# Objective
Avoid queuing empty meshes for rendering.
Should prevent #8144 from triggering when no gizmos are in use. Not a
real fix, unfortunately.
## Solution
Add an `in_use` field to `GizmoStorage` and only set it to true when
there are gizmos to draw.
# Objective
Follow-up to #8377.
As the system module has been refactored, there are many types that no
longer make sense to live in the files that they do:
- The `IntoSystem` trait is in `function_system.rs`, even though this
trait is relevant to all kinds of systems. Same for the `In<T>` type.
- `PipeSystem` is now just an implementation of `CombinatorSystem`, so
`system_piping.rs` no longer needs its own file.
## Solution
- Move `IntoSystem`, `In<T>`, and system piping combinators & tests into
the top-level `mod.rs` file for `bevy_ecs::system`.
- Move `PipeSystem` into `combinator.rs`.
# Objective
Add Reflection to `TextureAtlasSprite` to bring it inline with `Sprite`
## Solution
Addition of appropriate macros to the type
---
## Changelog
`#[reflect(Component)]` and derive `FromReflect` for
`TextureAtlasSprite`
Added `TextureAtlasSprite` to the TypeRegistry
# Objective
Fixes#8415.
## Solution
I simply added the missing types to the type registry.
## Changelog
Added `#[reflect(Component]` to `bevi_ui::ui_node::ZIndex`, since it
impls `Component` and `Reflect.`
The following types have been added to the type registry:
1. `bevy_ui::ZIndex`
2. `bevy_math::Rect`
3. `bevy_text::BreakLineOn`
4. `bevy_text::Text2dBounds`
# Objective
Followup to #7779 which tweaks the actual text measurement algorithm to
be more robust.
Before:
<img width="822" alt="Screenshot 2023-04-17 at 18 12 05"
src="https://user-images.githubusercontent.com/1007307/232566858-3d3f0fd5-f3d4-400a-8371-3c2a3f541e56.png">
After:
<img width="810" alt="Screenshot 2023-04-17 at 18 41 40"
src="https://user-images.githubusercontent.com/1007307/232566919-4254cbfa-1cc3-4ea7-91ed-8ca1b759bacf.png">
(note extra space taken up in header in before example)
## Solution
- Text layout of horizontal text (currently the only kind of text we
support) is now based solely on the layout constraints in the horizontal
axis. It ignores constraints in the vertical axis and computes vertical
size based on wrapping subject to the horizontal axis constraints.
- I've also added a paragraph to the `grid` example for testing / demo
purposes.
# Objective
When changing an Entity's `Parent` to a new one from an old `Parent`
that doesn't exist, Bevy panics. Fixes#8337.
## Solution
Use `get_entity_mut` instead of `entity_mut` in `remove_from_children`.
---------
Co-authored-by: James Liu <contact@jamessliu.com>
# Objective
- Incorrectly resolved merge conflicts in
https://github.com/bevyengine/bevy/pull/8026 have caused UI text to not
render at all.
## Solution
Restore correct system schedule for text systems
# Objective
An easy way to create 2D grid layouts
## Solution
Enable the `grid` feature in Taffy and add new style types for defining
grids.
## Notes
- ~I'm having a bit of trouble getting `#[derive(Reflect)]` to work
properly. Help with that would be appreciated (EDIT: got it to compile
by ignoring the problematic fields, but this presumably can't be
merged).~ This is now fixed
- ~The alignment types now have a `Normal` variant because I couldn't
get reflect to work with `Option`.~ I've decided to stick with the
flattened variant, as it saves a level of wrapping when authoring
styles. But I've renamed the variants from `Normal` to `Default`.
- ~This currently exposes a simplified API on top of grid. In particular
the following is not currently supported:~
- ~Negative grid indices~ Now supported.
- ~Custom `end` values for grid placement (you can only use `start` and
`span`)~ Now supported
- ~`minmax()` track sizing functions~ minmax is now support through a
`GridTrack::minmax()` constructor
- ~`repeat()`~ repeat is now implemented as `RepeatedGridTrack`
- ~Documentation still needs to be improved.~ An initial pass over the
documentation has been completed.
## Screenshot
<img width="846" alt="Screenshot 2023-03-10 at 17 56 21"
src="https://user-images.githubusercontent.com/1007307/224435332-69aa9eac-123d-4856-b75d-5449d3f1d426.png">
---
## Changelog
- Support for CSS Grid layout added to `bevy_ui`
---------
Co-authored-by: Rob Parrett <robparrett@gmail.com>
Co-authored-by: Andreas Weibye <13300393+Weibye@users.noreply.github.com>
# Objective
Examples on how to use the freshly merged `Bezier` struct ( #7653 ) are
missing.
## Solution
- Added a `bezier_curve.rs` example in the `animation/` folder.
---------
Co-authored-by: ira <JustTheCoolDude@gmail.com>
Co-authored-by: Aevyrie <aevyrie@gmail.com>
# Objective
Bevy provides an easy way to build the `examples/README.md` page, but
it's difficult to discover.
By adding instructions in `CONTRIBUTING.md`, it's easier to find that
it's possible to avoid this error-prone manual process.
Precisely: #8405 took me about 1 additional hour searching what command
to use to generate automatically the file. (I could have manually edited
the README, but that's beyond the point…)
# Objective
- Currently, it is not possible to call `.pipe` on a system that takes
any input other than `()`.
- The `IntoPipeSystem` trait is currently very difficult to parse due to
its use of generics.
## Solution
Remove the `IntoPipeSystem` trait, and move the `pipe` method to
`IntoSystem`.
---
## Changelog
- System piping has been made more flexible: it is now possible to call
`.pipe` on a system that takes an input.
## Migration Guide
The `IntoPipeSystem` trait has been removed, and the `pipe` method has
been moved to the `IntoSystem` trait.
```rust
// Before:
use bevy_ecs::system::IntoPipeSystem;
schedule.add_systems(first.pipe(second));
// After:
use bevy_ecs::system::IntoSystem;
schedule.add_systems(first.pipe(second));
```
# Objective
- Fixes unclear warning when `insert_non_send_resource` is called on a
Send resource
## Solution
- Add a message to the asssert statement that checks this
---------
Co-authored-by: James Liu <contact@jamessliu.com>
# Objective
`text_system` runs before the UI layout is calculated and the size of
the text node is determined, so it cannot correctly shape the text to
fit the layout, and has no way of determining if the text needs to be
wrapped.
The function `text_constraint` attempts to determine the size of the
node from the local size constraints in the `Style` component. It can't
be made to work, you have to compute the whole layout to get the correct
size. A simple example of where this fails completely is a text node set
to stretch to fill the empty space adjacent to a node with size
constraints set to `Val::Percent(50.)`. The text node will take up half
the space, even though its size constraints are `Val::Auto`
Also because the `text_system` queries for changes to the `Style`
component, when a style value is changed that doesn't affect the node's
geometry the text is recomputed unnecessarily.
Querying on changes to `Node` is not much better. The UI layout is
changed to fit the `CalculatedSize` of the text, so the size of the node
is changed and so the text and UI layout get recalculated multiple times
from a single change to a `Text`.
Also, the `MeasureFunc` doesn't work at all, it doesn't have enough
information to fit the text correctly and makes no attempt.
Fixes#7663, #6717, #5834, #1490,
## Solution
Split the `text_system` into two functions:
* `measure_text_system` which calculates the size constraints for the
text node and runs before `UiSystem::Flex`
* `text_system` which runs after `UiSystem::Flex` and generates the
actual text.
* Fix the `MeasureFunc` calculations.
---
Text wrapping in main:
<img width="961" alt="Capturemain"
src="https://user-images.githubusercontent.com/27962798/220425740-4fe4bf46-24fb-4685-a1cf-bc01e139e72d.PNG">
With this PR:
<img width="961" alt="captured_wrap"
src="https://user-images.githubusercontent.com/27962798/220425807-949996b0-f127-4637-9f33-56a6da944fb0.PNG">
## Changelog
* Removed the previous fields from `CalculatedSize`. `CalculatedSize`
now contains a boxed `Measure`.
* Added `measurement` module to `bevy_ui`.
* Added the method `create_text_measure` to `TextPipeline`.
* Added a new system `measure_text_system` that runs before
`UiSystem::Flex` that creates a `MeasureFunc` for the text.
* Rescheduled `text_system` to run after `UiSystem::Flex`.
* Added a trait `Measure`. A `Measure` is used to compute the size of a
UI node when the size of that node is based on its content.
* Added `ImageMeasure` and `TextMeasure` which implement `Measure`.
* Added a new component `UiImageSize` which is used by
`update_image_calculated_size_system` to track image size changes.
* Added a `UiImageSize` component to `ImageBundle`.
## Migration Guide
`ImageBundle` has a new component `UiImageSize` which contains the size
of the image bundle's texture and is updated automatically by
`update_image_calculated_size_system`
---------
Co-authored-by: François <mockersf@gmail.com>
# Objective
The implementation of `System::run_unsafe` for `FunctionSystem` requires
that the world is the same one used to initialize the system. However,
the `System` trait has no requirements that the world actually matches,
which makes this implementation unsound.
This was previously mentioned in
https://github.com/bevyengine/bevy/pull/7605#issuecomment-1426491871
Fixes part of #7833.
## Solution
Add the safety invariant that
`System::update_archetype_component_access` must be called prior to
`System::run_unsafe`. Since
`FunctionSystem::update_archetype_component_access` properly validates
the world, this ensures that `run_unsafe` is not called with a
mismatched world.
Most exclusive systems are not required to be run on the same world that
they are initialized with, so this is not a concern for them. Systems
formed by combining an exclusive system with a regular system *do*
require the world to match, however the validation is done inside of
`System::run` when needed.
# Objective
There aren't any reflection bench tests for `Struct::clone_dynamic` or
`Reflect::get_type_info`.
## Solution
Add benches for `Struct::clone_dynamic` and `Reflect::get_type_info`.
# Objective
This PR attempts to improve query compatibility checks in scenarios
involving `Or` filters.
Currently, for the following two disjoint queries, Bevy will throw a
panic:
```
fn sys(_: Query<&mut C, Or<(With<A>, With<B>)>>, _: Query<&mut C, (Without<A>, Without<B>)>) {}
```
This PR addresses this particular scenario.
## Solution
`FilteredAccess::with` now stores a vector of `AccessFilters`
(representing a pair of `with` and `without` bitsets), where each member
represents an `Or` "variant".
Filters like `(With<A>, Or<(With<B>, Without<C>)>` are expected to be
expanded into `A * B + A * !C`.
When calculating whether queries are compatible, every `AccessFilters`
of a query is tested for incompatibility with every `AccessFilters` of
another query.
---
## Changelog
- Improved system and query data access compatibility checks in
scenarios involving `Or` filters
---------
Co-authored-by: MinerSebas <66798382+MinerSebas@users.noreply.github.com>
Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com>
# Objective
If you want to execute a schedule on the world using arbitrarily complex
behavior, you currently need to use "hokey-pokey strats": remove the
schedule from the world, do your thing, and add it back to the world.
Not only is this cumbersome, it's potentially error-prone as one might
forget to re-insert the schedule.
## Solution
Add the `World::{try}schedule_scope{ref}` family of functions, which is
a convenient abstraction over hokey pokey strats. This method
essentially works the same way as `World::resource_scope`.
### Example
```rust
// Run the schedule five times.
world.schedule_scope(MySchedule, |world, schedule| {
for _ in 0..5 {
schedule.run(world);
}
});
```
---
## Changelog
Added the `World::schedule_scope` family of methods, which provide a way
to get mutable access to a world and one of its schedules at the same
time.
---------
Co-authored-by: James Liu <contact@jamessliu.com>
# Objective
- The old post processing example doesn't use the actual post processing
features of bevy. It also has some issues with resizing. It's also
causing some confusion for people because accessing the prepass textures
from it is not easy.
- There's already a render to texture example
- At this point, it's mostly obsolete since the post_process_pass
example is more complete and shows the recommended way to do post
processing in bevy. It's a bit more complicated, but it's well
documented and I'm working on simplifying it even more
## Solution
- Remove the old post_processing example
- Rename post_process_pass to post_processing
## Reviewer Notes
The diff is really noisy because of the rename, but I didn't change any
code in the example.
---------
Co-authored-by: James Liu <contact@jamessliu.com>