Carter Anderson
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6dc1d07cbc
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ecs: remove &mut requirement on query iterators
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2020-07-20 13:59:51 -07:00 |
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Carter Anderson
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9a236f4923
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ui: remove translation/rotation/scale components (Node serves the same role)
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2020-07-19 20:33:55 -07:00 |
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Carter Anderson
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726eb37198
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use rh coordinate system in 2d
z = 0 is now "farthest back" and z=1000 "farthest forward"
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2020-07-19 17:00:08 -07:00 |
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Carter Anderson
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6db82714dc
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ui: text alignment and more complete button example event handling
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2020-07-18 17:03:37 -07:00 |
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Carter Anderson
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950e50bbb1
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Bevy ECS migration
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2020-07-10 01:06:21 -07:00 |
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Carter Anderson
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1f12964026
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legion: remove foreach system functions
this is a bit sad, but upstream legion's new lifetimes appear to be incompatible with our foreach approach
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2020-06-27 12:06:12 -07:00 |
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Carter Anderson
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981687ae41
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remove ui camera now that default 2d camera is identical
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2020-06-27 10:21:20 -07:00 |
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Carter Anderson
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e75496772e
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legion: change query system ordering
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2020-06-27 10:18:27 -07:00 |
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Carter Anderson
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92c44320ee
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ecs: rename EntityArchetype to ComponentSet
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2020-06-25 11:21:56 -07:00 |
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Carter Anderson
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1ef4fbf005
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ui: rework so Nodes now use transforms and z-sort happens
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2020-06-25 10:13:00 -07:00 |
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Carter Anderson
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f1786ec20a
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sprite: use bevy_transform types in sprite entities
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2020-06-22 12:14:40 -07:00 |
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Carter Anderson
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da3d6983a7
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text: immediate-mode atlased text rendering works, but theres no character positioning/layout yet
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2020-06-19 13:45:26 -07:00 |
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Carter Anderson
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e57fdca1bc
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render: more progress on immediate mode rendering and DrawableText
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2020-06-17 13:10:33 -07:00 |
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Carter Anderson
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516cf9ddf0
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text: font atlas generation. initial Drawable boilerplate. temporary font atlas debug example
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2020-06-13 18:53:31 -07:00 |
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