# Objective
Fixes#10106
Adds a table showing computational complexity, as seen for Query (and
similar to std::collections docs).
## Solution
Add the complexity table
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## Changelog
- Add complexity table for Input methods
Co-authored-by: James Liu <contact@jamessliu.com>
# Objective
`ButtonInput<KeyCode>` documentation is currently incorrect/incomplete,
see #12273.
## Solution
Fix the documentation.
I think in the future we should also stop triggering
`just_pressed`/`just_released` when focus switches between two Bevy
windows, as those functions are independent of the window. It could also
make sense to add individual `ButtonInput<KeyCode>`s per window.
---------
Co-authored-by: Mateusz Wachowiak <mateusz_wachowiak@outlook.com>
# Objective
- Provide way to check whether multiple inputs are pressed.
## Solution
- Add `all_pressed` method that checks if all inputs are currently being
pressed.
# Objective
- Resolves#10853
## Solution
- ~~Changed the name of `Input` struct to `PressableInput`.~~
- Changed the name of `Input` struct to `ButtonInput`.
## Migration Guide
- Breaking Change: Users need to rename `Input` to `ButtonInput` in
their projects.
2023-12-06 20:32:34 +00:00
Renamed from crates/bevy_input/src/input.rs (Browse further)