Carter Anderson
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649ffebb7f
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New Mesh implementation (adapts to arbitrary vertex descriptors). Initial gltf model loading.
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2020-04-19 10:08:47 -07:00 |
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Carter Anderson
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318b7dee1a
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RwLock WgpuResources works now!
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2020-04-15 11:42:56 -07:00 |
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Carter Anderson
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a4eed18800
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RenderGraph is now a Resource. RenderGraph owns vertex buffer descriptors. Assorted cleanup
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2020-03-21 19:57:59 -07:00 |
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Carter Anderson
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ae0d5abf45
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use RenderResourceAssignments in place of Entity
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2020-03-20 17:49:29 -07:00 |
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Carter Anderson
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d9663d740b
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AsUniforms provide VertexBufferDescriptor. Initial macro work
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2020-03-17 18:25:27 -07:00 |
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Carter Anderson
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5d99f3a7e8
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Add Handle<T> support to uniform resource provider. Use Handle<StandardMaterial> instead of StandardMaterial
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2020-03-16 00:45:28 -07:00 |
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Carter Anderson
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2fe9710c04
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Shader reflection works for everything but dynamic uniforms
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2020-02-17 14:12:10 -08:00 |
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Carter Anderson
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d76b2b032e
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entity uniforms kind of work in the new render graph
but only the last entity because they all use the same buffer
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2020-01-26 21:44:01 -08:00 |
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Carter Anderson
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7ed5b2252d
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vscode debug
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2019-12-03 22:13:14 -08:00 |
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