Robert Swain
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44ed7e32d8
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bevy_render2: Add tracing spans around render subapp and stages (#2907)
Add tracing spans around the renderer subapp and render stages in bevy_render2 to allow profiling / visualisation of stages.
From:
<img width="1181" alt="Screenshot 2021-10-02 122336" src="https://user-images.githubusercontent.com/302146/135712361-8aec28ae-0f1e-4c27-9b6e-ca5e5f45d6b9.png">
To:
<img width="1229" alt="Screenshot 2021-10-02 122509" src="https://user-images.githubusercontent.com/302146/135712365-6414d424-4e15-4265-9952-483876da9f9a.png">
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2021-10-02 19:16:32 +00:00 |
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Carter Anderson
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2e99d84cdc
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remove .system from pipelined code (#2538)
Now that we have main features, lets use them!
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2021-07-26 23:44:23 +00:00 |
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Carter Anderson
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3542ddcd0c
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add glsl support
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2021-07-24 16:43:37 -07:00 |
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Robert Swain
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7c57725a63
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bevy_render2/bevy_pbr2: Update to wgpu 0.9 / naga 0.5 (#19)
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2021-07-24 16:43:37 -07:00 |
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Carter Anderson
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61c8475069
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Begin WGSL port (sprites work, pbr lights are broken)
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2021-07-24 16:43:37 -07:00 |
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Carter Anderson
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13ca00178a
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bevy_render now uses wgpu directly
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2021-07-24 16:43:37 -07:00 |
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Carter Anderson
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3400fb4e61
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SubGraphs, Views, Shadows, and more
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2021-07-24 16:43:37 -07:00 |
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Carter Anderson
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4ac2ed7cc6
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pipelined rendering proof of concept
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2021-07-24 16:43:37 -07:00 |
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