Commit graph

85 commits

Author SHA1 Message Date
Carter Anderson
62c434274f shader_defs: new leaner shader defs. they are now separate from uniforms 2020-06-07 22:24:53 -07:00
Carter Anderson
fd8f87400d add RenderResources/RenderResource traits to replace Uniforms/Uniform 2020-06-07 19:12:41 -07:00
Carter Anderson
5add29f8cf rename LocalToWorld -> Transform and LocalToParent -> LocalTransform 2020-06-07 13:39:50 -07:00
Carter Anderson
d0298a4f89 split AsVertexBufferDescriptor out from Uniforms 2020-06-07 13:00:58 -07:00
Carter Anderson
70e9892e00 remove bevy_derive from bevy crate and export derives from specific crates 2020-06-07 12:22:16 -07:00
Carter Anderson
2705e5cbb4 add texture atlases 2020-06-06 00:12:38 -07:00
Carter Anderson
ffc4246a74 remove TextureType 2020-06-05 19:38:03 -07:00
Carter Anderson
75218be117 remove most "optional" bevy features 2020-06-05 00:50:37 -07:00
Carter Anderson
5b6f24d6a2 input: make new Input resource generic and add Input<MouseButton> 2020-06-04 23:34:21 -07:00
Carter Anderson
ab31bf9d9e impl Default for EventReader 2020-06-03 23:53:00 -07:00
Carter Anderson
6eea96366d cargo fmt 2020-06-03 20:08:20 -07:00
Carter Anderson
a4c15f96de Timer Resource/Component 2020-06-03 19:53:41 -07:00
Carter Anderson
5bcd594cb4 bytes: AsBytes trait, remove zerocopy, remove glam fork 2020-06-01 19:38:05 -07:00
Carter Anderson
e68ae995f8 rename rect to quad 2020-05-31 23:39:20 -07:00
Carter Anderson
6e76296ce0 sprite: create sprite crate. center 2d camera (split from ui camera). add 2d camera movement 2020-05-30 12:31:04 -07:00
Carter Anderson
71b3755633 camera: split 2d and ui camera. remove resource_name mod 2020-05-29 22:30:07 -07:00
Carter Anderson
51d41b2302 camera: remove active camera components in favor of camera names 2020-05-29 22:07:55 -07:00
Carter Anderson
fec9034644 camera: break out projection components 2020-05-29 17:25:14 -07:00
Carter Anderson
065a94aca8 scene: hot scene reloading. update load_scene example 2020-05-29 12:56:32 -07:00
Carter Anderson
83d5275e10 add "query system functions" 2020-05-28 13:36:48 -07:00
Carter Anderson
830565ae2b scene: type registry refactor. use short type names when possible 2020-05-27 19:27:55 -07:00
Carter Anderson
f0f0e3c1a8 move component registry to its own crate. automatically register asset handles 2020-05-25 14:51:38 -07:00
Carter Anderson
159acf52af props: rename prop/props to property/properties
its longer but a bit clearer
2020-05-22 15:36:48 -07:00
Carter Anderson
da8daa051b props: derive, get/set, example 2020-05-21 23:58:11 -07:00
Carter Anderson
d920100d35 scenes: deserialization and refactor 2020-05-21 17:21:33 -07:00
Carter Anderson
86c18edbfd Label component 2020-05-17 18:09:29 -07:00
Carter Anderson
b1f07e3749 cargo fmt 2020-05-16 00:27:30 -07:00
Carter Anderson
bf7f222318 Support async texture loading 2020-05-15 19:30:02 -07:00
Carter Anderson
6381611e89 Resource -> Res, Ref->Com 2020-05-13 17:57:08 -07:00
Carter Anderson
70f122b92a Rename AssetStorage to Assets 2020-05-13 16:45:18 -07:00
Carter Anderson
16b568e00e Asset events and AddAsset builder 2020-05-13 16:17:44 -07:00
Carter Anderson
c18ecf2a55 initial text rendering 2020-05-13 13:22:12 -07:00
Carter Anderson
c5ca59dc4d cargo fmt 2020-05-05 18:44:32 -07:00
Carter Anderson
dcc34473e5 sprites 2020-05-04 01:23:40 -07:00
Carter Anderson
1056b79abf ui textures 2020-05-03 23:49:45 -07:00
Carter Anderson
50f8134ca0 rewrite batcher to be fully generic 2020-05-02 10:28:29 -07:00
Carter Anderson
7b79b3de8d organize examples and add ecs guide 2020-05-01 13:12:47 -07:00
Carter Anderson
3e3ab92ff5 cargo fmt 2020-04-30 22:30:51 -07:00
Carter Anderson
2d3903299b Resource and ResourceMut pointers 2020-04-29 16:32:19 -07:00
Carter Anderson
45a710fe6a cargo fmt 2020-04-29 01:37:54 -07:00
Carter Anderson
9230c370ba Implement IntoSystem trait for flat functions using macros 2020-04-28 23:02:21 -07:00
Carter Anderson
f1a03a7a3a some system_fn renaming and add system examples 2020-04-28 13:46:07 -07:00
Carter Anderson
713c4a6056 move system function constructors to System 2020-04-28 11:25:24 -07:00
Carter Anderson
092f3888ca Resource system functions 2020-04-28 02:31:01 -07:00
Carter Anderson
d5dcc96c39 "functions as systems" 2020-04-28 01:00:30 -07:00
Carter Anderson
c2c543e0ba move batch to its own module 2020-04-27 17:41:02 -07:00
Carter Anderson
115a009c16 cargo fmt 2020-04-24 18:55:15 -07:00
Carter Anderson
791c475354 RenderGraph2: Finish porting, refactor, cleanup 2020-04-24 17:46:54 -07:00
Carter Anderson
649ffebb7f New Mesh implementation (adapts to arbitrary vertex descriptors). Initial gltf model loading. 2020-04-19 10:08:47 -07:00
Carter Anderson
837e1dc139 Port remaining functionality to RenderContext and remove Renderer 2020-04-12 14:47:41 -07:00