Carter Anderson
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86c18edbfd
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Label component
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2020-05-17 18:09:29 -07:00 |
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Carter Anderson
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e093a3243b
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phrasing tweaks
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2020-05-17 10:30:52 -07:00 |
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Carter Anderson
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870f715df3
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Hot asset reloading
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2020-05-16 20:18:30 -07:00 |
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Carter Anderson
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b1f07e3749
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cargo fmt
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2020-05-16 00:27:30 -07:00 |
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Carter Anderson
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fcc0a6303b
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update mesh on gpu when it changes
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2020-05-16 00:21:04 -07:00 |
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Carter Anderson
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4e1abea161
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AssetServer: multithreaded sync/async asset loading
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2020-05-15 16:55:44 -07:00 |
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Carter Anderson
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6381611e89
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Resource -> Res, Ref->Com
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2020-05-13 17:57:08 -07:00 |
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Carter Anderson
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70f122b92a
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Rename AssetStorage to Assets
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2020-05-13 16:45:18 -07:00 |
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Carter Anderson
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b58db0749e
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use init_resource everywhere
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2020-05-13 16:35:38 -07:00 |
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Carter Anderson
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16b568e00e
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Asset events and AddAsset builder
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2020-05-13 16:17:44 -07:00 |
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Carter Anderson
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c18ecf2a55
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initial text rendering
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2020-05-13 13:22:12 -07:00 |
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Carter Anderson
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e459b42418
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handle::new now creates a new random handle
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2020-05-06 19:26:28 -07:00 |
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Carter Anderson
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c5ca59dc4d
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cargo fmt
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2020-05-05 18:44:32 -07:00 |
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Carter Anderson
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af2a111801
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use ints instead of bytes for uuids
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2020-05-04 11:20:12 -07:00 |
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Carter Anderson
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dac9cac776
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ui render graph
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2020-05-03 12:35:07 -07:00 |
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Carter Anderson
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5537eabb8c
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"base render graph": a common baseline graph
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2020-05-03 10:54:30 -07:00 |
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Carter Anderson
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24e5238e75
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asset handles now use uuids instead of ascending ints
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2020-05-02 18:35:18 -07:00 |
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Carter Anderson
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50f8134ca0
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rewrite batcher to be fully generic
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2020-05-02 10:28:29 -07:00 |
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Carter Anderson
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87066cafd3
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move bevy crates to their own folder
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2020-04-24 17:57:20 -07:00 |
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