Commit graph

8 commits

Author SHA1 Message Date
Robert Swain
44ed7e32d8 bevy_render2: Add tracing spans around render subapp and stages (#2907)
Add tracing spans around the renderer subapp and render stages in bevy_render2 to allow profiling / visualisation of stages.
From:
<img width="1181" alt="Screenshot 2021-10-02 122336" src="https://user-images.githubusercontent.com/302146/135712361-8aec28ae-0f1e-4c27-9b6e-ca5e5f45d6b9.png">
To:
<img width="1229" alt="Screenshot 2021-10-02 122509" src="https://user-images.githubusercontent.com/302146/135712365-6414d424-4e15-4265-9952-483876da9f9a.png">
2021-10-02 19:16:32 +00:00
Carter Anderson
2e99d84cdc remove .system from pipelined code (#2538)
Now that we have main features, lets use them!
2021-07-26 23:44:23 +00:00
Carter Anderson
3542ddcd0c add glsl support 2021-07-24 16:43:37 -07:00
Robert Swain
7c57725a63 bevy_render2/bevy_pbr2: Update to wgpu 0.9 / naga 0.5 (#19) 2021-07-24 16:43:37 -07:00
Carter Anderson
61c8475069 Begin WGSL port (sprites work, pbr lights are broken) 2021-07-24 16:43:37 -07:00
Carter Anderson
13ca00178a bevy_render now uses wgpu directly 2021-07-24 16:43:37 -07:00
Carter Anderson
3400fb4e61 SubGraphs, Views, Shadows, and more 2021-07-24 16:43:37 -07:00
Carter Anderson
4ac2ed7cc6 pipelined rendering proof of concept 2021-07-24 16:43:37 -07:00