Victor "multun" Collod
|
c38420f1e9
|
enforce clippy for all target and features
|
2020-08-16 07:20:06 -07:00 |
|
Victor "multun" Collod
|
d138647818
|
enforce cargo fmt --check
|
2020-08-16 05:02:06 -07:00 |
|
ifletsomeclaire
|
c0d4877486
|
added draw.is_visible checks
|
2020-08-15 14:38:55 -05:00 |
|
John Mitchell
|
02b1907738
|
Use BindingShaderStage to pass which program the binding is attached to.
|
2020-08-13 12:44:21 -04:00 |
|
Carter Anderson
|
3d09459813
|
add more doc comments and clean up some public exports
|
2020-08-09 16:13:04 -07:00 |
|
Carter Anderson
|
ccf81edd8f
|
render: add atlas padding support to work around MSAA artifacts, disable MSAA by default
|
2020-07-30 14:38:13 -07:00 |
|
Carter Anderson
|
54eaa2bdc6
|
render: easier msaa color attachments and fix multi-window example
|
2020-07-30 13:20:27 -07:00 |
|
Carter Anderson
|
ca87359c6e
|
render: add MSAA support
|
2020-07-29 18:15:15 -07:00 |
|
Carter Anderson
|
2929197d9b
|
render: add RenderPass queries. move ui to its own pass
|
2020-07-28 20:11:27 -07:00 |
|
Carter Anderson
|
7212b70478
|
rustfmt changes
|
2020-07-28 14:24:03 -07:00 |
|
Thomas Herzog
|
4cf0f53eae
|
use TextureFormat for Textures
This commit also inserts debug asserts that texture data roughly respects
the format.
|
2020-07-26 22:08:15 +02:00 |
|
Carter Anderson
|
93bb1d5b8e
|
ui: initial flexbox support
|
2020-07-24 23:04:45 -07:00 |
|
Carter Anderson
|
0c2e26ddde
|
Revert "ecs: remove &mut requirement on query iterators"
This reverts commit 6dc1d07cbc .
|
2020-07-21 20:12:15 -07:00 |
|
Carter Anderson
|
6dc1d07cbc
|
ecs: remove &mut requirement on query iterators
|
2020-07-20 13:59:51 -07:00 |
|
Carter Anderson
|
cadbb4c1b0
|
render: fix "next swap chain texture" bug
|
2020-07-19 16:15:19 -07:00 |
|
Carter Anderson
|
946d5d1024
|
ecs: refactor resources
fixes unintialized global resource memory
|
2020-07-19 14:23:06 -07:00 |
|
Carter Anderson
|
19fe299f5a
|
ecs: use Mut<T> tracking pointer everywhere
|
2020-07-18 02:09:55 -07:00 |
|
Carter Anderson
|
f742ce3ef2
|
app: simplify app imports
|
2020-07-16 18:47:51 -07:00 |
|
Carter Anderson
|
b12c4d0a48
|
render: simplify imports and cleanup prelude
|
2020-07-16 18:26:21 -07:00 |
|
Carter Anderson
|
17f3860d12
|
remove unsafe Clone implementation on Res/ResMut in favor of UnsafeClone
|
2020-07-12 12:06:43 -07:00 |
|
Carter Anderson
|
6d58a5a033
|
render: add direct buffer mapping/unmapping
|
2020-07-11 12:29:07 -07:00 |
|
Carter Anderson
|
2ca6de2b81
|
upgrade wgpu
|
2020-07-10 13:47:31 -07:00 |
|
Carter Anderson
|
c81ab99dac
|
cargo fmt
|
2020-07-10 01:37:06 -07:00 |
|
Carter Anderson
|
950e50bbb1
|
Bevy ECS migration
|
2020-07-10 01:06:21 -07:00 |
|
Carter Anderson
|
e75496772e
|
legion: change query system ordering
|
2020-06-27 10:18:27 -07:00 |
|
Carter Anderson
|
1e614e41f1
|
render: make ClearColor a tuple struct
|
2020-06-26 21:39:30 -07:00 |
|
Carter Anderson
|
a4afa4e7f3
|
render: only attempt to create camera bind group when the camera bind group descriptor exists
this fixes panics in empty scenes
|
2020-06-26 14:27:22 -07:00 |
|
Carter Anderson
|
69925f0817
|
render: multi-window cameras ready to go!
passes now bind camera buffers and cameras can now be assigned non-primary windows
|
2020-06-25 23:04:08 -07:00 |
|
Carter Anderson
|
8a8d01aa88
|
render: add ClearColor resource
|
2020-06-25 15:24:27 -07:00 |
|
Carter Anderson
|
4ba2f72572
|
render: is_transparent flag. draw transparent object back-to-front and opaque objects front-to-back
|
2020-06-24 11:35:01 -07:00 |
|
Carter Anderson
|
2b8fe144a8
|
render: rename MainPassNode to PassNode
there will be more than one and it is suitably generic
|
2020-06-24 10:29:26 -07:00 |
|
Carter Anderson
|
2c74560283
|
render: draw in back-to-front mode to be safe (until we can do both at the same time). expand texture example
|
2020-06-23 19:29:12 -07:00 |
|
Carter Anderson
|
3ee8aa8b0f
|
camera: make camera transform in world coordinates instead of the inverse
|
2020-06-23 19:18:32 -07:00 |
|
Carter Anderson
|
41dc8a5967
|
render: add front-to-back drawing
MainPassNodes now have assigned cameras and draw using those camera's VisibleEntities
|
2020-06-23 16:52:50 -07:00 |
|
Carter Anderson
|
ca8625c407
|
render: ActiveCameras resource and system
|
2020-06-23 15:58:06 -07:00 |
|
Carter Anderson
|
a3c1b7930e
|
render: fix SharedBuffers render resource context
|
2020-06-19 13:44:21 -07:00 |
|
Carter Anderson
|
e57fdca1bc
|
render: more progress on immediate mode rendering and DrawableText
|
2020-06-17 13:10:33 -07:00 |
|
Carter Anderson
|
f4acbdddad
|
SharedBuffersNode
|
2020-06-16 22:23:33 -07:00 |
|
Carter Anderson
|
e855995145
|
cargo fmt
|
2020-06-15 12:47:35 -07:00 |
|
Carter Anderson
|
8a704a3e28
|
render: add AssetRenderResourceBindings
|
2020-06-15 12:45:18 -07:00 |
|
Carter Anderson
|
f799d3ac93
|
render: add RenderPipeline and begin moving logic there
|
2020-06-15 00:08:50 -07:00 |
|
Carter Anderson
|
97edaa7343
|
render: rename ResourceType to RenderResourceType
|
2020-06-14 15:24:33 -07:00 |
|
Carter Anderson
|
3786224b28
|
render: replace ResourceInfo with ResourceType
|
2020-06-14 15:22:31 -07:00 |
|
Carter Anderson
|
574656b767
|
render: remove RenderResources wrapper type
|
2020-06-14 12:32:06 -07:00 |
|
Carter Anderson
|
0fec350411
|
render: rename "Assignment" to "Binding" and "AssignmentSet" to "BindGroup"
|
2020-06-14 12:02:19 -07:00 |
|
Carter Anderson
|
0f608fc90f
|
render: add "specific" ids for buffers, textures, and samplers. Use them instead of RenderResourceIds wherever possible
|
2020-06-14 11:41:42 -07:00 |
|
Carter Anderson
|
5f0363a4f5
|
render: move more render code into system scheduler
|
2020-06-13 18:38:25 -07:00 |
|
Carter Anderson
|
6362b2a516
|
render: support arbitrary RenderResource byte lengths and temporarily disable RenderResource asset change events
|
2020-06-13 18:34:50 -07:00 |
|
Carter Anderson
|
fc4160ea41
|
AssetRenderResourceNodes now consume asset change events. Remove EntitiesWaitingForAssets in favor of DrawState.
|
2020-06-10 18:54:17 -07:00 |
|
Carter Anderson
|
2e48269923
|
migrate UniformNode / AssetUniformNode to query system fns
|
2020-06-10 16:02:50 -07:00 |
|