# Objective
Enhance the [custom skinned mesh
example](https://bevyengine.org/examples/animation/custom-skinned-mesh/)
to show some variety and clarify what the transform does to the mesh.
## Solution
https://github.com/user-attachments/assets/c919db74-6e77-4f33-ba43-0f40a88042b3
Add variety and clarity with the following changes:
- vary transform changes,
- use a UV texture,
- and show transform changes via gizmos.
(Maybe it'd be worth turning on wireframe rendering to show what happens
to the mesh. I think it'd be nice visually but might make the code a
little noisy.)
## Testing
I exercised it on my x86 macOS computer. It'd be good to have it
validated on Windows, Linux, and WASM.
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## Showcase
- Custom skinned mesh example varies the transforms changes and uses a
UV test texture.