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6795 commits

Author SHA1 Message Date
Jeff Petkau
b2529bf100
feat: add insert_if_new (#14397) (#14646)
# Objective

Often there are reasons to insert some components (e.g. Transform)
separately from the rest of a bundle (e.g. PbrBundle). However `insert`
overwrites existing components, making this difficult.

See also issue #14397

Fixes #2054.

## Solution

This PR adds the method `insert_if_new` to EntityMut and Commands, which
is the same as `insert` except that the old component is kept in case of
conflicts.

It also renames some internal enums (from `ComponentStatus::Mutated` to
`Existing`), to reflect the possible change in meaning.

## Testing

*Did you test these changes? If so, how?*

Added basic unit tests; used the new behavior in my project.

*Are there any parts that need more testing?*

There should be a test that the change time isn't set if a component is
not overwritten; I wasn't sure how to write a test for that case.

*How can other people (reviewers) test your changes? Is there anything
specific they need to know?*

`cargo test` in the bevy_ecs project.

*If relevant, what platforms did you test these changes on, and are
there any important ones you can't test?*

Only tested on Windows, but it doesn't touch anything platform-specific.

---------

Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com>
Co-authored-by: Giacomo Stevanato <giaco.stevanato@gmail.com>
2024-08-15 20:31:41 +00:00
Alice Cecile
a2fc9de16d
Add RenderSet::FinalCleanup for World::clear_entities (#14764)
# Objective

`World::clear_entities` is ambiguous with all of the other systems in
`RenderSet::Cleanup` because it access `&mut World`.

## Solution

I've added another system set variant, and made sure that this runs
after everything else.
 
## Testing

The `ambiguity_detection` example

## Migration Guide

`World::clear_entities` is now part of `RenderSet::PostCleanup` rather
than `RenderSet::Cleanup`. Your cleanup systems should likely stay in
`RenderSet::Cleanup`.

## Additional context

Spotted when working on #7386: this was responsible for a large number
of ambiguities.

This should be removed if / when #14449 is merged: there's no need to
call `clear_entities` at all if the rendering world is retained!
2024-08-15 18:48:43 +00:00
Brian Reavis
ac29bdfc86
Fix pass_span drop panic obscuring transparent 2d render errors (#14758)
# Objective

When an item in the transparent 2d phase fails to render, bevy crashes
with _"PassSpanScope::end was never called"_ instead of outputting the
actual error to the console. This PR fixes this so that phase errors are
output to the console. It also makes bevy not crash.

```
thread '<unnamed>' panicked at /Users/brianreavis/Repositories/project/bevy/crates/bevy_render/src/diagnostic/mod.rs:157:9:
PassSpanScope::end was never called
stack backtrace:
   0: rust_begin_unwind
             at /rustc/129f3b9964af4d4a709d1383930ade12dfe7c081/library/std/src/panicking.rs:652:5
   1: core::panicking::panic_fmt
             at /rustc/129f3b9964af4d4a709d1383930ade12dfe7c081/library/core/src/panicking.rs:72:14
   2: <bevy_render::diagnostic::PassSpanGuard<R,P> as core::ops::drop::Drop>::drop
             at /Users/brianreavis/Repositories/project/bevy/crates/bevy_render/src/diagnostic/mod.rs:157:9
   3: core::ptr::drop_in_place<bevy_render::diagnostic::PassSpanGuard<core::option::Option<alloc::sync::Arc<bevy_render::diagnostic::internal::DiagnosticsRecorder>>,bevy_render::render_phase::draw_state::TrackedRenderPass>>
             at /rustc/129f3b9964af4d4a709d1383930ade12dfe7c081/library/core/src/ptr/mod.rs:514:1
   4: <bevy_core_pipeline::core_2d::main_transparent_pass_2d_node::MainTransparentPass2dNode as bevy_render::render_graph::node::ViewNode>::run
             at /Users/brianreavis/Repositories/project/bevy/crates/bevy_core_pipeline/src/core_2d/main_transparent_pass_2d_node.rs:75:9
   5: <bevy_render::render_graph::node::ViewNodeRunner<T> as bevy_render::render_graph::node::Node>::run
             at /Users/brianreavis/Repositories/project/bevy/crates/bevy_render/src/render_graph/node.rs:406:9
   6: bevy_render::renderer::graph_runner::RenderGraphRunner::run_graph
             at /Users/brianreavis/Repositories/project/bevy/crates/bevy_render/src/renderer/graph_runner.rs:226:21
   7: bevy_render::renderer::graph_runner::RenderGraphRunner::run_graph
             at /Users/brianreavis/Repositories/project/bevy/crates/bevy_render/src/renderer/graph_runner.rs:233:21
   8: bevy_render::renderer::graph_runner::RenderGraphRunner::run
             at /Users/brianreavis/Repositories/project/bevy/crates/bevy_render/src/renderer/graph_runner.rs:81:9
   9: bevy_render::renderer::render_system
             at /Users/brianreavis/Repositories/project/bevy/crates/bevy_render/src/renderer/mod.rs:40:15
  10: core::ops::function::FnMut::call_mut
             at /rustc/129f3b9964af4d4a709d1383930ade12dfe7c081/library/core/src/ops/function.rs:166:5
  11: core::ops::function::impls::<impl core::ops::function::FnMut<A> for &mut F>::call_mut
             at /rustc/129f3b9964af4d4a709d1383930ade12dfe7c081/library/core/src/ops/function.rs:294:13
  12: <Func as bevy_ecs::system::exclusive_function_system::ExclusiveSystemParamFunction<fn(F0) .> Out>>::run::call_inner
             at /Users/brianreavis/Repositories/project/bevy/crates/bevy_ecs/src/system/exclusive_function_system.rs:229:21
  13: <Func as bevy_ecs::system::exclusive_function_system::ExclusiveSystemParamFunction<fn(F0) .> Out>>::run
             at /Users/brianreavis/Repositories/project/bevy/crates/bevy_ecs/src/system/exclusive_function_system.rs:232:17
  14: <bevy_ecs::system::exclusive_function_system::ExclusiveFunctionSystem<Marker,F> as bevy_ecs::system::system::System>::run::{{closure}}
             at /Users/brianreavis/Repositories/project/bevy/crates/bevy_ecs/src/system/exclusive_function_system.rs:124:23
  15: bevy_ecs::world::World::last_change_tick_scope
             at /Users/brianreavis/Repositories/project/bevy/crates/bevy_ecs/src/world/mod.rs:2383:9
  16: <bevy_ecs::system::exclusive_function_system::ExclusiveFunctionSystem<Marker,F> as bevy_ecs::system::system::System>::run
             at /Users/brianreavis/Repositories/project/bevy/crates/bevy_ecs/src/system/exclusive_function_system.rs:116:9
note: Some details are omitted, run with `RUST_BACKTRACE=full` for a verbose backtrace.
```

## Solution

Matched the behavior of the other render phases ([like
here](9ca5540b75/crates/bevy_core_pipeline/src/core_3d/main_opaque_pass_3d_node.rs (L98-L101)))
2024-08-15 18:41:01 +00:00
Alice Cecile
0c126ee676
Improve ambiguity detection example / test (#14760)
# Objective

While tackling https://github.com/bevyengine/bevy/issues/7386, I noticed
a few nits / frustrations with the existing testing infrastructure.

Rather than mixing those changes in with much more challenging to review
changes to reduce ambiguities, I've split this work into its own PR.

## Solution

Substantially simplify the `ambiguity_detection` test code, and reduce
the verbosity of logging.

## Testing

When run locally, the test functions as expected, with somewhat cleaner
logging.

---------

Co-authored-by: Jan Hohenheim <jan@hohenheim.ch>
2024-08-15 18:30:57 +00:00
Giacomo Stevanato
e9e9e5e15d
Add query reborrowing (#14690)
# Objective

- Sometimes some method or function takes an owned `Query`, but we don't
want to give up ours;
- transmuting it technically a solution, but it more costly than
necessary.
- Make query iterators more flexible
- this would allow the equivalent of
`slice::split_first`/`slice::split_first_mut` for query iterators
  - helps with requests like #14685

## Solution

- Add a way for reborrowing queries, that is going from a `&'a mut
Query<'w, 's, D, F>` to a `Query<'a, 's, D, F>`:
- this is safe because the original query will be borrowed while the new
query exists and thus no aliased access can happen;
- it's basically the equivalent of going from `&'short mut &'long mut T`
to `&'short mut T` the the compiler automatically implements.
- Add a way for getting the remainder of a query iterator:
- this is interesting also because the original iterator keeps its
position, which was not possible before;
- this in turn requires a way to reborrow query fetches, which I had to
add to `WorldQuery`.

## Showcase

- You can now reborrow a `Query`, getting an equivalent `Query` with a
shorter lifetime. Previously this was possible for read-only queries by
using `Query::to_readonly`, now it's possible for mutable queries too;
- You can now separately iterate over the remainder of `QueryIter`.

## Migration Guide

- `WorldQuery` now has an additional `shrink_fetch` method you have to
implement if you were implementing `WorldQuery` manually.
2024-08-15 17:38:56 +00:00
callym
9d5837769c
Add Reflect derive to bevy_a11y::Focus (#14763)
Closes #14727
2024-08-15 17:33:20 +00:00
Alice Cecile
dbf0d7071e
Don't ask for ResMut in queue_view_auto_exposure_pipelines (#14762)
This was creating a spurious ambiguity: `PipelineCache` uses interior
mutability.

Spotted as part of #7386.
2024-08-15 17:15:31 +00:00
callym
ad5e8355b5
Remove Component derive for DepthOfFieldMode (#14761)
Fixes #14592
2024-08-15 17:14:49 +00:00
Chris Russell
340c749d16
Remove redundant ArchetypeComponentId lookup in Res and ResMut (#14691)
# Objective

`Res` and `ResMut` perform redundant lookups of the resource storage,
first to initialize the `ArchetypeComponentId` and then to retrieve it.

## Solution

Use the `archetype_component_id` returned from
`initialize_resource_internal` to avoid an extra lookup and `unwrap()`.
2024-08-15 16:12:03 +00:00
robtfm
9ca5540b75
apply finished animations (#14743)
# Objective

fix #14742

## Solution

the issue arises because "finished" animations (where current time >=
last keyframe time) are not applied at all.
when transitioning from a finished animation to another later-indexed
anim, the transition kind-of works because the finished anim is skipped,
then the new anim is applied with a lower weight (weight / total_weight)
when transitioning from a finished animation to another earlier-indexed
anim, the transition is instant as the new anim is applied with 1.0 (as
weight == total_weight for the first applied), then the finished
animation is skipped.

to fix this we can always apply every animation based on the nearest 2
keyframes, and clamp the interpolation between them to [0,1].

pros:
- finished animations can be transitioned out of correctly
- blended animations where some curves have a last-keyframe before the
end of the animation will blend properly
- animations will actually finish on their last keyframe, rather than a
fraction of a render-frame before the end

cons:
- we have to re-apply finished animations every frame whether it's
necessary or not. i can't see a way to avoid this.
2024-08-15 15:10:23 +00:00
TotalKrill
6adf31babf
hooking up observers and clicking for ui node (#14695)
Makes the newly merged picking usable for UI elements. 

currently it both triggers the events, as well as sends them as throught
commands.trigger_targets. We should probably figure out if this is
needed for them all.

# Objective

Hooks up obserers and picking for a very simple example

## Solution

upstreamed the UI picking backend from bevy_mod_picking

## Testing

tested with the new example picking/simple_picking.rs


---

---------

Co-authored-by: Lixou <82600264+DasLixou@users.noreply.github.com>
Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com>
Co-authored-by: Kristoffer Søholm <k.soeholm@gmail.com>
2024-08-15 14:43:55 +00:00
Chris Russell
0ea46663b0
Use map_unchanged in reflection instead of creating a Mut manually. (#14692)
# Objective

The code to create `ReflectComponent` and `ReflectResource` instances
manually constructs a `Mut<dyn Reflect>` by copying everything but
`value`. That can be done more concisely and better respecting
encapsulation by calling the `map_unchanged()` method.

## Solution

Use `map_unchanged` instead of creating a `Mut` manually.

---------

Co-authored-by: radiish <cb.setho@gmail.com>
2024-08-15 14:26:57 +00:00
Ben Frankel
d849941dac
Add entity .trigger() methods (#14752)
# Objective

Fix https://github.com/bevyengine/bevy/issues/14233.

## Solution

Add `EntityCommands::trigger` and `EntityWorldMut::trigger`.

## Testing

- Not tested.
2024-08-15 14:16:06 +00:00
eckz
a44278aee6
Making DynamicEnum::is_dynamic() return true (#14732)
# Objective

- Right now `DynamicEnum::is_dynamic()` is returning `false`. I don't
think this was expected, since the rest of `Dynamic*` types return
`true`.

## Solution

- Making `DynamicEnum::is_dynamic()` return true

## Testing

- Added an extra unit test to verify that `.is_dynamic()` returns
`true`.
2024-08-15 14:10:52 +00:00
IceSentry
9de25ad330
Add AlphaMask2d phase (#14724)
# Objective

- Bevy now supports an opaque phase for mesh2d, but it's very common for
2d textures to have a transparent alpha channel.

## Solution

- Add an alpha mask phase identical to the one in 3d. It will do the
alpha masking in the shader before drawing the mesh.
- Uses the BinnedRenderPhase
- Since it's an opaque draw it also correctly writes to depth

## Testing

- Tested the mes2d_alpha_mode example and the bevymark example with
alpha mask mode enabled

---

## Showcase


![image](https://github.com/user-attachments/assets/9e5e4561-d0a7-4aa3-b049-d4b1247d5ed4)

The white logo on the right is rendered with alpha mask enabled.

Running the bevymark example I can get 65fps for 120k mesh2d all using
alpha mask.

## Notes

This is one more step for mesh2d improvements
https://github.com/bevyengine/bevy/issues/13265

---------

Co-authored-by: Kristoffer Søholm <k.soeholm@gmail.com>
2024-08-15 14:10:37 +00:00
re0312
3bd039e821
Skip empty archetype/table (#14749)
# Objective

- As sander commneted on discord
[link](https://discord.com/channels/691052431525675048/749335865876021248/1273414144091230228),

![image](https://github.com/user-attachments/assets/62f2b6f3-1aaf-49d9-bafa-bf62b83b10be)





## Performance

![image](https://github.com/user-attachments/assets/11122940-1547-42ae-9576-0e1a93fd9f5f)

---------

Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com>
Co-authored-by: Giacomo Stevanato <giaco.stevanato@gmail.com>
2024-08-15 14:07:20 +00:00
Eero Lehtinen
d3ffb2a5c0
Fix window position patch (#14745)
# Objective

- CI broke after #14284 because of the `cursor_options` rename

## Solution

- Update the broken patch

## Testing

- Patch tested with `git apply`.
2024-08-15 13:55:15 +00:00
Ben Frankel
6da2305e49
Add Command and co. to prelude (#14751)
# Objective

Make it easier to write and work with custom `Command`s and
`EntityCommand`s. See
https://discord.com/channels/691052431525675048/692572690833473578/1273030340235100214
for (brief) context.

## Solution

Re-export `Command`, `EntityCommand`, and `EntityCommands` in the
`bevy_ecs::prelude`, where `Commands` is already re-exported.
2024-08-15 13:33:32 +00:00
Christian Hughes
7d3068e6c3
Fix world borrow for DeferredWorld::query (#14744)
# Objective

As is, calling
[`DeferredWorld::query`](https://docs.rs/bevy/latest/bevy/ecs/world/struct.DeferredWorld.html#method.query)
requires you to first `reborrow()` the world in order to use it at all.

Simple reproduction:
```rust
fn test<'w>(mut world: DeferredWorld<'w>, mut state: QueryState<(), ()>) {
    let query = world.query(&mut state);
    // let query = world.reborrow().query(&mut state); // << Required
}
```

Error message:
```
error[E0597]: `world` does not live long enough
    |
444 | fn test<'w>(mut world: DeferredWorld<'w>, mut state: QueryState<(), ()>) {
    |         --  --------- binding `world` declared here
    |         |
    |         lifetime `'w` defined here
445 |     let query = world.query(&mut state);
    |                 ^^^^^------------------
    |                 |
    |                 borrowed value does not live long enough
    |                 argument requires that `world` is borrowed for `'w`
446 | }
    |  - `world` dropped here while still borrowed

```

## Solution

Fix the world borrow lifetime on the `query` method, which now correctly
allows the above usage.
2024-08-14 18:59:19 +00:00
Tau Gärtli
a34651502c
Sync flags in docs.yml with package.metadata.docs.rs (#14734)
# Objective

This PR is a follow-up to #14703. I forgot to also add the flags from
`package.metadata.docs.rs` to the docs build.

## Solution

As [discussed on
Discord](https://discord.com/channels/691052431525675048/1272629407659589663/1272643734260940940),
I added the missing flags to `docs.yml`.

I also updated `rustc-args` to properly make use of the array (I think
the value has to be either a space-separated string *or* an array of
strings but not an array of space-separated strings 😆)
2024-08-14 13:30:45 +00:00
Mike
3d460e98ec
Fix CI bench compile check (#14728)
# Objective

- Fixes #14723 

## Solution

- add the manifest path to the cargo command

## Testing

- ran `cargo run -p ci -- bench-check` locally
2024-08-14 13:23:00 +00:00
eckz
46e8c6b662
Consistency between Wireframe2d and Wireframe (#14720)
# Objective

- Wireframe plugins have inconsistencies between 3D and 2D versions.
This PR addresses the following
  - 2d version uses `Srgba` for colors, 3d version uses `Color`.

  
## Solution

- This PR brings consistency by doing the following change
  - `Wireframe2d` now uses `Color` instead of `Srgba`

## Testing

- `wireframe_2d` and `wireframe` examples were verified and they work as
before.

---

## Migration Guide

- `Wireframe2dConfig`.`default_color` type is now `Color` instead of
`Srgba`. Use `.into()` to convert between them.
- `Wireframe2dColor`.`color` type is now `Color` instead of `Srgba`. Use
`.into()` to convert between them.
2024-08-13 18:57:47 +00:00
Josiah Putman
882973a528
Expose max_mip_dimension and uv_offset in BloomSettings. (#14512)
# Objective

By default, Bevy's bloom effect shows square artifacts on small bright
particles due to a low max mip resolution. This PR makes this
configurable via BloomSettings so users can customize these parameters
instead of having them in private module constants.

## Solution

Expose max_mip_dimension and uv_offset in BloomSettings.

## Testing

I tested these changes by running the Bloom 2D / 3D examples.

---------

Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com>
2024-08-13 15:01:42 +00:00
Gino Valente
6183b56b5d
bevy_reflect: Reflect remote types (#6042)
# Objective

The goal with this PR is to allow the use of types that don't implement
`Reflect` within the reflection API.

Rust's [orphan
rule](https://doc.rust-lang.org/book/ch10-02-traits.html#implementing-a-trait-on-a-type)
prevents implementing a trait on an external type when neither type nor
trait are owned by the implementor. This means that if a crate,
`cool_rust_lib`, defines a type, `Foo`, then a user cannot use it with
reflection. What this means is that we have to ignore it most of the
time:

```rust
#[derive(Reflect)]
struct SomeStruct {
  #[reflect(ignore)]
  data: cool_rust_lib::Foo
}
```

Obviously, it's impossible to implement `Reflect` on `Foo`. But does it
*have* to be?

Most of reflection doesn't deal with concrete types— it's almost all
using `dyn Reflect`. And being very metadata-driven, it should
theoretically be possible. I mean,
[`serde`](https://serde.rs/remote-derive.html) does it.

## Solution

> Special thanks to @danielhenrymantilla for their help reviewing this
PR and offering wisdom wrt safety.

Taking a page out of `serde`'s book, this PR adds the ability to easily
use "remote types" with reflection. In this context, a "remote type" is
the external type for which we have no ability to implement `Reflect`.

This adds the `#[reflect_remote(...)]` attribute macro, which is used to
generate "remote type wrappers". All you have to do is define the
wrapper exactly the same as the remote type's definition:

```rust
// Pretend this is our external crate
mod cool_rust_lib {
  #[derive(Default)]
  struct Foo {
    pub value: String
  }
}

#[reflect_remote(cool_rust_lib::Foo)]
struct FooWrapper {
  pub value: String
}
```

> **Note:** All fields in the external type *must* be public. This could
be addressed with a separate getter/setter attribute either in this PR
or in another one.

The macro takes this user-defined item and transforms it into a newtype
wrapper around the external type, marking it as `#[repr(transparent)]`.
The fields/variants defined by the user are simply used to build out the
reflection impls.

Additionally, it generates an implementation of the new trait,
`ReflectRemote`, which helps prevent accidental misuses of this API.

Therefore, the output generated by the macro would look something like:

```rust
#[repr(transparent)]
struct FooWrapper(pub cool_rust_lib::Foo);

impl ReflectRemote for FooWrapper {
  type Remote = cool_rust_lib::Foo;

  // transmutation methods...
}

// reflection impls...
// these will acknowledge and make use of the `value` field
```

Internally, the reflection API will pass around the `FooWrapper` and
[transmute](https://doc.rust-lang.org/std/mem/fn.transmute.html) it
where necessary. All we have to do is then tell `Reflect` to do that. So
rather than ignoring the field, we tell `Reflect` to use our wrapper
using the `#[reflect(remote = ...)]` field attribute:

```rust
#[derive(Reflect)]
struct SomeStruct {
  #[reflect(remote = FooWrapper)]
  data: cool_rust_lib::Foo
}
```

#### Other Macros & Type Data

Because this macro consumes the defined item and generates a new one, we
can't just put our macros anywhere. All macros that should be passed to
the generated struct need to come *below* this macro. For example, to
derive `Default` and register its associated type data:

```rust
//  GOOD
#[reflect_remote(cool_rust_lib::Foo)]
#[derive(Default)]
#[reflect(Default)]
struct FooWrapper {
  pub value: String
}

//  BAD
#[derive(Default)]
#[reflect_remote(cool_rust_lib::Foo)]
#[reflect(Default)]
struct FooWrapper {
  pub value: String
}
```

#### Generics

Generics are forwarded to the generated struct as well. They should also
be defined in the same order:

```rust
#[reflect_remote(RemoteGeneric<'a, T1, T2>)]
struct GenericWrapper<'a, T1, T2> {
  pub foo: &'a T1,
  pub bar: &'a T2,
}
```

> Naming does *not* need to match the original definition's. Only order
matters here.

> Also note that the code above is just a demonstration and doesn't
actually compile since we'd need to enforce certain bounds (e.g. `T1:
Reflect`, `'a: 'static`, etc.)

#### Nesting

And, yes, you can nest remote types:

```rust
#[reflect_remote(RemoteOuter)]
struct OuterWrapper {
  #[reflect(remote = InnerWrapper)]
  pub inner: RemoteInner
}

#[reflect_remote(RemoteInner)]
struct InnerWrapper(usize);
```

#### Assertions

This macro will also generate some compile-time assertions to ensure
that the correct types are used. It's important we catch this early so
users don't have to wait for something to panic. And it also helps keep
our `unsafe` a little safer.

For example, a wrapper definition that does not match its corresponding
remote type will result in an error:

```rust
mod external_crate {
  pub struct TheirStruct(pub u32);
}

#[reflect_remote(external_crate::TheirStruct)]
struct MyStruct(pub String); // ERROR: expected type `u32` but found `String`
```

<details>
<summary>Generated Assertion</summary>

```rust
const _: () = {
  #[allow(non_snake_case)]
  #[allow(unused_variables)]
  #[allow(unused_assignments)]
  #[allow(unreachable_patterns)]
  #[allow(clippy::multiple_bound_locations)]
  fn assert_wrapper_definition_matches_remote_type(
    mut __remote__: external_crate::TheirStruct,
  ) {
    __remote__.0 = (|| -> ::core::option::Option<String> { None })().unwrap();
  }
};
```

</details>

Additionally, using the incorrect type in a `#[reflect(remote = ...)]`
attribute should result in an error:

```rust
mod external_crate {
  pub struct TheirFoo(pub u32);
  pub struct TheirBar(pub i32);
}

#[reflect_remote(external_crate::TheirFoo)]
struct MyFoo(pub u32);

#[reflect_remote(external_crate::TheirBar)]
struct MyBar(pub i32);

#[derive(Reflect)]
struct MyStruct {
  #[reflect(remote = MyBar)] // ERROR: expected type `TheirFoo` but found struct `TheirBar`
  foo: external_crate::TheirFoo
}
```

<details>
<summary>Generated Assertion</summary>

```rust
const _: () = {
    struct RemoteFieldAssertions;
    impl RemoteFieldAssertions {
        #[allow(non_snake_case)]
        #[allow(clippy::multiple_bound_locations)]
        fn assert__foo__is_valid_remote() {
            let _: <MyBar as bevy_reflect::ReflectRemote>::Remote = (|| -> ::core::option::Option<external_crate::TheirFoo> {
              None
            })().unwrap();
        }
    }
};
```

</details>

### Discussion

There are a couple points that I think still need discussion or
validation.

- [x] 1. `Any` shenanigans

~~If we wanted to downcast our remote type from a `dyn Reflect`, we'd
have to first downcast to the wrapper then extract the inner type. This
PR has a [commit](b840db9f74cb6d357f951cb11b150d46bac89ee2) that
addresses this by making all the `Reflect::*any` methods return the
inner type rather than the wrapper type. This allows us to downcast
directly to our remote type.~~

~~However, I'm not sure if this is something we want to do. For
unknowing users, it could be confusing and seemingly inconsistent. Is it
worth keeping? Or should this behavior be removed?~~

I think this should be fine. The remote wrapper is an implementation
detail and users should not need to downcast to the wrapper type. Feel
free to let me know if there are other opinions on this though!

- [x] 2. Implementing `Deref/DerefMut` and `From`

~~We don't currently do this, but should we implement other traits on
the generated transparent struct? We could implement `Deref`/`DerefMut`
to easily access the inner type. And we could implement `From` for
easier conversion between the two types (e.g. `T: Into<Foo>`).~~ As
mentioned in the comments, we probably don't need to do this. Again, the
remote wrapper is an implementation detail, and should generally not be
used directly.
     
- [x] 3. ~~Should we define a getter/setter field attribute in this PR
as well or leave it for a future one?~~ I think this should be saved for
a future PR

- [ ] 4. Any foreseeable issues with this implementation?

#### Alternatives

One alternative to defining our own `ReflectRemote` would be to use
[bytemuck's
`TransparentWrapper`](https://docs.rs/bytemuck/1.13.1/bytemuck/trait.TransparentWrapper.html)
(as suggested by @danielhenrymantilla).

This is definitely a viable option, as `ReflectRemote` is pretty much
the same thing as `TransparentWrapper`. However, the cost would be
bringing in a new crate— though, it is already in use in a few other
sub-crates like bevy_render.

I think we're okay just defining `ReflectRemote` ourselves, but we can
go the bytemuck route if we'd prefer offloading that work to another
crate.

---

## Changelog

* Added the `#[reflect_remote(...)]` attribute macro to allow `Reflect`
to be used on remote types
* Added `ReflectRemote` trait for ensuring proper remote wrapper usage
2024-08-12 19:12:53 +00:00
Tau Gärtli
aab1f8e435
Use #[doc(fake_variadic)] to improve docs readability (#14703)
# Objective

- Fixes #14697

## Solution

This PR modifies the existing `all_tuples!` macro to optionally accept a
`#[doc(fake_variadic)]` attribute in its input. If the attribute is
present, each invocation of the impl macro gets the correct attributes
(i.e. the first impl receives `#[doc(fake_variadic)]` while the other
impls are hidden using `#[doc(hidden)]`.
Impls for the empty tuple (unit type) are left untouched (that's what
the [standard
library](https://doc.rust-lang.org/std/cmp/trait.PartialEq.html#impl-PartialEq-for-())
and
[serde](https://docs.rs/serde/latest/serde/trait.Serialize.html#impl-Serialize-for-())
do).

To work around https://github.com/rust-lang/cargo/issues/8811 and to get
impls on re-exports to correctly show up as variadic, `--cfg docsrs_dep`
is passed when building the docs for the toplevel `bevy` crate.

`#[doc(fake_variadic)]` only works on tuples and fn pointers, so impls
for structs like `AnyOf<(T1, T2, ..., Tn)>` are unchanged.

## Testing

I built the docs locally using `RUSTDOCFLAGS='--cfg docsrs'
RUSTFLAGS='--cfg docsrs_dep' cargo +nightly doc --no-deps --workspace`
and checked the documentation page of a trait both in its original crate
and the re-exported version in `bevy`.
The description should correctly mention for how many tuple items the
trait is implemented.

I added `rustc-args` for docs.rs to the `bevy` crate, I hope there
aren't any other notable crates that re-export `#[doc(fake_variadic)]`
traits.

---

## Showcase

`bevy_ecs::query::QueryData`:
<img width="1015" alt="Screenshot 2024-08-12 at 16 41 28"
src="https://github.com/user-attachments/assets/d40136ed-6731-475f-91a0-9df255cd24e3">

`bevy::ecs::query::QueryData` (re-export):
<img width="1005" alt="Screenshot 2024-08-12 at 16 42 57"
src="https://github.com/user-attachments/assets/71d44cf0-0ab0-48b0-9a51-5ce332594e12">

## Original Description

<details>

Resolves #14697

Submitting as a draft for now, very WIP.

Unfortunately, the docs don't show the variadics nicely when looking at
reexported items.
For example:

`bevy_ecs::bundle::Bundle` correctly shows the variadic impl:

![image](https://github.com/user-attachments/assets/90bf8af1-1d1f-4714-9143-cdd3d0199998)

while `bevy::ecs::bundle::Bundle` (the reexport) shows all the impls
(not good):

![image](https://github.com/user-attachments/assets/439c428e-f712-465b-bec2-481f7bf5870b)

Built using `RUSTDOCFLAGS='--cfg docsrs' cargo +nightly doc --workspace
--no-deps` (`--no-deps` because of wgpu-core).

Maybe I missed something or this is a limitation in the *totally not
private* `#[doc(fake_variadic)]` thingy. In any case I desperately need
some sleep now :))

</details>
2024-08-12 18:54:33 +00:00
radiish
6ab8767d3b
reflect: implement the unique reflect rfc (#7207)
# Objective

- Implements the [Unique Reflect
RFC](https://github.com/nicopap/rfcs/blob/bevy-reflect-api/rfcs/56-better-reflect.md).

## Solution

- Implements the RFC.
- This implementation differs in some ways from the RFC:
- In the RFC, it was suggested `Reflect: Any` but `PartialReflect:
?Any`. During initial implementation I tried this, but we assume the
`PartialReflect: 'static` in a lot of places and the changes required
crept out of the scope of this PR.
- `PartialReflect::try_into_reflect` originally returned `Option<Box<dyn
Reflect>>` but i changed this to `Result<Box<dyn Reflect>, Box<dyn
PartialReflect>>` since the method takes by value and otherwise there
would be no way to recover the type. `as_full` and `as_full_mut` both
still return `Option<&(mut) dyn Reflect>`.

---

## Changelog

- Added `PartialReflect`.
- `Reflect` is now a subtrait of `PartialReflect`.
- Moved most methods on `Reflect` to the new `PartialReflect`.
- Added `PartialReflect::{as_partial_reflect, as_partial_reflect_mut,
into_partial_reflect}`.
- Added `PartialReflect::{try_as_reflect, try_as_reflect_mut,
try_into_reflect}`.
- Added `<dyn PartialReflect>::{try_downcast_ref, try_downcast_mut,
try_downcast, try_take}` supplementing the methods on `dyn Reflect`.

## Migration Guide

- Most instances of `dyn Reflect` should be changed to `dyn
PartialReflect` which is less restrictive, however trait bounds should
generally stay as `T: Reflect`.
- The new `PartialReflect::{as_partial_reflect, as_partial_reflect_mut,
into_partial_reflect, try_as_reflect, try_as_reflect_mut,
try_into_reflect}` methods as well as `Reflect::{as_reflect,
as_reflect_mut, into_reflect}` will need to be implemented for manual
implementors of `Reflect`.

## Future Work

- This PR is designed to be followed up by another "Unique Reflect Phase
2" that addresses the following points:
- Investigate making serialization revolve around `Reflect` instead of
`PartialReflect`.
- [Remove the `try_*` methods on `dyn PartialReflect` since they are
stop
gaps](https://github.com/bevyengine/bevy/pull/7207#discussion_r1083476050).
- Investigate usages like `ReflectComponent`. In the places they
currently use `PartialReflect`, should they be changed to use `Reflect`?
- Merging this opens the door to lots of reflection features we haven't
been able to implement.
- We could re-add [the `Reflectable`
trait](8e3488c880/crates/bevy_reflect/src/reflect.rs (L337-L342))
and make `FromReflect` a requirement to improve [`FromReflect`
ergonomics](https://github.com/bevyengine/rfcs/pull/59). This is
currently not possible because dynamic types cannot sensibly be
`FromReflect`.
  - Since this is an alternative to #5772, #5781 would be made cleaner.

---------

Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com>
Co-authored-by: Gino Valente <49806985+MrGVSV@users.noreply.github.com>
2024-08-12 17:01:41 +00:00
callym
7b81ae7e40
Update WGPU to version 22 (#14401)
Upgrading to WGPU 22.

Needs `naga_oil` to upgrade first, I've got a fork that compiles but
fails tests, so until that's fixed and the crate is officially
updated/released this will be blocked.

---------

Co-authored-by: Elabajaba <Elabajaba@users.noreply.github.com>
2024-08-12 16:55:18 +00:00
re0312
032fd486c7
View filter for batch_and_prepare_render_phase (#14713)
# Objective
- batch_and_prepare_render_phase will iterate all living entities ,which
potentially causes a lot of unnecessary look up
- from
https://github.com/bevyengine/bevy/pull/14449#issuecomment-2282876034

## Solution

- added View filter
2024-08-12 16:15:54 +00:00
Matty
61a1530c56
Make bevy_math's libm feature use libm for all f32methods with unspecified precision (#14693)
# Objective

Closes #14474

Previously, the `libm` feature of bevy_math would just pass the same
feature flag down to glam. However, bevy_math itself had many uses of
floating-point arithmetic with unspecified precision. For example,
`f32::sin_cos` and `f32::powi` have unspecified precision, which means
that the exact details of their output are not guaranteed to be stable
across different systems and/or versions of Rust. This means that users
of bevy_math could observe slightly different behavior on different
systems if these methods were used.

The goal of this PR is to make it so that the `libm` feature flag
actually guarantees some degree of determinacy within bevy_math itself
by switching to the libm versions of these functions when the `libm`
feature is enabled.

## Solution

bevy_math now has an internal module `bevy_math::ops`, which re-exports
either the standard versions of the operations or the libm versions
depending on whether the `libm` feature is enabled. For example,
`ops::sin` compiles to `f32::sin` without the `libm` feature and to
`libm::sinf` with it.

This approach has a small shortfall, which is that `f32::powi` (integer
powers of floating point numbers) does not have an equivalent in `libm`.
On the other hand, this method is only used for squaring and cubing
numbers in bevy_math. Accordingly, this deficit is covered by the
introduction of a trait `ops::FloatPow`:
```rust
pub(crate) trait FloatPow {
    fn squared(self) -> Self;
    fn cubed(self) -> Self;
}
```

Next, each current usage of the unspecified-precision methods has been
replaced by its equivalent in `ops`, so that when `libm` is enabled, the
libm version is used instead. The exception, of course, is that
`.powi(2)`/`.powi(3)` have been replaced with `.squared()`/`.cubed()`.

Finally, the usage of the plain `f32` methods with unspecified precision
is now linted out of bevy_math (and hence disallowed in CI). For
example, using `f32::sin` within bevy_math produces a warning that tells
the user to use the `ops::sin` version instead.

## Testing

Ran existing tests. It would be nice to check some benchmarks on NURBS
things once #14677 merges. I'm happy to wait until then if the rest of
this PR is fine.

---

## Discussion

In the future, it might make sense to actually expose `bevy_math::ops`
as public if any downstream Bevy crates want to provide similar
determinacy guarantees. For now, it's all just `pub(crate)`.

This PR also only covers `f32`. If we find ourselves using `f64`
internally in parts of bevy_math for better robustness, we could extend
the module and lints to cover the `f64` versions easily enough.

I don't know how feasible it is, but it would also be nice if we could
standardize the bevy_math tests with the `libm` feature in CI, since
their success is currently platform-dependent (e.g. 8 of them fail on my
machine when run locally).

---------

Co-authored-by: IQuick 143 <IQuick143cz@gmail.com>
2024-08-12 16:13:36 +00:00
databasedav
c8d30edf1a
add SystemIdMarker Component to enable filtering for SystemId Entitys (#14584)
# Objective

Enables writing queries like `Query<Entity, With<SystemIdMarker>>` to
filter `Entity`s that are, or are not (with `Without`), `SystemId`s.

## Solution

Simple unit struct `SystemIdMarker` added during
`World::register_boxed_system`; `World::remove_system` already despawns
the entity, removing the marker.

## Testing

No tests, but happy to write some with direction.

Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com>
2024-08-12 16:11:06 +00:00
Matty
4ace888e4b
Fix broken bezier curve benchmark (#14677)
# Objective

Apparently #14382 broke this, but it's not a part of CI, so it wasn't
found until earlier today.

## Solution

Update the benchmark like we updated the examples.

## Testing

Running `cargo bench` actually works now.
2024-08-12 16:10:11 +00:00
databasedav
c3111bebb8
document using ObserverState as filter for Observer Entitys (#14669)
# Objective

~~Enables writing queries like `Query<Entity, With<ObserverMarker>>` to
filter `Entity`s that are, or are not (with `Without`), `Observer`s.~~

~~`Observer` version of [similar
PR](https://github.com/bevyengine/bevy/pull/14584) for `SystemId`s.~~

just adding a line to the docs :)

## Solution

~~Simple unit struct `ObserverMarker` added in `Observer`'s `.on_add`
component hook.~~

## Testing

No tests, but happy to write some with direction.
2024-08-12 16:07:03 +00:00
Sarthak Singh
2c4ef37b76
Changed Mesh::attributes* functions to return MeshVertexAttribute (#14394)
# Objective

Fixes #14365 

## Migration Guide

- When using the iterator returned by `Mesh::attributes` or
`Mesh::attributes_mut` the first value of the tuple is not the
`MeshVertexAttribute` instead of `MeshVertexAttributeId`. To access the
`MeshVertexAttributeId` use the `MeshVertexAttribute.id` field.

Signed-off-by: Sarthak Singh <sarthak.singh99@gmail.com>
2024-08-12 15:54:28 +00:00
Eero Lehtinen
47c4e3084a
Add custom cursors (#14284)
# Objective

- Add custom images as cursors
- Fixes #9557 

## Solution

- Change cursor type to accommodate both native and image cursors
- I don't really like this solution because I couldn't use
`Handle<Image>` directly. I would need to import `bevy_assets` and that
causes a circular dependency. Alternatively we could use winit's
`CustomCursor` smart pointers, but that seems hard because the event
loop is needed to create those and is not easily accessable for users.
So now I need to copy around rgba buffers which is sad.
- I use a cache because especially on the web creating cursor images is
really slow
- Sorry to #14196 for yoinking, I just wanted to make a quick solution
for myself and thought that I should probably share it too.

Update:
- Now uses `Handle<Image>`, reads rgba data in `bevy_render` and uses
resources to send the data to `bevy_winit`, where the final cursors are
created.

## Testing

- Added example which works fine at least on Linux Wayland (winit side
has been tested with all platforms).
- I haven't tested if the url cursor works.

## Migration Guide

- `CursorIcon` is no longer a field in `Window`, but a separate
component can be inserted to a window entity. It has been changed to an
enum that can hold custom images in addition to system icons.
- `Cursor` is renamed to `CursorOptions` and `cursor` field of `Window`
is renamed to `cursor_options`
- `CursorIcon` is renamed to `SystemCursorIcon`

---------

Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com>
Co-authored-by: Jan Hohenheim <jan@hohenheim.ch>
2024-08-12 15:49:03 +00:00
Chris Russell
d4ec80d5d2
Support more kinds of system params in buildable systems. (#14050)
# Objective

Support more kinds of system params in buildable systems, such as a
`ParamSet` or `Vec` containing buildable params or tuples of buildable
params.

## Solution

Replace the `BuildableSystemParam` trait with `SystemParamBuilder` to
make it easier to compose builders. Provide implementations for existing
buildable params, plus tuples, `ParamSet`, and `Vec`.

## Examples

```rust
// ParamSet of tuple: 
let system = (ParamSetBuilder((
    QueryParamBuilder::new(|builder| { builder.with::<B>(); }),
    QueryParamBuilder::new(|builder| { builder.with::<C>(); }),
)),)
    .build_state(&mut world)
    .build_system(|mut params: ParamSet<(Query<&mut A>, Query<&mut A>)>| {
        params.p0().iter().count() + params.p1().iter().count()
    });
	
// ParamSet of Vec:
let system = (ParamSetBuilder(vec![
    QueryParamBuilder::new_box(|builder| { builder.with::<B>(); }),
    QueryParamBuilder::new_box(|builder| { builder.with::<C>(); }),
]),)
    .build_state(&mut world)
    .build_system(|mut params: ParamSet<Vec<Query<&mut A>>>| {
        let mut count = 0;
        params.for_each(|mut query| count += query.iter_mut().count());
        count
    });
```

## Migration Guide

The API for `SystemBuilder` has changed. Instead of constructing a
builder with a world and then adding params, you first create a tuple of
param builders and then supply the world.

```rust
// Before
let system = SystemBuilder::<()>::new(&mut world)
    .local::<u64>()
    .builder::<Local<u64>>(|x| *x = 10)
    .builder::<Query<&A>>(|builder| { builder.with::<B>(); })
    .build(system);

// After
let system = (
    ParamBuilder,
    LocalBuilder(10),
    QueryParamBuilder::new(|builder| { builder.with::<B>(); }),
)
    .build_state(&mut world)
    .build_system(system);
```

## Possible Future Work

Here are a few possible follow-up changes. I coded them up to prove that
this API can support them, but they aren't necessary for this PR.

* chescock/bevy#1
* chescock/bevy#2
* chescock/bevy#3
2024-08-12 15:45:35 +00:00
IceSentry
9d6a4fbc85
Use BinnedRenderPhase for Opaque2d (#13091)
Based on top of #12982  and #13069 

# Objective

- Opaque2d was implemented with SortedRenderPhase but BinnedRenderPhase
should be much faster

## Solution

- Implement BinnedRenderPhase for Opaque2d

## Notes

While testing this PR, before the change I had ~14 fps in bevymark with
100k entities. After this change I get ~71 fps, compared to using
sprites where I only get ~63 fps. This means that after this PR mesh2d
with opaque meshes will be faster than the sprite path. This is not a 1
to 1 comparison since sprites do alpha blending.
2024-08-12 15:38:24 +00:00
Christian Hughes
7f658cabf7
Replace UnsafeCell<World> usage with UnsafeWorldCell in CombinatorSystem (#14706)
# Objective

Replace usage of `UnsafeCell<World>` with our standard `UnsafeWorldCell`
that seemed to have been missed.

## Solution

Do just that.
2024-08-11 13:58:10 +00:00
Gino Valente
91fa4bb649
bevy_reflect: Function reflection benchmarks (#14647)
# Objective

It would be good to have benchmarks handy for function reflection as it
continues to be worked on.

## Solution

Add some basic benchmarks for function reflection.

## Testing

To test locally, run the following in the `benches` directory:

```
cargo bench --bench reflect_function
```

## Results

Here are a couple of the results (M1 Max MacBook Pro):

<img width="936" alt="Results of benching calling functions vs closures
via reflection. Closures average about 40ns, while functions average
about 55ns"
src="https://github.com/user-attachments/assets/b9a6c585-5fbe-43db-9a7b-f57dbd3815e3">
<img width="936" alt="Results of benching converting functions vs
closures into their dynamic representations. Closures average about
34ns, while functions average about 37ns"
src="https://github.com/user-attachments/assets/4614560a-7192-4c1e-9ade-7bc5a4ca68e3">

Currently, it seems `DynamicClosure` is just a bit more performant. This
is likely due to the fact that `DynamicFunction` stores its function
object in an `Arc` instead of a `Box` so that it can be `Send + Sync`
(and also `Clone`).

We'll likely need to do the same for `DynamicClosure` so I suspect these
results to change in the near future.
2024-08-11 03:02:06 +00:00
TotalKrill
3e10fd8534
Mod picking upstream 2 (#14686)
Ci fixed  version of: #14541 

Upstream the remainder of bevy_picking_core and all of
bevy_picking_input.

This work is intentionally nonfunctional and has minimal changes, but
does compile. More work is necessary to replace bevy_eventlistener with
propagating observers.

This work is being coordinated as part of "bevy_mod_picking upstream"
working group. Come say hi on discord!

---------

Co-authored-by: Miles Silberling-Cook <nth.tensor@gmail.com>
Co-authored-by: Aevyrie <aevyrie@gmail.com>
2024-08-09 23:16:37 +00:00
re0312
e490b919df
inline iter_combinations (#14680)
# Objective
- fix #14679 
- bevy's performance highly depends on compiler optimization,inline hot
function could greatly help compiler to optimize our program
2024-08-09 17:44:37 +00:00
Matty
23e87270df
A Curve trait for general interoperation — Part I (#14630)
# Objective

This PR implements part of the [Curve
RFC](https://github.com/bevyengine/rfcs/blob/main/rfcs/80-curve-trait.md).
See that document for motivation, objectives, etc.

## Solution

For purposes of reviewability, this PR excludes the entire part of the
RFC related to taking multiple samples, resampling, and interpolation
generally. (This means the entire `cores` submodule is also excluded.)
On the other hand, the entire `Interval` type and all of the functional
`Curve` adaptors are included.

## Testing

Test modules are included and can be run locally (but they are also
included in CI).

---------

Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com>
2024-08-09 14:19:44 +00:00
re0312
66bf160ec5
Explicit using clone_from (#14670)
# Objective

- after #14502 ,explicit using clone_from should has better performance
because it could reuse the resources to avoid unnecessary allocations.
2024-08-09 14:17:13 +00:00
AFKessen
e14f3cf402
Fix 3D Gizmo webgpu rendering (#14653)
# Objective

The changes made in https://github.com/bevyengine/bevy/pull/12252
introduced an previously fixed bug in webgpu rendering.

## Solution

This fix is based on https://github.com/bevyengine/bevy/pull/8910 and
applies the same vertex buffer layout assignment for the LineGizmo
Pipeline.

## Testing

- Tested the 3D Gizmo example in webgpu and webgl environments

Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com>
2024-08-09 02:55:56 +00:00
Gino Valente
297c0a3954
bevy_reflect: Add DynamicSet to dynamic_types example (#14665)
# Objective

The `dynamic_types` example was missing a reference to the newly added
`DynamicSet` type.

## Solution

Add `DynamicSet` to the `dynamic_types` example.

For parity with the other dynamic types, I also implemented
`FromIterator<T: Reflect>`, `FromIterator<Box<dyn Reflect>>`, and
`IntoIterator for &DynamicSet`.

## Testing

You can run the example locally:

```
cargo run --example dynamic_types
```
2024-08-08 22:26:18 +00:00
Gino Valente
aeef1c0f20
bevy_reflect: Update internal docs regarding anonymous function type names (#14666)
# Objective

As pointed out by @SkiFire13 on
[Discord](https://discord.com/channels/691052431525675048/1002362493634629796/1270624366119485441),
I was incorrect in #14641 regarding the type name of anonymous
functions. I had stated that they will return something like `fn(i32,
i32) -> i32`, but this is wrong. They actually behave like closures
(despite not technically being closures) and return something more like
`foo::bar::{{closure}}`.

This isn't a major issue because the reasoning behind #14641 still
stands. However, the internal documentation should probably be updated
so future contributors don't believe the lies I left behind.

## Solution

Updated the internal documentation for `create_info` to reflect the
actual type name of an anonymous function.

In that same module, I also added a test for function pointers and
updated all tests to include sanity checks for the `std::any::type_name`
of each category of callable.

## Testing

You can test locally by running:

```
cargo test --package bevy_reflect
```
2024-08-08 22:01:42 +00:00
Gino Valente
3f47273b72
bevy_state: Make reflect module public (#14667)
# Objective

CI is
[failing](https://github.com/bevyengine/bevy/actions/runs/10308658332/job/28536587448)
due to certain methods not being used.

## Solution

Make the `reflect` module public so that these warnings go away and so
that the `pub` items in these modules can be used.

## Testing

CI should pass.
2024-08-08 20:15:38 +00:00
eckz
8c2e70b744
Adding Reflect data types for States and FreelyMutableState. (#14643)
# Objective

- While developing a debug tool I saw the gap where it was not possible
to get all existing states from a World using reflection.
- This PR allows to iterate over all `States` types that exist in a
world, and modify them in case they implement `FreelyMutableState`.
- Two new methods are available on `App` and `SubApp` as helper to
register the data types:
  -  `register_state_reflect` and `register_mutable_state_reflect`

## Solution

- Two new data types are added:
- `ReflectState`: Allows to extract the current value of a state from
the World.
- `ReflectFreelyMutableState`: Allows to set the next state in a world,
similar to call `NextState::set`.
- There is no distinction between `States`, `SubStates` and
`ComputedStates`:
- `States` can register both `ReflectState` and
`ReflectFreelyMutableState`.
- `SubStates` can register both `ReflectState` and
`ReflectFreelyMutableState`.
  -  `ComputedStates` can register only `ReflectState` .

## Testing

- Added tests inside the `bevy_state` crate.

---------

Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com>
Co-authored-by: Gino Valente <49806985+MrGVSV@users.noreply.github.com>
Co-authored-by: Jan Hohenheim <jan@hohenheim.ch>
2024-08-08 00:07:00 +00:00
charlotte
994312ac6d
Fix TAA on camera with viewport (#14582)
# Objective

Closes #14526 

## Solution

The history texture was being created incorrectly with the viewport size
rather than target size. When viewport < target, this meant that the
render attachments would differer in size which causes a wgpu validation
error.

## Testing

Example in linked issue works.
2024-08-07 23:59:38 +00:00
Gino Valente
a0cc636ea3
bevy_reflect: Anonymous function parsing (#14641)
# Objective

### TL;DR

#14098 added the `FunctionRegistry` but had some last minute
complications due to anonymous functions. It ended up going with a
"required name" approach to ensure anonymous functions would always have
a name.

However, this approach isn't ideal for named functions since, by
definition, they will always have a name.

Therefore, this PR aims to modify function reflection such that we can
make function registration easier for named functions, while still
allowing anonymous functions to be registered as well.

### Context

Function registration (#14098) ran into a little problem: anonymous
functions.

Anonymous functions, including function pointers, have very non-unique
type names. For example, the anonymous function `|a: i32, b: i32| a + b`
has the type name of `fn(i32, i32) -> i32`. This obviously means we'd
conflict with another function like `|a: i32, b: i32| a - b`.

The solution that #14098 landed on was to always require a name during
function registration.

The downside with this is that named functions (e.g. `fn add(a: i32, b:
i32) -> i32 { a + b }`) had to redundantly provide a name. Additionally,
manually constructed `DynamicFunction`s also ran into this ergonomics
issue.

I don't entirely know how the function registry will be used, but I have
a strong suspicion that most of its registrations will either be named
functions or manually constructed `DynamicFunction`s, with anonymous
functions only being used here and there for quick prototyping or adding
small functionality.

Why then should the API prioritize the anonymous function use case by
always requiring a name during registration?

#### Telling Functions Apart

Rust doesn't provide a lot of out-of-the-box tools for reflecting
functions. One of the biggest hurdles in attempting to solve the problem
outlined above would be to somehow tell the different kinds of functions
apart.

Let's briefly recap on the categories of functions in Rust:

| Category           | Example                                   |
| ------------------ | ----------------------------------------- |
| Named function     | `fn add(a: i32, b: i32) -> i32 { a + b }` |
| Closure            | `\|a: i32\| a + captured_variable`          |
| Anonymous function | `\|a: i32, b: i32\| a + b`                  |
| Function pointer   | `fn(i32, i32) -> i32`                     |

My first thought was to try and differentiate these categories based on
their size. However, we can see that this doesn't quite work:

| Category           | `size_of` |
| ------------------ | --------- |
| Named function     | 0         |
| Closure            | 0+        |
| Anonymous function | 0         |
| Function pointer   | 8         |

Not only does this not tell anonymous functions from named ones, but it
struggles with pretty much all of them.

My second then was to differentiate based on type name:

| Category           | `type_name`             |
| ------------------ | ----------------------- |
| Named function     | `foo::bar::baz`         |
| Closure            | `foo::bar::{{closure}}` |
| Anonymous function | `fn() -> String`        |
| Function pointer   | `fn() -> String`        |

This is much better. While it can't distinguish between function
pointers and anonymous functions, this doesn't matter too much since we
only care about whether we can _name_ the function.

So why didn't we implement this in #14098?

#### Relying on `type_name`

While this solution was known about while working on #14098, it was left
out from that PR due to it being potentially controversial.

The [docs](https://doc.rust-lang.org/stable/std/any/fn.type_name.html)
for `std::any::type_name` state:

> The returned string must not be considered to be a unique identifier
of a type as multiple types may map to the same type name. Similarly,
there is no guarantee that all parts of a type will appear in the
returned string: for example, lifetime specifiers are currently not
included. In addition, the output may change between versions of the
compiler.

So that's it then? We can't use `type_name`?

Well, this statement isn't so much a rule as it is a guideline. And Bevy
is no stranger to bending the rules to make things work or to improve
ergonomics. Remember that before `TypePath`, Bevy's scene system was
entirely dependent on `type_name`. Not to mention that `type_name` is
being used as a key into both the `TypeRegistry` and the
`FunctionRegistry`.

Bevy's practices aside, can we reliably use `type_name` for this?

My answer would be "yes".

Anonymous functions are anonymous. They have no name. There's nothing
Rust could do to give them a name apart from generating a random string
of characters. But remember that this is a diagnostic tool, it doesn't
make sense to obfuscate the type by randomizing the output. So changing
it to be anything other than what it is now is very unlikely.

The only changes that I could potentially see happening are:

1. Closures replace `{{closure}}` with the name of their variable
2. Lifetimes are included in the output

I don't think the first is likely to happen, but if it does then it
actually works out in our favor: closures are now named!

The second point is probably the likeliest. However, adding lifetimes
doesn't mean we can't still rely on `type_name` to determine whether or
not a function is named. So we should be okay in this case as well.

## Solution

Parse the `type_name` of the function in the `TypedFunction` impl to
determine if the function is named or anonymous.

This once again makes `FunctionInfo::name` optional. For manual
constructions of `DynamicFunction`, `FunctionInfo::named` or
``FunctionInfo::anonymous` can be used.

The `FunctionRegistry` API has also been reworked to account for this
change.

`FunctionRegistry::register` no longer takes a name and instead takes it
from the supplied function, returning a
`FunctionRegistrationError::MissingName` error if the name is `None`.
This also doubles as a replacement for the old
`FunctionRegistry::register_dynamic` method, which has been removed.

To handle anonymous functions, a `FunctionRegistry::register_with_name`
method has been added. This works in the same way
`FunctionRegistry::register` used to work before this PR.

The overwriting methods have been updated in a similar manner, with
modifications to `FunctionRegistry::overwrite_registration`, the removal
of `FunctionRegistry::overwrite_registration_dynamic`, and the addition
of `FunctionRegistry::overwrite_registration_with_name`.

This PR also updates the methods on `App` in a similar way:
`App::register_function` no longer requires a name argument and
`App::register_function_with_name` has been added to handle anonymous
functions (and eventually closures).

## Testing

You can run the tests locally by running:

```
cargo test --package bevy_reflect --features functions
```

---

## Internal Migration Guide

> [!important]
> Function reflection was introduced as part of the 0.15 dev cycle. This
migration guide was written for developers relying on `main` during this
cycle, and is not a breaking change coming from 0.14.

> [!note]
> This list is not exhaustive. It only contains some of the most
important changes.

`FunctionRegistry::register` no longer requires a name string for named
functions. Anonymous functions, however, need to be registered using
`FunctionRegistry::register_with_name`.

```rust
// BEFORE
registry
  .register(std::any::type_name_of_val(&foo), foo)?
  .register("bar", || println!("Hello world!"));

// AFTER
registry
  .register(foo)?
  .register_with_name("bar", || println!("Hello world!"));
```

`FunctionInfo::name` is now optional. Anonymous functions and closures
will now have their name set to `None` by default. Additionally,
`FunctionInfo::new` has been renamed to `FunctionInfo::named`.
2024-08-07 03:11:08 +00:00
IceSentry
5abc32ceda
Add 2d opaque phase with depth buffer (#13069)
This PR is based on top of #12982

# Objective

- Mesh2d currently only has an alpha blended phase. Most sprites don't
need transparency though.
- For some 2d games it can be useful to have a 2d depth buffer

## Solution

- Add an opaque phase to render Mesh2d that don't need transparency
- This phase currently uses the `SortedRenderPhase` to make it easier to
implement based on the already existing transparent phase. A follow up
PR will switch this to `BinnedRenderPhase`.
- Add a 2d depth buffer
- Use that depth buffer in the transparent phase to make sure that
sprites and transparent mesh2d are displayed correctly

## Testing

I added the mesh2d_transforms example that layers many opaque and
transparent mesh2d to make sure they all get displayed correctly. I also
confirmed it works with sprites by modifying that example locally.

---

## Changelog

- Added `AlphaMode2d`
- Added `Opaque2d` render phase
- Camera2d now have a `ViewDepthTexture` component

## Migration Guide

- `ColorMaterial` now contains `AlphaMode2d`. To keep previous
behaviour, use `AlphaMode::BLEND`. If you know your sprite is opaque,
use `AlphaMode::OPAQUE`

## Follow up PRs

- See tracking issue: #13265

---------

Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com>
Co-authored-by: Christopher Biscardi <chris@christopherbiscardi.com>
2024-08-07 00:22:09 +00:00