# Objective
While implementing a plugin for my rollback networking library, I needed to load/save parts of the world. For this, I made a WorldSnapshot that works quite like the current DynamicScene. Using a TypeRegistry to register component types I want to save/load and then using ReflectComponents methods to add or apply components of the given types.
However, I noticed there is no method to remove components from entities through the ReflectComponent.
## Solution
I added a `remove_component` field to the `ReflectComponent` struct, as well as a `pub fn remove_component(&self, world: &mut World, entity: Entity)` to call that function in `remove_component`. This follows exactly the same pattern all other methods/fields in this struct look like.
This is an example how it could be used (at least how I would use it):
6c003f86f1/src/world_snapshot.rs (L133)
# Objective
Enable using exact World lifetimes during read-only access . This is motivated by the new renderer's need to allow read-only world-only queries to outlive the query itself (but still be constrained by the world lifetime).
For example:
115b170d1f/pipelined/bevy_pbr2/src/render/mod.rs (L774)
## Solution
Split out SystemParam state and world lifetimes and pipe those lifetimes up to read-only Query ops (and add into_inner for Res). According to every safety test I've run so far (except one), this is safe (see the temporary safety test commit). Note that changing the mutable variants to the new lifetimes would allow aliased mutable pointers (try doing that to see how it affects the temporary safety tests).
The new state lifetime on SystemParam does make `#[derive(SystemParam)]` more cumbersome (the current impl requires PhantomData if you don't use both lifetimes). We can make this better by detecting whether or not a lifetime is used in the derive and adjusting accordingly, but that should probably be done in its own pr.
## Why is this a draft?
The new lifetimes break QuerySet safety in one very specific case (see the query_set system in system_safety_test). We need to solve this before we can use the lifetimes given.
This is due to the fact that QuerySet is just a wrapper over Query, which now relies on world lifetimes instead of `&self` lifetimes to prevent aliasing (but in systems, each Query has its own implied lifetime, not a centralized world lifetime). I believe the fix is to rewrite QuerySet to have its own World lifetime (and own the internal reference). This will complicate the impl a bit, but I think it is doable. I'm curious if anyone else has better ideas.
Personally, I think these new lifetimes need to happen. We've gotta have a way to directly tie read-only World queries to the World lifetime. The new renderer is the first place this has come up, but I doubt it will be the last. Worst case scenario we can come up with a second `WorldLifetimeQuery<Q, F = ()>` parameter to enable these read-only scenarios, but I'd rather not add another type to the type zoo.
[**RENDERED**](https://github.com/alice-i-cecile/bevy/blob/better-contributing/CONTRIBUTING.md)
Improves #910. As discussed in #1309, we'll need to synchronize content between this and the Bevy website in some way (and clean up the .github file perhaps?).
I think doing it as a root-directory file is nicer for discovery, but that's a conversation I'm interested in having.
This document is intended to be helpful to beginners to open source and Bevy, and captures what I've learned about our informal practices and values.
Reviewers: I'm particularly interested in:
- opinions on the items **What we're trying to build**, where I discuss some of the project's high-level values and goals
- more relevant details on the `bevy` subcrates for **Getting oriented**
- useful tricks and best practices that I missed
- better guidance on how to contribute to the Bevy book from @cart <3
# Objective
This:
```rust
use bevy::prelude::*;
fn main() {
App::new()
.add_system(test)
.run();
}
fn test(entities: Query<Entity>) {
let mut combinations = entities.iter_combinations_mut();
while let Some([e1, e2]) = combinations.fetch_next() {
dbg!(e1);
}
}
```
fails with the message "the trait bound `bevy::ecs::query::EntityFetch: std::clone::Clone` is not satisfied".
## Solution
It works after adding the naive clone implementation to EntityFetch. I'm not super familiar with ECS internals, so I'd appreciate input on this.
## Objective
- Clean up remaining references to the trait `FromResources`, which was replaced in favor of `FromWorld` during the ECS rework.
## Solution
- Remove the derive macro for `FromResources`
- Change doc references of `FromResources` to `FromWorld`
(this is the first item in #2576)
# Objective
- Provides more useful error messages when using unsupported shader features.
## Solution Fixes#869
- Provided a error message as follows (adding name, set and binding):
```
Unsupported shader bind type CombinedImageSampler (name noiseVol0, set 0, binding 9)
```
This is an updated version of #1434 PR. I've encountered this macro problem while trying to use @woubuc's bevy-event-set crate.
Co-authored-by: Piotr Balcer <piotr@balcer.eu>
I didn't know about MinimalPlugins for way too long. This should increase visibility for others.
# Objective
Improve visibility and discover in the docs for Default and Minimal Plugins.
## Solution
Links the two Docs pages.
Co-authored-by: Mirko Rainer <52899592+mirkoRainer@users.noreply.github.com>
# Objective
- Allow `ScheduleRunnerPlugin` to be instantiated without curly braces. Other plugins in the library already use the semicolon syntax.
- Currently, you have to do the following:
```rust
App::build()
.add_plugin(bevy::core::CorePlugin)
.add_plugin(bevy::app::ScheduleRunnerPlugin {})
```
- With the proposed change you can do this:
```rust
App::build()
.add_plugin(bevy::core::CorePlugin)
.add_plugin(bevy::app::ScheduleRunnerPlugin)
```
## Solution
- Change the `ScheduleRunnerPlugin` definition to use a semicolon instead of curly braces.
## Objective
This code would result in a crash:
```rust
use bevy::prelude::*;
fn main() {
let mut world = World::new();
let child = world.spawn().id();
world.spawn().push_children(&[child]);
}
```
## Solution
Update the `EntityMut`'s location after inserting a component on the children entities, as it may have changed.
# Objective
- #2551 revamped our CI setup which included running clippy and rustfmt in another Job.
- This new Job wasn't added to the bors.toml, which means that PRs would be accepted that didn't run them.
## Solution
- Add the "ci" job to the bors.toml
It doesn't compile on wasm, and it's full of footguns
# Objective
- If bevy is used with default features on wasm, there's more of a chance it will compile
- Note that I haven't done a full audit - it's possible that there are other problematic crates
## Solution
- `bevy_dynamic_plugin` is no longer a default plugin
- I've also done an accidental drive by reformatting of the root `Cargo.toml`, as I have [Even Better Toml](https://github.com/tamasfe/taplo) installed.
- (Please, rustfmt do this for us)
# Objective
notify 5.0.0-pre.11 breaks the interface again, but apparently in a way that's similar to how it used to be
## Solution
Bump `bevy_asset` dependency on notify to `5.0.0-pre.11` and fix the errors that crop up.
It looks like `pre.11` was mentioned in #2528 by @mockersf but there's no mention of why `pre.10` was chosen ultimately.
# Objective
There is currently a 1-to-1 mapping between components and real rust types. This means that it is impossible for multiple components to be represented by the same rust type or for a component to not have a rust type at all. This means that component types can't be defined in languages other than rust like necessary for scripting or sandboxed (wasm?) plugins.
## Solution
Refactor `ComponentDescriptor` and `Bundle` to remove `TypeInfo`. `Bundle` now uses `ComponentId` instead. `ComponentDescriptor` is now always created from a rust type instead of through the `TypeInfo` indirection. A future PR may make it possible to construct a `ComponentDescriptor` from it's fields without a rust type being involved.
# Objective
- Remove all the `.system()` possible.
- Check for remaining missing cases.
## Solution
- Remove all `.system()`, fix compile errors
- 32 calls to `.system()` remains, mostly internals, the few others should be removed after #2446
# Objective
While looking at the code of `World`, I noticed two basic functions (`get` and `get_mut`) that are probably called a lot and with simple code that are not `inline`
## Solution
- Add benchmark to check impact
- Add `#[inline]`
```
group this pr main
----- ---- ----
world_entity/50000_entities 1.00 115.9±11.90µs ? ?/sec 1.71 198.5±29.54µs ? ?/sec
world_get/50000_entities_SparseSet 1.00 409.9±46.96µs ? ?/sec 1.18 483.5±36.41µs ? ?/sec
world_get/50000_entities_Table 1.00 391.3±29.83µs ? ?/sec 1.16 455.6±57.85µs ? ?/sec
world_query_for_each/50000_entities_SparseSet 1.02 121.3±18.36µs ? ?/sec 1.00 119.4±13.88µs ? ?/sec
world_query_for_each/50000_entities_Table 1.03 13.8±0.96µs ? ?/sec 1.00 13.3±0.54µs ? ?/sec
world_query_get/50000_entities_SparseSet 1.00 666.9±54.36µs ? ?/sec 1.03 687.1±57.77µs ? ?/sec
world_query_get/50000_entities_Table 1.01 584.4±55.12µs ? ?/sec 1.00 576.3±36.13µs ? ?/sec
world_query_iter/50000_entities_SparseSet 1.01 169.7±19.50µs ? ?/sec 1.00 168.6±32.56µs ? ?/sec
world_query_iter/50000_entities_Table 1.00 26.2±1.38µs ? ?/sec 1.91 50.0±4.40µs ? ?/sec
```
I didn't add benchmarks for the mutable path but I don't see how it could hurt to make it inline too...
This is extracted out of eb8f973646476b4a4926ba644a77e2b3a5772159 and includes some additional changes to remove all references to AppBuilder and fix examples that still used App::build() instead of App::new(). In addition I didn't extract the sub app feature as it isn't ready yet.
You can use `git diff --diff-filter=M eb8f973646476b4a4926ba644a77e2b3a5772159` to find all differences in this PR. The `--diff-filtered=M` filters all files added in the original commit but not in this commit away.
Co-Authored-By: Carter Anderson <mcanders1@gmail.com>
This logic was in both `remove_bundle` and ` remove_bundle_intersection` but only differed by whether we call `.._forget_missing_..` or `.._drop_missing_..`
# Objective
- There are a few random failures in CI, mostly due to contacting crates.io or checking for deadlinks
- CI can take some time, more than 20 minutes for a full status
- A clippy/format issue stops running tests on other platforms
## Solution
- Use GitHub cache for cargo artefacts
- This speeds up builds and reduce dependencies on outside world
- Reorder and add dependencies between short jobs. They are still setup to run even if one of the dependency failed
- This reduce the number of parallel jobs that are running for one PR. On GitHub free tier, we're limited to 20.
- Split CI checks (format & clippy) in its own job
- This speeds up test jobs, and allow us to not kill all platform tests for a format issue
- Retry in case of dead links check failure
- Internet is just that kind of place where things may seem dead at some point but back alive 5 seconds later
## Before
<img width="1062" alt="Screenshot 2021-07-27 at 01 18 52" src="https://user-images.githubusercontent.com/8672791/127071973-9a2c5ce8-c871-4f8d-9b17-08871824b6c4.png">
## After (with all cache live)
<img width="1063" alt="Screenshot 2021-07-27 at 01 18 28" src="https://user-images.githubusercontent.com/8672791/127071986-767a7e65-53ed-45fd-8d75-51a571f0b851.png">
# Objective
- Related to #2514 - not sure if it's a proper fix long term
- CI was complaining Error: Path `"/usr/local/lib/android/sdk/ndk-bundle/toolchains/llvm/prebuilt/linux-x86_64/bin/aarch64-linux-android31-clang"` was not found
- A lot of questions started popping up 10 days ago about ["android build tools 31 corrupted"](https://www.google.com/search?q=android+build+tools+31+corrupted)
- https://stackoverflow.com/questions/68387270/android-studio-error-installed-build-tools-revision-31-0-0-is-corrupted
- Uninstalling `"build-tools;31.0.0"` doesn't seem to work, as it removes other components even though `"build-tools;30.0.3"` are available
## Solution
- Uninstalling `"platforms;android-31"` seems to do the trick and `cargo-apk` stops trying to target `...31`
Android is not my thing, this solution was found with a lot of trials and errors. I am not sure how long term it is, I don't know the release schedule of android build tools, or if we need to target this 31 thing. I just wanted to stop all those failed ci everywhere...
This relicenses Bevy under the dual MIT or Apache-2.0 license. For rationale, see #2373.
* Changes the LICENSE file to describe the dual license. Moved the MIT license to docs/LICENSE-MIT. Added the Apache-2.0 license to docs/LICENSE-APACHE. I opted for this approach over dumping both license files at the root (the more common approach) for a number of reasons:
* Github links to the "first" license file (LICENSE-APACHE) in its license links (you can see this in the wgpu and rust-analyzer repos). People clicking these links might erroneously think that the apache license is the only option. Rust and Amethyst both use COPYRIGHT or COPYING files to solve this problem, but this creates more file noise (if you do everything at the root) and the naming feels way less intuitive.
* People have a reflex to look for a LICENSE file. By providing a single license file at the root, we make it easy for them to understand our licensing approach.
* I like keeping the root clean and noise free
* There is precedent for putting the apache and mit license text in sub folders (amethyst)
* Removed the `Copyright (c) 2020 Carter Anderson` copyright notice from the MIT license. I don't care about this attribution, it might make license compliance more difficult in some cases, and it didn't properly attribute other contributors. We shoudn't replace it with something like "Copyright (c) 2021 Bevy Contributors" because "Bevy Contributors" is not a legal entity. Instead, we just won't include the copyright line (which has precedent ... Rust also uses this approach).
* Updates crates to use the new "MIT OR Apache-2.0" license value
* Removes the old legion-transform license file from bevy_transform. bevy_transform has been its own, fully custom implementation for a long time and that license no longer applies.
* Added a License section to the main readme
* Updated our Bevy Plugin licensing guidelines.
As a follow-up we should update the website to properly describe the new license.
Closes#2373
# Objective
- CI is failing because of an android issue
- This is blocking bors
## Solution
- Bors can ignore android failures
- Keep android job in CI to check its status
I'm not android enough to debug this one, this is a temp fix until someone knows how to fix it or it get fixed by itself with updates?
# Objective
@TomBebb (other account being @TomBebbington ) proved unreachable for #2373, so we need to revert their changes for the relicense.
## Solution
Revert their changes. This is only linux distro docs, so it's not critical code.
If someone else wants to test `bevy` on solus to work out the set of packages independently, then we'll probably accept a PR to add these. One suggestsion would be to consider the packages required on other systems, since there is likely to be some overlap.
## Alternatives
Link to this old version in the `linux_dependencies.md` file.
This obsoletes #1111 and #2445, since @ColonisationCaptain and @temhotaokeaha haven't replied to #2373.
I believe that both of those PRs would be fine to keep, but they're even more fine to keep now :)
# Objective
- Continue work of #2398 and friends.
- Make `.system()` optional in chaining.
## Solution
- Slight change to `IntoChainSystem` signature and implementation.
- Remove some usages of `.system()` in the chaining example, to verify the implementation.
---
I swear, I'm not splitting these up on purpose, I just legit forgot about most of the things where `System` appears in public API, and my trait usage explorer mingles that with the gajillion internal uses.
In case you're wondering what happened to part 5, #2446 ate it.
# Objective
Currently we can sometimes allow PRs by people who haven't agreed to the relicense to get merged into main.
E.g. https://github.com/bevyengine/bevy/pull/2445
## Solution
This adds a check to ensure that this doesn't happen, by ensuring that bors doesn't relicense said PRs.
As a bonus, it also adds config to automatically label new PRs as needing checking, to ensure that we do the verification until we merge the new license.
# Objective
- Currently `Commands` are quite slow due to the need to allocate for each command and wrap it in a `Box<dyn Command>`.
- For example:
```rust
fn my_system(mut cmds: Commands) {
cmds.spawn().insert(42).insert(3.14);
}
```
will have 3 separate `Box<dyn Command>` that need to be allocated and ran.
## Solution
- Utilize a specialized data structure keyed `CommandQueueInner`.
- The purpose of `CommandQueueInner` is to hold a collection of commands in contiguous memory.
- This allows us to store each `Command` type contiguously in memory and quickly iterate through them and apply the `Command::write` trait function to each element.
# Objective
This fixes a crash caused by iOS preventing GPU access when not focused: #2296
## Solution
This skips `app.update()` in `winit_runner` when `winit` sends the `Suspended` event, until `Resumed`.
I've tested that this works for me on my iOS app.
This was tested using cargo generate-lockfile -Zminimal-versions.
The following indirect dependencies also have minimal version
dependencies. For at least num, rustc-serialize and rand this is
necessary to compile on rustc versions that are not older than 1.0.
* num = "0.1.27"
* rustc-serialize = "0.3.20"
* termcolor = "1.0.4"
* libudev-sys = "0.1.1"
* rand = "0.3.14"
* ab_glyph = "0.2.7
Based on https://github.com/bevyengine/bevy/pull/2455
# Objective
Reduce compilation time
# Solution
Remove unused dependencies. While this PR doesn't remove any crates from `Cargo.lock`, it may unlock more build parallelism.
Bumps [gaurav-nelson/github-action-markdown-link-check](https://github.com/gaurav-nelson/github-action-markdown-link-check) from 1.0.12 to 1.0.13.
<details>
<summary>Release notes</summary>
<p><em>Sourced from <a href="https://github.com/gaurav-nelson/github-action-markdown-link-check/releases">gaurav-nelson/github-action-markdown-link-check's releases</a>.</em></p>
<blockquote>
<h2>1.0.13</h2>
<p>Main changes:</p>
<ul>
<li>Merge pull request <a href="https://github-redirect.dependabot.com/gaurav-nelson/github-action-markdown-link-check/issues/111">#111</a> from gaurav-nelson/mlc@3.8.7 (9710f0f)</li>
<li>Update to markdown-link-check version 3.8.7 (7a77bd1)</li>
</ul>
<p>Other minor updates:</p>
<ul>
<li>Merge pull request <a href="https://github-redirect.dependabot.com/gaurav-nelson/github-action-markdown-link-check/issues/107">#107</a> from petethepig/patch-1 (95ffb9c)</li>
<li>Adds pyroscope to the list of happy users (2df45f2)</li>
<li>Fixed usage examples (cc3343e)</li>
<li>Buy me a coffee (24cd99c)</li>
<li>Remove treeware badge (f0656de)</li>
<li>Add netdata sample (2579500)</li>
<li>Update README, fixed LICENSE (4d5a901)</li>
</ul>
</blockquote>
</details>
<details>
<summary>Commits</summary>
<ul>
<li><a href="9710f0fec8"><code>9710f0f</code></a> Merge pull request <a href="https://github-redirect.dependabot.com/gaurav-nelson/github-action-markdown-link-check/issues/111">#111</a> from gaurav-nelson/mlc@3.8.7</li>
<li><a href="7a77bd14cc"><code>7a77bd1</code></a> Update to markdown-link-check version 3.8.7</li>
<li><a href="95ffb9cc0e"><code>95ffb9c</code></a> Merge pull request <a href="https://github-redirect.dependabot.com/gaurav-nelson/github-action-markdown-link-check/issues/107">#107</a> from petethepig/patch-1</li>
<li><a href="2df45f2890"><code>2df45f2</code></a> Adds pyroscope to the list of happy users</li>
<li><a href="cc3343e7a6"><code>cc3343e</code></a> Fixed usage examples</li>
<li><a href="24cd99c2f8"><code>24cd99c</code></a> Buy me a coffee</li>
<li><a href="f0656de48f"><code>f0656de</code></a> Remove treeware badge</li>
<li><a href="2579500287"><code>2579500</code></a> Add netdata sample</li>
<li><a href="4d5a901466"><code>4d5a901</code></a> Update README, fixed LICENSE</li>
<li>See full diff in <a href="0fe4911067...9710f0fec8">compare view</a></li>
</ul>
</details>
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