implement `FromReflect`
* The reflected must be fully populated for active fields (can't use an empty `DynamicStruct`)

However, one or both of these requirements might be unachievable, such as for external types. In these cases, it might be nice to tell `FromReflect` to use a custom default.

## Solution

Added the `#[reflect(default)]` derive helper attribute. This attribute can be applied to any field (ignored or not) and will allow a default value to be specified in place of the regular `from_reflect()` call. 

It takes two forms: `#[reflect(default)]` and `#[reflect(default = "some_func")]`. The former specifies that `Default::default()` should be used while the latter specifies that `some_func()` should be used. This is pretty much [how serde does it](https://serde.rs/field-attrs.html#default).

### Example

```rust
#[derive(Reflect, FromReflect)]
struct MyStruct {
  // Use `Default::default()`
  #[reflect(default)]
  foo: String,

  // Use `get_bar_default()`
  #[reflect(default = "get_bar_default")]
  #[reflect(ignore)]
  bar: usize,
}

fn get_bar_default() -> usize {
  123
}
```

### Active Fields

As an added benefit, this also allows active fields to be completely missing from their dynamic object. This is because the attribute tells `FromReflect` how to handle missing active fields (it still tries to use `from_reflect` first so the `FromReflect` trait is still required).

```rust
let dyn_struct = DynamicStruct::default();

// We can do this without actually including the active fields since they have `#[reflect(default)]`
let my_struct = <MyStruct as FromReflect>::from_reflect(&dyn_struct);
```

### Container Defaults

Also, with the addition of #3733, people will likely start adding `#[reflect(Default)]` to their types now. Just like with the fields, we can use this to mark the entire container as "defaultable". This grants us the ability to completely remove the field markers altogether if our type implements `Default` (and we're okay with fields using that instead of their own `Default` impls):

```rust
#[derive(Reflect, FromReflect)]
#[reflect(Default)]
struct MyStruct {
  foo: String,
  #[reflect(ignore)]
  bar: usize,
}

impl Default for MyStruct {
  fn default() -> Self {
    Self {
      foo: String::from("Hello"),
      bar: 123,
    }
  }
}

// Again, we can now construct this from nothing pretty much
let dyn_struct = DynamicStruct::default();
let my_struct = <MyStruct as FromReflect>::from_reflect(&dyn_struct);
```

Now if _any_ field is missing when using `FromReflect`, we simply fallback onto the container's `Default` implementation.

This behavior can be completely overridden on a per-field basis, of course, by simply defining those same field attributes like before.

### Related

* #3733
* #1395
* #2377

---

## Changelog

* Added `#[reflect(default)]` field attribute for `FromReflect`
  * Allows missing fields to be given a default value when using `FromReflect`
  * `#[reflect(default)]` - Use the field's `Default` implementation
  * `#[reflect(default = "some_fn")]` - Use a custom function to get the default value
* Allow `#[reflect(Default)]` to have a secondary usage as a container attribute
  * Allows missing fields to be given a default value based on the container's `Default` impl when using `FromReflect`


Co-authored-by: Gino Valente <49806985+MrGVSV@users.noreply.github.com>
2022-05-30 19:06:25 +00:00
Gino Valente
2f5591ff8c bevy_reflect: Improve debug formatting for reflected types (#4218)
# Objective

Debugging reflected types can be somewhat frustrating since all `dyn Reflect` trait objects return something like `Reflect(core::option::Option<alloc::string::String>)`.

It would be much nicer to be able to see the actual value— or even use a custom `Debug` implementation.

## Solution

Added `Reflect::debug` which allows users to customize the debug output. It sets defaults for all `ReflectRef` subtraits and falls back to `Reflect(type_name)` if no `Debug` implementation was registered.

To register a custom `Debug` impl, users can add `#[reflect(Debug)]` like they can with other traits.

### Example

Using the following structs:

```rust
#[derive(Reflect)]
pub struct Foo {
    a: usize,
    nested: Bar,
    #[reflect(ignore)]
    _ignored: NonReflectedValue,
}

#[derive(Reflect)]
pub struct Bar {
    value: Vec2,
    tuple_value: (i32, String),
    list_value: Vec<usize>,
    // We can't determine debug formatting for Option<T> yet
    unknown_value: Option<String>,
    custom_debug: CustomDebug
}

#[derive(Reflect)]
#[reflect(Debug)]
struct CustomDebug;

impl Debug for CustomDebug {
    fn fmt(&self, f: &mut Formatter<'_>) -> std::fmt::Result {
        write!(f, "This is a custom debug!")
    }
}

pub struct NonReflectedValue {
    _a: usize,
}
```

We can do:

```rust
let value = Foo {
  a: 1,
  _ignored: NonReflectedValue { _a: 10 },
  nested: Bar {
    value: Vec2::new(1.23, 3.21),
    tuple_value: (123, String::from("Hello")),
    list_value: vec![1, 2, 3],
    unknown_value: Some(String::from("World")),
    custom_debug: CustomDebug
  },
};
let reflected_value: &dyn Reflect = &value;
println!("{:#?}", reflected_value)
```

Which results in:

```rust
Foo {
  a: 2,
  nested: Bar {
    value: Vec2(
      1.23,
      3.21,
    ),
    tuple_value: (
      123,
      "Hello",
    ),
    list_value: [
      1,
      2,
      3,
    ],
    unknown_value: Reflect(core::option::Option<alloc::string::String>),
    custom_debug: This is a custom debug!,
  },
}
```

Notice that neither `Foo` nor `Bar` implement `Debug`, yet we can still deduce it. This might be a concern if we're worried about leaking internal values. If it is, we might want to consider a way to exclude fields (possibly with a `#[reflect(hide)]` macro) or make it purely opt in (as opposed to the default implementation automatically handled by ReflectRef subtraits).

Co-authored-by: Gino Valente <49806985+MrGVSV@users.noreply.github.com>
2022-05-30 16:41:31 +00:00
MrGVSV
15acd6f45d bevy_reflect: Small refactor and default Reflect methods (#4739)
# Objective

Quick followup to #4712.

While updating some [other PRs](https://github.com/bevyengine/bevy/pull/4218), I realized the `ReflectTraits` struct could be improved. The issue with the current implementation is that `ReflectTraits::get_xxx_impl(...)` returns just the _logic_ to the corresponding `Reflect` trait method, rather than the entire function.

This makes it slightly more annoying to manage since the variable names need to be consistent across files. For example, `get_partial_eq_impl` uses a `value` variable. But the name "value" isn't defined in the `get_partial_eq_impl` method, it's defined in three other methods in a completely separate file.

It's not likely to cause any bugs if we keep it as it is since differing variable names will probably just result in a compile error (except in very particular cases). But it would be useful to someone who wanted to edit/add/remove a method.

## Solution

Made `get_hash_impl`, `get_partial_eq_impl` and `get_serialize_impl` return the entire method implementation for `reflect_hash`, `reflect_partial_eq`, and `serializable`, respectively.

As a result of this, those three `Reflect` methods were also given default implementations. This was fairly simple to do since all three could just be made to return `None`.

---

## Changelog

* Small cleanup/refactor to `ReflectTraits` in `bevy_reflect_derive`
* Gave `Reflect::reflect_hash`, `Reflect::reflect_partial_eq`, and `Reflect::serializable` default implementations
2022-05-18 12:26:11 +00:00
MrGVSV
de2b1a4e94 bevy_reflect: Reflected char (#4790)
# Objective

`char` isn't reflected.

## Solution

Reflected `char`.

---

## Changelog

* Reflected `char`

## Migration Guide

> List too long to display
2022-05-17 23:45:09 +00:00
SarthakSingh31
dbd856de71 Nightly clippy fixes (#3491)
Fixes the following nightly clippy lints:
- ~~[map_flatten](https://rust-lang.github.io/rust-clippy/master/index.html#map_flatten)~~ (Fixed on main)
- ~~[needless_borrow](https://rust-lang.github.io/rust-clippy/master/index.html#needless_borrow)~~ (Fixed on main)
- [return_self_not_must_use](https://rust-lang.github.io/rust-clippy/master/index.html#return_self_not_must_use) (Added in 1.59.0)
- ~~[unnecessary_lazy_evaluations](https://rust-lang.github.io/rust-clippy/master/index.html#unnecessary_lazy_evaluations)~~ (Fixed on main)
- [extra_unused_lifetimes](https://rust-lang.github.io/rust-clippy/master/index.html#extra_unused_lifetimes) outside of macros
- [let_unit_value](https://rust-lang.github.io/rust-clippy/master/index.html#let_unit_value)
2022-05-17 04:38:03 +00:00
MrGVSV
acbee7795d bevy_reflect: Reflect arrays (#4701)
# Objective

> ℹ️ **Note**: This is a rebased version of #2383. A large portion of it has not been touched (only a few minor changes) so that any additional discussion may happen here. All credit should go to @NathanSWard for their work on the original PR.

- Currently reflection is not supported for arrays.
- Fixes #1213

## Solution

* Implement reflection for arrays via the `Array` trait.
* Note, `Array` is different from `List` in the way that you cannot push elements onto an array as they are statically sized.
* Now `List` is defined as a sub-trait of `Array`.

---

## Changelog

* Added the `Array` reflection trait
* Allows arrays up to length 32 to be reflected via the `Array` trait

## Migration Guide

* The `List` trait now has the `Array` supertrait. This means that `clone_dynamic` will need to specify which version to use:
  ```rust
  // Before
  let cloned = my_list.clone_dynamic();
  // After
  let cloned = List::clone_dynamic(&my_list);
  ```
* All implementers of `List` will now need to implement `Array` (this mostly involves moving the existing methods to the `Array` impl)

Co-authored-by: NathanW <nathansward@comcast.net>
Co-authored-by: MrGVSV <49806985+MrGVSV@users.noreply.github.com>
2022-05-13 01:13:30 +00:00
MrGVSV
3d8d922566 bevy_reflect_derive: Tidying up the code (#4712)
# Objective

The `bevy_reflect_derive` crate is not the cleanest or easiest to follow/maintain. The `lib.rs` file is especially difficult with over 1000 lines of code written in a confusing order. This is just a result of growth within the crate and it would be nice to clean it up for future work.

## Solution

Split `bevy_reflect_derive` into many more submodules. The submodules include:

* `container_attributes` - Code relating to container attributes
* `derive_data` - Code relating to reflection-based derive metadata
* `field_attributes` - Code relating to field attributes
* `impls` - Code containing actual reflection implementations
* `reflect_value` - Code relating to reflection-based value metadata
* `registration` - Code relating to type registration
* `utility` - General-purpose utility functions

This leaves the `lib.rs` file to contain only the public macros, making it much easier to digest (and fewer than 200 lines).

By breaking up the code into smaller modules, we make it easier for future contributors to find the code they're looking for or identify which module best fits their own additions.

### Metadata Structs

This cleanup also adds two big metadata structs: `ReflectFieldAttr` and `ReflectDeriveData`. The former is used to store all attributes for a struct field (if any). The latter is used to store all metadata for struct-based derive inputs.

Both significantly reduce code duplication and make editing these macros much simpler. The tradeoff is that we may collect more metadata than needed. However, this is usually a small thing (such as checking for attributes when they're not really needed or creating a `ReflectFieldAttr` for every field regardless of whether they actually have an attribute).

We could try to remove these tradeoffs and squeeze some more performance out, but doing so might come at the cost of developer experience. Personally, I think it's much nicer to create a `ReflectFieldAttr` for every field since it means I don't have to do two `Option` checks. Others may disagree, though, and so we can discuss changing this either in this PR or in a future one.

### Out of Scope

_Some_ documentation has been added or improved, but ultimately good docs are probably best saved for a dedicated PR.

## 🔍 Focus Points (for reviewers)

I know it's a lot to sift through, so here is a list of **key points for reviewers**:

- The following files contain code that was mostly just relocated:
  - `reflect_value.rs`
  - `registration.rs`
- `container_attributes.rs` was also mostly moved but features some general cleanup (reducing nesting, removing hardcoded strings, etc.) and lots of doc comments
- Most impl logic was moved from `lib.rs` to `impls.rs`, but they have been significantly modified to use the new `ReflectDeriveData` metadata struct in order to reduce duplication.
- `derive_data.rs` and `field_attributes.rs` contain almost entirely new code and should probably be given the most attention.
- Likewise, `from_reflect.rs` saw major changes using `ReflectDeriveData` so it should also be given focus.
- There was no change to the `lib.rs` exports so the end-user API should be the same.

## Prior Work

This task was initially tackled by @NathanSWard in #2377 (which was closed in favor of this PR), so hats off to them for beating me to the punch by nearly a year!

---

## Changelog

* **[INTERNAL]** Split `bevy_reflect_derive` into smaller submodules
* **[INTERNAL]** Add `ReflectFieldAttr`
* **[INTERNAL]** Add `ReflectDeriveData`
* Add `BevyManifest::get_path_direct()` method (`bevy_macro_utils`)


Co-authored-by: MrGVSV <49806985+MrGVSV@users.noreply.github.com>
2022-05-12 19:43:23 +00:00
PROMETHIA-27
aced6aff04 Add macro to implement reflect for struct types and migrate glam types (#4540)
# Objective

Relevant issue: #4474

Currently glam types implement Reflect as a value, which is problematic for reflection, making scripting/editor work much more difficult. This PR re-implements them as structs.

## Solution

Added a new proc macro, `impl_reflect_struct`, which replaces `impl_reflect_value` and `impl_from_reflect_value` for glam types. This macro could also be used for other types, but I don't know of any that would require it. It's specifically useful for foreign types that cannot derive Reflect normally.

---

## Changelog

### Added
- `impl_reflect_struct` proc macro

### Changed
- Glam reflect impls have been replaced with `impl_reflect_struct`
- from_reflect's `impl_struct` altered to take an optional custom constructor, allowing non-default non-constructible foreign types to use it
- Calls to `impl_struct` altered to conform to new signature
- Altered glam types (All vec/mat combinations) have a different serialization structure, as they are reflected differently now.

## Migration Guide

This will break altered glam types serialized to RON scenes, as they will expect to be serialized/deserialized as structs rather than values now. A future PR to add custom serialization for non-value types is likely on the way to restore previous behavior. Additionally, calls to `impl_struct` must add a `None` parameter to the end of the call to restore previous behavior.

Co-authored-by: PROMETHIA-27 <42193387+PROMETHIA-27@users.noreply.github.com>
2022-05-09 16:32:15 +00:00
oddfacade
a2f966ee9f create mutable versions of TypeRegistry methods (#4484)
# Objective

It is possible to get a mutable reference to a `TypeRegistration` using
`TypeRegistry::get_mut`. However, none of its other methods
(`get_mut_with_name`, `get_type_data`, `iter`, etc.) have mutable
versions.

Besides improving consistency, this change would facilitate use cases
which involve storing mutable state data in the `TypeRegistry`.

## Solution

Provides a trivial wrapper around the mutable accessors that the
`TypeRegistration` already provides. Exactly mirrors the existing
immutable versions.
2022-05-09 13:37:38 +00:00
Jakob Hellermann
2b6e67f4cb add #[reflect(Default)] to create default value for reflected types (#3733)
### Problem
It currently isn't possible to construct the default value of a reflected type. Because of that, it isn't possible to use `add_component` of `ReflectComponent` to add a new component to an entity because you can't know what the initial value should be.

### Solution

1. add `ReflectDefault` type
```rust
#[derive(Clone)]
pub struct ReflectDefault {
    default: fn() -> Box<dyn Reflect>,
}

impl ReflectDefault {
    pub fn default(&self) -> Box<dyn Reflect> {
        (self.default)()
    }
}

impl<T: Reflect + Default> FromType<T> for ReflectDefault {
    fn from_type() -> Self {
        ReflectDefault {
            default: || Box::new(T::default()),
        }
    }
}
```

2. add `#[reflect(Default)]` to all component types that implement `Default` and are user facing (so not `ComputedSize`, `CubemapVisibleEntities` etc.)



This makes it possible to add the default value of a component to an entity without any compile-time information:

```rust
fn main() {
    let mut app = App::new();
    app.register_type::<Camera>();

    let type_registry = app.world.get_resource::<TypeRegistry>().unwrap();
    let type_registry = type_registry.read();

    let camera_registration = type_registry.get(std::any::TypeId::of::<Camera>()).unwrap();
    let reflect_default = camera_registration.data::<ReflectDefault>().unwrap();
    let reflect_component = camera_registration
        .data::<ReflectComponent>()
        .unwrap()
        .clone();

    let default = reflect_default.default();

    drop(type_registry);

    let entity = app.world.spawn().id();
    reflect_component.add_component(&mut app.world, entity, &*default);

    let camera = app.world.entity(entity).get::<Camera>().unwrap();
    dbg!(&camera);
}
```

### Open questions
- should we have `ReflectDefault` or `ReflectFromWorld` or both?
2022-05-03 19:20:13 +00:00
MrGVSV
4c194084b4 bevy_reflect: Add GetTypeRegistration impl for reflected tuples (#4226)
# Objective

Reflected tuples do not implement `GetTypeRegistration`, preventing us from registering our tuples, like:

```rust
app.register_type::<(i32, i32)>();
```

This is especially important for things like using #4042 to improve the scene format or implementing #4154 to recursively register fields.

## Solution

Added an implementation to the tuple macro:

```rust
impl<$($name: Reflect + for<'de> Deserialize<'de>),*> GetTypeRegistration for ($($name,)*) {
  fn get_type_registration() -> TypeRegistration {
    let mut registration = TypeRegistration::of::<($($name,)*)>();
    registration.insert::<ReflectDeserialize>(FromType::<($($name,)*)>::from_type());
    registration
  }
}
```

This requires that the tuple's types implement `Deserialize`. This is exactly how `Vec` and `HashMap` handle it:

```rust
impl<T: FromReflect + for<'de> Deserialize<'de>> GetTypeRegistration for Vec<T> {
  fn get_type_registration() -> TypeRegistration {
    let mut registration = TypeRegistration::of::<Vec<T>>();
    registration.insert::<ReflectDeserialize>(FromType::<Vec<T>>::from_type());
    registration
  }
}
```
2022-05-02 18:04:48 +00:00
MrGVSV
361686a09c bevy_reflect: Added PartialEq to reflected f32 & f64 (#4217)
# Objective

Comparing two reflected floating points would always fail:

```rust
let a: &dyn Reflect = &1.23_f32;
let b: &dyn Reflect = &1.23_f32;

// Panics:
assert!(a.reflect_partial_eq(b).unwrap_or_default());
```

The comparison returns `None` since `f32` (and `f64`) does not have a reflected `PartialEq` implementation.

## Solution

Include `PartialEq` in the `impl_reflect_value!` macro call for both `f32` and `f64`.

`Hash` is still excluded since neither implement `Hash`.

Also added equality tests for some of the common types from `std` (including `f32`).
2022-04-26 19:41:26 +00:00
Jakob Hellermann
3d36ec41dc re-enable #[derive(TypeUuid)] for generics (#4118)
Support for deriving `TypeUuid` for types with generics was initially added in https://github.com/bevyengine/bevy/pull/2044 but later reverted https://github.com/bevyengine/bevy/pull/2204 because it lead to `MyStruct<A>` and `MyStruct<B>` having the same type uuid.

This PR fixes this by generating code like
```rust
#[derive(TypeUuid)]
#[uuid = "69b09733-a21a-4dab-a444-d472986bd672"]
struct Type<T>(T);

impl<T: TypeUuid> TypeUuid for Type<T> {
  const TYPE_UUID: TypeUuid = generate_compound_uuid(Uuid::from_bytes([/* 69b0 uuid */]), T::TYPE_UUID);
}
```

where `generate_compound_uuid` will XOR the non-metadata bits of the two UUIDs.

Co-authored-by: XBagon <xbagon@outlook.de>
Co-authored-by: Jakob Hellermann <hellermann@sipgate.de>
2022-04-26 19:41:25 +00:00
MrGVSV
00f83941b1 bevy_reflect: IntoIter for DynamicList and DynamicMap (#4108)
# Objective

In some cases, you may want to take ownership of the values in `DynamicList` or `DynamicMap`. 

I came across this need while trying to implement a custom deserializer, but couldn't get ownership of the values in the list.

## Solution

Implemented `IntoIter` for both `DynamicList` and `DynamicMap`.
2022-04-26 00:17:38 +00:00