Supersedes #10888.
# Objective
Closes#10821
## Solution
- Replaced
[JamesIves/github-pages-deploy-action](https://github.com/JamesIves/github-pages-deploy-action)
with
[actions/upload-pages-artifact](https://github.com/actions/upload-pages-artifact)
and [actions/deploy-pages](https://github.com/actions/deploy-pages).
## Notes
- I made this workflow possible to run through dispatch
(`workflow_dispatch`), in case something goes wrong.
- I restricted the permissions to just the things Github Pages needs.
- I made it so that only one deployments can happen at a time, the other
deployment requests will be queued up and the latest one will be run.
# Objective
Fix ci hang, so we can merge pr's again.
## Solution
- switch ppa action to use mesa stable versions
https://launchpad.net/~kisak/+archive/ubuntu/turtle
- use commit from #11123
---------
Co-authored-by: Stepan Koltsov <stepan.koltsov@gmail.com>
Bumps
[actions/upload-artifact](https://github.com/actions/upload-artifact)
from 2 to 4.
<details>
<summary>Release notes</summary>
<p><em>Sourced from <a
href="https://github.com/actions/upload-artifact/releases">actions/upload-artifact's
releases</a>.</em></p>
<blockquote>
<h2>v4.0.0</h2>
<h2>What's Changed</h2>
<p>The release of upload-artifact@v4 and download-artifact@v4 are major
changes to the backend architecture of Artifacts. They have numerous
performance and behavioral improvements.</p>
<p>For more information, see the <a
href="https://github.com/actions/toolkit/tree/main/packages/artifact"><code>@actions/artifact</code></a>
documentation.</p>
<h2>New Contributors</h2>
<ul>
<li><a href="https://github.com/vmjoseph"><code>@vmjoseph</code></a>
made their first contribution in <a
href="https://redirect.github.com/actions/upload-artifact/pull/464">actions/upload-artifact#464</a></li>
</ul>
<p><strong>Full Changelog</strong>: <a
href="https://github.com/actions/upload-artifact/compare/v3...v4.0.0">https://github.com/actions/upload-artifact/compare/v3...v4.0.0</a></p>
<h2>v3.1.3</h2>
<h2>What's Changed</h2>
<ul>
<li>chore(github): remove trailing whitespaces by <a
href="https://github.com/ljmf00"><code>@ljmf00</code></a> in <a
href="https://redirect.github.com/actions/upload-artifact/pull/313">actions/upload-artifact#313</a></li>
<li>Bump <code>@actions/artifact</code> version to v1.1.2 by <a
href="https://github.com/bethanyj28"><code>@bethanyj28</code></a> in <a
href="https://redirect.github.com/actions/upload-artifact/pull/436">actions/upload-artifact#436</a></li>
</ul>
<p><strong>Full Changelog</strong>: <a
href="https://github.com/actions/upload-artifact/compare/v3...v3.1.3">https://github.com/actions/upload-artifact/compare/v3...v3.1.3</a></p>
<h2>v3.1.2</h2>
<ul>
<li>Update all <code>@actions/*</code> NPM packages to their latest
versions- <a
href="https://redirect.github.com/actions/upload-artifact/issues/374">#374</a></li>
<li>Update all dev dependencies to their most recent versions - <a
href="https://redirect.github.com/actions/upload-artifact/issues/375">#375</a></li>
</ul>
<h2>v3.1.1</h2>
<ul>
<li>Update actions/core package to latest version to remove
<code>set-output</code> deprecation warning <a
href="https://redirect.github.com/actions/upload-artifact/issues/351">#351</a></li>
</ul>
<h2>v3.1.0</h2>
<h2>What's Changed</h2>
<ul>
<li>Bump <code>@actions/artifact</code> to v1.1.0 (<a
href="https://redirect.github.com/actions/upload-artifact/pull/327">actions/upload-artifact#327</a>)
<ul>
<li>Adds checksum headers on artifact upload (<a
href="https://redirect.github.com/actions/toolkit/pull/1095">actions/toolkit#1095</a>)
(<a
href="https://redirect.github.com/actions/toolkit/pull/1063">actions/toolkit#1063</a>)</li>
</ul>
</li>
</ul>
<h2>v3.0.0</h2>
<h2>What's Changed</h2>
<ul>
<li>Update default runtime to node16 (<a
href="https://redirect.github.com/actions/upload-artifact/issues/293">#293</a>)</li>
<li>Update package-lock.json file version to 2 (<a
href="https://redirect.github.com/actions/upload-artifact/issues/302">#302</a>)</li>
</ul>
<h3>Breaking Changes</h3>
<p>With the update to Node 16, all scripts will now be run with Node 16
rather than Node 12.</p>
<h2>v2.3.1</h2>
<p>Fix for empty fails on Windows failing on upload <a
href="https://redirect.github.com/actions/upload-artifact/issues/281">#281</a></p>
<h2>v2.3.0 Upload Artifact</h2>
<ul>
<li>Optimizations for faster uploads of larger files that are already
compressed</li>
<li>Significantly improved logging when there are chunked uploads</li>
<li>Clarifications in logs around the upload size and prohibited
characters that aren't allowed in the artifact name or any uploaded
files</li>
<li>Various other small bugfixes & optimizations</li>
</ul>
<h2>v2.2.4</h2>
<!-- raw HTML omitted -->
</blockquote>
<p>... (truncated)</p>
</details>
<details>
<summary>Commits</summary>
<ul>
<li><a
href="c7d193f32e"><code>c7d193f</code></a>
Merge pull request <a
href="https://redirect.github.com/actions/upload-artifact/issues/466">#466</a>
from actions/v4-beta</li>
<li><a
href="13131bb095"><code>13131bb</code></a>
licensed cache</li>
<li><a
href="4a6c273b98"><code>4a6c273</code></a>
Merge branch 'main' into v4-beta</li>
<li><a
href="f391bb91a3"><code>f391bb9</code></a>
Merge pull request <a
href="https://redirect.github.com/actions/upload-artifact/issues/465">#465</a>
from actions/robherley/v4-documentation</li>
<li><a
href="9653d03c4b"><code>9653d03</code></a>
Apply suggestions from code review</li>
<li><a
href="875b630764"><code>875b630</code></a>
add limitations section</li>
<li><a
href="ecb21463e9"><code>ecb2146</code></a>
add compression example</li>
<li><a
href="5e7604f84a"><code>5e7604f</code></a>
trim some repeated info</li>
<li><a
href="d6437d0758"><code>d6437d0</code></a>
naming</li>
<li><a
href="1b56155703"><code>1b56155</code></a>
s/v4-beta/v4/g</li>
<li>Additional commits viewable in <a
href="https://github.com/actions/upload-artifact/compare/v2...v4">compare
view</a></li>
</ul>
</details>
<br />
[![Dependabot compatibility
score](https://dependabot-badges.githubapp.com/badges/compatibility_score?dependency-name=actions/upload-artifact&package-manager=github_actions&previous-version=2&new-version=4)](https://docs.github.com/en/github/managing-security-vulnerabilities/about-dependabot-security-updates#about-compatibility-scores)
Dependabot will resolve any conflicts with this PR as long as you don't
alter it yourself. You can also trigger a rebase manually by commenting
`@dependabot rebase`.
[//]: # (dependabot-automerge-start)
[//]: # (dependabot-automerge-end)
---
<details>
<summary>Dependabot commands and options</summary>
<br />
You can trigger Dependabot actions by commenting on this PR:
- `@dependabot rebase` will rebase this PR
- `@dependabot recreate` will recreate this PR, overwriting any edits
that have been made to it
- `@dependabot merge` will merge this PR after your CI passes on it
- `@dependabot squash and merge` will squash and merge this PR after
your CI passes on it
- `@dependabot cancel merge` will cancel a previously requested merge
and block automerging
- `@dependabot reopen` will reopen this PR if it is closed
- `@dependabot close` will close this PR and stop Dependabot recreating
it. You can achieve the same result by closing it manually
- `@dependabot show <dependency name> ignore conditions` will show all
of the ignore conditions of the specified dependency
- `@dependabot ignore this major version` will close this PR and stop
Dependabot creating any more for this major version (unless you reopen
the PR or upgrade to it yourself)
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Dependabot creating any more for this minor version (unless you reopen
the PR or upgrade to it yourself)
- `@dependabot ignore this dependency` will close this PR and stop
Dependabot creating any more for this dependency (unless you reopen the
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</details>
Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
# Objective
- After #10151, cache check is less useful in dependency ban job
- It fails anyway because the steps are not in the right order
## Solution
- Remove the added steps
# Objective
- After #10702, it seems `libxkbcommon-x11-0` is now a default
dependency
```
2023-12-21T14:13:14.876926Z INFO log: Failed loading `libxkbcommon-x11.so.0`. Error: CantOpen(DlOpen { desc: "libxkbcommon-x11.so.0: cannot open shared object file: No such file or directory" })
```
## Solution
- Add the new dependency on linux
# Objective
- Standardize fmt for toml files
## Solution
- Add [taplo](https://taplo.tamasfe.dev/) to CI (check for fmt and diff
for toml files), for context taplo is used by the most popular extension
in VScode [Even Better
TOML](https://marketplace.visualstudio.com/items?itemName=tamasfe.even-better-toml
- Add contribution section to explain toml fmt with taplo.
Now to pass CI you need to run `taplo fmt --option indent_string=" "` or
if you use vscode have the `Even Better TOML` extension with 4 spaces
for indent
---------
Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com>
# Objective
- run mobile tests on more devices / OS versions
## Solution
- Add more recent iOS devices / OS versions
- Add older Android devices / OS versions
You can check the results of a recent run on those devices here:
https://percy.io/dede4209/Bevy-Mobile-Example/builds/30355307
# Objective
- Avoid using bevy_internal imports in examples.
## Solution
- Add CI to check for bevy_internal imports like suggested in
https://github.com/bevyengine/bevy/pull/9547#issuecomment-1689377999
- Fix another import
I don't know much about CI so I don't know if this is the better
approach, but I think is better than doing a pull request every time I
found this lol, any suggestion is welcome.
---------
Co-authored-by: Rob Parrett <robparrett@gmail.com>
# Objective
- Example execution on linux/vulkan on CI is segfaulting for unclear
reasons
- This makes a lot of noise on PRs
## Solution
- Switch example execution on Linux to validation jobs (on PR merged).
It will still crash but not block merging, and we'll know when it's
fixed
- Switch example execution on Windows to CI jobs (on PR push). It's a
bit longer than on Linux but provides a useful status
- Disable job commenting on PR with job execution to reduce noise
---------
Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com>
# Objective
Provide a slightly better message when a contributor needs to update the
generated example readme file for [any number of
reasons](https://github.com/bevyengine/bevy/pull/9372#discussion_r1285876202)
but hasn't added any examples.
This recently happened here:
https://github.com/bevyengine/bevy/pull/9370#issuecomment-1666776092
The contributor modified the readme template and is being told that they
added an example.
## Solution
The advice given is still correct. Just change the message so that it's
not accusing the contributor of adding an example.
It may be possible to instead add more specific messages instead if
someone is motivated to do that.
edit: reworked this whole PR text
---------
Co-authored-by: Nicola Papale <nicopap@users.noreply.github.com>
# Objective
- CI job `check-bans` fails often for unrelated reasons to a PR. Reduce
those failures
## Solution
- Currently, the job only runs if a `Cargo.toml` file changed. This PR
would run the job only if the output of `cargo tree --depth 3` is
different in a PR from main. the job would still always run on main
# Objective
- Support WebGPU
- alternative to #5027 that doesn't need any async / await
- fixes#8315
- Surprise fix#7318
## Solution
### For async renderer initialisation
- Update the plugin lifecycle:
- app builds the plugin
- calls `plugin.build`
- registers the plugin
- app starts the event loop
- event loop waits for `ready` of all registered plugins in the same
order
- returns `true` by default
- then call all `finish` then all `cleanup` in the same order as
registered
- then execute the schedule
In the case of the renderer, to avoid anything async:
- building the renderer plugin creates a detached task that will send
back the initialised renderer through a mutex in a resource
- `ready` will wait for the renderer to be present in the resource
- `finish` will take that renderer and place it in the expected
resources by other plugins
- other plugins (that expect the renderer to be available) `finish` are
called and they are able to set up their pipelines
- `cleanup` is called, only custom one is still for pipeline rendering
### For WebGPU support
- update the `build-wasm-example` script to support passing `--api
webgpu` that will build the example with WebGPU support
- feature for webgl2 was always enabled when building for wasm. it's now
in the default feature list and enabled on all platforms, so check for
this feature must also check that the target_arch is `wasm32`
---
## Migration Guide
- `Plugin::setup` has been renamed `Plugin::cleanup`
- `Plugin::finish` has been added, and plugins adding pipelines should
do it in this function instead of `Plugin::build`
```rust
// Before
impl Plugin for MyPlugin {
fn build(&self, app: &mut App) {
app.insert_resource::<MyResource>
.add_systems(Update, my_system);
let render_app = match app.get_sub_app_mut(RenderApp) {
Ok(render_app) => render_app,
Err(_) => return,
};
render_app
.init_resource::<RenderResourceNeedingDevice>()
.init_resource::<OtherRenderResource>();
}
}
// After
impl Plugin for MyPlugin {
fn build(&self, app: &mut App) {
app.insert_resource::<MyResource>
.add_systems(Update, my_system);
let render_app = match app.get_sub_app_mut(RenderApp) {
Ok(render_app) => render_app,
Err(_) => return,
};
render_app
.init_resource::<OtherRenderResource>();
}
fn finish(&self, app: &mut App) {
let render_app = match app.get_sub_app_mut(RenderApp) {
Ok(render_app) => render_app,
Err(_) => return,
};
render_app
.init_resource::<RenderResourceNeedingDevice>();
}
}
```
# Objective
- I want to take screenshots of examples in CI to help with validation
of changes
## Solution
- Can override how much time is updated per frame
- Can specify on which frame to take a screenshots
- Save screenshots in CI
I reused the `TimeUpdateStrategy::ManualDuration` to be able to set the
time update strategy to a fixed duration every frame. Its previous
meaning didn't make much sense to me. This change makes it possible to
have screenshots that are exactly the same across runs.
If this gets merged, I'll add visual comparison of screenshots between
runs to ensure nothing gets broken
## Migration Guide
* `TimeUpdateStrategy::ManualDuration` meaning has changed. Instead of
setting time to `Instant::now()` plus the given duration, it sets time
to last update plus the given duration.
# Objective
- Test mobile example on real devices
## Solution
- Use [BrowserStack](https://www.browserstack.com) to have access to
[real
devices](https://www.browserstack.com/list-of-browsers-and-platforms/app_automate)
- [App Automate](https://www.browserstack.com/app-automate) to run the
example
- [App Percy](https://www.browserstack.com/app-percy) to compare the
screenshot
- Added a daily/manual CI job that will build for iOS and Android, send
the apps to BrowserStack, run the app on one iOS device and one Android
device, capture a screenshot, send it for visual validation, and archive
it in the GitHub action
Example run: https://github.com/mockersf/bevy/actions/runs/4521883534
They currently have a bug with the settings to view snapshots, they
should be public. I'll raise it to them, and if they don't fix it in
time it's possible to work around for everyone to view the results
through their API.
@cart to get this to work, you'll need
- to set up an account on BrowserStack
- add the secrets `BROWSERSTACK_USERNAME` and `BROWSERSTACK_ACCESS_KEY`
to the Bevy repo
- create a project in Percy
- add the secret `PERCY_TOKEN` to the Bevy repo and modify the project
name line 122 in the `Daily.yml` file
# Objective
- Fixes#1800, fixes#6984
- Alternative to #7196
- Ensure feature list is always up to date and that all are documented
- Help discovery of features
## Solution
- Use a template to update the cargo feature list
- Use the comment just above the feature declaration as the description
- Add the checks to CI
- Add the features to the base crate doc
# Objective
- Environment maps use these formats, and in the future rendering LUTs will need textures loaded by default in the engine
## Solution
- Make ktx2 and zstd part of the default feature
- Let examples assume these features are enabled
---
## Changelog
- `ktx2` and `zstd` are now party of bevy's default enabled features
## Migration Guide
- If you used the `ktx2` or `zstd` features, you no longer need to explicitly enable them, as they are now part of bevy's default enabled features
(Before)
![image](https://user-images.githubusercontent.com/47158642/213946111-15ec758f-1f1d-443c-b196-1fdcd4ae49da.png)
(After)
![image](https://user-images.githubusercontent.com/47158642/217051179-67381e73-dd44-461b-a2c7-87b0440ef8de.png)
![image](https://user-images.githubusercontent.com/47158642/212492404-524e4ad3-7837-4ed4-8b20-2abc276aa8e8.png)
# Objective
- Improve lighting; especially reflections.
- Closes https://github.com/bevyengine/bevy/issues/4581.
## Solution
- Implement environment maps, providing better ambient light.
- Add microfacet multibounce approximation for specular highlights from Filament.
- Occlusion is no longer incorrectly applied to direct lighting. It now only applies to diffuse indirect light. Unsure if it's also supposed to apply to specular indirect light - the glTF specification just says "indirect light". In the case of ambient occlusion, for instance, that's usually only calculated as diffuse though. For now, I'm choosing to apply this just to indirect diffuse light, and not specular.
- Modified the PBR example to use an environment map, and have labels.
- Added `FallbackImageCubemap`.
## Implementation
- IBL technique references can be found in environment_map.wgsl.
- It's more accurate to use a LUT for the scale/bias. Filament has a good reference on generating this LUT. For now, I just used an analytic approximation.
- For now, environment maps must first be prefiltered outside of bevy using a 3rd party tool. See the `EnvironmentMap` documentation.
- Eventually, we should have our own prefiltering code, so that we can have dynamically changing environment maps, as well as let users drop in an HDR image and use asset preprocessing to create the needed textures using only bevy.
---
## Changelog
- Added an `EnvironmentMapLight` camera component that adds additional ambient light to a scene.
- StandardMaterials will now appear brighter and more saturated at high roughness, due to internal material changes. This is more physically correct.
- Fixed StandardMaterial occlusion being incorrectly applied to direct lighting.
- Added `FallbackImageCubemap`.
Co-authored-by: IceSentry <c.giguere42@gmail.com>
Co-authored-by: James Liu <contact@jamessliu.com>
Co-authored-by: Rob Parrett <robparrett@gmail.com>
# Objective
- In case of a CI failure before the MSRV check, like installing linux dependencies, a comment was still added to the PR
## Solution
- Check that the actual MSRV step failed
# Objective
- Merge the examples on iOS and Android
- Make sure they both work from the same code
## Solution
- don't create window when not in an active state (from #6830)
- exit on suspend on Android (from #6830)
- automatically enable dependency feature of bevy_audio on android so that it works out of the box
- don't inverse y position of touch events
- reuse the same example for both Android and iOS
Fixes#4616Fixes#4103Fixes#3648Fixes#3458Fixes#3249Fixes#86
# Objective
- Avoid hitting the 6 hours default timeout
- Waiting for 6 hours for a job to fail is wasteful and slow down CI for other PRs
## Solution
- Put shorter timeouts on all jobs
# Objective
- Make CI friendlier
## Solution
- CI now says hello to new contributor
- for some jobs with non obvious solutions to failures, give more context
- example run should say which example failed
- example doc should say the next action to do (add metadata or run the update script)
- MSRV will say when it needs updating
I'm not completely sure everything is working and will try to trigger failures in this PR
# Objective
- Fixes#6777, fixes#2998, replaces #5518
- Help avoid confusing error message when using an older version of Rust
## Solution
- Add the `rust-version` field to `Cargo.toml`
- Add a CI job checking the MSRV
- Add the job to bors
# Objective
There isn't really a way to test that code using bevy_reflect compiles or doesn't compile for certain scenarios. This would be especially useful for macro-centric PRs like #6511 and #6042.
## Solution
Using `bevy_ecs_compile_fail_tests` as reference, added the `bevy_reflect_compile_fail_tests` crate.
Currently, this crate contains a very simple test case. This is so that we can get the basic foundation of this crate agreed upon and merged so that more tests can be added by other PRs.
### Open Questions
- [x] Should this be added to CI? (Answer: Yes)
---
## Changelog
- Added the `bevy_reflect_compile_fail_tests` crate for testing compilation errors
# Objective
- run examples is failing with `xvfb-run: error: Xvfb failed to start`
## Solution
- rollback ubuntu version for run-examples to 20.04. latest is 22.04
## Notes
- this is just a quick fix and someone should probably get it working on 22.04. I'll make an issue for that if this gets merged.
# Objective
- Fix CI issue with updated `cargo-app`
## Solution
- Move the Android example to its own package. It's not necessary for the CI fix, but it's cleaner, mimic the iOS example, and easier to reuse for someone wanting to setup android support in their project
- Build the package in CI instead of the example
The Android example is still working on my android device with this change 👍
# Objective
- Fix disabling features in bevy_ecs (broken by #5630)
- Add tests in CI for bevy_ecs, bevy_reflect and bevy as those crates could be use standalone
# Objective
I was about to submit a PR to add these two examples to `bevy-website` and re-discovered the inconsistency.
Although it's not a major issue on the website where only the filenames are shown, this would help to visually distinguish the two examples in the list because the names are very prominent.
This also helps out when fuzzy-searching the codebase for these files.
## Solution
Rename `shapes` to `2d_shapes`. Now the filename matches the example name, and the naming structure matches the 3d example.
## Notes
@Nilirad proposed this in https://github.com/bevyengine/bevy/pull/4613#discussion_r862455631 but it had slipped away from my brain at that time.
# Objective
Fixes#5668.
The Rust version used in the CI `build` step previously depended on the default Rust version defined by GitHub in the Ubuntu image: <https://github.com/actions/runner-images/blob/main/images/linux/Ubuntu2004-Readme.md#rust-tools>
This currently doesn't allow us to use Rust 1.63 features until this version is updated.
## Solution
We now use the `actions-rs/toolchain@v1` action to always use the latest stable Rust version.
This is already used for other CI jobs that we have.