Commit graph

9 commits

Author SHA1 Message Date
Carter Anderson
649ffebb7f New Mesh implementation (adapts to arbitrary vertex descriptors). Initial gltf model loading. 2020-04-19 10:08:47 -07:00
Carter Anderson
318b7dee1a RwLock WgpuResources works now! 2020-04-15 11:42:56 -07:00
Carter Anderson
a4eed18800 RenderGraph is now a Resource. RenderGraph owns vertex buffer descriptors. Assorted cleanup 2020-03-21 19:57:59 -07:00
Carter Anderson
ae0d5abf45 use RenderResourceAssignments in place of Entity 2020-03-20 17:49:29 -07:00
Carter Anderson
d9663d740b AsUniforms provide VertexBufferDescriptor. Initial macro work 2020-03-17 18:25:27 -07:00
Carter Anderson
5d99f3a7e8 Add Handle<T> support to uniform resource provider. Use Handle<StandardMaterial> instead of StandardMaterial 2020-03-16 00:45:28 -07:00
Carter Anderson
2fe9710c04 Shader reflection works for everything but dynamic uniforms 2020-02-17 14:12:10 -08:00
Carter Anderson
d76b2b032e entity uniforms kind of work in the new render graph
but only the last entity because they all use the same buffer
2020-01-26 21:44:01 -08:00
Carter Anderson
7ed5b2252d vscode debug 2019-12-03 22:13:14 -08:00