Patrik Buhring
fcbae57489
Update Hexasphere to improve MSRV ( #994 )
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Assumes hexasphere will follow semver (I will try to make sure it does!)
2020-12-04 10:38:25 -08:00
Patrik Buhring
f54eb12efc
Fixed Hexasphere versioning. ( #974 )
2020-12-01 21:48:25 -08:00
Patrik Buhring
3da653e4dd
Update Hexasphere & Usage. ( #965 )
2020-11-30 22:25:33 -08:00
Carter Anderson
72b2fc9843
Bevy Reflection ( #926 )
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Bevy Reflection
2020-11-27 16:39:59 -08:00
dependabot[bot]
8e4eb41757
Update shaderc requirement from 0.6.3 to 0.7.0 ( #823 )
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Updates the requirements on [shaderc](https://github.com/google/shaderc-rs ) to permit the latest version.
- [Release notes](https://github.com/google/shaderc-rs/releases )
- [Commits](https://github.com/google/shaderc-rs/compare/v0.6.3...v0.7.0 )
Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2020-11-25 18:46:13 -08:00
Plecra
3a9a5b4e07
fix: update image version ( #911 )
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into_bgra8 was added in 0.23.12
2020-11-21 19:08:02 -08:00
Carter Anderson
e03f17ba7f
Log Plugin ( #836 )
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add bevy_log plugin
2020-11-12 17:23:57 -08:00
Carter Anderson
9224983897
upgrade glam and hexasphere ( #794 )
2020-11-06 17:11:32 -08:00
Carter Anderson
9afe196f16
release: 0.3.0 ( #783 )
2020-11-03 13:34:00 -08:00
Nicholas Rishel
53c4c45eca
Use embedded glslang for runtime glsl-to-spirv and add Android example ( #740 )
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Use embedded glslang for runtime glsl-to-spirv and add Android example
2020-11-02 16:30:30 -08:00
simlay
9cc6368b28
An initial xcode setup for using xcode ( #539 )
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An example of bevy using xcode
2020-10-31 14:36:24 -07:00
Mariusz Kryński
fccfa12d3b
do not depend on spirv on wasm target ( #689 )
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do not use spirv for wasm target
2020-10-16 11:12:55 -07:00
Carter Anderson
74dba5f36b
release: 0.2.1 ( #533 )
2020-09-20 15:58:32 -07:00
Carter Anderson
ba5af4dd56
release: 0.2.0 ( #520 )
2020-09-19 15:29:08 -07:00
Smite Rust
a9ce7f4e82
update dependencies ( #470 )
2020-09-10 12:54:24 -07:00
Michael Hills
38a982b28d
iOS: use shaderc-rs for glsl to spirv compilation ( #324 )
2020-09-01 11:06:15 -07:00
wyhaya
8106f770de
Add Color::hex fn ( #362 )
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Add Color::hex fn
2020-08-30 11:27:37 -07:00
Robbie Davenport
4aabe983ec
Switch usage of std HashMap/HashSet default hasher, to aHash algo ( #258 )
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switch to ahash for HashMaps and HashSets via a new bevy_utils crate
2020-08-28 17:08:51 -07:00
Patrik Buhring
c40e29bca3
Update icosphere dependency and add a limit to subdivisions. ( #379 )
2020-08-28 16:52:06 -07:00
Carter Anderson
b925e22949
0.1.3 upgrade
2020-08-22 10:16:52 -07:00
Lachlan Sneff
1eca55e571
Replace std synchronization primitives with parking_lot ( #210 )
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* Replace std::sync::Mutex with parking_lot::Mutex
* Replace std::sync::RwLock with parking_lot::RwLock
2020-08-21 14:55:16 -07:00
OptimisticPeach
86c20eb6df
Add Icospheres.
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Additionally documents the shapes module.
2020-08-13 00:14:23 -04:00
caelunshun
a694d9a1b6
Make audio/image dependencies optional through feature flags
2020-08-11 00:30:42 -06:00
Carter Anderson
3deeb05264
use bevy-glsl-to-spirv
2020-08-09 18:57:17 -07:00
Carter Anderson
34752a27bd
add "0.1" version to all bevy crate references
2020-08-09 17:39:28 -07:00
Carter Anderson
9aee5323e1
add crate metadata
2020-08-09 17:24:27 -07:00
Thomas Herzog
23149f1753
add texture loader for more formats using image
crate
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This adds support for PNG images only for now. More formats can be added
relatively easily.
Images with various pixel formats are supported (such as RGB-16bit or
R-8bit).
2020-07-27 23:30:31 +02:00
Thomas Herzog
7412b0ec25
add HDR image loader
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Using the `image` crate, HDR images can be loaded into RGBA-f32 textures.
2020-07-27 11:37:45 +02:00
Carter Anderson
1110f9b877
create bevy_math crate and move math types there
2020-07-16 17:11:52 -07:00
Carter Anderson
4712e96aa8
ecs: make parallel executor resource-aware
2020-07-15 17:20:36 -07:00
Carter Anderson
950e50bbb1
Bevy ECS migration
2020-07-10 01:06:21 -07:00
Carter Anderson
5bcd594cb4
bytes: AsBytes trait, remove zerocopy, remove glam fork
2020-06-01 19:38:05 -07:00
Carter Anderson
7429ab98f7
remove glsl-to-spirv from repo
2020-05-28 17:54:58 -07:00
Carter Anderson
830565ae2b
scene: type registry refactor. use short type names when possible
2020-05-27 19:27:55 -07:00
Carter Anderson
cb3d60a87f
props: add Property derive and implement Properties for Camera
2020-05-25 18:27:04 -07:00
Carter Anderson
f0cbe8cd86
prop: impl prop macro. add impls for glam, legion, smallvec
2020-05-25 17:50:17 -07:00
Carter Anderson
bf7f222318
Support async texture loading
2020-05-15 19:30:02 -07:00
Carter Anderson
41be55bf8d
custom glam with zerocopy impls
2020-05-03 16:55:17 -07:00
Carter Anderson
a5a7edf07e
remove shaderc dependency (makes windows builds seamless)
2020-05-02 13:57:22 -07:00
Carter Anderson
50f8134ca0
rewrite batcher to be fully generic
2020-05-02 10:28:29 -07:00
Carter Anderson
87066cafd3
move bevy crates to their own folder
2020-04-24 17:57:20 -07:00