What is says on the tin.
This has got more to do with making `clippy` slightly more *quiet* than it does with changing anything that might greatly impact readability or performance.
that said, deriving `Default` for a couple of structs is a nice easy win
# Objective
Resolves#3277
Currenty if we try to serialize a scene that contains a `Duration` (which is very common, since `Timer` contains one), we get an error saying:
> Type 'core::time::Duration' does not support ReflectValue serialization
## Solution
Let `Duration` implement `SerializeValue`.
Co-authored-by: Jonathan Cornaz <jcornaz@users.noreply.github.com>
Dynamic types (`DynamicStruct`, `DynamicTupleStruct`, `DynamicTuple`, `DynamicList` and `DynamicMap`) are used when deserializing scenes, but currently they can only be applied to existing concrete types. This leads to issues when trying to spawn non trivial deserialized scene.
For components, the issue is avoided by requiring that reflected components implement ~~`FromResources`~~ `FromWorld` (or `Default`). When spawning, a new concrete type is created that way, and the dynamic type is applied to it. Unfortunately, some components don't have any valid implementation of these traits.
In addition, any `Vec` or `HashMap` inside a component will panic when a dynamic type is pushed into it (for instance, `Text` panics when adding a text section).
To solve this issue, this PR adds the `FromReflect` trait that creates a concrete type from a dynamic type that represent it, derives the trait alongside the `Reflect` trait, drops the ~~`FromResources`~~ `FromWorld` requirement on reflected components, ~~and enables reflection for UI and Text bundles~~. It also adds the requirement that fields ignored with `#[reflect(ignore)]` implement `Default`, since we need to initialize them somehow.
Co-authored-by: Carter Anderson <mcanders1@gmail.com>
Fixes#1100
Implementors must make sure that `Reflect::any` and `Reflect::any_mut` both return the `self` reference passed in (both for logical correctness and downcast safety).
This is an effort to provide the correct `#[reflect_value(...)]` attributes where they are needed.
Supersedes #1533 and resolves#1528.
---
I am working under the following assumptions (thanks to @bjorn3 and @Davier for advice here):
- Any `enum` that derives `Reflect` and one or more of { `Serialize`, `Deserialize`, `PartialEq`, `Hash` } needs a `#[reflect_value(...)]` attribute containing the same subset of { `Serialize`, `Deserialize`, `PartialEq`, `Hash` } that is present on the derive.
- Same as above for `struct` and `#[reflect(...)]`, respectively.
- If a `struct` is used as a component, it should also have `#[reflect(Component)]`
- All reflected types should be registered in their plugins
I treated the following as components (added `#[reflect(Component)]` if necessary):
- `bevy_render`
- `struct RenderLayers`
- `bevy_transform`
- `struct GlobalTransform`
- `struct Parent`
- `struct Transform`
- `bevy_ui`
- `struct Style`
Not treated as components:
- `bevy_math`
- `struct Size<T>`
- `struct Rect<T>`
- Note: The updates for `Size<T>` and `Rect<T>` in `bevy::math::geometry` required using @Davier's suggestion to add `+ PartialEq` to the trait bound. I then registered the specific types used over in `bevy_ui` such as `Size<Val>`, etc. in `bevy_ui`'s plugin, since `bevy::math` does not contain a plugin.
- `bevy_render`
- `struct Color`
- `struct PipelineSpecialization`
- `struct ShaderSpecialization`
- `enum PrimitiveTopology`
- `enum IndexFormat`
Not Addressed:
- I am not searching for components in Bevy that are _not_ reflected. So if there are components that are not reflected that should be reflected, that will need to be figured out in another PR.
- I only added `#[reflect(...)]` or `#[reflect_value(...)]` entries for the set of four traits { `Serialize`, `Deserialize`, `PartialEq`, `Hash` } _if they were derived via `#[derive(...)]`_. I did not look for manual trait implementations of the same set of four, nor did I consider any traits outside the four. Are those other possibilities something that needs to be looked into?
This pull request is following the discussion on the issue #1127. Additionally, it integrates the change proposed by #1112.
The list of change of this pull request:
* ✨ Add `Timer::times_finished` method that counts the number of wraps for repeating timers.
* ♻️ Refactored `Timer`
* 🐛 Fix a bug where 2 successive calls to `Timer::tick` which makes a repeating timer to finish makes `Timer::just_finished` to return `false` where it should return `true`. Minimal failing example:
```rust
use bevy::prelude::*;
let mut timer: Timer<()> = Timer::from_seconds(1.0, true);
timer.tick(1.5);
assert!(timer.finished());
assert!(timer.just_finished());
timer.tick(1.5);
assert!(timer.finished());
assert!(timer.just_finished()); // <- This fails where it should not
```
* 📚 Add extensive documentation for Timer with doc examples.
* ✨ Add a `Stopwatch` struct similar to `Timer` with extensive doc and tests.
Even if the type specialization is not retained for bevy, the doc, bugfix and added method are worth salvaging 😅.
This is my first PR for bevy, please be kind to me ❤️ .
Co-authored-by: Carter Anderson <mcanders1@gmail.com>
* Rename reflect 'hash' method to 'reflect_hash' to avoid colliding with std:#️⃣:Hash::hash to resolve#943.
* Rename partial_eq to reflect_partial_eq to avoid collisions with implementations of PartialEq on primitives.