# Objective
Resolves#4597 (based on the work from #6056 and a refresh of #4147)
When using reflection, we may often end up in a scenario where we have a Dynamic representing a certain type. Unfortunately, we can't just call `MyType::from_reflect` as we do not have knowledge of the concrete type (`MyType`) at runtime.
Such scenarios happen when we call `Reflect::clone_value`, use the reflection deserializers, or create the Dynamic type ourselves.
## Solution
Add a `ReflectFromReflect` type data struct.
This struct allows us to easily convert Dynamic representations of our types into their respective concrete instances.
```rust
#[derive(Reflect, FromReflect)]
#[reflect(FromReflect)] // <- Register `ReflectFromReflect`
struct MyStruct(String);
let type_id = TypeId::of::<MyStruct>();
// Register our type
let mut registry = TypeRegistry::default();
registry.register::<MyStruct>();
// Create a concrete instance
let my_struct = MyStruct("Hello world".to_string());
// `Reflect::clone_value` will generate a `DynamicTupleStruct` for tuple struct types
let dynamic_value: Box<dyn Reflect> = my_struct.clone_value();
assert!(!dynamic_value.is::<MyStruct>());
// Get the `ReflectFromReflect` type data from the registry
let rfr: &ReflectFromReflect = registry
.get_type_data::<ReflectFromReflect>(type_id)
.unwrap();
// Call `FromReflect::from_reflect` on our Dynamic value
let concrete_value: Box<dyn Reflect> = rfr.from_reflect(&dynamic_value);
assert!(concrete_value.is::<MyStruct>());
```
### Why this PR?
###### Why now?
The three main reasons I closed#4147 were that:
1. Registering `ReflectFromReflect` is clunky (deriving `FromReflect` *and* registering `ReflectFromReflect`)
2. The ecosystem and Bevy itself didn't seem to pay much attention to deriving `FromReflect`
3. I didn't see a lot of desire from the community for such a feature
However, as time has passed it seems 2 and 3 are not really true anymore. Bevy is internally adding lots more `FromReflect` derives, which should make this feature all the more useful. Additionally, I have seen a growing number of people look for something like `ReflectFromReflect`.
I think 1 is still an issue, but not a horrible one. Plus it could be made much, much better using #6056. And I think splitting this feature out of #6056 could lead to #6056 being adopted sooner (or at least make the need more clear to users).
###### Why not just re-open #4147?
The main reason is so that this PR can garner more attention than simply re-opening the old one. This helps bring fresh eyes to the PR for potentially more perspectives/reviews.
---
## Changelog
* Added `ReflectFromReflect`
Co-authored-by: Gino Valente <49806985+MrGVSV@users.noreply.github.com>
# Objective
#6547 accidentally broke change detection for SparseSet components by using `Ticks::from_tick_cells` with the wrong argument order.
## Solution
Use the right argument order. Add a regression test.
# Objective
The window event types currently don't support reflection. This PR adds support to them (as requested [here](https://github.com/bevyengine/bevy/issues/6223#issuecomment-1273852329)).
## Solution
Implement `Reflect` + `FromReflect` for window event types. Relevant traits are also being reflected with `#[reflect(...)]` attributes.
Additionally, this PR derives `Reflect` + `FromReflect` for `WindowDescriptor` and the types it depends on so that `CreateWindow` events can be fully manipulated through reflection.
Finally, this PR adds `FromReflect` for `PathBuf` as a value type, which is needed for `FileDragAndDrop`.
This adds the "glam" feature to the `bevy_reflect` dependency for package `bevy_window`. Since `bevy_window` transitively depends on `glam` already, all this brings in are the reflection `impl`s.
## Open questions
Should `app.register_type::<PathBuf>();` be moved to `CorePlugin`? I added it to `WindowPlugin` because that's where it's used and `CorePlugin` doesn't seem to register all the missing std types, but it would also make sense in `CorePlugin` I believe since it's a commonly used type.
---
## Changelog
Added:
- Implemented `Reflect` + `FromReflect` for window events and related types. These types are automatically registered when adding the `WindowPlugin`.
# Objective
- Fixes#6841
- In some case, the number of maximum storage buffers is `u32::MAX` which doesn't fit in a `i32`
## Solution
- Add an option to have a `u32` in a `ShaderDefVal`
having `doc(hidden)` on the read only version of a generated mutable world query leads to docs on the readonly item having a dead link. It also makes it annoying to have nice docs for libraries attempting to expose derived `WorldQuery` structs as re-exporting the read only item does not cause it to appear in docs even though it would be intended for users to know about the read only world query and use it.
# Objective
Fixes#6866.
## Solution
Docs now should describe what the _front_, _first_, _back_, and _last_ elements are for an implementor of the `bevy::reflect::list::List` Trait. Further, the docs should describe how `bevy::reflect::list::List::push` and `bevy::reflect::list::List::pop` should act on these elements.
Co-authored-by: Linus Käll <linus.kall.business@gmail.com>
# Objective
Prevent future unsoundness that was seen in #6623.
## Solution
Newtype both indexes in `Archetype` and `Table` as `ArchetypeRow` and `TableRow`. This avoids weird numerical manipulation on the indices, and can be stored and treated opaquely. Also enforces the source and destination of where these indices at a type level.
---
## Changelog
Changed: `Archetype` indices and `Table` rows have been newtyped as `ArchetypeRow` and `TableRow`.
# Objective
`EntityRef::get` and friends all type erase calls to fetch the target components by using passing in the `TypeId` instead of using generics. This is forcing a lookup to `Components` to fetch the storage type. This adds an extra memory lookup and forces a runtime branch instead of allowing the compiler to optimize out the unused branch.
## Solution
Leverage `Component::Storage::STORAGE_TYPE` as a constant instead of fetching the metadata from `Components`.
## Performance
This has a near 2x speedup for all calls to `World::get`. Microbenchmark results from my local machine. `Query::get_component`, which uses `EntityRef::get` internally also show a slight speed up. This has closed the gap between `World::get` and `Query::get` for the same use case.
```
group entity-ref-generics main
----- ------------------- ----
query_get_component/50000_entities_sparse 1.00 890.6±40.42µs ? ?/sec 1.10 980.6±28.22µs ? ?/sec
query_get_component/50000_entities_table 1.00 968.5±73.73µs ? ?/sec 1.08 1048.8±31.76µs ? ?/sec
query_get_component_simple/system 1.00 703.2±4.37µs ? ?/sec 1.00 702.1±6.13µs ? ?/sec
query_get_component_simple/unchecked 1.02 855.8±8.98µs ? ?/sec 1.00 843.1±8.19µs ? ?/sec
world_get/50000_entities_sparse 1.00 202.3±3.15µs ? ?/sec 1.85 374.0±20.96µs ? ?/sec
world_get/50000_entities_table 1.00 193.0±1.78µs ? ?/sec 2.02 389.2±26.55µs ? ?/sec
world_query_get/50000_entities_sparse 1.01 162.4±2.23µs ? ?/sec 1.00 161.3±0.95µs ? ?/sec
world_query_get/50000_entities_table 1.00 199.9±0.63µs ? ?/sec 1.00 200.2±0.74µs ? ?/sec
```
This should also, by proxy, speed up the `ReflectComponent` APIs as most of those use `World::get` variants internally.
# Objective
- Fixes#3004
## Solution
- Replaced all the types with their fully quallified names
- Replaced all trait methods and inherent methods on dyn traits with their fully qualified names
- Made a new file `fq_std.rs` that contains structs corresponding to commonly used Structs and Traits from `std`. These structs are replaced by their respective fully qualified names when used inside `quote!`
# Objective
- Fixes#6711
## Solution
- Change the `path` function parameter of `dynamically_load_plugin` and `DynamicPluginExt::load_plugin` to a generic with `AsRef<OsStr>` bound
# Objective
`prepare_asset` for Image has an alternate path for texture creation that is used when the image is not compressed and does not contain mipmaps. This additional code path is unnecessary as `render_device.create_texture_with_data()` will handle both cases correctly.
## Solution
Use `render_device.create_texture_with_data()` in all cases.
Tested successfully with the following examples:
- load_gltf
- render_to_texture
- texture
- 3d_shapes
- sprite
- sprite_sheet
- array_texture
- shader_material_screenspace_texture
- skybox (though this already would use the `create_texture_with_data()` branch anyway)
# Objective
The methods `World::change_tick` and `World::read_change_tick` lack documentation and have confusingly similar behavior.
## Solution
Add documentation and clarify the distinction between the two functions.
The PR fixes the interface of `EventReader::clear`. Currently, the method consumes the reader, which makes it unusable.
## Changelog
- `EventReader::clear` now takes a mutable reference instead of consuming the event reader.
## Migration Guide
`EventReader::clear` now takes a mutable reference instead of consuming the event reader. This means that `clear` now needs explicit mutable access to the reader variable, which previously could have been omitted in some cases:
```rust
// Old (0.9)
fn clear_events(reader: EventReader<SomeEvent>) {
reader.clear();
}
// New (0.10)
fn clear_events(mut reader: EventReader<SomeEvent>) {
reader.clear();
}
```
Co-authored-by: Carter Anderson <mcanders1@gmail.com>
# Objective
- Fixes#6812.
## Solution
- Replaced `World::read_change_ticks` with `World::change_ticks` within `bevy_ecs` crate in places where `World` references were mutable.
---
# Objective
Partially addresses #5504. Allow users to get an `Iterator<Item = EntityRef<'a>>` over all entities in the `World`.
## Solution
Change `World::iter_entities` to return an iterator of `EntityRef` instead of `Entity`.
Not sure how to tackle making an `Iterator<Item = EntityMut<'_>>` without being horribly unsound. Might need to wait for `LendingIterator` to stabilize so we can ensure only one of them is valid at a given time.
---
## Changelog
Changed: `World::iter_entities` now returns an iterator of `EntityRef` instead of `Entity`.
# Objective
Currently, the `SystemParam` derive forces you to declare the lifetime parameters `<'w, 's>`, even if you don't use them.
If you don't follow this structure, the error message is quite nasty.
### Example (before):
```rust
#[derive(SystemParam)]
pub struct EventWriter<'w, 's, E: Event> {
events: ResMut<'w, Events<E>>,
// The derive forces us to declare the `'s` lifetime even though we don't use it,
// so we have to add this `PhantomData` to please rustc.
#[system_param(ignore)]
_marker: PhantomData<&'s ()>,
}
```
## Solution
* Allow the user to omit either lifetime.
* Emit a descriptive error if any lifetimes used are invalid.
### Example (after):
```rust
#[derive(SystemParam)]
pub struct EventWriter<'w, E: Event> {
events: ResMut<'w, Events<E>>,
}
```
---
## Changelog
* The `SystemParam` derive is now more flexible, allowing you to omit unused lifetime parameters.
Updates the requirements on [tracing-chrome](https://github.com/thoren-d/tracing-chrome) to permit the latest version.
<details>
<summary>Release notes</summary>
<p><em>Sourced from <a href="https://github.com/thoren-d/tracing-chrome/releases">tracing-chrome's releases</a>.</em></p>
<blockquote>
<h2>Release v0.7.0</h2>
<ul>
<li>Add <code>start_new</code> to <code>FlushGuard</code>. You can now generate multiple traces in one run!</li>
<li>Clean up dependencies</li>
<li>Make events thread-scoped</li>
</ul>
</blockquote>
</details>
<details>
<summary>Commits</summary>
<ul>
<li><a href="8760d81206"><code>8760d81</code></a> Prepare for 0.7 (<a href="https://github-redirect.dependabot.com/thoren-d/tracing-chrome/issues/16">#16</a>)</li>
<li><a href="a30bfb78d2"><code>a30bfb7</code></a> Update documentation (<a href="https://github-redirect.dependabot.com/thoren-d/tracing-chrome/issues/15">#15</a>)</li>
<li><a href="3fe24ff44d"><code>3fe24ff</code></a> Save thread names for start_new (<a href="https://github-redirect.dependabot.com/thoren-d/tracing-chrome/issues/14">#14</a>)</li>
<li><a href="fa8a0ff8ba"><code>fa8a0ff</code></a> Adding "Start New" feature that allows a user to finalize writing to the (<a href="https://github-redirect.dependabot.com/thoren-d/tracing-chrome/issues/11">#11</a>)</li>
<li><a href="d3059d66b3"><code>d3059d6</code></a> Directly depend on crossbeam_channel (<a href="https://github-redirect.dependabot.com/thoren-d/tracing-chrome/issues/12">#12</a>)</li>
<li><a href="441dba5c21"><code>441dba5</code></a> change scope of instant events to thread (<a href="https://github-redirect.dependabot.com/thoren-d/tracing-chrome/issues/13">#13</a>)</li>
<li>See full diff in <a href="https://github.com/thoren-d/tracing-chrome/compare/v0.6.0...v0.7.0">compare view</a></li>
</ul>
</details>
<br />
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---
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</details>
# Objective
Fixes#6827
## Solution
Use the `Color::rgba_linear` function instead of the `Color::rgba` function to correctly interpret colors from glTF files in the linear color space rather than the incorrect sRGB color space
# Objective
> Followup to [this](https://github.com/bevyengine/bevy/pull/6755#discussion_r1032671178) comment
Rearrange the impls in the `impls/std.rs` file.
The issue was that I had accidentally misplaced the impl for `Option<T>` and put it between the `Cow<'static, str>` impls. This is just a slight annoyance and readability issue.
## Solution
Move the `Option<T>` and `&'static Path` impls around to be more readable.
# Objective
The soundness of the ECS `World` partially relies on the correctness of the state of `Entities` stored within it. We're currently allowing users to (unsafely) mutate it, as well as readily construct it without using a `World`. While this is not strictly unsound so long as users (including `bevy_render`) safely use the APIs, it's a fairly easy path to unsoundness without much of a guard rail.
Addresses #3362 for `bevy_ecs::entity`. Incorporates the changes from #3985.
## Solution
Remove `Entities`'s `Default` implementation and force access to the type to only be through a properly constructed `World`.
Additional cleanup for other parts of `bevy_ecs::entity`:
- `Entity::index` and `Entity::generation` are no longer `pub(crate)`, opting to force the rest of bevy_ecs to use the public interface to access these values.
- `EntityMeta` is no longer `pub` and also not `pub(crate)` to attempt to cut down on updating `generation` without going through an `Entities` API. It's currently inaccessible except via the `pub(crate)` Vec on `Entities`, there was no way for an outside user to use it.
- Added `Entities::set`, an unsafe `pub(crate)` API for setting the location of an Entity (parallel to `Entities::get`) that replaces the internal case where we need to set the location of an entity when it's been spawned, moved, or despawned.
- `Entities::alloc_at_without_replacement` is only used in `World::get_or_spawn` within the first party crates, and I cannot find a public use of this API in any ecosystem crate that I've checked (via GitHub search).
- Attempted to document the few remaining undocumented public APIs in the module.
---
## Changelog
Removed: `Entities`'s `Default` implementation.
Removed: `EntityMeta`
Removed: `Entities::alloc_at_without_replacement` and `AllocAtWithoutReplacement`.
Co-authored-by: james7132 <contact@jamessliu.com>
Co-authored-by: James Liu <contact@jamessliu.com>
# Objective
- Since #5900 3d examples fail in wasm
```
ERROR crates/bevy_render/src/render_resource/pipeline_cache.rs:660 failed to process shader: Unknown shader def: 'AVAILABLE_STORAGE_BUFFER_BINDINGS'
```
## Solution
- Fix it by always adding the shaderdef `AVAILABLE_STORAGE_BUFFER_BINDINGS` with the actual value, instead of 3 when 3 or more were available
# Objective
- Support textures in `Rgb9e5Ufloat` format.
## Solution
- Add `TextureFormatPixelInfo` for `Rgb9e5Ufloat`.
Tested this with a `Rgb9e5Ufloat` encoded KTX2 texture.
# Objective
- Every usage of `DrawFunctionsInternals::get_id()` was followed by a `.unwrap()`. which just adds boilerplate.
## Solution
- Introduce a fallible version of `DrawFunctionsInternals::get_id()` and use it where possible.
- I also took the opportunity to improve the error message a little in the case where it fails.
---
## Changelog
- Added `DrawFunctionsInternals::id()`
# Objective
Document `bevy_ecs::archetype` and and declutter the public documentation for the module by making types non-`pub`.
Addresses #3362 for `bevy_ecs::archetype`.
## Solution
- Add module level documentation.
- Add type and API level documentation for all public facing types.
- Make `ArchetypeId`, `ArchetypeGeneration`, and `ArchetypeComponentId` truly opaque IDs that are not publicly constructable.
- Make `AddBundle` non-pub, make `Edges::get_add_bundle` return a `Option<ArchetypeId>` and fork the existing function into `Edges::get_add_bundle_internal`.
- Remove `pub(crate)` on fields that have a corresponding pub accessor function.
- Removed the `Archetypes: Default` impl, opting for a `pub(crate) fn new` alternative instead.
---
## Changelog
Added: `ArchetypeGeneration` now implements `Ord` and `PartialOrd`.
Removed: `Archetypes`'s `Default` implementation.
Removed: `Archetype::new` and `Archetype::is_empty`.
Removed: `ArchetypeId::new` and `ArchetypeId::value`.
Removed: `ArchetypeGeneration::value`
Removed: `ArchetypeIdentity`.
Removed: `ArchetypeComponentId::new` and `ArchetypeComponentId::value`.
Removed: `AddBundle`. `Edges::get_add_bundle` now returns `Option<ArchetypeId>`
# Objective
- The documentation describing different ways to spawn an Entity is missing reference to "method" for "Spawn an entity with components".
## Solution
- Update the documentation to add the reference to `World::spawn`.
# Objective
* Fix#6668
* There is no need to panic when a parenting operation is redundant, as no invalid state is entered.
## Solution
Make `push_children` idempotent.
# Objective
One of the use-cases for the function `Entity::from_raw` is creating placeholder entity ids, which are meant to be overwritten later. If we use a constant for this instead of `from_raw`, it is more ergonomic and self-documenting.
## Solution
Add a constant that returns an entity ID with an index of `u32::MAX` and a generation of zero. Users are instructed to overwrite this value before using it.
# Objective
When a global tracing subscriber has already been set, `LogPlugin` panics with an error message explaining this. However, if a global logger has already been set, it simply panics on an unwrap.
#6426 mentiones the panic and has been fixed by unique plugins, but the panic can still occur if a logger has been set through different means or multiple apps are created, as in #4934. The solution to that specific case isn't clear; this PR only fixes the missing error message.
## Solution
- ~add error message to panic~
- turn into warning
# Objective
- Reduce confusion around uniform bindings in materials. I've seen multiple people on discord get confused by it because it uses a struct that is named the same in the rust code and the wgsl code, but doesn't contain the same data. Also, the only reason this works is mostly by chance because the memory happens to align correctly.
## Solution
- Remove the confusing parts of the doc
## Notes
It's not super clear in the diff why this causes confusion, but essentially, the rust code defines a `CustomMaterial` struct with a color and a texture, but in the wgsl code the struct with the same name only contains the color. People are confused by it because the struct in wgsl doesn't need to be there.
You _can_ have complex structs on each side and the macro will even combine it for you if you reuse a binding index, but as it is now, this example seems to confuse more than help people.
# Objective
Fixes#6739
## Solution
Implement the required traits. They cannot be implemented for `Path` directly, since it is a dynamically-sized type.
# Objective
Fixes#6642
In a way that doesn't create any breaking changes, as a possible way to fix the above in a patch release.
## Solution
Don't actually remove font atlases when `max_font_atlases` is exceeded. Add a warning instead.
Keep `TextError::ExceedMaxTextAtlases` and `TextSettings` as-is so we don't break anything.
This is a bit of a cop-out, but the problems revealed by #6642 seem very challenging to fix properly.
Maybe follow up later with something more like https://github.com/rparrett/bevy/commits/remove-max-font-atlases later, if this is the direction we want to go.
## Note
See previous attempt at a "simple fix" that only solved some of the issues: #6666
# Objective
> Part of #6573
When serializing a `DynamicScene` we end up treating almost all non-value types as though their type data doesn't exist. This is because when creating the `DynamicScene` we call `Reflect::clone_value` on the components, which generates a Dynamic type for all non-value types.
What this means is that the `glam` types are treated as though their `ReflectSerialize` registrations don't exist. However, the deserializer _does_ pick up the registration and attempts to use that instead. This results in the deserializer trying to operate on "malformed" data, causing this error:
```
WARN bevy_asset::asset_server: encountered an error while loading an asset: Expected float
```
## Solution
Ideally, we should better handle the serialization of possibly-Dynamic types. However, this runs into issues where the `ReflectSerialize` expects the concrete type and not a Dynamic representation, resulting in a panic:
0aa4147af6/crates/bevy_reflect/src/type_registry.rs (L402-L413)
Since glam types are so heavily used in Bevy (specifically in `Transform` and `GlobalTransform`), it makes sense to just a quick fix in that enables them to be used properly in scenes while a proper solution is found.
This PR simply removes all `ReflectSerialize` and `ReflectDeserialize` registrations from the glam types that are reflected as structs.
---
## Changelog
- Remove `ReflectSerialize` and `ReflectDeserialize` registrations from most glam types
## Migration Guide
This PR removes `ReflectSerialize` and `ReflectDeserialize` registrations from most glam types. This means any code relying on either of those type data existing for those glam types will need to not do that.
This also means that some serialized glam types will need to be updated. For example, here is `Affine3A`:
```rust
// BEFORE
(
"glam::f32::affine3a::Affine3A": (1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0),
// AFTER
"glam::f32::affine3a::Affine3A": (
matrix3: (
x_axis: (
x: 1.0,
y: 0.0,
z: 0.0,
),
y_axis: (
x: 0.0,
y: 1.0,
z: 0.0,
),
z_axis: (
x: 0.0,
y: 0.0,
z: 1.0,
),
),
translation: (
x: 0.0,
y: 0.0,
z: 0.0,
),
)
)
```
# Objective
Many types in `bevy_render` implemented `Reflect` but were not registered.
## Solution
Register all types in `bevy_render` that impl `Reflect`.
This also registers additional dependent types (i.e. field types).
> Note: Adding these dependent types would not be needed using something like #5781😉
---
## Changelog
- Register missing `bevy_render` types in the `TypeRegistry`:
- `camera::RenderTarget`
- `globals::GlobalsUniform`
- `texture::Image`
- `view::ComputedVisibility`
- `view::Visibility`
- `view::VisibleEntities`
- Register additional dependent types:
- `view::ComputedVisibilityFlags`
- `Vec<Entity>`
# Objective
- Fixes https://github.com/bevyengine/bevy/issues/6603
## Solution
- `Task`s will cancel when dropped, but wait until they return Pending before they actually get canceled. That means that if a task panics, it's possible for that error to get propagated to the scope and the scope gets dropped, while scoped tasks in other threads are still running. This is a big problem since scoped task can hold life-timed values that are dropped as the scope is dropped leading to UB.
---
## Changelog
- changed `Scope` to use `FallibleTask` and await the cancellation of all remaining tasks when it's dropped.
# Objective
- Reverts #5730.
- Fixes#6173, fixes#6596.
## Solution
Remove the warning entirely.
## Changelog
You will no longer be spammed about
> Missed 31 `bevy_input:🐭:MouseMotion` events. Consider
reading from the `EventReader` more often (generally the best
solution) or calling Events::update() less frequently
(normally this is called once per frame). This problem is most
likely due to run criteria/fixed timesteps or consuming events
conditionally. See the Events documentation for
more information.
when you miss events. These warnings were often (but not always) a false positive. You can still check this manually by using `ManualEventReader::missed_events`
# Objective
Remove an obscure and inconsistent bit of API.
Simplify the `WorldChildBuilder` code.
No idea why this even exists.
An example of the removed API:
```rust
world.spawn_empty().with_children(|parent| {
parent.spawn_empty();
parent.push_children(&[some_entity]); // Does *not* add children to the parent.
// It's actually identical to:
parent.spawn_empty().push_children(&[some_entity]);
});
world.spawn_empty().with_children(|parent| {
// This just panics.
parent.push_children(&[some_entity]);
});
```
This exists only on `WorldChildBuilder`; `ChildBuilder` does not have this API.
Yeet.
## Migration Guide
Hierarchy editing methods such as `with_children` and `push_children` have been removed from `WorldChildBuilder`.
You can edit the hierarchy via `EntityMut` instead.
Co-authored-by: devil-ira <justthecooldude@gmail.com>
# Objective
Fixes#6713
Binary deserialization is failing for unit structs as well as structs with all ignored/skipped fields.
## Solution
Add a check for the number of possible fields in a struct before deserializing. If empty, don't attempt to deserialize any fields (as there will be none).
Note: ~~This does not apply to enums as they do not properly handle skipped fields (see #6721).~~ Enums still do not properly handle skipped fields, but I decided to include the logic for it anyways to account for `#[reflect(ignore)]`'d fields in the meantime.
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## Changelog
- Fix bug where deserializing unit structs would fail for non-self-describing formats