# Objective
- Implementing logic used by system params and `UnsafeWorldCell` on `&World` is sus since `&World` generally denotes shared read only access to world but this is a lie in the above situations. Move most/all logic that uses `&World` to mean `UnsafeWorldCell` onto `UnsafeWorldCell`
- Add a way to take a `&mut World` out of `UnsafeWorldCell` and use this in `WorldCell`'s `Drop` impl instead of a `UnsafeCell` field
---
## Changelog
- changed some `UnsafeWorldCell` methods to take `self` instead of `&self`/`&mut self` since there is literally no point to them doing that
- `UnsafeWorldCell::world` is now used to get immutable access to the whole world instead of just the metadata which can now be done via `UnsafeWorldCell::world_metadata`
- `UnsafeWorldCell::world_mut` now exists and can be used to get a `&mut World` out of `UnsafeWorldCell`
- removed `UnsafeWorldCell::storages` since that is probably unsound since storages contains the actual component/resource data not just metadata
## Migration guide
N/A none of the breaking changes here make any difference for a 0.9->0.10 transition since `UnsafeWorldCell` did not exist in 0.9
Huge thanks to @maniwani, @devil-ira, @hymm, @cart, @superdump and @jakobhellermann for the help with this PR.
# Objective
- Followup #6587.
- Minimal integration for the Stageless Scheduling RFC: https://github.com/bevyengine/rfcs/pull/45
## Solution
- [x] Remove old scheduling module
- [x] Migrate new methods to no longer use extension methods
- [x] Fix compiler errors
- [x] Fix benchmarks
- [x] Fix examples
- [x] Fix docs
- [x] Fix tests
## Changelog
### Added
- a large number of methods on `App` to work with schedules ergonomically
- the `CoreSchedule` enum
- `App::add_extract_system` via the `RenderingAppExtension` trait extension method
- the private `prepare_view_uniforms` system now has a public system set for scheduling purposes, called `ViewSet::PrepareUniforms`
### Removed
- stages, and all code that mentions stages
- states have been dramatically simplified, and no longer use a stack
- `RunCriteriaLabel`
- `AsSystemLabel` trait
- `on_hierarchy_reports_enabled` run criteria (now just uses an ad hoc resource checking run condition)
- systems in `RenderSet/Stage::Extract` no longer warn when they do not read data from the main world
- `RunCriteriaLabel`
- `transform_propagate_system_set`: this was a nonstandard pattern that didn't actually provide enough control. The systems are already `pub`: the docs have been updated to ensure that the third-party usage is clear.
### Changed
- `System::default_labels` is now `System::default_system_sets`.
- `App::add_default_labels` is now `App::add_default_sets`
- `CoreStage` and `StartupStage` enums are now `CoreSet` and `StartupSet`
- `App::add_system_set` was renamed to `App::add_systems`
- The `StartupSchedule` label is now defined as part of the `CoreSchedules` enum
- `.label(SystemLabel)` is now referred to as `.in_set(SystemSet)`
- `SystemLabel` trait was replaced by `SystemSet`
- `SystemTypeIdLabel<T>` was replaced by `SystemSetType<T>`
- The `ReportHierarchyIssue` resource now has a public constructor (`new`), and implements `PartialEq`
- Fixed time steps now use a schedule (`CoreSchedule::FixedTimeStep`) rather than a run criteria.
- Adding rendering extraction systems now panics rather than silently failing if no subapp with the `RenderApp` label is found.
- the `calculate_bounds` system, with the `CalculateBounds` label, is now in `CoreSet::Update`, rather than in `CoreSet::PostUpdate` before commands are applied.
- `SceneSpawnerSystem` now runs under `CoreSet::Update`, rather than `CoreStage::PreUpdate.at_end()`.
- `bevy_pbr::add_clusters` is no longer an exclusive system
- the top level `bevy_ecs::schedule` module was replaced with `bevy_ecs::scheduling`
- `tick_global_task_pools_on_main_thread` is no longer run as an exclusive system. Instead, it has been replaced by `tick_global_task_pools`, which uses a `NonSend` resource to force running on the main thread.
## Migration Guide
- Calls to `.label(MyLabel)` should be replaced with `.in_set(MySet)`
- Stages have been removed. Replace these with system sets, and then add command flushes using the `apply_system_buffers` exclusive system where needed.
- The `CoreStage`, `StartupStage, `RenderStage` and `AssetStage` enums have been replaced with `CoreSet`, `StartupSet, `RenderSet` and `AssetSet`. The same scheduling guarantees have been preserved.
- Systems are no longer added to `CoreSet::Update` by default. Add systems manually if this behavior is needed, although you should consider adding your game logic systems to `CoreSchedule::FixedTimestep` instead for more reliable framerate-independent behavior.
- Similarly, startup systems are no longer part of `StartupSet::Startup` by default. In most cases, this won't matter to you.
- For example, `add_system_to_stage(CoreStage::PostUpdate, my_system)` should be replaced with
- `add_system(my_system.in_set(CoreSet::PostUpdate)`
- When testing systems or otherwise running them in a headless fashion, simply construct and run a schedule using `Schedule::new()` and `World::run_schedule` rather than constructing stages
- Run criteria have been renamed to run conditions. These can now be combined with each other and with states.
- Looping run criteria and state stacks have been removed. Use an exclusive system that runs a schedule if you need this level of control over system control flow.
- For app-level control flow over which schedules get run when (such as for rollback networking), create your own schedule and insert it under the `CoreSchedule::Outer` label.
- Fixed timesteps are now evaluated in a schedule, rather than controlled via run criteria. The `run_fixed_timestep` system runs this schedule between `CoreSet::First` and `CoreSet::PreUpdate` by default.
- Command flush points introduced by `AssetStage` have been removed. If you were relying on these, add them back manually.
- Adding extract systems is now typically done directly on the main app. Make sure the `RenderingAppExtension` trait is in scope, then call `app.add_extract_system(my_system)`.
- the `calculate_bounds` system, with the `CalculateBounds` label, is now in `CoreSet::Update`, rather than in `CoreSet::PostUpdate` before commands are applied. You may need to order your movement systems to occur before this system in order to avoid system order ambiguities in culling behavior.
- the `RenderLabel` `AppLabel` was renamed to `RenderApp` for clarity
- `App::add_state` now takes 0 arguments: the starting state is set based on the `Default` impl.
- Instead of creating `SystemSet` containers for systems that run in stages, simply use `.on_enter::<State::Variant>()` or its `on_exit` or `on_update` siblings.
- `SystemLabel` derives should be replaced with `SystemSet`. You will also need to add the `Debug`, `PartialEq`, `Eq`, and `Hash` traits to satisfy the new trait bounds.
- `with_run_criteria` has been renamed to `run_if`. Run criteria have been renamed to run conditions for clarity, and should now simply return a bool.
- States have been dramatically simplified: there is no longer a "state stack". To queue a transition to the next state, call `NextState::set`
## TODO
- [x] remove dead methods on App and World
- [x] add `App::add_system_to_schedule` and `App::add_systems_to_schedule`
- [x] avoid adding the default system set at inappropriate times
- [x] remove any accidental cycles in the default plugins schedule
- [x] migrate benchmarks
- [x] expose explicit labels for the built-in command flush points
- [x] migrate engine code
- [x] remove all mentions of stages from the docs
- [x] verify docs for States
- [x] fix uses of exclusive systems that use .end / .at_start / .before_commands
- [x] migrate RenderStage and AssetStage
- [x] migrate examples
- [x] ensure that transform propagation is exported in a sufficiently public way (the systems are already pub)
- [x] ensure that on_enter schedules are run at least once before the main app
- [x] re-enable opt-in to execution order ambiguities
- [x] revert change to `update_bounds` to ensure it runs in `PostUpdate`
- [x] test all examples
- [x] unbreak directional lights
- [x] unbreak shadows (see 3d_scene, 3d_shape, lighting, transparaency_3d examples)
- [x] game menu example shows loading screen and menu simultaneously
- [x] display settings menu is a blank screen
- [x] `without_winit` example panics
- [x] ensure all tests pass
- [x] SubApp doc test fails
- [x] runs_spawn_local tasks fails
- [x] [Fix panic_when_hierachy_cycle test hanging](https://github.com/alice-i-cecile/bevy/pull/120)
## Points of Difficulty and Controversy
**Reviewers, please give feedback on these and look closely**
1. Default sets, from the RFC, have been removed. These added a tremendous amount of implicit complexity and result in hard to debug scheduling errors. They're going to be tackled in the form of "base sets" by @cart in a followup.
2. The outer schedule controls which schedule is run when `App::update` is called.
3. I implemented `Label for `Box<dyn Label>` for our label types. This enables us to store schedule labels in concrete form, and then later run them. I ran into the same set of problems when working with one-shot systems. We've previously investigated this pattern in depth, and it does not appear to lead to extra indirection with nested boxes.
4. `SubApp::update` simply runs the default schedule once. This sucks, but this whole API is incomplete and this was the minimal changeset.
5. `time_system` and `tick_global_task_pools_on_main_thread` no longer use exclusive systems to attempt to force scheduling order
6. Implemetnation strategy for fixed timesteps
7. `AssetStage` was migrated to `AssetSet` without reintroducing command flush points. These did not appear to be used, and it's nice to remove these bottlenecks.
8. Migration of `bevy_render/lib.rs` and pipelined rendering. The logic here is unusually tricky, as we have complex scheduling requirements.
## Future Work (ideally before 0.10)
- Rename schedule_v3 module to schedule or scheduling
- Add a derive macro to states, and likely a `EnumIter` trait of some form
- Figure out what exactly to do with the "systems added should basically work by default" problem
- Improve ergonomics for working with fixed timesteps and states
- Polish FixedTime API to match Time
- Rebase and merge #7415
- Resolve all internal ambiguities (blocked on better tools, especially #7442)
- Add "base sets" to replace the removed default sets.
# Objective
Removal events are unwieldy and require some knowledge of when to put systems that need to catch events for them, it is very easy to end up missing one and end up with memory leak-ish issues where you don't clean up after yourself.
## Solution
Consolidate removals with the benefits of `Events<...>` (such as double buffering and per system ticks for reading the events) and reduce the special casing of it, ideally I was hoping to move the removals to a `Resource` in the world, but that seems a bit more rough to implement/maintain because of double mutable borrowing issues.
This doesn't go the full length of change detection esque removal detection a la https://github.com/bevyengine/rfcs/pull/44.
Just tries to make the current workflow a bit more user friendly so detecting removals isn't such a scheduling nightmare.
---
## Changelog
- RemovedComponents<T> is now backed by an `Events<Entity>` for the benefits of double buffering.
## Migration Guide
- Add a `mut` for `removed: RemovedComponents<T>` since we are now modifying an event reader internally.
- Iterating over removed components now requires `&mut removed_components` or `removed_components.iter()` instead of `&removed_components`.
# Objective
Fix#7447.
The `SystemParam` derive uses the wrong lifetimes for ignored fields.
## Solution
Use type inference instead of explicitly naming the types of ignored fields. This allows the compiler to automatically use the correct lifetime.
alternative to #5922, implements #5956
builds on top of https://github.com/bevyengine/bevy/pull/6402
# Objective
https://github.com/bevyengine/bevy/issues/5956 goes into more detail, but the TLDR is:
- bevy systems ensure disjoint accesses to resources and components, and for that to work there are methods `World::get_resource_unchecked_mut(&self)`, ..., `EntityRef::get_mut_unchecked(&self)` etc.
- we don't have these unchecked methods for `by_id` variants, so third-party crate authors cannot build their own safe disjoint-access abstractions with these
- having `_unchecked_mut` methods is not great, because in their presence safe code can accidentally violate subtle invariants. Having to go through `world.as_unsafe_world_cell().unsafe_method()` forces you to stop and think about what you want to write in your `// SAFETY` comment.
The alternative is to keep exposing `_unchecked_mut` variants for every operation that we want third-party crates to build upon, but we'd prefer to avoid using these methods alltogether: https://github.com/bevyengine/bevy/pull/5922#issuecomment-1241954543
Also, this is something that **cannot be implemented outside of bevy**, so having either this PR or #5922 as an escape hatch with lots of discouraging comments would be great.
## Solution
- add `UnsafeWorldCell` with `unsafe fn get_resource(&self)`, `unsafe fn get_resource_mut(&self)`
- add `fn World::as_unsafe_world_cell(&mut self) -> UnsafeWorldCell<'_>` (and `as_unsafe_world_cell_readonly(&self)`)
- add `UnsafeWorldCellEntityRef` with `unsafe fn get`, `unsafe fn get_mut` and the other utilities on `EntityRef` (no methods for spawning, despawning, insertion)
- use the `UnsafeWorldCell` abstraction in `ReflectComponent`, `ReflectResource` and `ReflectAsset`, so these APIs are easier to reason about
- remove `World::get_resource_mut_unchecked`, `EntityRef::get_mut_unchecked` and use `unsafe { world.as_unsafe_world_cell().get_mut() }` and `unsafe { world.as_unsafe_world_cell().get_entity(entity)?.get_mut() }` instead
This PR does **not** make use of `UnsafeWorldCell` for anywhere else in `bevy_ecs` such as `SystemParam` or `Query`. That is a much larger change, and I am convinced that having `UnsafeWorldCell` is already useful for third-party crates.
Implemented API:
```rust
struct World { .. }
impl World {
fn as_unsafe_world_cell(&self) -> UnsafeWorldCell<'_>;
}
struct UnsafeWorldCell<'w>(&'w World);
impl<'w> UnsafeWorldCell {
unsafe fn world(&self) -> &World;
fn get_entity(&self) -> UnsafeWorldCellEntityRef<'w>; // returns 'w which is `'self` of the `World::as_unsafe_world_cell(&'w self)`
unsafe fn get_resource<T>(&self) -> Option<&'w T>;
unsafe fn get_resource_by_id(&self, ComponentId) -> Option<&'w T>;
unsafe fn get_resource_mut<T>(&self) -> Option<Mut<'w, T>>;
unsafe fn get_resource_mut_by_id(&self) -> Option<MutUntyped<'w>>;
unsafe fn get_non_send_resource<T>(&self) -> Option<&'w T>;
unsafe fn get_non_send_resource_mut<T>(&self) -> Option<Mut<'w, T>>>;
// not included: remove, remove_resource, despawn, anything that might change archetypes
}
struct UnsafeWorldCellEntityRef<'w> { .. }
impl UnsafeWorldCellEntityRef<'w> {
unsafe fn get<T>(&self, Entity) -> Option<&'w T>;
unsafe fn get_by_id(&self, Entity, ComponentId) -> Option<Ptr<'w>>;
unsafe fn get_mut<T>(&self, Entity) -> Option<Mut<'w, T>>;
unsafe fn get_mut_by_id(&self, Entity, ComponentId) -> Option<MutUntyped<'w>>;
unsafe fn get_change_ticks<T>(&self, Entity) -> Option<Mut<'w, T>>;
// fn id, archetype, contains, contains_id, containts_type_id
}
```
<details>
<summary>UnsafeWorldCell docs</summary>
Variant of the [`World`] where resource and component accesses takes a `&World`, and the responsibility to avoid
aliasing violations are given to the caller instead of being checked at compile-time by rust's unique XOR shared rule.
### Rationale
In rust, having a `&mut World` means that there are absolutely no other references to the safe world alive at the same time,
without exceptions. Not even unsafe code can change this.
But there are situations where careful shared mutable access through a type is possible and safe. For this, rust provides the [`UnsafeCell`](std::cell::UnsafeCell)
escape hatch, which allows you to get a `*mut T` from a `&UnsafeCell<T>` and around which safe abstractions can be built.
Access to resources and components can be done uniquely using [`World::resource_mut`] and [`World::entity_mut`], and shared using [`World::resource`] and [`World::entity`].
These methods use lifetimes to check at compile time that no aliasing rules are being broken.
This alone is not enough to implement bevy systems where multiple systems can access *disjoint* parts of the world concurrently. For this, bevy stores all values of
resources and components (and [`ComponentTicks`](crate::component::ComponentTicks)) in [`UnsafeCell`](std::cell::UnsafeCell)s, and carefully validates disjoint access patterns using
APIs like [`System::component_access`](crate::system::System::component_access).
A system then can be executed using [`System::run_unsafe`](crate::system::System::run_unsafe) with a `&World` and use methods with interior mutability to access resource values.
access resource values.
### Example Usage
[`UnsafeWorldCell`] can be used as a building block for writing APIs that safely allow disjoint access into the world.
In the following example, the world is split into a resource access half and a component access half, where each one can
safely hand out mutable references.
```rust
use bevy_ecs::world::World;
use bevy_ecs::change_detection::Mut;
use bevy_ecs::system::Resource;
use bevy_ecs::world::unsafe_world_cell_world::UnsafeWorldCell;
// INVARIANT: existance of this struct means that users of it are the only ones being able to access resources in the world
struct OnlyResourceAccessWorld<'w>(UnsafeWorldCell<'w>);
// INVARIANT: existance of this struct means that users of it are the only ones being able to access components in the world
struct OnlyComponentAccessWorld<'w>(UnsafeWorldCell<'w>);
impl<'w> OnlyResourceAccessWorld<'w> {
fn get_resource_mut<T: Resource>(&mut self) -> Option<Mut<'w, T>> {
// SAFETY: resource access is allowed through this UnsafeWorldCell
unsafe { self.0.get_resource_mut::<T>() }
}
}
// impl<'w> OnlyComponentAccessWorld<'w> {
// ...
// }
// the two interior mutable worlds borrow from the `&mut World`, so it cannot be accessed while they are live
fn split_world_access(world: &mut World) -> (OnlyResourceAccessWorld<'_>, OnlyComponentAccessWorld<'_>) {
let resource_access = OnlyResourceAccessWorld(unsafe { world.as_unsafe_world_cell() });
let component_access = OnlyComponentAccessWorld(unsafe { world.as_unsafe_world_cell() });
(resource_access, component_access)
}
```
</details>
# Objective
`bevy_ecs/system_param.rs` contains many seemingly-arbitrary struct definitions which serve as compile tests.
## Solution
Add a comment to each one, linking the issue or PR that motivated its addition.
# Objective
The trait `ReadOnlySystemParam` is not implemented for `Option<NonSend<>>`, even though it should be.
Follow-up to #7243. This fixes another mistake made in #6919.
## Solution
Add the missing impl.
# Objective
The trait `ReadOnlySystemParam` is implemented for `NonSendMut`, when it should not be. This mistake was made in #6919.
## Solution
Remove the incorrect impl.
# Objective
- Fixes#7066
## Solution
- Split the ChangeDetection trait into ChangeDetection and ChangeDetectionMut
- Added Ref as equivalent to &T with change detection
---
## Changelog
- Support for Ref which allow inspecting change detection flags in an immutable way
## Migration Guide
- While bevy prelude includes both ChangeDetection and ChangeDetectionMut any code explicitly referencing ChangeDetection might need to be updated to ChangeDetectionMut or both. Specifically any reading logic requires ChangeDetection while writes requires ChangeDetectionMut.
use bevy_ecs::change_detection::DetectChanges -> use bevy_ecs::change_detection::{DetectChanges, DetectChangesMut}
- Previously Res had methods to access change detection `is_changed` and `is_added` those methods have been moved to the `DetectChanges` trait. If you are including bevy prelude you will have access to these types otherwise you will need to `use bevy_ecs::change_detection::DetectChanges` to continue using them.
`Query`'s fields being `pub(crate)` means that the struct can be constructed via safe code from anywhere in `bevy_ecs` . This is Not Good since it is intended that all construction of this type goes through `Query::new` which is an `unsafe fn` letting various `Query` methods rely on those invariants holding even though they can be trivially bypassed.
This has no user facing impact
# Objective
- Fix#7103.
- The issue is caused because I forgot to add a where clause to a generated struct in #7056.
## Solution
- Add the where clause.
# Objective
Fixes#3310. Fixes#6282. Fixes#6278. Fixes#3666.
## Solution
Split out `!Send` resources into `NonSendResources`. Add a `origin_thread_id` to all `!Send` Resources, check it on dropping `NonSendResourceData`, if there's a mismatch, panic. Moved all of the checks that `MainThreadValidator` would do into `NonSendResources` instead.
All `!Send` resources now individually track which thread they were inserted from. This is validated against for every access, mutation, and drop that could be done against the value.
A regression test using an altered version of the example from #3310 has been added.
This is a stopgap solution for the current status quo. A full solution may involve fully removing `!Send` resources/components from `World`, which will likely require a much more thorough design on how to handle the existing in-engine and ecosystem use cases.
This PR also introduces another breaking change:
```rust
use bevy_ecs::prelude::*;
#[derive(Resource)]
struct Resource(u32);
fn main() {
let mut world = World::new();
world.insert_resource(Resource(1));
world.insert_non_send_resource(Resource(2));
let res = world.get_resource_mut::<Resource>().unwrap();
assert_eq!(res.0, 2);
}
```
This code will run correctly on 0.9.1 but not with this PR, since NonSend resources and normal resources have become actual distinct concepts storage wise.
## Changelog
Changed: Fix soundness bug with `World: Send`. Dropping a `World` that contains a `!Send` resource on the wrong thread will now panic.
## Migration Guide
Normal resources and `NonSend` resources no longer share the same backing storage. If `R: Resource`, then `NonSend<R>` and `Res<R>` will return different instances from each other. If you are using both `Res<T>` and `NonSend<T>` (or their mutable variants), to fetch the same resources, it's strongly advised to use `Res<T>`.
Spiritual successor to #5205.
Actual successor to #6865.
# Objective
Currently, system params are defined using three traits: `SystemParam`, `ReadOnlySystemParam`, `SystemParamState`. The behavior for each param is specified by the `SystemParamState` trait, while `SystemParam` simply defers to the state.
Splitting the traits in this way makes it easier to implement within macros, but it increases the cognitive load. Worst of all, this approach requires each `MySystemParam` to have a public `MySystemParamState` type associated with it.
## Solution
* Merge the trait `SystemParamState` into `SystemParam`.
* Remove all trivial `SystemParam` state types.
* `OptionNonSendMutState<T>`: you will not be missed.
---
- [x] Fix/resolve the remaining test failure.
## Changelog
* Removed the trait `SystemParamState`, merging its functionality into `SystemParam`.
## Migration Guide
**Note**: this should replace the migration guide for #6865.
This is relative to Bevy 0.9, not main.
The traits `SystemParamState` and `SystemParamFetch` have been removed, and their functionality has been transferred to `SystemParam`.
```rust
// Before (0.9)
impl SystemParam for MyParam<'_, '_> {
type State = MyParamState;
}
unsafe impl SystemParamState for MyParamState {
fn init(world: &mut World, system_meta: &mut SystemMeta) -> Self { ... }
}
unsafe impl<'w, 's> SystemParamFetch<'w, 's> for MyParamState {
type Item = MyParam<'w, 's>;
fn get_param(&mut self, ...) -> Self::Item;
}
unsafe impl ReadOnlySystemParamFetch for MyParamState { }
// After (0.10)
unsafe impl SystemParam for MyParam<'_, '_> {
type State = MyParamState;
type Item<'w, 's> = MyParam<'w, 's>;
fn init_state(world: &mut World, system_meta: &mut SystemMeta) -> Self::State { ... }
fn get_param<'w, 's>(state: &mut Self::State, ...) -> Self::Item<'w, 's>;
}
unsafe impl ReadOnlySystemParam for MyParam<'_, '_> { }
```
The trait `ReadOnlySystemParamFetch` has been replaced with `ReadOnlySystemParam`.
```rust
// Before
unsafe impl ReadOnlySystemParamFetch for MyParamState {}
// After
unsafe impl ReadOnlySystemParam for MyParam<'_, '_> {}
```
# Objective
`SystemParam` `Local`s documentation currently leaves out information that should be documented.
- What happens when multiple `SystemParam`s within the same system have the same `Local` type.
- What lifetime parameter is expected by `Local`.
## Solution
- Added sentences to documentation to communicate this information.
- Renamed `Local` lifetimes in code to `'s` where they previously were not. Users can get complicated incorrect suggested fixes if they pass the wrong lifetime. Some instance of the code had `'w` indicating the expected lifetime might not have been known to those that wrote the code either.
Co-authored-by: iiYese <83026177+iiYese@users.noreply.github.com>
# Objective
- Fix#4200
Currently, `#[derive(SystemParam)]` publicly exposes each field type, which makes it impossible to encapsulate private fields.
## Solution
Previously, the fields were leaked because they were used as an input generic type to the macro-generated `SystemParam::State` struct. That type has been changed to store its state in a field with a specific type, instead of a generic type.
---
## Changelog
- Fixed a bug that caused `#[derive(SystemParam)]` to leak the types of private fields.
# Objective
* Currently, the `SystemParam` derive does not support types with const generic parameters.
* If you try to use const generics, the error message is cryptic and unhelpful.
* Continuation of the work started in #6867 and #6957.
## Solution
Allow const generic parameters to be used with `#[derive(SystemParam)]`.
# Objective
Fixes#4729.
Continuation of #4854.
## Solution
Add documentation to `ParamSet` and its methods. Includes examples suggested by community members in the original PR.
Co-authored-by: Nanox19435 <50684926+Nanox19435@users.noreply.github.com>
Co-authored-by: JoJoJet <21144246+JoJoJet@users.noreply.github.com>
# Objective
* The `SystemParam` derive internally uses tuples, which means it is constrained by the 16-field limit on `all_tuples`.
* The error message if you exceed this limit is abysmal.
* Supercedes #5965 -- this does the same thing, but is simpler.
## Solution
If any tuples have more than 16 fields, they are folded into tuples of tuples until they are under the 16-field limit.
# Objective
Currently, only named structs can be used with the `SystemParam` derive macro.
## Solution
Remove the restriction. Tuple structs and unit structs are now supported.
---
## Changelog
+ Added support for tuple structs and unit structs to the `SystemParam` derive macro.
# Objective
A separate `tracing` span for running a system's commands is created, even if the system doesn't have commands. This is adding extra measuring overhead (see #4892) where it's not needed.
## Solution
Move the span into `ParallelCommandState` and `CommandQueue`'s `SystemParamState::apply`. To get the right metadata for the span, a additional `&SystemMeta` parameter was added to `SystemParamState::apply`.
---
## Changelog
Added: `SystemMeta::name`
Changed: Systems without `Commands` and `ParallelCommands` will no longer show a "system_commands" span when profiling.
Changed: `SystemParamState::apply` now takes a `&SystemMeta` parameter in addition to the provided `&mut World`.
# Objective
- Fixes https://github.com/bevyengine/bevy/issues/6417
## Solution
- clear_trackers was not being called on the render world. This causes the removed components vecs to continuously grow. This PR adds clear trackers to the end of RenderStage::Cleanup
## Migration Guide
The call to `clear_trackers` in `App` has been moved from the schedule to App::update for the main world and calls to `clear_trackers` have been added for sub_apps in the same function. This was due to needing stronger guarantees. If clear_trackers isn't called on a world it can lead to memory leaks in `RemovedComponents`.
# Objective
* Implementing a custom `SystemParam` by hand requires implementing three traits -- four if it is read-only.
* The trait `SystemParamFetch<'w, 's>` is a workaround from before we had generic associated types, and is no longer necessary.
## Solution
* Combine the trait `SystemParamFetch` with `SystemParamState`.
* I decided to remove the `Fetch` name and keep the `State` name, since the former was consistently conflated with the latter.
* Replace the trait `ReadOnlySystemParamFetch` with `ReadOnlySystemParam`, which simplifies trait bounds in generic code.
---
## Changelog
- Removed the trait `SystemParamFetch`, moving its functionality to `SystemParamState`.
- Replaced the trait `ReadOnlySystemParamFetch` with `ReadOnlySystemParam`.
## Migration Guide
The trait `SystemParamFetch` has been removed, and its functionality has been transferred to `SystemParamState`.
```rust
// Before
impl SystemParamState for MyParamState {
fn init(world: &mut World, system_meta: &mut SystemMeta) -> Self { ... }
}
impl<'w, 's> SystemParamFetch<'w, 's> for MyParamState {
type Item = MyParam<'w, 's>;
fn get_param(...) -> Self::Item;
}
// After
impl SystemParamState for MyParamState {
type Item<'w, 's> = MyParam<'w, 's>; // Generic associated types!
fn init(world: &mut World, system_meta: &mut SystemMeta) -> Self { ... }
fn get_param<'w, 's>(...) -> Self::Item<'w, 's>;
}
```
The trait `ReadOnlySystemParamFetch` has been replaced with `ReadOnlySystemParam`.
```rust
// Before
unsafe impl ReadOnlySystemParamFetch for MyParamState {}
// After
unsafe impl<'w, 's> ReadOnlySystemParam for MyParam<'w, 's> {}
```
# Objective
It's not clear to users how to handle `!Sync` types as components and resources in the absence of engine level support for them.
## Solution
Added a section to `Component`'s and `Resource`'s type level docs on available options for making a type `Sync` when it holds `!Sync` fields, linking `bevy_utils::synccell::SyncCell` and the currently unstable `std::sync::Exclusive`.
Also added a compile_fail doctest that illustrates how to apply `SyncCell`. These will break when/if #6572 gets merged, at which point these docs should be updated.
# Objective
Currently, the `SystemParam` derive forces you to declare the lifetime parameters `<'w, 's>`, even if you don't use them.
If you don't follow this structure, the error message is quite nasty.
### Example (before):
```rust
#[derive(SystemParam)]
pub struct EventWriter<'w, 's, E: Event> {
events: ResMut<'w, Events<E>>,
// The derive forces us to declare the `'s` lifetime even though we don't use it,
// so we have to add this `PhantomData` to please rustc.
#[system_param(ignore)]
_marker: PhantomData<&'s ()>,
}
```
## Solution
* Allow the user to omit either lifetime.
* Emit a descriptive error if any lifetimes used are invalid.
### Example (after):
```rust
#[derive(SystemParam)]
pub struct EventWriter<'w, E: Event> {
events: ResMut<'w, Events<E>>,
}
```
---
## Changelog
* The `SystemParam` derive is now more flexible, allowing you to omit unused lifetime parameters.
# Objective
Fixes#4884. `ComponentTicks` stores both added and changed ticks contiguously in the same 8 bytes. This is convenient when passing around both together, but causes half the bytes fetched from memory for the purposes of change detection to effectively go unused. This is inefficient when most queries (no filter, mutating *something*) only write out to the changed ticks.
## Solution
Split the storage for change detection ticks into two separate `Vec`s inside `Column`. Fetch only what is needed during iteration.
This also potentially also removes one blocker from autovectorization of dense queries.
EDIT: This is confirmed to enable autovectorization of dense queries in `for_each` and `par_for_each` where possible. Unfortunately `iter` has other blockers that prevent it.
### TODO
- [x] Microbenchmark
- [x] Check if this allows query iteration to autovectorize simple loops.
- [x] Clean up all of the spurious tuples now littered throughout the API
### Open Questions
- ~~Is `Mut::is_added` absolutely necessary? Can we not just use `Added` or `ChangeTrackers`?~~ It's optimized out if unused.
- ~~Does the fetch of the added ticks get optimized out if not used?~~ Yes it is.
---
## Changelog
Added: `Tick`, a wrapper around a single change detection tick.
Added: `Column::get_added_ticks`
Added: `Column::get_column_ticks`
Added: `SparseSet::get_added_ticks`
Added: `SparseSet::get_column_ticks`
Changed: `Column` now stores added and changed ticks separately internally.
Changed: Most APIs returning `&UnsafeCell<ComponentTicks>` now returns `TickCells` instead, which contains two separate `&UnsafeCell<Tick>` for either component ticks.
Changed: `Query::for_each(_mut)`, `Query::par_for_each(_mut)` will now leverage autovectorization to speed up query iteration where possible.
## Migration Guide
TODO
# Objective
* Enable `Res` and `Query` parameter mutual exclusion
* Required for https://github.com/bevyengine/bevy/pull/5080
The `FilteredAccessSet::get_conflicts` methods didn't work properly with
`Res` and `ResMut` parameters. Because those added their access by using
the `combined_access_mut` method and directly modifying the global
access state of the FilteredAccessSet. This caused an inconsistency,
because get_conflicts assumes that ALL added access have a corresponding
`FilteredAccess` added to the `filtered_accesses` field.
In practice, that means that SystemParam that adds their access through
the `Access` returned by `combined_access_mut` and the ones that add
their access using the `add` method lived in two different universes. As
a result, they could never be mutually exclusive.
## Solution
This commit fixes it by removing the `combined_access_mut` method. This
ensures that the `combined_access` field of FilteredAccessSet is always
updated consistently with the addition of a filter. When checking for
filtered access, it is now possible to account for `Res` and `ResMut`
invalid access. This is currently not needed, but might be in the
future.
We add the `add_unfiltered_{read,write}` methods to replace previous
usages of `combined_access_mut`.
We also add improved Debug implementations on FixedBitSet so that their
meaning is much clearer in debug output.
---
## Changelog
* Fix `Res` and `Query` parameter never being mutually exclusive.
## Migration Guide
Note: this mostly changes ECS internals, but since the API is public, it is technically breaking:
* Removed `FilteredAccessSet::combined_access_mut`
* Replace _immutable_ usage of those by `combined_access`
* For _mutable_ usages, use the new `add_unfiltered_{read,write}` methods instead of `combined_access_mut` followed by `add_{read,write}`
# Objective
Improve ergonomics by passing on the `IntoIterator` impl of the underlying type to wrapper types.
## Solution
Implement `IntoIterator` for ECS wrapper types (Mut, Local, Res, etc.).
Co-authored-by: devil-ira <justthecooldude@gmail.com>
# Objective
At least partially addresses #6282.
Resources are currently stored as a dedicated Resource archetype (ID 1). This allows for easy code reusability, but unnecessarily adds 72 bytes (on 64-bit systems) to the struct that is only used for that one archetype. It also requires several fields to be `pub(crate)` which isn't ideal.
This should also remove one sparse-set lookup from fetching, inserting, and removing resources from a `World`.
## Solution
- Add `Resources` parallel to `Tables` and `SparseSets` and extract the functionality used by `Archetype` in it.
- Remove `unique_components` from `Archetype`
- Remove the `pub(crate)` on `Archetype::components`.
- Remove `ArchetypeId::RESOURCE`
- Remove `Archetypes::resource` and `Archetypes::resource_mut`
---
## Changelog
Added: `Resources` type to store resources.
Added: `Storages::resource`
Removed: `ArchetypeId::RESOURCE`
Removed: `Archetypes::resource` and `Archetypes::resources`
Removed: `Archetype::unique_components` and `Archetypes::unique_components_mut`
## Migration Guide
Resources have been moved to `Resources` under `Storages` in `World`. All code dependent on `Archetype::unique_components(_mut)` should access it via `world.storages().resources()` instead.
All APIs accessing the raw data of individual resources (mutable *and* read-only) have been removed as these APIs allowed for unsound unsafe code. All usages of these APIs should be changed to use `World::{get, insert, remove}_resource`.
# Objective
Make `Res` cloneable
## Solution
Add an associated fn `clone(self: &Self) -. Self` instead of `Copy + Clone` trait impls to avoid `res.clone()` failing to clone out the underlying `T`
# Objective
The [Stageless RFC](https://github.com/bevyengine/rfcs/pull/45) involves allowing exclusive systems to be referenced and ordered relative to parallel systems. We've agreed that unifying systems under `System` is the right move.
This is an alternative to #4166 (see rationale in the comments I left there). Note that this builds on the learnings established there (and borrows some patterns).
## Solution
This unifies parallel and exclusive systems under the shared `System` trait, removing the old `ExclusiveSystem` trait / impls. This is accomplished by adding a new `ExclusiveFunctionSystem` impl similar to `FunctionSystem`. It is backed by `ExclusiveSystemParam`, which is similar to `SystemParam`. There is a new flattened out SystemContainer api (which cuts out a lot of trait and type complexity).
This means you can remove all cases of `exclusive_system()`:
```rust
// before
commands.add_system(some_system.exclusive_system());
// after
commands.add_system(some_system);
```
I've also implemented `ExclusiveSystemParam` for `&mut QueryState` and `&mut SystemState`, which makes this possible in exclusive systems:
```rust
fn some_exclusive_system(
world: &mut World,
transforms: &mut QueryState<&Transform>,
state: &mut SystemState<(Res<Time>, Query<&Player>)>,
) {
for transform in transforms.iter(world) {
println!("{transform:?}");
}
let (time, players) = state.get(world);
for player in players.iter() {
println!("{player:?}");
}
}
```
Note that "exclusive function systems" assume `&mut World` is present (and the first param). I think this is a fair assumption, given that the presence of `&mut World` is what defines the need for an exclusive system.
I added some targeted SystemParam `static` constraints, which removed the need for this:
``` rust
fn some_exclusive_system(state: &mut SystemState<(Res<'static, Time>, Query<&'static Player>)>) {}
```
## Related
- #2923
- #3001
- #3946
## Changelog
- `ExclusiveSystem` trait (and implementations) has been removed in favor of sharing the `System` trait.
- `ExclusiveFunctionSystem` and `ExclusiveSystemParam` were added, enabling flexible exclusive function systems
- `&mut SystemState` and `&mut QueryState` now implement `ExclusiveSystemParam`
- Exclusive and parallel System configuration is now done via a unified `SystemDescriptor`, `IntoSystemDescriptor`, and `SystemContainer` api.
## Migration Guide
Calling `.exclusive_system()` is no longer required (or supported) for converting exclusive system functions to exclusive systems:
```rust
// Old (0.8)
app.add_system(some_exclusive_system.exclusive_system());
// New (0.9)
app.add_system(some_exclusive_system);
```
Converting "normal" parallel systems to exclusive systems is done by calling the exclusive ordering apis:
```rust
// Old (0.8)
app.add_system(some_system.exclusive_system().at_end());
// New (0.9)
app.add_system(some_system.at_end());
```
Query state in exclusive systems can now be cached via ExclusiveSystemParams, which should be preferred for clarity and performance reasons:
```rust
// Old (0.8)
fn some_system(world: &mut World) {
let mut transforms = world.query::<&Transform>();
for transform in transforms.iter(world) {
}
}
// New (0.9)
fn some_system(world: &mut World, transforms: &mut QueryState<&Transform>) {
for transform in transforms.iter(world) {
}
}
```
# Objective
Fixes Issue #6005.
## Solution
Replaced WorldQuery with ReadOnlyWorldQuery on F generic in Query filters and QueryState to restrict its trait bound.
## Migration Guide
Query filter (`F`) generics are now bound by `ReadOnlyWorldQuery`, rather than `WorldQuery`. If for some reason you were requesting `Query<&A, &mut B>`, please use `Query<&A, With<B>>` instead.
# Objective
Currently, `Local` has a `Sync` bound. Theoretically this is unnecessary as a local can only ever be accessed from its own system, ensuring exclusive access on one thread. This PR removes this restriction.
## Solution
- By removing the `Resource` bound from `Local` and adding the new `SyncCell` threading primative, `Local` can have the `Sync` bound removed.
## Changelog
### Added
- Added `SyncCell` to `bevy_utils`
### Changed
- Removed `Resource` bound from `Local`
- `Local` is now wrapped in a `SyncCell`
## Migration Guide
- Any code relying on `Local<T>` having `T: Resource` may have to be changed, but this is unlikely.
Co-authored-by: PROMETHIA-27 <42193387+PROMETHIA-27@users.noreply.github.com>
# Objective
Clean up taffy nodes when the associated UI node gets removed. The current UI code will keep the taffy nodes around forever.
## Solution
Use `RemovedComponents<Node>` to iterate over nodes that are no longer valid UI nodes or that have been despawned, and remove them from taffy and the internal hash map.
## Implementation Notes
Do note that using `despawn()` instead of `despawn_recursive()` on a UI node that has children will result in a [warnings spam](https://github.com/bevyengine/bevy/blob/main/crates/bevy_ui/src/flex/mod.rs#L120) since the children will not be part of a proper UI hierarchy anymore.
---
## Changelog
- Fixed memory leak when nodes are removed in bevy_ui
# Objective
- Similar to `SystemChangeTick`, probably somewhat useful for debugging messages.
---
## Changelog
- Added `SystemName` which copies the `SystemMeta::name` field so it can be accessed within a system.
# Objective
Make CI pass on bevy main.
Update to rust-1.63, updated clippy to 1.63 which introduced the following enhancements:
- [undocumented_unsafe_blocks](https://rust-lang.github.io/rust-clippy/master/index.html#undocumented_unsafe_blocks): Now also lints on unsafe trait implementations
This caught two incorrectly written ( but existing) safety comments for unsafe traits.
## Solution
Fix the comment to use `SAFETY:`
*This PR description is an edited copy of #5007, written by @alice-i-cecile.*
# Objective
Follow-up to https://github.com/bevyengine/bevy/pull/2254. The `Resource` trait currently has a blanket implementation for all types that meet its bounds.
While ergonomic, this results in several drawbacks:
* it is possible to make confusing, silent mistakes such as inserting a function pointer (Foo) rather than a value (Foo::Bar) as a resource
* it is challenging to discover if a type is intended to be used as a resource
* we cannot later add customization options (see the [RFC](https://github.com/bevyengine/rfcs/blob/main/rfcs/27-derive-component.md) for the equivalent choice for Component).
* dependencies can use the same Rust type as a resource in invisibly conflicting ways
* raw Rust types used as resources cannot preserve privacy appropriately, as anyone able to access that type can read and write to internal values
* we cannot capture a definitive list of possible resources to display to users in an editor
## Notes to reviewers
* Review this commit-by-commit; there's effectively no back-tracking and there's a lot of churn in some of these commits.
*ira: My commits are not as well organized :')*
* I've relaxed the bound on Local to Send + Sync + 'static: I don't think these concerns apply there, so this can keep things simple. Storing e.g. a u32 in a Local is fine, because there's a variable name attached explaining what it does.
* I think this is a bad place for the Resource trait to live, but I've left it in place to make reviewing easier. IMO that's best tackled with https://github.com/bevyengine/bevy/issues/4981.
## Changelog
`Resource` is no longer automatically implemented for all matching types. Instead, use the new `#[derive(Resource)]` macro.
## Migration Guide
Add `#[derive(Resource)]` to all types you are using as a resource.
If you are using a third party type as a resource, wrap it in a tuple struct to bypass orphan rules. Consider deriving `Deref` and `DerefMut` to improve ergonomics.
`ClearColor` no longer implements `Component`. Using `ClearColor` as a component in 0.8 did nothing.
Use the `ClearColorConfig` in the `Camera3d` and `Camera2d` components instead.
Co-authored-by: Alice <alice.i.cecile@gmail.com>
Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com>
Co-authored-by: devil-ira <justthecooldude@gmail.com>
Co-authored-by: Carter Anderson <mcanders1@gmail.com>
# Objective
Currently, actually using a `Local` on a system requires that it be `T: FromWorld`, but that requirement is only expressed on the `SystemParam` machinery, which leads to the confusing error message for when the user attempts to add an invalid system. By adding these bounds to `Local` directly, it improves clarity on usage and semantics.
## Solution
- Add `T: FromWorld` bound to `Local`'s definition
## Migration Guide
- It might be possible for references to `Local`s without `T: FromWorld` to exist, but these should be exceedingly rare and probably dead code. In the event that one of these is encountered, the easiest solutions are to delete the code or wrap the inner `T` in an `Option` to allow it to be default constructed to `None`.
# Objective
`SAFETY` comments are meant to be placed before `unsafe` blocks and should contain the reasoning of why in this case the usage of unsafe is okay. This is useful when reading the code because it makes it clear which assumptions are required for safety, and makes it easier to spot possible unsoundness holes. It also forces the code writer to think of something to write and maybe look at the safety contracts of any called unsafe methods again to double-check their correct usage.
There's a clippy lint called `undocumented_unsafe_blocks` which warns when using a block without such a comment.
## Solution
- since clippy expects `SAFETY` instead of `SAFE`, rename those
- add `SAFETY` comments in more places
- for the last remaining 3 places, add an `#[allow()]` and `// TODO` since I wasn't comfortable enough with the code to justify their safety
- add ` #![warn(clippy::undocumented_unsafe_blocks)]` to `bevy_ecs`
### Note for reviewers
The first commit only renames `SAFETY` to `SAFE` so it doesn't need a thorough review.
cb042a416e..55cef2d6fa is the diff for all other changes.
### Safety comments where I'm not too familiar with the code
774012ece5/crates/bevy_ecs/src/entity/mod.rs (L540-L546)774012ece5/crates/bevy_ecs/src/world/entity_ref.rs (L249-L252)
### Locations left undocumented with a `TODO` comment
5dde944a30/crates/bevy_ecs/src/schedule/executor_parallel.rs (L196-L199)5dde944a30/crates/bevy_ecs/src/world/entity_ref.rs (L287-L289)5dde944a30/crates/bevy_ecs/src/world/entity_ref.rs (L413-L415)
Co-authored-by: Jakob Hellermann <hellermann@sipgate.de>
# Objective
- Fix a type inference regression introduced by #3001
- Make read only bounds on world queries more user friendly
ptrification required you to write `Q::Fetch: ReadOnlyFetch` as `for<'w> QueryFetch<'w, Q>: ReadOnlyFetch` which has the same type inference problem as `for<'w> QueryFetch<'w, Q>: FilterFetch<'w>` had, i.e. the following code would error:
```rust
#[derive(Component)]
struct Foo;
fn bar(a: Query<(&Foo, Without<Foo>)>) {
foo(a);
}
fn foo<Q: WorldQuery>(a: Query<Q, ()>)
where
for<'w> QueryFetch<'w, Q>: ReadOnlyFetch,
{
}
```
`for<..>` bounds are also rather user unfriendly..
## Solution
Remove the `ReadOnlyFetch` trait in favour of a `ReadOnlyWorldQuery` trait, and remove `WorldQueryGats::ReadOnlyFetch` in favor of `WorldQuery::ReadOnly` allowing the previous code snippet to be written as:
```rust
#[derive(Component)]
struct Foo;
fn bar(a: Query<(&Foo, Without<Foo>)>) {
foo(a);
}
fn foo<Q: ReadOnlyWorldQuery>(a: Query<Q, ()>) {}
```
This avoids the `for<...>` bound which makes the code simpler and also fixes the type inference issue.
The reason for moving the two functions out of `FetchState` and into `WorldQuery` is to allow the world query `&mut T` to share a `State` with the `&T` world query so that it can have `type ReadOnly = &T`. Presumably it would be possible to instead have a `ReadOnlyRefMut<T>` world query and then do `type ReadOnly = ReadOnlyRefMut<T>` much like how (before this PR) we had a `ReadOnlyWriteFetch<T>`. A side benefit of the current solution in this PR is that it will likely make it easier in the future to support an API such as `Query<&mut T> -> Query<&T>`. The primary benefit IMO is just that `ReadOnlyRefMut<T>` and its associated fetch would have to reimplement all of the logic that the `&T` world query impl does but this solution avoids that :)
---
## Changelog/Migration Guide
The trait `ReadOnlyFetch` has been replaced with `ReadOnlyWorldQuery` along with the `WorldQueryGats::ReadOnlyFetch` assoc type which has been replaced with `<WorldQuery::ReadOnly as WorldQueryGats>::Fetch`
- Any where clauses such as `QueryFetch<Q>: ReadOnlyFetch` should be replaced with `Q: ReadOnlyWorldQuery`.
- Any custom world query impls should implement `ReadOnlyWorldQuery` insead of `ReadOnlyFetch`
Functions `update_component_access` and `update_archetype_component_access` have been moved from the `FetchState` trait to `WorldQuery`
- Any callers should now call `Q::update_component_access(state` instead of `state.update_component_access` (and `update_archetype_component_access` respectively)
- Any custom world query impls should move the functions from the `FetchState` impl to `WorldQuery` impl
`WorldQuery` has been made an `unsafe trait`, `FetchState` has been made a safe `trait`. (I think this is how it should have always been, but regardless this is _definitely_ necessary now that the two functions have been moved to `WorldQuery`)
- If you have a custom `FetchState` impl make it a normal `impl` instead of `unsafe impl`
- If you have a custom `WorldQuery` impl make it an `unsafe impl`, if your code was sound before it is going to still be sound
# Objective
- (Eventually) reduce noise in reporting access conflicts between unordered systems.
- `SystemStage` only looks at unfiltered `ComponentId` access, any conflicts reported are potentially `false`.
- the systems could still be accessing disjoint archetypes
- Comparing systems' filtered access sets can maybe avoid that (for statically known component types).
- #4204
## Solution
- Modify `SparseSetIndex` trait to require `PartialEq`, `Eq`, and `Hash` (all internal types except `BundleId` already did).
- Add `is_compatible` and `get_conflicts` methods to `FilteredAccessSet<T>`
- (existing method renamed to `get_conflicts_single`)
- Add docs for those and all the other methods while I'm at it.
## Objective
- ~~Make absurdly long-lived changes stay detectable for even longer (without leveling up to `u64`).~~
- Give all changes a consistent maximum lifespan.
- Improve code clarity.
## Solution
- ~~Increase the frequency of `check_tick` scans to increase the oldest reliably-detectable change.~~
(Deferred until we can benchmark the cost of a scan.)
- Ignore changes older than the maximum reliably-detectable age.
- General refactoring—name the constants, use them everywhere, and update the docs.
- Update test cases to check for the specified behavior.
## Related
This PR addresses (at least partially) the concerns raised in:
- #3071
- #3082 (and associated PR #3084)
## Background
- #1471
Given the minimum interval between `check_ticks` scans, `N`, the oldest reliably-detectable change is `u32::MAX - (2 * N - 1)` (or `MAX_CHANGE_AGE`). Reducing `N` from ~530 million (current value) to something like ~2 million would extend the lifetime of changes by a billion.
| minimum `check_ticks` interval | oldest reliably-detectable change | usable % of `u32::MAX` |
| --- | --- | --- |
| `u32::MAX / 8` (536,870,911) | `(u32::MAX / 4) * 3` | 75.0% |
| `2_000_000` | `u32::MAX - 3_999_999` | 99.9% |
Similarly, changes are still allowed to be between `MAX_CHANGE_AGE`-old and `u32::MAX`-old in the interim between `check_tick` scans. While we prevent their age from overflowing, the test to detect changes still compares raw values. This makes failure ultimately unreliable, since when ancient changes stop being detected varies depending on when the next scan occurs.
## Open Question
Currently, systems and system states are incorrectly initialized with their `last_change_tick` set to `0`, which doesn't handle wraparound correctly.
For consistent behavior, they should either be initialized to the world's `last_change_tick` (and detect no changes) or to `MAX_CHANGE_AGE` behind the world's current `change_tick` (and detect everything as a change). I've currently gone with the latter since that was closer to the existing behavior.
## Follow-up Work
(Edited: entire section)
We haven't actually profiled how long a `check_ticks` scan takes on a "large" `World` , so we don't know if it's safe to increase their frequency. However, we are currently relying on play sessions not lasting long enough to trigger a scan and apps not having enough entities/archetypes for it to be "expensive" (our assumption). That isn't a real solution. (Either scanning never costs enough to impact frame times or we provide an option to use `u64` change ticks. Nobody will accept random hiccups.)
To further extend the lifetime of changes, we actually only need to increment the world tick if a system has `Fetch: !ReadOnlySystemParamFetch`. The behavior will be identical because all writes are sequenced, but I'm not sure how to implement that in a way that the compiler can optimize the branch out.
Also, since having no false positives depends on a `check_ticks` scan running at least every `2 * N - 1` ticks, a `last_check_tick` should also be stored in the `World` so that any lull in system execution (like a command flush) could trigger a scan if needed. To be completely robust, all the systems initialized on the world should be scanned, not just those in the current stage.
# Objective
The pointer types introduced in #3001 are useful not just in `bevy_ecs`, but also in crates like `bevy_reflect` (#4475) or even outside of bevy.
## Solution
Extract `Ptr<'a>`, `PtrMut<'a>`, `OwnedPtr<'a>`, `ThinSlicePtr<'a, T>` and `UnsafeCellDeref` from `bevy_ecs::ptr` into `bevy_ptr`.
**Note:** `bevy_ecs` still reexports the `bevy_ptr` as `bevy_ecs::ptr` so that crates like `bevy_transform` can use the `Bundle` derive without needing to depend on `bevy_ptr` themselves.