dependabot[bot]
89df94e690
Update ahash requirement from 0.6.1 to 0.7.0 ( #1370 )
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Updates the requirements on [ahash](https://github.com/tkaitchuck/ahash ) to permit the latest version.
- [Release notes](https://github.com/tkaitchuck/ahash/releases )
- [Commits](https://github.com/tkaitchuck/ahash/commits )
Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2021-02-01 13:29:54 -08:00
Carter Anderson
b9b4a49419
fix rebase workflow (again)
2021-02-01 12:26:55 -08:00
Carter Anderson
7095dfe4c8
fix rebase workflow
2021-02-01 12:23:18 -08:00
Carter Anderson
32114c1ca8
add rebase action ( #1368 )
2021-02-01 12:18:58 -08:00
François
6b8f8a7ed0
Texture atlas format and conversion ( #1365 )
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* can specify texture format for a texture atlas
* add automatic conversion
2021-02-01 11:30:11 -08:00
François
cf5f3b5008
Plugin guidelines ( #1250 )
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* add plugin guidelines
* refactor features list
2021-01-31 20:19:10 -08:00
Zhixing Zhang
81809c71ce
Update to wgpu-rs 0.7 ( #542 )
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Update to wgpu-rs 0.7
2021-01-31 20:06:42 -08:00
Will Crichton
e6e23fdfa9
Add support for gltf::Material::unlit ( #1341 )
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* Add support for gltf::Material::unlit
2021-01-31 17:13:16 -08:00
Spencer Burris
06dbfffe2e
Update default features in docs/cargo_features.md ( #1287 )
2021-01-31 17:03:54 -08:00
davier
1d3dfd3938
Fix Interaction not resetting to None sometimes ( #1315 )
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* Fix Interaction getting stuck when pressing and releasing mouse button in one frame
* Fix Interaction not resetting in some cases with FocusPolicy::Pass
2021-01-31 17:03:25 -08:00
Nathan Stocks
0867dc76a3
Use Cow<'static, str> in Name ( #1308 )
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* Implement Name { name } as Cow<'static, str>
* Attempt impl Reflect for Cow<'static, str.>
2021-01-31 16:35:23 -08:00
Jasen Borisov
7d065eeb71
3D OrthographicProjection improvements + new example ( #1361 )
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* use `length_squared` for visible entities
* ortho projection 2d/3d different depth calculation
* use ScalingMode::FixedVertical for 3d ortho
* new example: 3d orthographic
2021-01-31 16:22:06 -08:00
François
83e30a841a
bind the labeled asset type to the actual loaded asset ( #1363 )
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bind the labeled asset type to the actual loaded asset
2021-01-31 13:54:15 -08:00
Jeremiah Senkpiel
4904080382
examples: add rng coloring to bevymark birds ( #1192 )
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This is something done by a lot of the "bunnymark" tests, and it makes it easier to really see how many you've added.
2021-01-31 13:41:13 -08:00
Wojciech Olejnik
83777e0ccf
Update config_fast_builds for latest nightly ( #1362 )
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`-Zrun-dsymutil` has been recently replaced with `-Csplit-debuginfo` (still nightly-only)
See: https://github.com/rust-lang/rust/pull/79570
2021-01-31 13:29:04 -08:00
Zicklag
bff44f76ec
Fix Un-Renamed add_resource Compile Error ( #1357 )
2021-01-30 13:32:46 -08:00
Alice Cecile
6f5a4d9deb
Rename add_resource to insert_resource ( #1356 )
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* Renamed add_resource to insert_resource
* Changed usage of add_resource to insert_resource
* Renamed add_thread_local_resource
2021-01-30 12:55:13 -08:00
Daniel McNab
b922a3ec60
Update init_resource to not overwrite ( #1349 )
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Update init_resource to not overwrite
2021-01-30 12:48:11 -08:00
Renato Caldas
8e0e4223e5
Improve clarity of WindowTextureNode and WindowSwapchainNode error messages ( #1355 )
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Improve clarity of WindowTextureNode and WindowSwapchainNode error messages
2021-01-30 12:47:27 -08:00
Telzhaak
61c9a40fde
[Bugfix] add_stage now checks Stage existence ( #1346 )
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add_stage now checks stage existence
2021-01-30 12:10:14 -08:00
Jasen Borisov
57f9ac18d7
OrthographicProjection scaling mode + camera bundle refactoring ( #400 )
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* add normalized orthographic projection
* custom scale for ScaledOrthographicProjection
* allow choosing base axis for ScaledOrthographicProjection
* cargo fmt
* add general (scaled) orthographic camera bundle
FIXME: does the same "far" trick from Camera2DBundle make any sense here?
* fixes
* camera bundles: rename and new ortho constructors
* unify orthographic projections
* give PerspectiveCameraBundle constructors like those of OrthographicCameraBundle
* update examples with new camera bundle syntax
* rename CameraUiBundle to UiCameraBundle
* update examples
* ScalingMode::None
* remove extra blank lines
* sane default bounds for orthographic projection
* fix alien_cake_addict example
* reorder ScalingMode enum variants
* ios example fix
2021-01-30 02:31:03 -08:00
Zicklag
af67231567
Fix Bug in Asset Server Error Message Formatter ( #1340 )
2021-01-29 13:26:21 -08:00
Jasen Borisov
8e69ff2c2b
README: explicitly link to Learning section of awesome-bevy ( #1330 )
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README: link to Learning section of awesome-bevy
2021-01-29 11:36:02 -08:00
Zicklag
cc9ed52ea7
Update Scene Example to Use scn.ron File ( #1339 )
2021-01-28 14:14:50 -08:00
TotalKrill
5146112f5f
Add discord shield badge to README ( #1332 )
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This would highlight how active the community really is at just a glance, which is nice. It will however require an admin of the discord server to activate this under Server Settings->Widget-> enable server widget
2021-01-28 14:05:09 -08:00
Mark
4a6b2c5f8e
Update README.md ( #1338 )
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- added some missing examples
- changed the order of a few examples (app/empty came after app/empty_default for example)
- added a table with the examples for Android and iOS, like it was done for wasm
see [`issue 1326`](https://github.com/bevyengine/bevy/issues/1326 )
2021-01-28 13:58:20 -08:00
Nathan Stocks
3529dd6fdf
CI Tuning ( #1318 )
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* Simplify syntax & lint. Combine apt installations into a single step. Future-proof OS selections.
* Remove caching
* Run clippy within the linux stable build. Parallelize all the builds. Cargo check is unneeded.
* build and run tests on windows and macos
2021-01-26 17:11:38 -08:00
Nathan Stocks
940bcf9b0f
Add Contributing Info ( #1309 )
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* Add a CONTRIBUTING.md
* Point to book. Add tools/ci script.
* Update contributing link to point to book
2021-01-26 12:05:33 -08:00
Jakob Hellermann
f3306e5490
implement Debug for Flags regardless of underlying type ( #1323 )
2021-01-26 11:58:46 -08:00
davier
528c2858e0
Expose more info in PositionedGlyph ( #1319 )
2021-01-26 11:53:55 -08:00
Zicklag
b6485ccf29
Process Asset File Extensions With Multiple Dots ( #1277 )
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Process Asset File Extensions With Multiple Dots
Fixes #1276
2021-01-25 12:37:23 -08:00
davier
5edf2d2395
Prevent ImageBundles from causing constant layout recalculations ( #1299 )
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Prevent ImageBundles from causing constant layout recalculations
2021-01-24 21:00:20 -08:00
Toniman20
32acbfb632
Added set_minimized
and set_position
to Window
( #1292 )
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Added `set_minimized` and `set_position` to `Window`
2021-01-24 20:06:06 -08:00
RedlineTriad
7e368e0b78
Add more transform relative vectors ( #1300 )
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* Add more transform relative vectors (#1298 )
* Add inverse of relative directions (#1298 )
2021-01-24 20:05:30 -08:00
tigregalis
40b5bbd028
Rich text ( #1245 )
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Rich text support (different fonts / styles within the same text section)
2021-01-24 17:07:43 -08:00
Will Crichton
3d0c4e380c
Don't panic on error when loading assets ( #1286 )
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* Don't panic on IO errors
* Better formatting for asset server errors
2021-01-23 13:23:16 -08:00
Tomasz Sterna
f2b73eaa8a
Fix documentation comment for State::overwrite_next ( #1291 )
2021-01-23 13:18:28 -08:00
Will Crichton
7166a28baf
Enable dynamic mutable access to component data ( #1284 )
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* Enable dynamic mutable access to component data
* Add clippy allowance, more documentation
2021-01-22 15:15:08 -08:00
Will Crichton
ebcab3638a
Change Name to take Into<String> instead of String ( #1283 )
2021-01-22 14:13:26 -08:00
Daniel McNab
6bd5ec8404
Change to using add_run_criteria ( #1282 )
2021-01-22 14:09:14 -08:00
Renato Caldas
0a39c81be6
Add support for reading from mapped buffers ( #1274 )
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* Add support for mapping buffers for reading.
* Add support for reading from a mapped buffer.
2021-01-21 17:53:43 -08:00
Aevyrie
18e4fa8cdf
world coords to screen space ( #1258 )
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Add Camera::world_to_screen to convert world coordinates to screen space
2021-01-21 17:49:29 -08:00
TheRawMeatball
f15d62c0f1
More types ( #1267 )
2021-01-21 16:05:23 -08:00
François
8c33da0051
3d game example ( #1252 )
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3d game example
2021-01-21 14:10:02 -08:00
bjorn3
7aefd727f6
Use valid keys to initialize AHasher in FixedState ( #1268 )
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Using 0 as keys causes the hasher to get stuck
2021-01-20 14:24:57 -08:00
reidbhuntley
ac7d2de67c
Count number of times a repeating Timer wraps around in a tick ( #1112 )
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Added just_finished_count() function
2021-01-19 14:41:37 -08:00
Alec Deason
1e8060a5a2
Add missing spawn_local method to Scope in the single threaded executor case ( #1266 )
2021-01-19 13:07:45 -08:00
TheRawMeatball
50ceaf3559
re-export integer vectors from glam ( #1264 )
2021-01-19 12:56:50 -08:00
TheRawMeatball
a880b54508
Make EventReader a SystemParam ( #1244 )
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* Add generic support for `#[derive(SystemParam)]`
* Make EventReader a SystemParam
2021-01-18 22:23:30 -08:00
Alec Deason
71c6a19ed8
Minimal change to support instanced rendering ( #1262 )
2021-01-18 16:52:06 -08:00