# Objective
Adoption of #2104 and #11843. The `Option<usize>` wastes 3-7 bytes of
memory per potential entry, and represents a scaling memory overhead as
the ID space grows.
The goal of this PR is to reduce memory usage without significantly
impacting common use cases.
Co-Authored By: @NathanSWard
Co-Authored By: @tygyh
## Solution
Replace `usize` in `SparseSet`'s sparse array with
`nonmax::NonMaxUsize`. NonMaxUsize wraps a NonZeroUsize, and applies a
bitwise NOT to the value when accessing it. This allows the compiler to
niche the value and eliminate the extra padding used for the `Option`
inside the sparse array, while moving the niche value from 0 to
usize::MAX instead.
Checking the [diff in x86 generated
assembly](6e4da653cc),
this change actually results in fewer instructions generated. One
potential downside is that it seems to have moved a load before a
branch, which means we may be incurring a cache miss even if the element
is not there.
Note: unlike #2104 and #11843, this PR only targets the metadata stores
for the ECS and not the component storage itself. Due to #9907 targeting
`Entity::generation` instead of `Entity::index`, `ComponentSparseSet`
storing only up to `u32::MAX` elements would become a correctness issue.
This will come with a cost when inserting items into the SparseSet, as
now there is a potential for a panic. These cost are really only
incurred when constructing a new Table, Archetype, or Resource that has
never been seen before by the World. All operations that are fairly cold
and not on any particular hotpath, even for command application.
---
## Changelog
Changed: `SparseSet` now can only store up to `usize::MAX - 1` elements
instead of `usize::MAX`.
Changed: `SparseSet` now uses 33-50% less memory overhead per stored
item.
# Objective
Memory usage optimisation
## Solution
`HashMap` and `HashSet`'s keys are immutable. So using mutable types
like `String`, `Vec<T>`, or `PathBuf` as a key is a waste of memory:
they have an extra `usize` for their capacity and may have spare
capacity.
This PR replaces these types by their immutable equivalents `Box<str>`,
`Box<[T]>`, and `Box<Path>`.
For more context, I recommend watching the [Use Arc Instead of
Vec](https://www.youtube.com/watch?v=A4cKi7PTJSs) video.
---------
Co-authored-by: James Liu <contact@jamessliu.com>
# Objective
- Part of #11590
- Fix `unsafe_op_in_unsafe_fn` for trivial cases in bevy_ecs
## Solution
Fix `unsafe_op_in_unsafe_fn` in bevy_ecs for trivial cases, i.e., add an
`unsafe` block when the safety comment already exists or add a comment
like "The invariants are uphold by the caller".
---------
Co-authored-by: James Liu <contact@jamessliu.com>
# Objective
`Column` unconditionally requires three separate allocations: one for
the data, and two for the tick Vecs. The tick Vecs aren't really needed
for Resources, so we're allocating a bunch of one-element Vecs, and it
costs two extra dereferences when fetching/inserting/removing resources.
## Solution
Drop one level lower in `ResourceData` and directly store a `BlobVec`
and two `UnsafeCell<Tick>`s. This should significantly shrink
`ResourceData` (exchanging 6 usizes for 2 u32s), removes the need to
dereference two separate ticks when inserting/removing/fetching
resources, and can significantly decrease the number of small
allocations the ECS makes by default.
This tentatively might have a non-insignificant impact on the CPU cost
for rendering since we're constantly fetching resources in draw
functions, depending on how aggressively inlined the functions are.
This requires reimplementing some of the unsafe functions that `Column`
wraps, but it also allows us to delete a few Column APIs that were only
used for Resources, so the total amount of unsafe we're maintaining
shouldn't change significantly.
---------
Co-authored-by: Joseph <21144246+JoJoJet@users.noreply.github.com>
# Objective
When `BlobVec::reserve` is called with an argument causing capacity
overflow, in release build capacity overflow is ignored, and capacity is
decreased.
I'm not sure it is possible to exploit this issue using public API of
`bevy_ecs`, but better fix it anyway.
## Solution
Check for capacity overflow.
# Objective
Fix ci hang, so we can merge pr's again.
## Solution
- switch ppa action to use mesa stable versions
https://launchpad.net/~kisak/+archive/ubuntu/turtle
- use commit from #11123
---------
Co-authored-by: Stepan Koltsov <stepan.koltsov@gmail.com>
# Objective
- Fixes#10806
## Solution
Replaced `new` and `index` methods for both `TableRow` and `TableId`
with `from_*` and `as_*` methods. These remove the need to perform
casting at call sites, reducing the total number of casts in the Bevy
codebase. Within these methods, an appropriate `debug_assertion` ensures
the cast will behave in an expected manner (no wrapping, etc.). I am
using a `debug_assertion` instead of an `assert` to reduce any possible
runtime overhead, however minimal. This choice is something I am open to
changing (or leaving up to another PR) if anyone has any strong
arguments for it.
---
## Changelog
- `ComponentSparseSet::sparse` stores a `TableRow` instead of a `u32`
(private change)
- Replaced `TableRow::new` and `TableRow::index` methods with
`TableRow::from_*` and `TableRow::as_*`, with `debug_assertions`
protecting any internal casting.
- Replaced `TableId::new` and `TableId::index` methods with
`TableId::from_*` and `TableId::as_*`, with `debug_assertions`
protecting any internal casting.
- All `TableId` methods are now `const`
## Migration Guide
- `TableRow::new` -> `TableRow::from_usize`
- `TableRow::index` -> `TableRow::as_usize`
- `TableId::new` -> `TableId::from_usize`
- `TableId::index` -> `TableId::as_usize`
---
## Notes
I have chosen to remove the `index` and `new` methods for the following
chain of reasoning:
- Across the codebase, `new` was called with a mixture of `u32` and
`usize` values. Likewise for `index`.
- Choosing `new` to either be `usize` or `u32` would break half of these
call-sites, requiring `as` casting at the site.
- Adding a second method `new_u32` or `new_usize` avoids the above, bu
looks visually inconsistent.
- Therefore, they should be replaced with `from_*` and `as_*` methods
instead.
Worth noting is that by updating `ComponentSparseSet`, there are now
zero instances of interacting with the inner value of `TableRow` as a
`u32`, it is exclusively used as a `usize` value (due to interactions
with methods like `len` and slice indexing). I have left the `as_u32`
and `from_u32` methods as the "proper" constructors/getters.
# Objective
- Shorten paths by removing unnecessary prefixes
## Solution
- Remove the prefixes from many paths which do not need them. Finding
the paths was done automatically using built-in refactoring tools in
Jetbrains RustRover.
# Objective
Closes#9955.
Use the same interface for all "pure" builder types: taking and
returning `Self` (and not `&mut Self`).
## Solution
Changed `DynamicSceneBuilder`, `SceneFilter` and `TableBuilder` to take
and return `Self`.
## Changelog
### Changed
- `DynamicSceneBuilder` and `SceneBuilder` methods in `bevy_ecs` now
take and return `Self`.
## Migration guide
When using `bevy_ecs::DynamicSceneBuilder` and `bevy_ecs::SceneBuilder`,
instead of binding the builder to a variable, directly use it. Methods
on those types now consume `Self`, so you will need to re-bind the
builder if you don't `build` it immediately.
Before:
```rust
let mut scene_builder = DynamicSceneBuilder::from_world(&world);
let scene = scene_builder.extract_entity(a).extract_entity(b).build();
```
After:
```rust
let scene = DynamicSceneBuilder::from_world(&world)
.extract_entity(a)
.extract_entity(b)
.build();
```
# Objective
- The tick access methods mention "ticks" (as in: plural). Yet, most of
them only access a single tick.
## Solution
- Rename those methods and fix docs to reflect the singular aspect of
the return values
---
## Migration Guide
The following method names were renamed, from `foo_ticks_bar` to
`foo_tick_bar` (`ticks` is now singular, `tick`):
- `ComponentSparseSet::get_added_ticks` → `get_added_tick`
- `ComponentSparseSet::get_changed_ticks` → `get_changed_tick`
- `Column::get_added_ticks` → `get_added_tick`
- `Column::get_changed_ticks` → `get_changed_tick`
- `Column::get_added_ticks_unchecked` → `get_added_tick_unchecked`
- `Column::get_changed_ticks_unchecked` → `get_changed_tick_unchecked`
# Objective
Fix typos throughout the project.
## Solution
[`typos`](https://github.com/crate-ci/typos) project was used for
scanning, but no automatic corrections were applied. I checked
everything by hand before fixing.
Most of the changes are documentation/comments corrections. Also, there
are few trivial changes to code (variable name, pub(crate) function name
and a few error/panic messages).
## Unsolved
`bevy_reflect_derive` has
[typo](1b51053f19/crates/bevy_reflect/bevy_reflect_derive/src/type_path.rs (L76))
in enum variant name that I didn't fix. Enum is `pub(crate)`, so there
shouldn't be any trouble if fixed. However, code is tightly coupled with
macro usage, so I decided to leave it for more experienced contributor
just in case.
# Objective
Title.
---------
Co-authored-by: François <mockersf@gmail.com>
Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com>
Co-authored-by: James Liu <contact@jamessliu.com>
Links in the api docs are nice. I noticed that there were several places
where structs / functions and other things were referenced in the docs,
but weren't linked. I added the links where possible / logical.
---------
Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com>
Co-authored-by: François <mockersf@gmail.com>
# Objective
- Fixes unclear warning when `insert_non_send_resource` is called on a
Send resource
## Solution
- Add a message to the asssert statement that checks this
---------
Co-authored-by: James Liu <contact@jamessliu.com>
# Objective
Upon closer inspection, there are a few functions in the ECS that are
not being inlined, even with the highest optimizations and LTO enabled:
- Almost all
[WorldQuery::init_fetch](9fd5f20e25/results/query_get.s (L57))
calls. Affects `Query::get` calls in hot loops. In particular, the
`WorldQuery` implementation for `()` is used *everywhere* as the default
filter and is effectively a no-op.
-
[Entities::get](9fd5f20e25/results/query_get.s (L39)).
Affects `Query::get`, `World::get`, and any component insertion or
removal.
-
[Entities::set](9fd5f20e25/results/entity_remove.s (L2487)).
Affects any component insertion or removal.
-
[Tick::new](9fd5f20e25/results/entity_insert.s (L1368)).
I've only seen this in component insertion and spawning.
- ArchetypeRow::new
- BlobVec::set_len
Almost all of these have trivial or even empty implementations or have
significant opportunity to be optimized into surrounding code when
inlined with LTO enabled.
## Solution
Inline them
…able like Table. Rename clear to clear_entities to clarify that metadata keeps, only value cleared
# Objective
- Provide some inspectability for SparseSets.
## Solution
- `Tables` has these three methods, len, is_empty and iter too. Add these methods to `SparseSets`, so user can print the shape of storage.
---
## Changelog
> This section is optional. If this was a trivial fix, or has no externally-visible impact, you can delete this section.
- Add `len`, `is_empty`, `iter` methods on SparseSets.
- Rename `clear` to `clear_entities` to clarify its purpose.
- Add `new_for_test` on `ComponentInfo` to make test code easy.
- Add test case covering new methods.
## Migration Guide
> This section is optional. If there are no breaking changes, you can delete this section.
- Simply adding new functionality is not a breaking change.
# Objective
- Fixes#3158
## Solution
- clear columns
My implementation of `clear_resources` do not remove the components itself but it clears the columns that keeps the resource data. I'm not sure if the issue meant to clear all resources, even the components and component ids (which I'm not sure if it's possible)
Co-authored-by: 2ne1ugly <47616772+2ne1ugly@users.noreply.github.com>
# Objective
The usages of the unsafe function `byte_add` are not properly documented.
Follow-up to #7151.
## Solution
Add safety comments to each call-site.
# Objective
- The function `BlobVec::replace_unchecked` has informal use of safety comments.
- This function does strange things with `OwningPtr` in order to get around the borrow checker.
## Solution
- Put safety comments in front of each unsafe operation. Describe the specific invariants of each operation and how they apply here.
- Added a guard type `OnDrop`, which is used to simplify ownership transfer in case of a panic.
---
## Changelog
+ Added the guard type `bevy_utils::OnDrop`.
+ Added conversions from `Ptr`, `PtrMut`, and `OwningPtr` to `NonNull<u8>`.
# Objective
* `World::init_resource` and `World::get_resource_or_insert_with` are implemented naively, and as such they perform duplicate `TypeId -> ComponentId` lookups.
* `World::get_resource_or_insert_with` contains an additional duplicate `ComponentId -> ResourceData` lookup.
* This function also contains an unnecessary panic branch, which we rely on the optimizer to be able to remove.
## Solution
Implement the functions using engine-internal code, instead of combining high-level functions. This allows computed variables to persist across different branches, instead of being recomputed.
# Objective
Following #6681, both `TableRow` and `TableId` are now part of `EntityLocation`. However, the safety invariant on `EntityLocation` requires that all of the constituent fields are `repr(transprent)` or `repr(C)` and the bit pattern of all 1s must be valid. This is not true for `TableRow` and `TableId` currently.
## Solution
Mark `TableRow` and `TableId` to satisfy the safety requirement. Add safety comments on `ArchetypeId`, `ArchetypeRow`, `TableId` and `TableRow`.
# Objective
Improve safety testing when using `bevy_ptr` types. This is a follow-up to #7113.
## Solution
Add a debug-only assertion that pointers are aligned when casting to a concrete type. This should very quickly catch any unsoundness from unaligned pointers, even without miri. However, this can have a large negative perf impact on debug builds.
---
## Changelog
Added: `Ptr::deref` will now panic in debug builds if the pointer is not aligned.
Added: `PtrMut::deref_mut` will now panic in debug builds if the pointer is not aligned.
Added: `OwningPtr::read` will now panic in debug builds if the pointer is not aligned.
Added: `OwningPtr::drop_as` will now panic in debug builds if the pointer is not aligned.
# Objective
Fixes#3310. Fixes#6282. Fixes#6278. Fixes#3666.
## Solution
Split out `!Send` resources into `NonSendResources`. Add a `origin_thread_id` to all `!Send` Resources, check it on dropping `NonSendResourceData`, if there's a mismatch, panic. Moved all of the checks that `MainThreadValidator` would do into `NonSendResources` instead.
All `!Send` resources now individually track which thread they were inserted from. This is validated against for every access, mutation, and drop that could be done against the value.
A regression test using an altered version of the example from #3310 has been added.
This is a stopgap solution for the current status quo. A full solution may involve fully removing `!Send` resources/components from `World`, which will likely require a much more thorough design on how to handle the existing in-engine and ecosystem use cases.
This PR also introduces another breaking change:
```rust
use bevy_ecs::prelude::*;
#[derive(Resource)]
struct Resource(u32);
fn main() {
let mut world = World::new();
world.insert_resource(Resource(1));
world.insert_non_send_resource(Resource(2));
let res = world.get_resource_mut::<Resource>().unwrap();
assert_eq!(res.0, 2);
}
```
This code will run correctly on 0.9.1 but not with this PR, since NonSend resources and normal resources have become actual distinct concepts storage wise.
## Changelog
Changed: Fix soundness bug with `World: Send`. Dropping a `World` that contains a `!Send` resource on the wrong thread will now panic.
## Migration Guide
Normal resources and `NonSend` resources no longer share the same backing storage. If `R: Resource`, then `NonSend<R>` and `Res<R>` will return different instances from each other. If you are using both `Res<T>` and `NonSend<T>` (or their mutable variants), to fetch the same resources, it's strongly advised to use `Res<T>`.
# Objective
`Query::get` and other random access methods require looking up `EntityLocation` for every provided entity, then always looking up the `Archetype` to get the table ID and table row. This requires 4 total random fetches from memory: the `Entities` lookup, the `Archetype` lookup, the table row lookup, and the final fetch from table/sparse sets. If `EntityLocation` contains the table ID and table row, only the `Entities` lookup and the final storage fetch are required.
## Solution
Add `TableId` and table row to `EntityLocation`. Ensure it's updated whenever entities are moved around. To ensure `EntityMeta` does not grow bigger, both `TableId` and `ArchetypeId` have been shrunk to u32, and the archetype index and table row are stored as u32s instead of as usizes. This should shrink `EntityMeta` by 4 bytes, from 24 to 20 bytes, as there is no padding anymore due to the change in alignment.
This idea was partially concocted by @BoxyUwU.
## Performance
This should restore the `Query::get` "gains" lost to #6625 that were introduced in #4800 without being unsound, and also incorporates some of the memory usage reductions seen in #3678.
This also removes the same lookups during add/remove/spawn commands, so there may be a bit of a speedup in commands and `Entity{Ref,Mut}`.
---
## Changelog
Added: `EntityLocation::table_id`
Added: `EntityLocation::table_row`.
Changed: `World`s can now only hold a maximum of 2<sup>32</sup>- 1 archetypes.
Changed: `World`s can now only hold a maximum of 2<sup>32</sup> - 1 tables.
## Migration Guide
A `World` can only hold a maximum of 2<sup>32</sup> - 1 archetypes and tables now. If your use case requires more than this, please file an issue explaining your use case.
# Objective
Prevent future unsoundness that was seen in #6623.
## Solution
Newtype both indexes in `Archetype` and `Table` as `ArchetypeRow` and `TableRow`. This avoids weird numerical manipulation on the indices, and can be stored and treated opaquely. Also enforces the source and destination of where these indices at a type level.
---
## Changelog
Changed: `Archetype` indices and `Table` rows have been newtyped as `ArchetypeRow` and `TableRow`.
# Objective
Fixes#4884. `ComponentTicks` stores both added and changed ticks contiguously in the same 8 bytes. This is convenient when passing around both together, but causes half the bytes fetched from memory for the purposes of change detection to effectively go unused. This is inefficient when most queries (no filter, mutating *something*) only write out to the changed ticks.
## Solution
Split the storage for change detection ticks into two separate `Vec`s inside `Column`. Fetch only what is needed during iteration.
This also potentially also removes one blocker from autovectorization of dense queries.
EDIT: This is confirmed to enable autovectorization of dense queries in `for_each` and `par_for_each` where possible. Unfortunately `iter` has other blockers that prevent it.
### TODO
- [x] Microbenchmark
- [x] Check if this allows query iteration to autovectorize simple loops.
- [x] Clean up all of the spurious tuples now littered throughout the API
### Open Questions
- ~~Is `Mut::is_added` absolutely necessary? Can we not just use `Added` or `ChangeTrackers`?~~ It's optimized out if unused.
- ~~Does the fetch of the added ticks get optimized out if not used?~~ Yes it is.
---
## Changelog
Added: `Tick`, a wrapper around a single change detection tick.
Added: `Column::get_added_ticks`
Added: `Column::get_column_ticks`
Added: `SparseSet::get_added_ticks`
Added: `SparseSet::get_column_ticks`
Changed: `Column` now stores added and changed ticks separately internally.
Changed: Most APIs returning `&UnsafeCell<ComponentTicks>` now returns `TickCells` instead, which contains two separate `&UnsafeCell<Tick>` for either component ticks.
Changed: `Query::for_each(_mut)`, `Query::par_for_each(_mut)` will now leverage autovectorization to speed up query iteration where possible.
## Migration Guide
TODO
# Objective
BlobVec currently relies on a scratch piece of memory allocated at initialization to make a temporary copy of a component when using `swap_remove_and_{forget/drop}`. This is potentially suboptimal as it writes to a, well-known, but random part of memory instead of using the stack.
## Solution
As the `FIXME` in the file states, replace `swap_scratch` with a call to `swap_nonoverlapping::<u8>`. The swapped last entry is returned as a `OwnedPtr`.
In theory, this should be faster as the temporary swap is allocated on the stack, `swap_nonoverlapping` allows for easier vectorization for bigger types, and the same memory is used between the swap and the returned `OwnedPtr`.
# Objective
* Enable `Res` and `Query` parameter mutual exclusion
* Required for https://github.com/bevyengine/bevy/pull/5080
The `FilteredAccessSet::get_conflicts` methods didn't work properly with
`Res` and `ResMut` parameters. Because those added their access by using
the `combined_access_mut` method and directly modifying the global
access state of the FilteredAccessSet. This caused an inconsistency,
because get_conflicts assumes that ALL added access have a corresponding
`FilteredAccess` added to the `filtered_accesses` field.
In practice, that means that SystemParam that adds their access through
the `Access` returned by `combined_access_mut` and the ones that add
their access using the `add` method lived in two different universes. As
a result, they could never be mutually exclusive.
## Solution
This commit fixes it by removing the `combined_access_mut` method. This
ensures that the `combined_access` field of FilteredAccessSet is always
updated consistently with the addition of a filter. When checking for
filtered access, it is now possible to account for `Res` and `ResMut`
invalid access. This is currently not needed, but might be in the
future.
We add the `add_unfiltered_{read,write}` methods to replace previous
usages of `combined_access_mut`.
We also add improved Debug implementations on FixedBitSet so that their
meaning is much clearer in debug output.
---
## Changelog
* Fix `Res` and `Query` parameter never being mutually exclusive.
## Migration Guide
Note: this mostly changes ECS internals, but since the API is public, it is technically breaking:
* Removed `FilteredAccessSet::combined_access_mut`
* Replace _immutable_ usage of those by `combined_access`
* For _mutable_ usages, use the new `add_unfiltered_{read,write}` methods instead of `combined_access_mut` followed by `add_{read,write}`
# Objective
Make core types in ECS smaller. The column sparse set in Tables is never updated after creation.
## Solution
Create `ImmutableSparseSet` which removes the capacity fields in the backing vec's and the APIs for inserting or removing elements. Drops the size of the sparse set by 3 usizes (24 bytes on 64-bit systems)
## Followup
~~After #4809, Archetype's component SparseSet should be replaced with it.~~ This has been done.
---
## Changelog
Removed: `Table::component_capacity`
## Migration Guide
`Table::component_capacity()` has been removed as Tables do not support adding/removing columns after construction.
Co-authored-by: Carter Anderson <mcanders1@gmail.com>
# Objective
In bevy 0.8 you could list all resources using `world.archetypes().resource().components()`. As far as I can tell the resource archetype has been replaced with the `Resources` storage, and it would be nice if it could be used to iterate over all resource component IDs as well.
## Solution
- add `fn Resources::iter(&self) -> impl Iterator<Item = (ComponentId, &ResourceData)>`
# Objective
Fixes#6615.
`BlobVec` does not respect alignment for zero-sized types, which results in UB whenever a ZST with alignment other than 1 is used in the world.
## Solution
Add the fn `bevy_ptr::dangling_with_align`.
---
## Changelog
+ Added the function `dangling_with_align` to `bevy_ptr`, which creates a well-aligned dangling pointer to a type whose alignment is not known at compile time.
# Objective
Fixes#6059, changing all incorrect occurrences of ``id`` in the ``entity`` module to ``index``:
* struct level documentation,
* ``id`` struct field,
* ``id`` method and its documentation.
## Solution
Renaming and verifying using CI.
Co-authored-by: Edvin Kjell <43633999+Edwox@users.noreply.github.com>
# Objective
At least partially addresses #6282.
Resources are currently stored as a dedicated Resource archetype (ID 1). This allows for easy code reusability, but unnecessarily adds 72 bytes (on 64-bit systems) to the struct that is only used for that one archetype. It also requires several fields to be `pub(crate)` which isn't ideal.
This should also remove one sparse-set lookup from fetching, inserting, and removing resources from a `World`.
## Solution
- Add `Resources` parallel to `Tables` and `SparseSets` and extract the functionality used by `Archetype` in it.
- Remove `unique_components` from `Archetype`
- Remove the `pub(crate)` on `Archetype::components`.
- Remove `ArchetypeId::RESOURCE`
- Remove `Archetypes::resource` and `Archetypes::resource_mut`
---
## Changelog
Added: `Resources` type to store resources.
Added: `Storages::resource`
Removed: `ArchetypeId::RESOURCE`
Removed: `Archetypes::resource` and `Archetypes::resources`
Removed: `Archetype::unique_components` and `Archetypes::unique_components_mut`
## Migration Guide
Resources have been moved to `Resources` under `Storages` in `World`. All code dependent on `Archetype::unique_components(_mut)` should access it via `world.storages().resources()` instead.
All APIs accessing the raw data of individual resources (mutable *and* read-only) have been removed as these APIs allowed for unsound unsafe code. All usages of these APIs should be changed to use `World::{get, insert, remove}_resource`.
# Objective
There is currently no good way of getting the width (# of components) of a table outside of `bevy_ecs`.
# Solution
Added the methods `Table::{component_count, component_capacity}`
For consistency and clarity, renamed `Table::{len, capacity}` to `entity_count` and `entity_capacity`.
## Changelog
- Added the methods `Table::component_count` and `Table::component_capacity`
- Renamed `Table::len` and `Table::capacity` to `entity_count` and `entity_capacity`
## Migration Guide
Any use of `Table::len` should now be `Table::entity_count`. Any use of `Table::capacity` should now be `Table::entity_capacity`.
# Objective
remove `insert_resource_with_id` because `insert_resource_by_id` exists and does almost exactly the same thing
blocked on #5587 because otherwise we will leak a resource when it's inserted
## Solution
remove the function and also add a safety invariant of to `insert_resource_by_id` that the id be valid for the world.
I didn't see any discussion in #4447 about this safety invariant being left off in favor of a panic so I'm curious if there was one or if it just seemed nicer to have less safety invariants for callers to uphold 😅
---
## Changelog
- safety invariant added to `insert_resource_by_id` requiring the id to be valid for world
## Migration Guide
- audit any calls to `insert_resource_by_id` making sure that the id is valid for the world
Co-authored-by: Carter Anderson <mcanders1@gmail.com>
Remove unnecessary calls to `iter()`/`iter_mut()`.
Mainly updates the use of queries in our code, docs, and examples.
```rust
// From
for _ in list.iter() {
for _ in list.iter_mut() {
// To
for _ in &list {
for _ in &mut list {
```
We already enable the pedantic lint [clippy::explicit_iter_loop](https://rust-lang.github.io/rust-clippy/stable/) inside of Bevy. However, this only warns for a few known types from the standard library.
## Note for reviewers
As you can see the additions and deletions are exactly equal.
Maybe give it a quick skim to check I didn't sneak in a crypto miner, but you don't have to torture yourself by reading every line.
I already experienced enough pain making this PR :)
Co-authored-by: devil-ira <justthecooldude@gmail.com>
# Objective
`SAFETY` comments are meant to be placed before `unsafe` blocks and should contain the reasoning of why in this case the usage of unsafe is okay. This is useful when reading the code because it makes it clear which assumptions are required for safety, and makes it easier to spot possible unsoundness holes. It also forces the code writer to think of something to write and maybe look at the safety contracts of any called unsafe methods again to double-check their correct usage.
There's a clippy lint called `undocumented_unsafe_blocks` which warns when using a block without such a comment.
## Solution
- since clippy expects `SAFETY` instead of `SAFE`, rename those
- add `SAFETY` comments in more places
- for the last remaining 3 places, add an `#[allow()]` and `// TODO` since I wasn't comfortable enough with the code to justify their safety
- add ` #![warn(clippy::undocumented_unsafe_blocks)]` to `bevy_ecs`
### Note for reviewers
The first commit only renames `SAFETY` to `SAFE` so it doesn't need a thorough review.
cb042a416e..55cef2d6fa is the diff for all other changes.
### Safety comments where I'm not too familiar with the code
774012ece5/crates/bevy_ecs/src/entity/mod.rs (L540-L546)774012ece5/crates/bevy_ecs/src/world/entity_ref.rs (L249-L252)
### Locations left undocumented with a `TODO` comment
5dde944a30/crates/bevy_ecs/src/schedule/executor_parallel.rs (L196-L199)5dde944a30/crates/bevy_ecs/src/world/entity_ref.rs (L287-L289)5dde944a30/crates/bevy_ecs/src/world/entity_ref.rs (L413-L415)
Co-authored-by: Jakob Hellermann <hellermann@sipgate.de>
The first leak:
```rust
#[test]
fn blob_vec_drop_empty_capacity() {
let item_layout = Layout:🆕:<Foo>();
let drop = drop_ptr::<Foo>;
let _ = unsafe { BlobVec::new(item_layout, Some(drop), 0) };
}
```
this is because we allocate the swap scratch in blobvec regardless of what the capacity is, but we only deallocate if capacity is > 0
The second leak:
```rust
#[test]
fn panic_while_overwriting_component() {
let helper = DropTestHelper::new();
let res = panic::catch_unwind(|| {
let mut world = World::new();
world
.spawn()
.insert(helper.make_component(true, 0))
.insert(helper.make_component(false, 1));
println!("Done inserting! Dropping world...");
});
let drop_log = helper.finish(res);
assert_eq!(
&*drop_log,
[
DropLogItem::Create(0),
DropLogItem::Create(1),
DropLogItem::Drop(0),
]
);
}
```
this is caused by us not running the drop impl on the to-be-inserted component if the drop impl of the overwritten component panics
---
managed to figure out where the leaks were by using this 10/10 command
```
cargo --quiet test --lib -- --list | sed 's/: test$//' | MIRIFLAGS="-Zmiri-disable-isolation" xargs -n1 cargo miri test --lib -- --exact
```
which runs every test one by one rather than all at once which let miri actually tell me which test had the leak 🙃