ifletsomeclaire
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c0d4877486
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added draw.is_visible checks
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2020-08-15 14:38:55 -05:00 |
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Fabian Würfl
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458a169ad2
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Add possibility to control num_threads and stack_size of rayon::ThreadPool
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2020-08-14 19:15:53 +02:00 |
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Carter Anderson
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95dce3ac72
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Merge pull request #154 from OptimisticPeach/master
Add Icospheres mesh generation
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2020-08-13 19:44:50 -07:00 |
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Carter Anderson
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938d381d45
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Merge pull request #178 from JohnDoneth/master
Add Command::remove_one
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2020-08-13 17:26:22 -07:00 |
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John Doneth
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589af3dc51
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Add Command::remove_one
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2020-08-13 19:38:38 -04:00 |
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Carter Anderson
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76c439398f
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Merge pull request #173 from StarArawn/add-shader-stage-visibility-to-bindings
Added BindingShaderStage in order to pass the correct shader stage to wgpu.
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2020-08-13 11:59:44 -07:00 |
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Carter Anderson
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fb4b2d9763
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Merge pull request #172 from Halfwhit/prelude-fix
Added Mut to ECS prelude
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2020-08-13 11:56:03 -07:00 |
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Carter Anderson
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317b3390ec
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Merge pull request #149 from joejoepie/master
Add resizable flag and windowmode option to window creation
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2020-08-13 11:54:27 -07:00 |
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John Mitchell
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3f5aae877e
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Removed some whitespace.
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2020-08-13 13:00:27 -04:00 |
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John Mitchell
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5b99ad2483
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Use if statement instead of match as that didn't work as expected.
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2020-08-13 12:58:23 -04:00 |
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John Mitchell
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c40f39ec7e
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Make sure we translate the new type for wgpu.
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2020-08-13 12:50:13 -04:00 |
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John Mitchell
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02b1907738
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Use BindingShaderStage to pass which program the binding is attached to.
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2020-08-13 12:44:21 -04:00 |
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Halfwhit
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14bfd698c5
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Update lib.rs
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2020-08-13 17:39:33 +01:00 |
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Milan Vaško
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e96afc33a7
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Add support for embedded buffers in GLTF loader
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2020-08-13 16:30:49 +02:00 |
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Wouter Standaert
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f539b6e7f6
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Using event_loop for getting video mode
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2020-08-13 11:27:51 +02:00 |
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Wouter Standaert
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a738771c93
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Add resizable and windowmode options to window creation
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2020-08-13 10:47:40 +02:00 |
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Carter Anderson
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a7f1889a35
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Merge pull request #153 from multun/remove-entities-current
ecs: remove unused Entities::current
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2020-08-13 01:21:43 -07:00 |
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Jake Kerr
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ad446c5f60
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Use window_builder when configuring initial window
This fixes issue #159 where the window would briefly show with default options.
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2020-08-13 15:37:26 +09:00 |
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Victor "multun" Collod
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8662ab3622
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ecs: remove unused Entities::current
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2020-08-12 21:16:20 -07:00 |
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OptimisticPeach
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86c20eb6df
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Add Icospheres.
Additionally documents the shapes module.
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2020-08-13 00:14:23 -04:00 |
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Carter Anderson
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f49d07c0cc
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re-enable high performance gpu preference
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2020-08-12 18:53:56 -07:00 |
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MGlolenstine
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241bd70797
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added missing gpu(drivers) message instead of panicking on 'None'
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2020-08-12 08:58:07 +02:00 |
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Cameron Hart
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5912206441
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Upgrade glam to 0.9.3
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2020-08-12 17:31:51 +12:00 |
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Carter Anderson
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00a887214e
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Merge pull request #108 from caelunshun/feature-gated-deps
Make audio/image dependencies optional through feature flags
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2020-08-11 15:31:39 -07:00 |
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caelunshun
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58be36a09a
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Fix compilation when png or hdr features are disabled
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2020-08-11 00:49:17 -06:00 |
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caelunshun
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a694d9a1b6
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Make audio/image dependencies optional through feature flags
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2020-08-11 00:30:42 -06:00 |
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Aaron Housh
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c42dad5f7c
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Change Power Preference to High Performance
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2020-08-10 21:05:54 -07:00 |
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Carter Anderson
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5e76a018c9
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fix ron doc tests
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2020-08-10 20:06:18 -07:00 |
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Carter Anderson
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6db89da324
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bump bevy_winit version
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2020-08-10 13:12:57 -07:00 |
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Carter Anderson
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d549129d0e
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hopefully fix windows build
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2020-08-10 13:06:22 -07:00 |
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Carter Anderson
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7bdab60e31
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use temporary wgpu fork and latest publish winit crate
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2020-08-09 21:26:34 -07:00 |
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Carter Anderson
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3deeb05264
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use bevy-glsl-to-spirv
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2020-08-09 18:57:17 -07:00 |
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Carter Anderson
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d67d05db97
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add temporary ron fork
bevy requires changes we contributed to master, but those changes havent been published yet
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2020-08-09 18:45:55 -07:00 |
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Carter Anderson
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423c5e3e0f
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ecs: prepare for publishing
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2020-08-09 18:16:12 -07:00 |
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Carter Anderson
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34752a27bd
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add "0.1" version to all bevy crate references
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2020-08-09 17:39:28 -07:00 |
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Carter Anderson
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9aee5323e1
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add crate metadata
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2020-08-09 17:24:27 -07:00 |
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Carter Anderson
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3d09459813
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add more doc comments and clean up some public exports
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2020-08-09 16:13:04 -07:00 |
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Carter Anderson
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f963cd41dc
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app: rename AppPlugin to Plugin
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2020-08-07 20:22:17 -07:00 |
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Carter Anderson
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07858aa348
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scene: fix dynamically loading RenderPipelines scenes
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2020-08-02 19:33:27 -07:00 |
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Carter Anderson
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3c1494eb64
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scene: rename "spawn" to "instance"
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2020-08-02 12:57:30 -07:00 |
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Carter Anderson
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bb111cbafa
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more example cleanup and polish
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2020-07-31 17:10:29 -07:00 |
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Carter Anderson
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ccf81edd8f
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render: add atlas padding support to work around MSAA artifacts, disable MSAA by default
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2020-07-30 14:38:13 -07:00 |
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Carter Anderson
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54eaa2bdc6
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render: easier msaa color attachments and fix multi-window example
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2020-07-30 13:20:27 -07:00 |
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Carter Anderson
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f85ec04a48
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ecs: prepare system ranges based on stage and thread locals
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2020-07-30 13:19:55 -07:00 |
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Carter Anderson
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44c08f90aa
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render: remove Drawable implementation from RenderPipelines because it doesnt add any value
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2020-07-29 18:28:32 -07:00 |
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Carter Anderson
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ca87359c6e
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render: add MSAA support
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2020-07-29 18:15:15 -07:00 |
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Carter Anderson
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a2c1a90695
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fix ui in font atlas and breakout examples
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2020-07-29 01:16:42 -07:00 |
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Carter Anderson
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db665b96c0
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ui: fix z indices and depth calculations
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2020-07-29 00:28:44 -07:00 |
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Carter Anderson
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2929197d9b
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render: add RenderPass queries. move ui to its own pass
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2020-07-28 20:11:27 -07:00 |
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Carter Anderson
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bd8e979de8
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ecs: only borrow/iterate archetypes currently used by a given query
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2020-07-28 16:37:37 -07:00 |
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