Commit graph

91 commits

Author SHA1 Message Date
Patrik Buhring
fcbae57489
Update Hexasphere to improve MSRV (#994)
Assumes hexasphere will follow semver (I will try to make sure it does!)
2020-12-04 10:38:25 -08:00
Patrik Buhring
f54eb12efc
Fixed Hexasphere versioning. (#974) 2020-12-01 21:48:25 -08:00
Patrik Buhring
3da653e4dd
Update Hexasphere & Usage. (#965) 2020-11-30 22:25:33 -08:00
Carter Anderson
72b2fc9843
Bevy Reflection (#926)
Bevy Reflection
2020-11-27 16:39:59 -08:00
dependabot[bot]
8e4eb41757
Update shaderc requirement from 0.6.3 to 0.7.0 (#823)
Updates the requirements on [shaderc](https://github.com/google/shaderc-rs) to permit the latest version.
- [Release notes](https://github.com/google/shaderc-rs/releases)
- [Commits](https://github.com/google/shaderc-rs/compare/v0.6.3...v0.7.0)

Signed-off-by: dependabot[bot] <support@github.com>

Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2020-11-25 18:46:13 -08:00
Plecra
3a9a5b4e07
fix: update image version (#911)
into_bgra8 was added in 0.23.12
2020-11-21 19:08:02 -08:00
Carter Anderson
e03f17ba7f
Log Plugin (#836)
add bevy_log plugin
2020-11-12 17:23:57 -08:00
Carter Anderson
9224983897
upgrade glam and hexasphere (#794) 2020-11-06 17:11:32 -08:00
Carter Anderson
9afe196f16
release: 0.3.0 (#783) 2020-11-03 13:34:00 -08:00
Nicholas Rishel
53c4c45eca
Use embedded glslang for runtime glsl-to-spirv and add Android example (#740)
Use embedded glslang for runtime glsl-to-spirv and add Android example
2020-11-02 16:30:30 -08:00
simlay
9cc6368b28
An initial xcode setup for using xcode (#539)
An example of bevy using xcode
2020-10-31 14:36:24 -07:00
Mariusz Kryński
fccfa12d3b
do not depend on spirv on wasm target (#689)
do not use spirv for wasm target
2020-10-16 11:12:55 -07:00
Carter Anderson
74dba5f36b
release: 0.2.1 (#533) 2020-09-20 15:58:32 -07:00
Carter Anderson
ba5af4dd56
release: 0.2.0 (#520) 2020-09-19 15:29:08 -07:00
Smite Rust
a9ce7f4e82
update dependencies (#470) 2020-09-10 12:54:24 -07:00
Michael Hills
38a982b28d
iOS: use shaderc-rs for glsl to spirv compilation (#324) 2020-09-01 11:06:15 -07:00
wyhaya
8106f770de
Add Color::hex fn (#362)
Add Color::hex fn
2020-08-30 11:27:37 -07:00
Robbie Davenport
4aabe983ec
Switch usage of std HashMap/HashSet default hasher, to aHash algo (#258)
switch to ahash for HashMaps and HashSets via a new bevy_utils crate
2020-08-28 17:08:51 -07:00
Patrik Buhring
c40e29bca3
Update icosphere dependency and add a limit to subdivisions. (#379) 2020-08-28 16:52:06 -07:00
Carter Anderson
b925e22949 0.1.3 upgrade 2020-08-22 10:16:52 -07:00
Lachlan Sneff
1eca55e571
Replace std synchronization primitives with parking_lot (#210)
* Replace std::sync::Mutex with parking_lot::Mutex
* Replace std::sync::RwLock with parking_lot::RwLock
2020-08-21 14:55:16 -07:00
OptimisticPeach
86c20eb6df Add Icospheres.
Additionally documents the shapes module.
2020-08-13 00:14:23 -04:00
caelunshun
a694d9a1b6
Make audio/image dependencies optional through feature flags 2020-08-11 00:30:42 -06:00
Carter Anderson
3deeb05264 use bevy-glsl-to-spirv 2020-08-09 18:57:17 -07:00
Carter Anderson
34752a27bd add "0.1" version to all bevy crate references 2020-08-09 17:39:28 -07:00
Carter Anderson
9aee5323e1 add crate metadata 2020-08-09 17:24:27 -07:00
Thomas Herzog
23149f1753 add texture loader for more formats using image crate
This adds support for PNG images only for now. More formats can be added
relatively easily.
Images with various pixel formats are supported (such as RGB-16bit or
R-8bit).
2020-07-27 23:30:31 +02:00
Thomas Herzog
7412b0ec25 add HDR image loader
Using the `image` crate, HDR images can be loaded into RGBA-f32 textures.
2020-07-27 11:37:45 +02:00
Carter Anderson
1110f9b877 create bevy_math crate and move math types there 2020-07-16 17:11:52 -07:00
Carter Anderson
4712e96aa8 ecs: make parallel executor resource-aware 2020-07-15 17:20:36 -07:00
Carter Anderson
950e50bbb1 Bevy ECS migration 2020-07-10 01:06:21 -07:00
Carter Anderson
5bcd594cb4 bytes: AsBytes trait, remove zerocopy, remove glam fork 2020-06-01 19:38:05 -07:00
Carter Anderson
7429ab98f7 remove glsl-to-spirv from repo 2020-05-28 17:54:58 -07:00
Carter Anderson
830565ae2b scene: type registry refactor. use short type names when possible 2020-05-27 19:27:55 -07:00
Carter Anderson
cb3d60a87f props: add Property derive and implement Properties for Camera 2020-05-25 18:27:04 -07:00
Carter Anderson
f0cbe8cd86 prop: impl prop macro. add impls for glam, legion, smallvec 2020-05-25 17:50:17 -07:00
Carter Anderson
bf7f222318 Support async texture loading 2020-05-15 19:30:02 -07:00
Carter Anderson
41be55bf8d custom glam with zerocopy impls 2020-05-03 16:55:17 -07:00
Carter Anderson
a5a7edf07e remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
Carter Anderson
50f8134ca0 rewrite batcher to be fully generic 2020-05-02 10:28:29 -07:00
Carter Anderson
87066cafd3 move bevy crates to their own folder 2020-04-24 17:57:20 -07:00
Renamed from bevy_render/Cargo.toml (Browse further)