Commit graph

5 commits

Author SHA1 Message Date
Mohamed Osama
4e7801388c
Rename UiPickingBackend to UiPickingBackendPlugin (#15462)
solves #15450
2024-09-27 00:50:06 +00:00
ickshonpe
0fe33c3bba
use precomputed border values (#15163)
# Objective

Fixes #15142

## Solution

* Moved all the UI border geometry calculations that were scattered
through the UI extraction functions into `ui_layout_system`.
* Added a `border: BorderRect` field to `Node` to store the border size
computed by `ui_layout_system`.
* Use the border values returned from Taffy rather than calculate them
ourselves during extraction.
* Removed the `logical_rect` and `physical_rect` methods from `Node` the
descriptions and namings are deceptive, it's better to create the rects
manually instead.
* Added a method `outline_radius` to `Node` that calculates the border
radius of outlines.
* For border values `ExtractedUiNode` takes `BorderRect` and
`ResolvedBorderRadius` now instead of raw `[f32; 4]` values and converts
them in `prepare_uinodes`.
* Removed some unnecessary scaling and clamping of border values
(#15142).
* Added a `BorderRect::ZERO` constant.
* Added an `outlined_node_size` method to `Node`.

## Testing

Added some non-uniform borders to the border example. Everything seems
to be in order:

<img width="626" alt="nub"
src="https://github.com/user-attachments/assets/258ed8b5-1a9e-4ac5-99c2-6bf25c0ef31c">

## Migration Guide

The `logical_rect` and `physical_rect` methods have been removed from
`Node`. Use `Rect::from_center_size` with the translation and node size
instead.

The types of the fields border and border_radius of `ExtractedUiNode`
have been changed to `BorderRect` and `ResolvedBorderRadius`
respectively.

---------

Co-authored-by: UkoeHB <37489173+UkoeHB@users.noreply.github.com>
Co-authored-by: akimakinai <105044389+akimakinai@users.noreply.github.com>
2024-09-26 23:10:35 +00:00
BigWingBeat
54aa45e62f
Fix bevy_ui compile error when bevy_picking feature is disabled (#15053)
# Objective

#14957 added the `pick_rounded_rect` function to `bevy_ui` in the
`picking_backend` module, which is gated behind the `bevy_picking`
feature. This function is used in that module, as well as in the `focus`
module. The latter usage is not gated behind the `bevy_picking` feature,
causing a compile error when the feature is disabled.

## Solution

Move the `pick_rounded_rect` function out of the `picking_backend`
module, as it does not depend on anything defined in that module. I put
it in `lib.rs` but it could reasonably be moved somewhere else instead.

## Testing

Encountered this compile error in a project and confirmed that this
patch fixes it.
2024-09-05 19:16:57 +00:00
ickshonpe
4e9a62f094
Ignore clicks on uinodes outside of rounded corners (#14957)
# Objective

Fixes #14941

## Solution
1. Add a `resolved_border_radius` field to `Node` to hold the resolved
border radius values.
2. Remove the border radius calculations from the UI's extraction
functions.
4. Compute the border radius during UI relayouts in `ui_layout_system`
and store them in `Node`.
5. New `pick_rounded_rect` function based on the border radius SDF from
`ui.wgsl`.
6. Use `pick_rounded_rect` in `focus` and `picking_backend` to check if
the pointer is hovering UI nodes with rounded corners.
---

## Showcase

```
cargo run --example button
```


https://github.com/user-attachments/assets/ea951a64-17ef-455e-b5c9-a2e6f6360648

## Testing

Modified button example with buttons with different corner radius:

```
use bevy::{color::palettes::basic::*, prelude::*, winit::WinitSettings};

fn main() {
    App::new()
        .add_plugins(DefaultPlugins)
        // Only run the app when there is user input. This will significantly reduce CPU/GPU use.
        .insert_resource(WinitSettings::desktop_app())
        .add_systems(Startup, setup)
        .add_systems(Update, button_system)
        .run();
}

const NORMAL_BUTTON: Color = Color::srgb(0.15, 0.15, 0.15);
const HOVERED_BUTTON: Color = Color::srgb(0.25, 0.25, 0.25);
const PRESSED_BUTTON: Color = Color::srgb(0.35, 0.75, 0.35);

fn button_system(
    mut interaction_query: Query<
        (
            &Interaction,
            &mut BackgroundColor,
            &mut BorderColor,
            &Children,
        ),
        (Changed<Interaction>, With<Button>),
    >,
    mut text_query: Query<&mut Text>,
) {
    for (interaction, mut color, mut border_color, children) in &mut interaction_query {
        let mut text = text_query.get_mut(children[0]).unwrap();
        match *interaction {
            Interaction::Pressed => {
                text.sections[0].value = "Press".to_string();
                *color = PRESSED_BUTTON.into();
                border_color.0 = RED.into();
            }
            Interaction::Hovered => {
                text.sections[0].value = "Hover".to_string();
                *color = HOVERED_BUTTON.into();
                border_color.0 = Color::WHITE;
            }
            Interaction::None => {
                text.sections[0].value = "Button".to_string();
                *color = NORMAL_BUTTON.into();
                border_color.0 = Color::BLACK;
            }
        }
    }
}

fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
    // ui camera
    commands.spawn(Camera2dBundle::default());
    commands
        .spawn(NodeBundle {
            style: Style {
                width: Val::Percent(100.0),
                height: Val::Percent(100.0),
                align_items: AlignItems::Center,
                justify_content: JustifyContent::Center,
                row_gap: Val::Px(10.),
                ..default()
            },
            ..default()
        })
        .with_children(|parent| {
            for border_radius in [
                BorderRadius {
                    top_left: Val::ZERO,
                    ..BorderRadius::MAX
                },
                BorderRadius {
                    top_right: Val::ZERO,
                    ..BorderRadius::MAX
                },
                BorderRadius {
                    bottom_right: Val::ZERO,
                    ..BorderRadius::MAX
                },
                BorderRadius {
                    bottom_left: Val::ZERO,
                    ..BorderRadius::MAX
                },
            ] {
                parent
                    .spawn(ButtonBundle {
                        style: Style {
                            width: Val::Px(150.0),
                            height: Val::Px(65.0),
                            border: UiRect::all(Val::Px(5.0)),
                            // horizontally center child text
                            justify_content: JustifyContent::Center,
                            // vertically center child text
                            align_items: AlignItems::Center,
                            ..default()
                        },
                        border_color: BorderColor(Color::BLACK),
                        border_radius,
                        background_color: NORMAL_BUTTON.into(),
                        ..default()
                    })
                    .with_child(TextBundle::from_section(
                        "Button",
                        TextStyle {
                            font: asset_server.load("fonts/FiraSans-Bold.ttf"),
                            font_size: 40.0,
                            color: Color::srgb(0.9, 0.9, 0.9),
                        },
                    ));
            }
        });
}
```

---------

Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com>
Co-authored-by: Matty <weatherleymatthew@gmail.com>
2024-09-03 12:38:59 +00:00
TotalKrill
6adf31babf
hooking up observers and clicking for ui node (#14695)
Makes the newly merged picking usable for UI elements. 

currently it both triggers the events, as well as sends them as throught
commands.trigger_targets. We should probably figure out if this is
needed for them all.

# Objective

Hooks up obserers and picking for a very simple example

## Solution

upstreamed the UI picking backend from bevy_mod_picking

## Testing

tested with the new example picking/simple_picking.rs


---

---------

Co-authored-by: Lixou <82600264+DasLixou@users.noreply.github.com>
Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com>
Co-authored-by: Kristoffer Søholm <k.soeholm@gmail.com>
2024-08-15 14:43:55 +00:00