Carter Anderson
|
c32e637384
|
Asset system rework and GLTF scene loading (#693)
|
2020-10-18 13:48:15 -07:00 |
|
Grayson Burton
|
354d71cc1f
|
The Great Debuggening (#632)
The Great Debuggening
|
2020-10-08 11:43:01 -07:00 |
|
Julian Heinken
|
a92790c011
|
sRGB awareness for Color (#616)
Color is now sRGB aware, added SrgbColorSpace trait for f32
|
2020-10-08 10:30:23 -07:00 |
|
Carter Anderson
|
05db806e15
|
fix DrawableText crash (#574)
|
2020-09-25 17:57:23 -07:00 |
|
Carter Anderson
|
74dba5f36b
|
release: 0.2.1 (#533)
|
2020-09-20 15:58:32 -07:00 |
|
Carter Anderson
|
ba5af4dd56
|
release: 0.2.0 (#520)
|
2020-09-19 15:29:08 -07:00 |
|
Carter Anderson
|
57a52e6ed7
|
fix font atlas text width bug (#519)
|
2020-09-19 14:22:01 -07:00 |
|
Boutillier
|
b9f18efd86
|
Do not assume font handle is present in assets. (#490)
|
2020-09-19 12:57:52 -07:00 |
|
verzuz
|
d4ab2f4d47
|
fix font atlas overflow (#495)
manage font_atlas overflow
|
2020-09-15 18:06:10 -07:00 |
|
Smite Rust
|
a9ce7f4e82
|
update dependencies (#470)
|
2020-09-10 12:54:24 -07:00 |
|
Hugo Lindsay
|
00be5d083e
|
UI component bundles derive clone (#390)
make Draw, TextStyle, and the rest of the ui components derive clone
|
2020-08-29 16:49:39 -07:00 |
|
Robbie Davenport
|
4aabe983ec
|
Switch usage of std HashMap/HashSet default hasher, to aHash algo (#258)
switch to ahash for HashMaps and HashSets via a new bevy_utils crate
|
2020-08-28 17:08:51 -07:00 |
|
Fabian Würfl
|
7b4bdef77c
|
Support multiline Texts (#183)
|
2020-08-24 17:13:24 -07:00 |
|
Carter Anderson
|
b925e22949
|
0.1.3 upgrade
|
2020-08-22 10:16:52 -07:00 |
|
Victor "multun" Collod
|
d138647818
|
enforce cargo fmt --check
|
2020-08-16 05:02:06 -07:00 |
|
Carter Anderson
|
34752a27bd
|
add "0.1" version to all bevy crate references
|
2020-08-09 17:39:28 -07:00 |
|
Carter Anderson
|
9aee5323e1
|
add crate metadata
|
2020-08-09 17:24:27 -07:00 |
|
Carter Anderson
|
f963cd41dc
|
app: rename AppPlugin to Plugin
|
2020-08-07 20:22:17 -07:00 |
|
Carter Anderson
|
ccf81edd8f
|
render: add atlas padding support to work around MSAA artifacts, disable MSAA by default
|
2020-07-30 14:38:13 -07:00 |
|
Carter Anderson
|
ca87359c6e
|
render: add MSAA support
|
2020-07-29 18:15:15 -07:00 |
|
Carter Anderson
|
7212b70478
|
rustfmt changes
|
2020-07-28 14:24:03 -07:00 |
|
Carter Anderson
|
cf9501a50e
|
ui: feed computed text position into bevy_ui flex
and remove TextAlign because it is now redundant
|
2020-07-27 21:04:04 -07:00 |
|
Thomas Herzog
|
4cf0f53eae
|
use TextureFormat for Textures
This commit also inserts debug asserts that texture data roughly respects
the format.
|
2020-07-26 22:08:15 +02:00 |
|
Thomas Herzog
|
b4c185eb0c
|
cargo fmt
|
2020-07-26 21:10:18 +02:00 |
|
Carter Anderson
|
2ec530da8c
|
ui: fix right alignment
|
2020-07-18 17:05:22 -07:00 |
|
Carter Anderson
|
6db82714dc
|
ui: text alignment and more complete button example event handling
|
2020-07-18 17:03:37 -07:00 |
|
Carter Anderson
|
81df34adcf
|
finish up import simplification
|
2020-07-16 19:38:21 -07:00 |
|
Carter Anderson
|
f742ce3ef2
|
app: simplify app imports
|
2020-07-16 18:47:51 -07:00 |
|
Carter Anderson
|
b12c4d0a48
|
render: simplify imports and cleanup prelude
|
2020-07-16 18:26:21 -07:00 |
|
Carter Anderson
|
196bde64e3
|
cargo fmt
|
2020-07-16 17:23:50 -07:00 |
|
Carter Anderson
|
1110f9b877
|
create bevy_math crate and move math types there
|
2020-07-16 17:11:52 -07:00 |
|
Carter Anderson
|
69925f0817
|
render: multi-window cameras ready to go!
passes now bind camera buffers and cameras can now be assigned non-primary windows
|
2020-06-25 23:04:08 -07:00 |
|
Carter Anderson
|
e921ae0199
|
sprite: use bevy_transform types in sprite sheet entities
|
2020-06-22 12:35:33 -07:00 |
|
Carter Anderson
|
faacd2778d
|
sprite: add color to TextureAtlasSprite and make Vec3 16 bytes again to account for glsl UBO layout
|
2020-06-21 17:43:36 -07:00 |
|
Carter Anderson
|
ecea30cadb
|
text: new atlased rendering finally works!
removed old render-to-texture rendering
|
2020-06-20 12:40:37 -07:00 |
|
Carter Anderson
|
da3d6983a7
|
text: immediate-mode atlased text rendering works, but theres no character positioning/layout yet
|
2020-06-19 13:45:26 -07:00 |
|
Carter Anderson
|
4246d47fec
|
render: move pipeline compilation and bind group creation into draw stage. impl ResourceSet for DrawContext. progress on text drawing. general cleanup
|
2020-06-18 17:27:20 -07:00 |
|
Carter Anderson
|
e57fdca1bc
|
render: more progress on immediate mode rendering and DrawableText
|
2020-06-17 13:10:33 -07:00 |
|
Carter Anderson
|
e855995145
|
cargo fmt
|
2020-06-15 12:47:35 -07:00 |
|
Carter Anderson
|
0fec350411
|
render: rename "Assignment" to "Binding" and "AssignmentSet" to "BindGroup"
|
2020-06-14 12:02:19 -07:00 |
|
Carter Anderson
|
516cf9ddf0
|
text: font atlas generation. initial Drawable boilerplate. temporary font atlas debug example
|
2020-06-13 18:53:31 -07:00 |
|
Carter Anderson
|
ffc4246a74
|
remove TextureType
|
2020-06-05 19:38:03 -07:00 |
|
Carter Anderson
|
6eea96366d
|
cargo fmt
|
2020-06-03 20:08:20 -07:00 |
|
Carter Anderson
|
13d56907ed
|
sprite: more sprite sheet work (not quite operable yet)
|
2020-06-03 11:39:10 -07:00 |
|
Carter Anderson
|
4d8a567b36
|
text: migrate to ab_glyph. this should give rendering consistency across platforms
|
2020-05-31 15:59:11 -07:00 |
|
Carter Anderson
|
d920100d35
|
scenes: deserialization and refactor
|
2020-05-21 17:21:33 -07:00 |
|
Carter Anderson
|
870f715df3
|
Hot asset reloading
|
2020-05-16 20:18:30 -07:00 |
|
Carter Anderson
|
b1f07e3749
|
cargo fmt
|
2020-05-16 00:27:30 -07:00 |
|
Carter Anderson
|
5d0d3d28c7
|
TextPlugin + FontLoader
|
2020-05-15 19:46:09 -07:00 |
|
Carter Anderson
|
2bcb8a2a41
|
cargo fmt
|
2020-05-13 18:05:18 -07:00 |
|
Carter Anderson
|
c18ecf2a55
|
initial text rendering
|
2020-05-13 13:22:12 -07:00 |
|