Carter Anderson
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c32e637384
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Asset system rework and GLTF scene loading (#693)
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2020-10-18 13:48:15 -07:00 |
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Carter Anderson
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57a52e6ed7
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fix font atlas text width bug (#519)
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2020-09-19 14:22:01 -07:00 |
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Boutillier
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b9f18efd86
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Do not assume font handle is present in assets. (#490)
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2020-09-19 12:57:52 -07:00 |
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verzuz
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d4ab2f4d47
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fix font atlas overflow (#495)
manage font_atlas overflow
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2020-09-15 18:06:10 -07:00 |
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Robbie Davenport
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4aabe983ec
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Switch usage of std HashMap/HashSet default hasher, to aHash algo (#258)
switch to ahash for HashMaps and HashSets via a new bevy_utils crate
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2020-08-28 17:08:51 -07:00 |
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Carter Anderson
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cf9501a50e
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ui: feed computed text position into bevy_ui flex
and remove TextAlign because it is now redundant
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2020-07-27 21:04:04 -07:00 |
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Carter Anderson
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b12c4d0a48
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render: simplify imports and cleanup prelude
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2020-07-16 18:26:21 -07:00 |
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Carter Anderson
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196bde64e3
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cargo fmt
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2020-07-16 17:23:50 -07:00 |
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Carter Anderson
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1110f9b877
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create bevy_math crate and move math types there
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2020-07-16 17:11:52 -07:00 |
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Carter Anderson
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516cf9ddf0
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text: font atlas generation. initial Drawable boilerplate. temporary font atlas debug example
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2020-06-13 18:53:31 -07:00 |
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