Carter Anderson
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71b3755633
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camera: split 2d and ui camera. remove resource_name mod
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2020-05-29 22:30:07 -07:00 |
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Carter Anderson
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51d41b2302
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camera: remove active camera components in favor of camera names
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2020-05-29 22:07:55 -07:00 |
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Carter Anderson
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fec9034644
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camera: break out projection components
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2020-05-29 17:25:14 -07:00 |
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Carter Anderson
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8a14e61d0f
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fix test and tweak github action
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2020-05-28 23:43:45 -07:00 |
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Carter Anderson
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7429ab98f7
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remove glsl-to-spirv from repo
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2020-05-28 17:54:58 -07:00 |
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Carter Anderson
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0472cbfc7c
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start porting "query" systems from SystemBuilder to functions
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2020-05-28 17:32:51 -07:00 |
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Carter Anderson
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830565ae2b
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scene: type registry refactor. use short type names when possible
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2020-05-27 19:27:55 -07:00 |
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Carter Anderson
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3ee5a67cdb
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scenes: polish scene example. prop->property attribute. derive(Resources) to derive(FromResources)
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2020-05-27 15:57:12 -07:00 |
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Carter Anderson
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a76bb8b507
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props: fix small issues. scene loading now works!
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2020-05-27 13:46:43 -07:00 |
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Carter Anderson
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d2d02f63f6
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props: "Seq" properties
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2020-05-26 19:47:33 -07:00 |
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Carter Anderson
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e337ff59b8
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props: register "pbr" components
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2020-05-25 21:57:48 -07:00 |
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Carter Anderson
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c8d55fe030
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register bevy_transform and bevy_render components
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2020-05-25 18:49:29 -07:00 |
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Carter Anderson
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cb3d60a87f
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props: add Property derive and implement Properties for Camera
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2020-05-25 18:27:04 -07:00 |
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Carter Anderson
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f0cbe8cd86
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prop: impl prop macro. add impls for glam, legion, smallvec
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2020-05-25 17:50:17 -07:00 |
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Carter Anderson
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c5ab7df98f
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automatically detect bevy meta crate in derive macros
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2020-05-24 12:39:23 -07:00 |
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Carter Anderson
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d920100d35
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scenes: deserialization and refactor
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2020-05-21 17:21:33 -07:00 |
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Carter Anderson
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e65fe0e736
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Clear bind groups on each frame
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2020-05-18 14:42:15 -07:00 |
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Carter Anderson
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c5a78d4616
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TextureCopy render graph node, texture_resource_system
Removed textures are now freed
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2020-05-18 11:31:11 -07:00 |
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Carter Anderson
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33d4d5f562
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Add asset removal. Clean up old/removed meshes
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2020-05-17 18:48:14 -07:00 |
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Carter Anderson
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86c18edbfd
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Label component
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2020-05-17 18:09:29 -07:00 |
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Carter Anderson
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870f715df3
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Hot asset reloading
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2020-05-16 20:18:30 -07:00 |
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Carter Anderson
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623c8a8d9a
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remove unused fn
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2020-05-16 12:53:49 -07:00 |
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Carter Anderson
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b1f07e3749
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cargo fmt
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2020-05-16 00:27:30 -07:00 |
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Carter Anderson
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fcc0a6303b
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update mesh on gpu when it changes
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2020-05-16 00:21:04 -07:00 |
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Carter Anderson
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ad66f87ff6
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Entities wait for meshes to load
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2020-05-15 19:32:49 -07:00 |
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Carter Anderson
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bf7f222318
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Support async texture loading
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2020-05-15 19:30:02 -07:00 |
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Carter Anderson
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35adad6556
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Async mesh loading works
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2020-05-15 17:22:45 -07:00 |
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Carter Anderson
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4e1abea161
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AssetServer: multithreaded sync/async asset loading
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2020-05-15 16:55:44 -07:00 |
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Carter Anderson
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2bcb8a2a41
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cargo fmt
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2020-05-13 18:05:18 -07:00 |
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Carter Anderson
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6381611e89
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Resource -> Res, Ref->Com
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2020-05-13 17:57:08 -07:00 |
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Carter Anderson
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fb8f9e8636
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RenderGraph::add_node now requires a name
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2020-05-13 17:35:48 -07:00 |
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Carter Anderson
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06f3a4efb9
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Use system fns for all setup code
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2020-05-13 17:31:56 -07:00 |
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Carter Anderson
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70f122b92a
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Rename AssetStorage to Assets
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2020-05-13 16:45:18 -07:00 |
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Carter Anderson
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b58db0749e
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use init_resource everywhere
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2020-05-13 16:35:38 -07:00 |
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Carter Anderson
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16b568e00e
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Asset events and AddAsset builder
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2020-05-13 16:17:44 -07:00 |
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Carter Anderson
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c18ecf2a55
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initial text rendering
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2020-05-13 13:22:12 -07:00 |
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Carter Anderson
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73cc20768c
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remove pathfinder code
its not ready yet so it shouldnt be on master :)
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2020-05-12 16:35:49 -07:00 |
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Carter Anderson
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44717c7b10
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pathfinder: small tweaks
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2020-05-12 14:31:03 -07:00 |
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Carter Anderson
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7508e6f02e
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pathfinder: minor fixes
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2020-05-12 13:36:28 -07:00 |
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Carter Anderson
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6c29a2f52b
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pathfinder: fill in missing uniforms
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2020-05-12 12:04:10 -07:00 |
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Carter Anderson
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10637c1010
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add TextureDescriptor to ResourceInfo
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2020-05-11 21:28:11 -07:00 |
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Carter Anderson
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4eb562975f
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pathfinder: data binding
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2020-05-11 20:12:48 -07:00 |
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Carter Anderson
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f98918fd5c
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remove buffer array info
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2020-05-11 14:07:09 -07:00 |
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Carter Anderson
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7a71873a32
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RenderResourceAssignment refactor
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2020-05-11 13:55:23 -07:00 |
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Carter Anderson
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ef2e5a1ba3
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pathfinder: set vertex buffer descriptors
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2020-05-11 12:37:04 -07:00 |
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Carter Anderson
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35e1d8b498
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pathfinder: more backend work. it now renders the clear color without crashing
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2020-05-11 09:01:31 -07:00 |
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Carter Anderson
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0fdf331552
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pathfinder: vertex buffers, samplers, and glsl layout
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2020-05-07 23:10:57 -07:00 |
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Carter Anderson
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5e5df2bb87
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toggle-able "bevy conventions" in shaders
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2020-05-07 19:09:25 -07:00 |
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Carter Anderson
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3d65a0d236
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move pipeline layout reflection to pipeline descriptor
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2020-05-07 11:21:25 -07:00 |
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Carter Anderson
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20cc41a639
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create shader module from source
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2020-05-06 19:26:55 -07:00 |
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Carter Anderson
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e459b42418
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handle::new now creates a new random handle
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2020-05-06 19:26:28 -07:00 |
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Carter Anderson
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c5ca59dc4d
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cargo fmt
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2020-05-05 18:44:32 -07:00 |
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Carter Anderson
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2b8789dc8c
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queue frees in system nodes
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2020-05-05 13:12:50 -07:00 |
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Carter Anderson
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0d87ebe866
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simplify / consolidate wgpu resource mangement
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2020-05-05 12:45:37 -07:00 |
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Carter Anderson
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012a33ed32
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add headless render resource context
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2020-05-04 22:02:03 -07:00 |
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Carter Anderson
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2fd7020646
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rename GlobalRenderResourceContext to RenderResources
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2020-05-04 19:34:15 -07:00 |
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Carter Anderson
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7560ecf9d8
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correct "its"
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2020-05-04 14:18:46 -07:00 |
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Carter Anderson
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75f1362433
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upgrade wgpu
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2020-05-04 13:11:51 -07:00 |
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Carter Anderson
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f5149cab05
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move color constants to Color struct
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2020-05-04 11:01:57 -07:00 |
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Carter Anderson
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dcc34473e5
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sprites
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2020-05-04 01:23:40 -07:00 |
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Carter Anderson
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08c6679f38
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add color constants
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2020-05-03 23:47:52 -07:00 |
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Carter Anderson
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d50313c285
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ui is back!
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2020-05-03 19:30:31 -07:00 |
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Carter Anderson
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05dbf31fd1
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derive struct as uniform
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2020-05-03 17:54:16 -07:00 |
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Carter Anderson
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41be55bf8d
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custom glam with zerocopy impls
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2020-05-03 16:55:17 -07:00 |
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Carter Anderson
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dac9cac776
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ui render graph
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2020-05-03 12:35:07 -07:00 |
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Carter Anderson
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5537eabb8c
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"base render graph": a common baseline graph
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2020-05-03 10:54:30 -07:00 |
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Carter Anderson
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24e5238e75
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asset handles now use uuids instead of ascending ints
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2020-05-02 18:35:18 -07:00 |
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Carter Anderson
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a5a7edf07e
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remove shaderc dependency (makes windows builds seamless)
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2020-05-02 13:57:22 -07:00 |
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Carter Anderson
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50f8134ca0
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rewrite batcher to be fully generic
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2020-05-02 10:28:29 -07:00 |
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Carter Anderson
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7b79b3de8d
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organize examples and add ecs guide
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2020-05-01 13:12:47 -07:00 |
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Carter Anderson
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368a1b8815
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cargo fmt
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2020-05-01 01:50:07 -07:00 |
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Carter Anderson
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5458c6daf4
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port a few more systems to functions and add some name clarity
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2020-05-01 01:37:20 -07:00 |
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Carter Anderson
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a1cbf36b0c
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Use system type name as default system name
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2020-05-01 00:55:32 -07:00 |
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Carter Anderson
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45a710fe6a
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cargo fmt
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2020-04-29 01:37:54 -07:00 |
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Carter Anderson
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9a3700d8f1
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Change events.iter(&mut reader) to reader.iter(&events)
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2020-04-28 10:59:42 -07:00 |
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Carter Anderson
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0c3a77ac9f
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impl AddAssign for Color
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2020-04-28 00:59:26 -07:00 |
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Carter Anderson
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c2c543e0ba
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move batch to its own module
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2020-04-27 17:41:02 -07:00 |
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Carter Anderson
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115a009c16
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cargo fmt
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2020-04-24 18:55:15 -07:00 |
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Carter Anderson
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87066cafd3
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move bevy crates to their own folder
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2020-04-24 17:57:20 -07:00 |
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