Commit graph

1429 commits

Author SHA1 Message Date
Carter Anderson
71b3755633 camera: split 2d and ui camera. remove resource_name mod 2020-05-29 22:30:07 -07:00
Carter Anderson
51d41b2302 camera: remove active camera components in favor of camera names 2020-05-29 22:07:55 -07:00
Carter Anderson
fec9034644 camera: break out projection components 2020-05-29 17:25:14 -07:00
Carter Anderson
8a14e61d0f fix test and tweak github action 2020-05-28 23:43:45 -07:00
Carter Anderson
7429ab98f7 remove glsl-to-spirv from repo 2020-05-28 17:54:58 -07:00
Carter Anderson
0472cbfc7c start porting "query" systems from SystemBuilder to functions 2020-05-28 17:32:51 -07:00
Carter Anderson
830565ae2b scene: type registry refactor. use short type names when possible 2020-05-27 19:27:55 -07:00
Carter Anderson
3ee5a67cdb scenes: polish scene example. prop->property attribute. derive(Resources) to derive(FromResources) 2020-05-27 15:57:12 -07:00
Carter Anderson
a76bb8b507 props: fix small issues. scene loading now works! 2020-05-27 13:46:43 -07:00
Carter Anderson
d2d02f63f6 props: "Seq" properties 2020-05-26 19:47:33 -07:00
Carter Anderson
e337ff59b8 props: register "pbr" components 2020-05-25 21:57:48 -07:00
Carter Anderson
c8d55fe030 register bevy_transform and bevy_render components 2020-05-25 18:49:29 -07:00
Carter Anderson
cb3d60a87f props: add Property derive and implement Properties for Camera 2020-05-25 18:27:04 -07:00
Carter Anderson
f0cbe8cd86 prop: impl prop macro. add impls for glam, legion, smallvec 2020-05-25 17:50:17 -07:00
Carter Anderson
c5ab7df98f automatically detect bevy meta crate in derive macros 2020-05-24 12:39:23 -07:00
Carter Anderson
d920100d35 scenes: deserialization and refactor 2020-05-21 17:21:33 -07:00
Carter Anderson
e65fe0e736 Clear bind groups on each frame 2020-05-18 14:42:15 -07:00
Carter Anderson
c5a78d4616 TextureCopy render graph node, texture_resource_system
Removed textures are now freed
2020-05-18 11:31:11 -07:00
Carter Anderson
33d4d5f562 Add asset removal. Clean up old/removed meshes 2020-05-17 18:48:14 -07:00
Carter Anderson
86c18edbfd Label component 2020-05-17 18:09:29 -07:00
Carter Anderson
870f715df3 Hot asset reloading 2020-05-16 20:18:30 -07:00
Carter Anderson
623c8a8d9a remove unused fn 2020-05-16 12:53:49 -07:00
Carter Anderson
b1f07e3749 cargo fmt 2020-05-16 00:27:30 -07:00
Carter Anderson
fcc0a6303b update mesh on gpu when it changes 2020-05-16 00:21:04 -07:00
Carter Anderson
ad66f87ff6 Entities wait for meshes to load 2020-05-15 19:32:49 -07:00
Carter Anderson
bf7f222318 Support async texture loading 2020-05-15 19:30:02 -07:00
Carter Anderson
35adad6556 Async mesh loading works 2020-05-15 17:22:45 -07:00
Carter Anderson
4e1abea161 AssetServer: multithreaded sync/async asset loading 2020-05-15 16:55:44 -07:00
Carter Anderson
2bcb8a2a41 cargo fmt 2020-05-13 18:05:18 -07:00
Carter Anderson
6381611e89 Resource -> Res, Ref->Com 2020-05-13 17:57:08 -07:00
Carter Anderson
fb8f9e8636 RenderGraph::add_node now requires a name 2020-05-13 17:35:48 -07:00
Carter Anderson
06f3a4efb9 Use system fns for all setup code 2020-05-13 17:31:56 -07:00
Carter Anderson
70f122b92a Rename AssetStorage to Assets 2020-05-13 16:45:18 -07:00
Carter Anderson
b58db0749e use init_resource everywhere 2020-05-13 16:35:38 -07:00
Carter Anderson
16b568e00e Asset events and AddAsset builder 2020-05-13 16:17:44 -07:00
Carter Anderson
c18ecf2a55 initial text rendering 2020-05-13 13:22:12 -07:00
Carter Anderson
73cc20768c remove pathfinder code
its not ready yet so it shouldnt be on master :)
2020-05-12 16:35:49 -07:00
Carter Anderson
44717c7b10 pathfinder: small tweaks 2020-05-12 14:31:03 -07:00
Carter Anderson
7508e6f02e pathfinder: minor fixes 2020-05-12 13:36:28 -07:00
Carter Anderson
6c29a2f52b pathfinder: fill in missing uniforms 2020-05-12 12:04:10 -07:00
Carter Anderson
10637c1010 add TextureDescriptor to ResourceInfo 2020-05-11 21:28:11 -07:00
Carter Anderson
4eb562975f pathfinder: data binding 2020-05-11 20:12:48 -07:00
Carter Anderson
f98918fd5c remove buffer array info 2020-05-11 14:07:09 -07:00
Carter Anderson
7a71873a32 RenderResourceAssignment refactor 2020-05-11 13:55:23 -07:00
Carter Anderson
ef2e5a1ba3 pathfinder: set vertex buffer descriptors 2020-05-11 12:37:04 -07:00
Carter Anderson
35e1d8b498 pathfinder: more backend work. it now renders the clear color without crashing 2020-05-11 09:01:31 -07:00
Carter Anderson
0fdf331552 pathfinder: vertex buffers, samplers, and glsl layout 2020-05-07 23:10:57 -07:00
Carter Anderson
5e5df2bb87 toggle-able "bevy conventions" in shaders 2020-05-07 19:09:25 -07:00
Carter Anderson
3d65a0d236 move pipeline layout reflection to pipeline descriptor 2020-05-07 11:21:25 -07:00
Carter Anderson
20cc41a639 create shader module from source 2020-05-06 19:26:55 -07:00
Carter Anderson
e459b42418 handle::new now creates a new random handle 2020-05-06 19:26:28 -07:00
Carter Anderson
c5ca59dc4d cargo fmt 2020-05-05 18:44:32 -07:00
Carter Anderson
2b8789dc8c queue frees in system nodes 2020-05-05 13:12:50 -07:00
Carter Anderson
0d87ebe866 simplify / consolidate wgpu resource mangement 2020-05-05 12:45:37 -07:00
Carter Anderson
012a33ed32 add headless render resource context 2020-05-04 22:02:03 -07:00
Carter Anderson
2fd7020646 rename GlobalRenderResourceContext to RenderResources 2020-05-04 19:34:15 -07:00
Carter Anderson
7560ecf9d8 correct "its" 2020-05-04 14:18:46 -07:00
Carter Anderson
75f1362433 upgrade wgpu 2020-05-04 13:11:51 -07:00
Carter Anderson
f5149cab05 move color constants to Color struct 2020-05-04 11:01:57 -07:00
Carter Anderson
dcc34473e5 sprites 2020-05-04 01:23:40 -07:00
Carter Anderson
08c6679f38 add color constants 2020-05-03 23:47:52 -07:00
Carter Anderson
d50313c285 ui is back! 2020-05-03 19:30:31 -07:00
Carter Anderson
05dbf31fd1 derive struct as uniform 2020-05-03 17:54:16 -07:00
Carter Anderson
41be55bf8d custom glam with zerocopy impls 2020-05-03 16:55:17 -07:00
Carter Anderson
dac9cac776 ui render graph 2020-05-03 12:35:07 -07:00
Carter Anderson
5537eabb8c "base render graph": a common baseline graph 2020-05-03 10:54:30 -07:00
Carter Anderson
24e5238e75 asset handles now use uuids instead of ascending ints 2020-05-02 18:35:18 -07:00
Carter Anderson
a5a7edf07e remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
Carter Anderson
50f8134ca0 rewrite batcher to be fully generic 2020-05-02 10:28:29 -07:00
Carter Anderson
7b79b3de8d organize examples and add ecs guide 2020-05-01 13:12:47 -07:00
Carter Anderson
368a1b8815 cargo fmt 2020-05-01 01:50:07 -07:00
Carter Anderson
5458c6daf4 port a few more systems to functions and add some name clarity 2020-05-01 01:37:20 -07:00
Carter Anderson
a1cbf36b0c Use system type name as default system name 2020-05-01 00:55:32 -07:00
Carter Anderson
45a710fe6a cargo fmt 2020-04-29 01:37:54 -07:00
Carter Anderson
9a3700d8f1 Change events.iter(&mut reader) to reader.iter(&events) 2020-04-28 10:59:42 -07:00
Carter Anderson
0c3a77ac9f impl AddAssign for Color 2020-04-28 00:59:26 -07:00
Carter Anderson
c2c543e0ba move batch to its own module 2020-04-27 17:41:02 -07:00
Carter Anderson
115a009c16 cargo fmt 2020-04-24 18:55:15 -07:00
Carter Anderson
87066cafd3 move bevy crates to their own folder 2020-04-24 17:57:20 -07:00