# Objective
Fixes#11846
## Solution
Add a `synchronous_pipeline_compilation ` field to `RenderPlugin`,
defaulting to `false`.
Most of the diff is whitespace.
## Changelog
Added `synchronous_pipeline_compilation ` to `RenderPlugin` for
disabling async pipeline creation.
## Migration Guide
TODO: consider combining this with the guide for #11846
`RenderPlugin` has a new `synchronous_pipeline_compilation ` property.
The default value is `false`. Set this to `true` if you want to retain
the previous synchronous behavior.
---------
Co-authored-by: JMS55 <47158642+JMS55@users.noreply.github.com>
Co-authored-by: François <mockersf@gmail.com>
This is a duplicate of #9632, it was created since I forgot to make a
new branch when I first made this PR, so I was having trouble resolving
merge conflicts, meaning I had to rebuild my PR.
# Objective
- Allow other plugins to create the renderer resources. An example of
where this would be required is my [OpenXR
plugin](https://github.com/awtterpip/bevy_openxr)
## Solution
- Changed the bevy RenderPlugin to optionally take precreated render
resources instead of a configuration.
## Migration Guide
The `RenderPlugin` now takes a `RenderCreation` enum instead of
`WgpuSettings`. `RenderSettings::default()` returns
`RenderSettings::Automatic(WgpuSettings::default())`. `RenderSettings`
also implements `From<WgpuSettings>`.
```rust
// before
RenderPlugin {
wgpu_settings: WgpuSettings {
...
},
}
// now
RenderPlugin {
render_creation: RenderCreation::Automatic(WgpuSettings {
...
}),
}
// or
RenderPlugin {
render_creation: WgpuSettings {
...
}.into(),
}
```
---------
Co-authored-by: Malek <pocmalek@gmail.com>
Co-authored-by: Robert Swain <robert.swain@gmail.com>
# Objective
The `WgpuSettings` resource is only used during plugin build. Move it into the `RenderPlugin` struct.
Changing these settings requires re-initializing the render context, which is currently not supported.
If it is supported in the future it should probably be more explicit than changing a field on a resource, maybe something similar to the `CreateWindow` event.
## Migration Guide
```rust
// Before (0.9)
App::new()
.insert_resource(WgpuSettings { .. })
.add_plugins(DefaultPlugins)
// After (0.10)
App::new()
.add_plugins(DefaultPlugins.set(RenderPlugin {
wgpu_settings: WgpuSettings { .. },
}))
```
Co-authored-by: devil-ira <justthecooldude@gmail.com>
# Objective
- Reduce confusion as the example opens a window and isn't truly "headless"
- Fixes https://github.com/bevyengine/bevy/issues/5260.
## Solution
- Rename the example and add to the docs that the window is expected.
2022-07-11 14:11:32 +00:00
Renamed from examples/app/headless_defaults.rs (Browse further)