Commit graph

241 commits

Author SHA1 Message Date
François
21794fe6df
make more information available from loaded GLTF model (#1020)
make more information available from loaded GLTF model 
* make gltf nodes available as assets
* add list of primitive per mesh, and their associated material
* complete gltf structure
* get names of gltf assets
* only load materials once
* add labels with node names
2020-12-31 14:57:15 -06:00
François
b28365f966
updates on diagnostics (log + new diagnostics) (#1085)
* move print diagnostics to log

* entity count diagnostic

* asset count diagnostic

* remove useless `pub`s

* use `BTreeMap` instead of `HashMap`

* get entity count from world

* keep ordered list of diagnostics
2020-12-24 13:28:31 -06:00
Carter Anderson
3b2c6ce49b
release 0.4.0 (#1093) 2020-12-19 13:28:00 -06:00
Nathan Jeffords
596bed8ce2
add ability to provide custom a AssetIo implementation (#1037)
make it easier to override the default asset IO instance
2020-12-18 13:34:44 -06:00
Carter Anderson
841755aaf2
Adopt a Fetch pattern for SystemParams (#1074) 2020-12-15 21:57:16 -08:00
Carter Anderson
509b138e8f
Schedule v2 (#1021)
Schedule V2
2020-12-12 18:04:42 -08:00
Carter Anderson
704a116778
fix scene loading (#988) 2020-12-03 13:57:36 -08:00
Joshua J. Bouw
9f4c8b1b9a
Fix errors and panics to typical Rust conventions (#968)
Fix errors and panics to typical Rust conventions
2020-12-02 11:31:16 -08:00
Carter Anderson
72b2fc9843
Bevy Reflection (#926)
Bevy Reflection
2020-11-27 16:39:59 -08:00
bg
01ba7c4425
avoid exclusive lock during update_asset_storage (#909)
avoid exclusive lock during `update_asset_storage`

Co-authored-by: Jay <jay@heinousjay.com>
2020-11-22 12:29:26 -08:00
Carter Anderson
3a6f6de277
System Inputs, Outputs, Chaining, and Registration Ergo (#876)
System Inputs, Outputs, Chaining, and Registration Ergo
2020-11-16 18:18:00 -08:00
Carter Anderson
e03f17ba7f
Log Plugin (#836)
add bevy_log plugin
2020-11-12 17:23:57 -08:00
rod-salazar
0c30762ab7
Update FileAssetIo NotFound error to include full path (#821) 2020-11-10 16:21:41 -08:00
Carter Anderson
ebcdc9fb8c
Flexible ECS System Params (#798)
system params can be in any order, faster compiles, remove foreach
2020-11-08 12:34:05 -08:00
Carter Anderson
9afe196f16
release: 0.3.0 (#783) 2020-11-03 13:34:00 -08:00
David Ackerman
0cddeed1c0
Add support for android file system (#723)
Add support for android file system
2020-10-28 17:08:33 -07:00
Freya
040b8f72b3
Optimize returns in file_asset_io.rs and entities.rs (#728)
Optimize returns in file_asset_io.rs and entities.rs
2020-10-28 16:59:45 -07:00
CGMossa
58eb7e7e05
Documenting small things here and there.. (#706)
Documenting small things here and there..
2020-10-21 15:57:03 -07:00
Mariusz Kryński
677cb1fc67
fix wasm assets (#714)
fix wasm assets
2020-10-21 15:55:15 -07:00
Carter Anderson
f88cfabdde
asset: WasmAssetIo (#703)
asset: WasmAssetIo
2020-10-19 17:29:31 -07:00
Carter Anderson
c32e637384
Asset system rework and GLTF scene loading (#693) 2020-10-18 13:48:15 -07:00
Carter Anderson
df64e1fc92
upgrade rectangle pack (#673) 2020-10-12 18:12:17 -07:00
Joshua J. Bouw
036b3bc0e6
add more methods to Assets for clearing and allocation reduction (#669) 2020-10-12 10:21:28 -07:00
Grayson Burton
354d71cc1f
The Great Debuggening (#632)
The Great Debuggening
2020-10-08 11:43:01 -07:00
François
52a4d49bbf
set asset path relative to root when loading sync (#643) 2020-10-07 11:09:17 -07:00
Will Hart
1beee4fd28
Add AppBuilder::asset_loader_from_instance (#580)
* Implement add_asset_loader_from_instance

* Add example of different data loaders
2020-10-01 11:31:06 -07:00
Mariusz Kryński
a3012d94bb
WASM asset loading (#559)
wasm assets
2020-09-25 15:26:23 -07:00
Carter Anderson
028a22b129
asset: use bevy_tasks in AssetServer (#550) 2020-09-21 20:23:09 -07:00
Carter Anderson
74dba5f36b
release: 0.2.1 (#533) 2020-09-20 15:58:32 -07:00
Carter Anderson
ba5af4dd56
release: 0.2.0 (#520) 2020-09-19 15:29:08 -07:00
Ilja Kartašov
b3e339e58a
Fix missing asset info path for synchronous loading (#486) 2020-09-14 14:14:54 -07:00
Logan Magee
e7d254517e
Load assets from root path when loading directly (#478) 2020-09-11 16:22:42 -07:00
Smite Rust
a9ce7f4e82
update dependencies (#470) 2020-09-10 12:54:24 -07:00
Noah Callaway
a1e254d075
Rename get_id_mut (#332)
Renamed to get_with_id_mut to be parallel with get_with_id.
2020-09-01 17:12:36 -07:00
Daniel McNab
61b5fe9cfc
Fix hot asset reloading on Windows (#394)
Fixes #348

Changes to uses fully qualified names to work around
https://github.com/rust-analyzer/rust-analyzer/issues/1165
2020-08-30 11:22:40 -07:00
Mariusz Kryński
8101622f37
Fix deadlock in hot asset reloading (#375) (#376) 2020-08-29 17:16:46 -07:00
Robbie Davenport
4aabe983ec
Switch usage of std HashMap/HashSet default hasher, to aHash algo (#258)
switch to ahash for HashMaps and HashSets via a new bevy_utils crate
2020-08-28 17:08:51 -07:00
Telzhaak
93040ef9a0
Check asset-path existence. Previously App just crashed if not (#345)
* Check asset-path existence. Previously App just crashed if not

* rustfmt

* Relegated Error-message to ChannelAssetHandler

* Removed needless return statement
2020-08-26 12:08:51 -07:00
Daniel McNab
f7131509b9
Send an AssetEvent when modifying using get_id_mut (#323)
Fixes #321
2020-08-24 11:20:41 -07:00
Carter Anderson
b925e22949 0.1.3 upgrade 2020-08-22 10:16:52 -07:00
Lachlan Sneff
1eca55e571
Replace std synchronization primitives with parking_lot (#210)
* Replace std::sync::Mutex with parking_lot::Mutex
* Replace std::sync::RwLock with parking_lot::RwLock
2020-08-21 14:55:16 -07:00
Victor "multun" Collod
c38420f1e9 enforce clippy for all target and features 2020-08-16 07:20:06 -07:00
Victor "multun" Collod
d138647818 enforce cargo fmt --check 2020-08-16 05:02:06 -07:00
Carter Anderson
34752a27bd add "0.1" version to all bevy crate references 2020-08-09 17:39:28 -07:00
Carter Anderson
9aee5323e1 add crate metadata 2020-08-09 17:24:27 -07:00
Carter Anderson
3d09459813 add more doc comments and clean up some public exports 2020-08-09 16:13:04 -07:00
Carter Anderson
f963cd41dc app: rename AppPlugin to Plugin 2020-08-07 20:22:17 -07:00
Carter Anderson
07858aa348 scene: fix dynamically loading RenderPipelines scenes 2020-08-02 19:33:27 -07:00
Carter Anderson
7212b70478 rustfmt changes 2020-07-28 14:24:03 -07:00
Carter Anderson
9f26a453c6 ecs: simplify imports 2020-07-16 19:20:51 -07:00
Carter Anderson
f742ce3ef2 app: simplify app imports 2020-07-16 18:47:51 -07:00
Carter Anderson
a656588788 slim down gltf and winit features and remove unused dependencies 2020-07-10 12:08:51 -07:00
Carter Anderson
c81ab99dac cargo fmt 2020-07-10 01:37:06 -07:00
Carter Anderson
950e50bbb1 Bevy ECS migration 2020-07-10 01:06:21 -07:00
Carter Anderson
ecea30cadb text: new atlased rendering finally works!
removed old render-to-texture rendering
2020-06-20 12:40:37 -07:00
Carter Anderson
f4acbdddad SharedBuffersNode 2020-06-16 22:23:33 -07:00
Carter Anderson
e855995145 cargo fmt 2020-06-15 12:47:35 -07:00
Carter Anderson
fc4160ea41 AssetRenderResourceNodes now consume asset change events. Remove EntitiesWaitingForAssets in favor of DrawState. 2020-06-10 18:54:17 -07:00
Carter Anderson
fd8f87400d add RenderResources/RenderResource traits to replace Uniforms/Uniform 2020-06-07 19:12:41 -07:00
Carter Anderson
c1dcc74e0f asset: make asset folder loading permissive of non-assets 2020-06-07 11:45:18 -07:00
Carter Anderson
9a51b3e0fd asset: AssetServer versioning and load group status 2020-06-05 17:32:32 -07:00
Carter Anderson
d5d0107ada bytes: remove AsBytes in favor of Bytes 2020-06-01 14:33:00 -07:00
Carter Anderson
065a94aca8 scene: hot scene reloading. update load_scene example 2020-05-29 12:56:32 -07:00
Carter Anderson
830565ae2b scene: type registry refactor. use short type names when possible 2020-05-27 19:27:55 -07:00
Carter Anderson
3ee5a67cdb scenes: polish scene example. prop->property attribute. derive(Resources) to derive(FromResources) 2020-05-27 15:57:12 -07:00
Carter Anderson
d2d02f63f6 props: "Seq" properties 2020-05-26 19:47:33 -07:00
Carter Anderson
a837741c64 props: move AsProperties into Property 2020-05-25 18:20:36 -07:00
Carter Anderson
f0f0e3c1a8 move component registry to its own crate. automatically register asset handles 2020-05-25 14:51:38 -07:00
Carter Anderson
0826d74163 props: remove specialization, ignore fields, impl for Handle, fix world round tripping 2020-05-25 12:03:50 -07:00
Carter Anderson
d920100d35 scenes: deserialization and refactor 2020-05-21 17:21:33 -07:00
Carter Anderson
c5a78d4616 TextureCopy render graph node, texture_resource_system
Removed textures are now freed
2020-05-18 11:31:11 -07:00
Carter Anderson
33d4d5f562 Add asset removal. Clean up old/removed meshes 2020-05-17 18:48:14 -07:00
Carter Anderson
86c18edbfd Label component 2020-05-17 18:09:29 -07:00
Carter Anderson
e093a3243b phrasing tweaks 2020-05-17 10:30:52 -07:00
Carter Anderson
870f715df3 Hot asset reloading 2020-05-16 20:18:30 -07:00
Carter Anderson
b1f07e3749 cargo fmt 2020-05-16 00:27:30 -07:00
Carter Anderson
fcc0a6303b update mesh on gpu when it changes 2020-05-16 00:21:04 -07:00
Carter Anderson
4e1abea161 AssetServer: multithreaded sync/async asset loading 2020-05-15 16:55:44 -07:00
Carter Anderson
6381611e89 Resource -> Res, Ref->Com 2020-05-13 17:57:08 -07:00
Carter Anderson
70f122b92a Rename AssetStorage to Assets 2020-05-13 16:45:18 -07:00
Carter Anderson
b58db0749e use init_resource everywhere 2020-05-13 16:35:38 -07:00
Carter Anderson
16b568e00e Asset events and AddAsset builder 2020-05-13 16:17:44 -07:00
Carter Anderson
c18ecf2a55 initial text rendering 2020-05-13 13:22:12 -07:00
Carter Anderson
e459b42418 handle::new now creates a new random handle 2020-05-06 19:26:28 -07:00
Carter Anderson
c5ca59dc4d cargo fmt 2020-05-05 18:44:32 -07:00
Carter Anderson
af2a111801 use ints instead of bytes for uuids 2020-05-04 11:20:12 -07:00
Carter Anderson
dac9cac776 ui render graph 2020-05-03 12:35:07 -07:00
Carter Anderson
5537eabb8c "base render graph": a common baseline graph 2020-05-03 10:54:30 -07:00
Carter Anderson
24e5238e75 asset handles now use uuids instead of ascending ints 2020-05-02 18:35:18 -07:00
Carter Anderson
50f8134ca0 rewrite batcher to be fully generic 2020-05-02 10:28:29 -07:00
Carter Anderson
87066cafd3 move bevy crates to their own folder 2020-04-24 17:57:20 -07:00