Commit graph

10 commits

Author SHA1 Message Date
Carter Anderson
9881f64715 cargo fmt 2020-03-20 12:47:33 -07:00
Carter Anderson
04590de678 separate albedo color and make it required
I worked really hard to make ColorSource work, but sadly we need color to be instanceable and making it optional would add too much complexity. Maybe at some point in the future we can add it back. On the plus side, albedo color now modulates the albedo texture
2020-03-17 22:02:01 -07:00
Carter Anderson
d9663d740b AsUniforms provide VertexBufferDescriptor. Initial macro work 2020-03-17 18:25:27 -07:00
Carter Anderson
28fb0fdfc8 Reflect Vertex Buffer Attributes
Must follow VertexBufferDescriptorName_AttributeName format

I_VertexBufferDescriptorName_AttributeName indicates that an attribute is instanced

Currently all attributes must be defined in shaders or offsets will be incorrect.
2020-03-17 13:20:54 -07:00
Carter Anderson
62d1e710a5 rename vertex_buffer to instanceable 2020-03-16 12:15:51 -07:00
Carter Anderson
1332630fa3 tweaks 2020-03-15 01:12:56 -07:00
Carter Anderson
4d92ef0119 zero copy uniform bytes 2020-03-14 18:32:33 -07:00
Carter Anderson
56e79d5225 reorganize texture and mesh 2020-03-14 12:56:37 -07:00
Carter Anderson
99cdf56e7d add Color type 2020-03-09 23:43:40 -07:00
Carter Anderson
aa09e93980 reorganize render modules 2020-03-09 23:08:09 -07:00