multun
022a31fd8f
fix formatting / clippy warnings ( #295 )
2020-08-22 18:35:40 -07:00
Carter Anderson
b925e22949
0.1.3 upgrade
2020-08-22 10:16:52 -07:00
Boutillier
4eb437ab2e
Fixes #134 and #135 with a slight hit on performances as get_or_assign_index will now always assign ( #247 )
2020-08-22 09:28:38 -07:00
Carter Anderson
7c3b49cb6f
upgrade to latest wgpu
2020-08-21 18:36:32 -07:00
Lachlan Sneff
1eca55e571
Replace std synchronization primitives with parking_lot ( #210 )
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* Replace std::sync::Mutex with parking_lot::Mutex
* Replace std::sync::RwLock with parking_lot::RwLock
2020-08-21 14:55:16 -07:00
Boutillier
38d3da5b86
Fix #187 . Multiple return instead of continue inside for loops. ( #230 )
2020-08-20 16:09:04 -07:00
Carter Anderson
1ebb7e44ff
Merge pull request #189 from StarArawn/bind-group-reflect-fix
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Reflect shader stage for bind groups.
2020-08-20 12:57:38 -07:00
Carter Anderson
e31f576484
Merge pull request #206 from multun/clippy
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Add clippy support and fix all warnings / errors
2020-08-19 21:33:28 -07:00
John Mitchell
d4d68f6670
Fixed tests.
2020-08-19 10:16:35 -04:00
John Mitchell
f1b0d04e53
Fixed formatting.
2020-08-19 10:00:45 -04:00
John Mitchell
131a5e9167
Merge branch 'master' into bind-group-reflect-fix
2020-08-19 09:24:22 -04:00
Victor "multun" Collod
46636ed076
fix formatting
2020-08-18 19:48:03 -07:00
Carter Anderson
6ffe0696db
Merge pull request #203 from lachlansneff/ironing-out-uniforms
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Replace vector of UniformProperty with a single UniformProperty
2020-08-18 13:44:10 -07:00
Lachlan Sneff
ccfa815cac
Use can_draw in can_draw_indexed
2020-08-17 10:56:27 -04:00
Lachlan Sneff
e24aaf3dd3
Add Draw command to RenderCommand
2020-08-16 16:28:52 -04:00
Victor "multun" Collod
e36b26c226
render: fix RenderResourceBinding PartialEq impl
2020-08-16 07:20:06 -07:00
Victor "multun" Collod
dfbdeeb27f
render: fix bind group PartialEq impl
2020-08-16 07:20:06 -07:00
Victor "multun" Collod
c38420f1e9
enforce clippy for all target and features
2020-08-16 07:20:06 -07:00
Victor "multun" Collod
d138647818
enforce cargo fmt --check
2020-08-16 05:02:06 -07:00
Lachlan Sneff
9883cd15cd
Replace vector of UniformProperty with a single property
2020-08-16 01:16:00 -04:00
ifletsomeclaire
c0d4877486
added draw.is_visible checks
2020-08-15 14:38:55 -05:00
John Mitchell
e11fa3e316
Added hack to allow all of the examples to work.
2020-08-15 15:03:57 -04:00
John Mitchell
eac53c1ab7
Fixed! 🎉
2020-08-14 23:21:38 -04:00
John Mitchell
76564a486e
Removed old comment.
2020-08-14 16:59:18 -04:00
John Mitchell
f3ef23bda7
Working on correctly reflecting shader stage for bind groups.
2020-08-14 14:02:56 -04:00
Carter Anderson
95dce3ac72
Merge pull request #154 from OptimisticPeach/master
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Add Icospheres mesh generation
2020-08-13 19:44:50 -07:00
John Mitchell
3f5aae877e
Removed some whitespace.
2020-08-13 13:00:27 -04:00
John Mitchell
02b1907738
Use BindingShaderStage to pass which program the binding is attached to.
2020-08-13 12:44:21 -04:00
OptimisticPeach
86c20eb6df
Add Icospheres.
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Additionally documents the shapes module.
2020-08-13 00:14:23 -04:00
Cameron Hart
5912206441
Upgrade glam to 0.9.3
2020-08-12 17:31:51 +12:00
caelunshun
58be36a09a
Fix compilation when png or hdr features are disabled
2020-08-11 00:49:17 -06:00
caelunshun
a694d9a1b6
Make audio/image dependencies optional through feature flags
2020-08-11 00:30:42 -06:00
Carter Anderson
3deeb05264
use bevy-glsl-to-spirv
2020-08-09 18:57:17 -07:00
Carter Anderson
34752a27bd
add "0.1" version to all bevy crate references
2020-08-09 17:39:28 -07:00
Carter Anderson
9aee5323e1
add crate metadata
2020-08-09 17:24:27 -07:00
Carter Anderson
3d09459813
add more doc comments and clean up some public exports
2020-08-09 16:13:04 -07:00
Carter Anderson
f963cd41dc
app: rename AppPlugin to Plugin
2020-08-07 20:22:17 -07:00
Carter Anderson
07858aa348
scene: fix dynamically loading RenderPipelines scenes
2020-08-02 19:33:27 -07:00
Carter Anderson
ccf81edd8f
render: add atlas padding support to work around MSAA artifacts, disable MSAA by default
2020-07-30 14:38:13 -07:00
Carter Anderson
54eaa2bdc6
render: easier msaa color attachments and fix multi-window example
2020-07-30 13:20:27 -07:00
Carter Anderson
44c08f90aa
render: remove Drawable implementation from RenderPipelines because it doesnt add any value
2020-07-29 18:28:32 -07:00
Carter Anderson
ca87359c6e
render: add MSAA support
2020-07-29 18:15:15 -07:00
Carter Anderson
db665b96c0
ui: fix z indices and depth calculations
2020-07-29 00:28:44 -07:00
Carter Anderson
2929197d9b
render: add RenderPass queries. move ui to its own pass
2020-07-28 20:11:27 -07:00
Carter Anderson
7212b70478
rustfmt changes
2020-07-28 14:24:03 -07:00
Carter Anderson
6dadf34401
add more example comments
2020-07-28 13:45:36 -07:00
Thomas Herzog
23149f1753
add texture loader for more formats using image
crate
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This adds support for PNG images only for now. More formats can be added
relatively easily.
Images with various pixel formats are supported (such as RGB-16bit or
R-8bit).
2020-07-27 23:30:31 +02:00
Thomas Herzog
7412b0ec25
add HDR image loader
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Using the `image` crate, HDR images can be loaded into RGBA-f32 textures.
2020-07-27 11:37:45 +02:00
Thomas Herzog
4cf0f53eae
use TextureFormat for Textures
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This commit also inserts debug asserts that texture data roughly respects
the format.
2020-07-26 22:08:15 +02:00
Thomas Herzog
b4c185eb0c
cargo fmt
2020-07-26 21:10:18 +02:00