Carter Anderson
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3d5e7e54f3
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ui: create bevy types for flex style
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2020-07-27 16:54:36 -07:00 |
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Thomas Herzog
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b4c185eb0c
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cargo fmt
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2020-07-26 21:10:18 +02:00 |
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Carter Anderson
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93bb1d5b8e
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ui: initial flexbox support
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2020-07-24 23:04:45 -07:00 |
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Carter Anderson
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e673faab7c
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ecs: rename Changed<T> to Mutated<T>
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2020-07-22 12:42:12 -07:00 |
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Carter Anderson
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0c2e26ddde
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Revert "ecs: remove &mut requirement on query iterators"
This reverts commit 6dc1d07cbc .
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2020-07-21 20:12:15 -07:00 |
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Carter Anderson
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6dc1d07cbc
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ecs: remove &mut requirement on query iterators
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2020-07-20 13:59:51 -07:00 |
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Carter Anderson
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b5d3f7e794
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use right handed coordinate system in 3d
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2020-07-20 01:33:30 -07:00 |
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Carter Anderson
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9a236f4923
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ui: remove translation/rotation/scale components (Node serves the same role)
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2020-07-19 20:33:55 -07:00 |
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Carter Anderson
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726eb37198
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use rh coordinate system in 2d
z = 0 is now "farthest back" and z=1000 "farthest forward"
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2020-07-19 17:00:08 -07:00 |
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Carter Anderson
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6db82714dc
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ui: text alignment and more complete button example event handling
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2020-07-18 17:03:37 -07:00 |
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Carter Anderson
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a531c906a6
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ui: improve button example
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2020-07-18 15:42:31 -07:00 |
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Carter Anderson
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fe1adb6cf6
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ui: focus/click/hover system. initial buttons
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2020-07-18 14:08:46 -07:00 |
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Carter Anderson
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19fe299f5a
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ecs: use Mut<T> tracking pointer everywhere
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2020-07-18 02:09:55 -07:00 |
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Carter Anderson
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e2d2b41c67
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math: simplify imports
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2020-07-16 19:23:47 -07:00 |
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Carter Anderson
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9f26a453c6
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ecs: simplify imports
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2020-07-16 19:20:51 -07:00 |
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Carter Anderson
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c81ab99dac
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cargo fmt
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2020-07-10 01:37:06 -07:00 |
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Carter Anderson
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950e50bbb1
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Bevy ECS migration
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2020-07-10 01:06:21 -07:00 |
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Carter Anderson
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1f12964026
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legion: remove foreach system functions
this is a bit sad, but upstream legion's new lifetimes appear to be incompatible with our foreach approach
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2020-06-27 12:06:12 -07:00 |
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Carter Anderson
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981687ae41
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remove ui camera now that default 2d camera is identical
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2020-06-27 10:21:20 -07:00 |
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Carter Anderson
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e75496772e
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legion: change query system ordering
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2020-06-27 10:18:27 -07:00 |
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Carter Anderson
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4a0f8b8869
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add root ui node to example
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2020-06-25 13:19:48 -07:00 |
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Carter Anderson
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92c44320ee
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ecs: rename EntityArchetype to ComponentSet
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2020-06-25 11:21:56 -07:00 |
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Carter Anderson
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1ef4fbf005
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ui: rework so Nodes now use transforms and z-sort happens
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2020-06-25 10:13:00 -07:00 |
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Carter Anderson
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3ee8aa8b0f
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camera: make camera transform in world coordinates instead of the inverse
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2020-06-23 19:18:32 -07:00 |
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Carter Anderson
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ec11a6a5f6
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ecs: make build_children closure FnMut to allow mutation of closue values
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2020-06-22 17:37:44 -07:00 |
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Carter Anderson
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f1786ec20a
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sprite: use bevy_transform types in sprite entities
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2020-06-22 12:14:40 -07:00 |
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Carter Anderson
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ecea30cadb
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text: new atlased rendering finally works!
removed old render-to-texture rendering
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2020-06-20 12:40:37 -07:00 |
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Carter Anderson
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da3d6983a7
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text: immediate-mode atlased text rendering works, but theres no character positioning/layout yet
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2020-06-19 13:45:26 -07:00 |
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Carter Anderson
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e89c693c4d
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render: add SpecializedPipeline and SpecializedShader types
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2020-06-17 13:27:10 -07:00 |
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Carter Anderson
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e57fdca1bc
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render: more progress on immediate mode rendering and DrawableText
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2020-06-17 13:10:33 -07:00 |
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Carter Anderson
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516cf9ddf0
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text: font atlas generation. initial Drawable boilerplate. temporary font atlas debug example
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2020-06-13 18:53:31 -07:00 |
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Carter Anderson
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5add29f8cf
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rename LocalToWorld -> Transform and LocalToParent -> LocalTransform
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2020-06-07 13:39:50 -07:00 |
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Carter Anderson
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2705e5cbb4
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add texture atlases
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2020-06-06 00:12:38 -07:00 |
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Carter Anderson
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c4600dbad8
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increase ui example label size
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2020-06-04 17:13:58 -07:00 |
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Carter Anderson
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4d8a567b36
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text: migrate to ab_glyph. this should give rendering consistency across platforms
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2020-05-31 15:59:11 -07:00 |
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Carter Anderson
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71b3755633
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camera: split 2d and ui camera. remove resource_name mod
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2020-05-29 22:30:07 -07:00 |
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Carter Anderson
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fec9034644
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camera: break out projection components
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2020-05-29 17:25:14 -07:00 |
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Carter Anderson
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f1d58609d5
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add text label to ui example. fix 0x0 label textures
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2020-05-22 17:07:14 -07:00 |
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Carter Anderson
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8bc0eb45ee
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print average fps and smooth out average a little bit
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2020-05-18 14:53:57 -07:00 |
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Carter Anderson
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86c18edbfd
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Label component
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2020-05-17 18:09:29 -07:00 |
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Carter Anderson
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b1f07e3749
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cargo fmt
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2020-05-16 00:27:30 -07:00 |
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Carter Anderson
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5d0d3d28c7
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TextPlugin + FontLoader
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2020-05-15 19:46:09 -07:00 |
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Carter Anderson
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8a61ef48d3
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use relative paths for assets
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2020-05-14 15:25:43 -07:00 |
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Carter Anderson
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6381611e89
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Resource -> Res, Ref->Com
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2020-05-13 17:57:08 -07:00 |
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Carter Anderson
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06f3a4efb9
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Use system fns for all setup code
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2020-05-13 17:31:56 -07:00 |
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Carter Anderson
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70f122b92a
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Rename AssetStorage to Assets
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2020-05-13 16:45:18 -07:00 |
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Carter Anderson
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c18ecf2a55
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initial text rendering
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2020-05-13 13:22:12 -07:00 |
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Carter Anderson
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75614f5084
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Ui depth from parent (falls back to insertion order for orphans), do ui rect size offsets before rendering,
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2020-05-06 13:49:07 -07:00 |
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Carter Anderson
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6f32d18dc5
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diagnostic filtering
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2020-05-04 11:43:21 -07:00 |
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Carter Anderson
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ba795fdfb5
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"fix" ui_bench
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2020-05-04 11:06:02 -07:00 |
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Carter Anderson
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916978307b
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fix anchor descriptions
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2020-05-04 11:03:52 -07:00 |
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Carter Anderson
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076fef873a
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Anchor constants
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2020-05-04 11:02:04 -07:00 |
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Carter Anderson
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dcc34473e5
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sprites
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2020-05-04 01:23:40 -07:00 |
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Carter Anderson
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1056b79abf
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ui textures
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2020-05-03 23:49:45 -07:00 |
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Carter Anderson
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291b948b61
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fix "ui_bench"
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2020-05-03 19:32:27 -07:00 |
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Carter Anderson
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d50313c285
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ui is back!
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2020-05-03 19:30:31 -07:00 |
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Carter Anderson
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355e219608
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begin porting ui to new render graph
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2020-05-02 17:56:30 -07:00 |
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Carter Anderson
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7b79b3de8d
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organize examples and add ecs guide
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2020-05-01 13:12:47 -07:00 |
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